Part of the Khronos Group

Full GTC OpenGL presentation available with audio

Categories: Developers |

Oct 29, 2009

The GPU Technology Conference’s complete OpenGL tutorial “OpenGL: The Train Has Left the Station” is now available for streaming. Hear and see slides presented by NVIDIA’s OpenGL experts: Barthold Lichtenbelt, Mark Kilgard, and Michael Gold. Learn about OpenGL’s future feature set, including Shader Model 5.0 and programable tessellation; interopability with CUDA; and OpenGL 3.2’s features.

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EMotion FX v3.8 released, now completely OpenGL based

Categories: Applications |

Oct 27, 2009

EMotion FX v3.8 is now completely OpenGL based. EMotion FX is a real-time character animation and model export system.

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S3 Graphics announces 5400E Power Efficient GPGPU - supports OpenGL 3.1 and OpenCL

Categories: Processors |

Oct 23, 2009

S3 Graphics announced the OpenCL 1.0 capable Chrome 5400E GPGPU processor. The 5400E features native support of OpenCL, the industry’s best GFLOPS per watt rating including, a OpenGL 3.1 / DirectX® 10.1 graphics engine, ChromotionHD video core for HD video decode including Blu-ray, H.264, and VC-1, a video encode engine, and an OpenVG 1.1 engine. The 5400E is the most versatile GPU for embedded applications requiring longevity, customization, performance, features, and low power. Complete details are available on the S3 Graphics website.

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The Open Toolkit 0.9.9-3 improves OpenGL 3.2 support

Categories: Developers |

Oct 21, 2009

The Open Toolkit library is an advanced, low-level C# wrapper around OpenGL, OpenAL and OpenCL. It is suitable for games, scientific applications and any other project that requires 3d graphics, audio or compute functionality. The 0.9.9-3 release resolves a large number of issues in the OpenGL and OpenCL bindings, the NativeWindow and the GLControl classes, as well as the math library. Morevore, it adds type-safe wrappers for OpenGL 3.2, as well as Icon and text input support to NativeWindow.

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NVIDIA RealityServer combines CUDA, OpenGL and iRay to get 3D Cloud Computing Using Tesla GPUs

Categories: Applications | Processors |

Oct 21, 2009

NVIDIA and Mental Images announced the new NVIDIA RealityServer platform for cloud computing. The RealityServer platform uses CUDA and iray photo-realistic rendering technology to combine OpenGL rendering with ray-tracing for best quality. Although rendering is not yet done in real time, it is pretty close, and pretty impressive. What would normally take a person a couple of hours to render, can be done in a few seconds on the RealityServer platform.

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All About Shadow Volumes presentation

Categories: Developers |

Oct 20, 2009

Stenciled shadow volumes provide a GPU-accelerated basis for shadow determination. Learn from this SIGGRAPH 2004 presentation how OpenGL features such as stencil testing, wrapping stencil operations, two-sided stencil testing, and depth clamping (now a standard part of OpenGL 3.2) provide the API necessary to optimize shadow volume rendering in your 3D application.

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Cairo-Dock 2.1.0 Released, OpenGL Mode Now Works With The Latest OpenSource ATI And Intel Drivers

Categories: Applications |

Oct 20, 2009

Cairo Dock v2.0 is a favoured dock for the Linux operating system. Unfortunately, when it first came out, some Intel and ATI graphic card users were not able to run it in OpenGL mode, which is what’s amazing about Cairo Dock. Users of Cairo Dock may now rejoice, the dock in OpenGL mode now works with the very latest OpenSource drivers for ATI and Intel video card.

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OpenGL Connected Component Labeling

Categories: Developers |

Oct 19, 2009

GPUCL is an OpenGL implementation of Connected Component Labeling (blob detection). The implementation makes use of framebuffer blending, GLSL fragment and vertex shaders, occlusion queries and stencil routing. Every step is performed entirely on the GPU using the OpenGL API. This project was developed as part of my Master’s thesis. A compiled win32 binary is included with a sample image. Documentation is also included detailing the framework.

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OpenGL 3 Samples Pack

Categories: Developers |

Oct 16, 2009

OpenGL 3.1 and 3.2 code samples are available to document the OpenGL API. These samples do not use any deprecated OpenGL code, and are aim at getting you started with the most recent API and its lastest features: Blocks, vertex array object, instancing, framebuffer object, mapped buffer range, texture rectangle, texture array, compressed texture and more.

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DMP announces a two day getting start GLSL Programming training course

Categories: Developers |

Oct 16, 2009

DMP has announced a new two day getting start GLSL Programming training course on December 10th and 11th 2009. This course introduces the world of programmable pipeline by explaining basic topics of the GLSL(OpenGL Shading Language)  which is a core feature of OpenGL ES 2.x and OpenGL 2.x. The course is offered in Japan in Japanese.

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Toon Boom Studio 5 offers OpenGL enabled features

Categories: Applications |

Oct 15, 2009

Toon Boom has released version 5 of their animation software. An animation application ideal for students and hobbyists looking for an easy-to-use, multi-technique animation software. Features include stop-motion, traditional digital animation, traditional paper animation, cut-out and rotoscoping and much more. Toon Boom Studio 5 includes OpenGL enabled anti-aliasing, for smooth and clean renders.

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ATI Stream SDK v2 beta 4 offers OpenCL GPU and CPU support

Categories: Developers |

Oct 14, 2009

The new ATI Stream SDK v2.0 - beta 4 adds OpenCL GPU support to the existing CPU support. OpenCL is about accelerating applications on heterogeneous systems - ALL the processors in your system. With AMD’s beta 4 OpenCL implementation, you will be able to take one source code base and re-target it to your CPUs or GPUs - it will run on both - and take advantage of your entire platform. Khronos has a forum thread open for discussions.

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TechSoup offers an intensive 4 day OpenGL 3 course

Categories: General |

Oct 13, 2009

Bolt yourself to your chair, because it’s going to be an intense 4 days of OpenGL 3. Regardless of if you’re new to graphics, new to OpenGL, or just looking to uncover the latest techniques that OpenGL will allow, this is your course. We’ll teach you all aspects of OpenGL 3 from soup (of course) to nuts, or from triangles to fragments. A complete outline is available on the Khronos website or on the TechSoup website.

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Night Vision Post Processing GLSL Shader

Categories: Developers |

Oct 13, 2009

OpenGL 2.0 compatible night vision post processing shader in OpenGL Shading Language (GLSL). The complete source code is provided with a demo, showing the shader in action.

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ThreeDify releases OpenGL-based AsdGraph3D Excel Addin v1.5.3

Categories: Applications |

Oct 13, 2009

This new release adds three predefined 2D views (XY, YZ and XZ) of 3D graphs, enabling both 3D and 2D plots of the same graph for enhanced data visualization. The new release also adds several other GUI enhancements.

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Cg 2.2 October 2009 now available

Categories: Developers |

Oct 13, 2009

The October 2009 release of Cg Toolkit 2.2 is now available. Supporting dozens of different OpenGL and DirectX profile targets, Cg 2.2 allows you to incorporate stunning, interactive effects within your 3D applications and share them between other Cg applications, across graphics APIs, and most operating systems (Windows 2000, XP, Vista, Mac OS X for Tiger & Leopard, x86 Linux 32-bit & 64-bit, x86 Solaris 32-bit & 64-bit).

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NVIDIA posts OpenGL 3.2 and More presentation

Categories: Developers |

Oct 09, 2009

Mark Kilgard at NVIDIA discussed OpenGL 3.2 and NVIDIA’s further extensions to OpenGL at the GPU Technology Conference in San Jose last week. Learn about OpenGL’s latest features and how NVIDIA is enhancing OpenGL.

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SolidKit Library now supports development of OpenGL applications in .NET

Categories: Developers |

Oct 09, 2009

The SolidKit Library is a programming library for development of 3D/2D graphics applications for Microsoft Windows in C++ and .NET using OpenGL. The library provides data-model-independent classes for easy camera navigation in 3D/2D space, provides functions for objects manipulation and editing, supports printing of OpenGL renders, provides 3D geometry mathematics functions and Constructive solid geometry for triangle meshes.

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Unigine supports OpenGL 3.2

Categories: Applications |

Oct 08, 2009

Unigine makes more leaps and bounds as it now supports OpenGL 3.2. Added in the latest version of Unigine: support of OpenGL 3.2—MSAA on scattering and SSAO; support of signed textures for normal maps, added new mesh_tessellation_paint_base base material, granted access to ObjectMeshSkinned via C++ API and updated the C++ API documentation. Plus many bug fixes.

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Stefan Gustavson presents an Improved distance transform method

Categories: Developers |

Oct 06, 2009

Stefan Gustavson has developed a distance transform method that takes an anti-aliased alpha map as input and computes a distance field with accurate sub-pixel resolution, without the need for a 4K+ binary alpha map—a modestly sized alpha map rendered with proper AA is enough. In 2007, Chris Green at Valve presented a method for crisp, anti-aliased real time contour graphics based on distance map textures. The method is very useful, but all classic distance transform methods use binary input images and therefore require almost insane resolutions to yield a good enough distance map for this application. A pre-publication write-up and GPL source code is available.

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VMare Fusion 3 released with OpenGL 2.1 support

Categories: General | Applications |

Oct 06, 2009

VMware announced the latest release of its virtualization application for the Mac, VMware Fusion 3. VMware Fusion allows Windows and Windows apps to be installed and run on Macs. Gamers should be pleased with over 50 new features including DirectX 9.0c Shader Model 3 and OpenGL 2.1 support. Despite the existence of OpenGL 3.2, DirectX 10 and DirectX 11, the vast majority of 3D games out there still use DirectX 9 and 9.0c and OpenGL 2.0 and 2.1, or at least Direct X 9 and 9.0c compatible. This means is that more Windows games will run on VMware Fusion, and many games will now have more quality settings supported by VMware Fusion.

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GeeXLab: Real Time 3D Programming with Python, Lua and GLSL

Categories: Developers |

Oct 05, 2009

GeeXLab (or GXL) is a new tool for fast real time 3D prototyping and coding (demos, tests, casual games, benchmarks). It’s based on widely used standards such as XML, Lua, Python or OpenGL. GeeXLab has been designed for developers and technical 3D artists and is available for Windows XP and Vista.

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Graphic Remedy releases gDEBugger 5.3 with OpenGL 3.1 support

Categories: Developers |

Oct 05, 2009

Graphic Remedy is proud to announce the release of gDEBugger Version 5.3 for Windows, Linux, Mac OS X and iPhone. Version 5.3 introduces the long awaited for support for Windows and Mac 64-bit as well as support for Snow Leopard (Mac OS 10.6), enabling users to enjoy gDEBugger’s capabilities over 64 bit platforms. The new version also offers full support for OpenGL 3.1, including texture buffer objects, primitive restart and GLSL 1.30 and 1.40. Also included in this version is full support for the GL_EXT_direct_state_access extension. gDEBugger product line is the leading real-time OpenGL and OpenGL ES debugger, profiler and graphic memory analyzer. gDEBugger traces the application’s activity on top of OpenGL API. It enables programmers to see what is happening within the graphic system implementation to find bugs, optimize applications’ render performance and graphic memory consumption.

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FurMark Benchmark results with ATI Radeon HD 5870 - OpenGL is a killer

Categories: Developers | Processors |

Oct 01, 2009

The folks over at Geeks3D have published the first benchmarks using the new ATI Radeon 5870. The results are looking good, and apparently the new Radeon HD 58XX series is a real killer in OpenGL.

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NVIDIA announces “Fermi” architecture with support for OpenGL 3.1 and OpenGL 3.2

Categories: Processors |

Oct 01, 2009

NVIDIA announced their latest graphics card, the GT 300 “Fermi”, with promises of delivering breakthroughs in both graphics and GPU computing. Oak Ridge National Laboratory has already commissioned the “Fermi” architecture card for their new supercomputer. The new card offers a wide variety of must have new features including support for C++, complementing existing support for C, Fortran, Java, Python, OpenCL, OpenGL 3.1, OpenGL 3.2 and DirectCompute and 512 CUDA Cores™ featuring the new IEEE 754-2008 floating-point standard. Complete details are available on NVIDIA’s website.

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