Part of the Khronos Group

OpenCTM v0.7 compressed 3D mesh file format and SDK

Categories: Developers |

Aug 31, 2009

The first beta of the OpenCTM file format and SDK for compressed 3D triangle meshes has been released, and is available for download for all major platforms. OpenCTM is ideal when you want lossless compression of your 3D models, and an easy way to load them into your application. The OpenCTM API allows you to load a file in less than ten lines of code, and the software library is very light weight and easy to use from most programming languages. The API is similar to the OpenGL API, and directly compatible with the OpenGL rendering pipeline. The mesh format is fully extensible, and allows you to define custom vertex attributes that can be used in GLSL, for instance. And the best of all: OpenCTM is completely open and free to use by any application, since it is released under the zlib/libpng license.

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Australian Defence Force uses OpenGL to power its latest flight simulator

Categories: General | Applications |

Aug 31, 2009

The Australian Defence Force (ADF) is going open source. Using Suse Linux-based clusters of Opteron servers and OpenGL to power the graphics. Defence spokesman claim the simulator boots in roughly 30 seconds on a cluster of 4-core Opteron 2218 servers using NVIDIA Quadro FX 5600G graphics cards. The avionics and aerodynamics simulations run on a number of 8-core Opteron systems. The visuals software was written in OpenGL using commercial and open-source scene graph engines and makes “heavy use of OpenGL Shader Language programs” for creating effects such as clouds, smoke and vegetation.

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Visualization Library 2009.08 stable based on OpenGL released

Categories: Developers |

Aug 28, 2009

Visualization Library is a C++ middleware for high-performance 2D and 3D graphics applications based on the industry standard OpenGL 2.1, designed to develop portable applications for the Windows, Linux and Mac OS X operating systems. Visualization Library has been designed to be a generic, fine-grained platform, upon which highly-specialized 3D graphics applications can be effectively developed. Visualization Library is a toolkit that provides you with the power and flexibility of OpenGL within a light and user friendly C++ object oriented framework.

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Nokia Announces Maemo 5 and N900 Powered by OpenGL ES 2.0

Categories: General |

Aug 27, 2009

Maemo brings the power of computers to mobile devices. Designed with the internet at its core, Linux-based Maemo software takes us into a new era of mobile computing. Maemo is available on the Nokia N900 - a high-performance mobile computer with a powerful processor, large internal storage, and sharp touch-screen display. The Nokia N900 packs a powerful ARM Cortex-A8 processor, up to 1GB of application memory and OpenGL ES 2.0 graphics acceleration.

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Tutorial on deforming 3D geometry using RBFs using OpenGL

Categories: Developers |

Aug 27, 2009

We present a method for deforming three dimensional geometry using a technique relying on radial basis functions (RBFs). The tutorial will give a short introduction to the linear algebra involved. However accompanying source code contains a working implementation of the technique which may be used as a black box.

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NVIDIA releases updated OpenGL 3.2 beta drivers

Categories: General | Developers |

Aug 25, 2009

NVIDIA released updated OpenGL 3.2 beta drivers today for both Linux and Windows. These drivers implement the full OpenGL 3.2 and GLSL 1.50 feature set, as well as fix several bugs. You can download these drivers here.

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VMD 1.8.7 adds rendering features, GPU computing w/ CUDA

Categories: Applications |

Aug 25, 2009

VMD provides new capabilities for the display of molecular orbitals arising in quantum chemistry simulations, graphical representations for illustration of carbohydrates and other multi-branched structures, high dynamic range images, and eerily three dimensional renderings using ambient occlusion lighting. The new release expands the use of OpenGL shading language, adding edge-outline material properties. One of the key advancements included in VMD 1.8.7 is support for GPU accelerated visualization and analysis, based on CUDA. Typical GPU acceleration factors for the algorithms in VMD are: electrostatics 22x to 44x, implicit ligand sampling 20x to 30x, molecular orbital calculation 100x to 120x.

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OpenGL 3.2 steps up to the plate - summary of what is new & why it is relevant

Categories: Developers |

Aug 25, 2009

Nick Haemel of AMD summarizes what is new as core in OpenGL 3.2 with explanations about the key capabilities. Of particular note: sync objects, geometry shaders, and profiles. AMD will be supporting the Compatibility profile. Comments / suggestions about OpenGL 3.2 are welcomed and encouraged.

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New libwm version released with support for OpenGL 3.0

Categories: Developers |

Aug 21, 2009

Libwm is a cross-platform window management and event handling C++ library for OpenGL applications. Features include windowing, input event handling and OpenGL context creation with Win32 or X11 on Linux, Mac OS X and other Unixes plus much more.

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“Beyond Programmable Shading” SIGGRAPH 2009 course notes and slides

Categories: Developers |

Aug 21, 2009

The SIGGRAPH 2009: Beyond Programmable Shading course notes and PDF slide presentations are now now available online. Intel and AMD were the course organizers. The course presenters were all experts on advanced rendering, graphics hardware, and parallel computing for graphics from academia and industry.

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ThreeD-ify’s ActiveSolid suite adds support for 38 additional 3D file formats

Categories: Applications |

Aug 21, 2009

With this new release, the OpenGL based ActiveSolid suite now supports 32-bit Windows Vista, over 40 3D file formats and a dozen 2D image formats. This release aims to significantly broaden the user base of our product, allowing it to reach the masses of casual 3D users other than just select groups of professional CAD designers. It represents an significant step in ThreeD-ify’s effort towards making 3D design available anywhere and everywhere.

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Molekel 5.4 released

Categories: Applications |

Aug 20, 2009

Molekel is a free molecular visualization program based on Qt, VTK, OpenInventor (Coin3D) and OpenGL. It includes a graphical user interface for loading and applying GLSL shaders to any displayed object with the ability to interactively change shader parameters.

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Stereoscopic rendering - new python OpenGL example code

Categories: Developers | Applications |

Aug 13, 2009

Stereoscopic camera geometry can be hard to correctly implement to avoid eye strain and perceived depth distortions. To add to the existing information on stereoscopic displays and image creation on the binocularity web site we have produced new examples and descriptions of stereoscopic rendering with OpenGL and GLUT in python. Two examples are available - one using toed-in camera geometry, demonstrating the drawbacks of the approach. And one using the preferred parallel camera geometry. Full instructions on installing and running the examples are provided. The binocularity web pages are the outreach site for the Durham Visualization Laboratory’s long standing work on the human factors and applications of 3D displays. The python code examples and lots more information on using stereoscopic 3D displays are freely available at www.binocularity.org

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Maestro 3D Ortho Studio software now available using OpenGL

Categories: Applications |

Aug 13, 2009

Ortho Studio is a dedicated software package used for the inspection, editing and analysis, using high-quality 3D data of patient’s cases scanned with Maestro 3D Dental Scanner. Maestro 3D is a three-dimensional scanner for dental and desktop applications, open and integrable in third party CAD/CAM solutions, complete with S.D.K. (Software Development Kit). Maestro 3D Ortho Studio software is built using AGE3D Engine. AGE3D is based on OpenGL/Direct3D, it has been created for the development of 3D applications with particular attention to the rendering of 3D data and development of application/games.

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OpenGL BOF presentation slides from Siggraph 2009 now available

Categories: General | Developers |

Aug 12, 2009

Khronos has posted the Siggraph 2009 OpenGL BOF presentation slides online. The OpenGL BOF slides include an overview on OpenGL 3.2, OpenGL ES, WebGL, GLSL and gDEBugger.

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Eyescale announces Equalizer 0.9

Categories: Developers | Applications |

Aug 12, 2009

new graphic

We are pleased to announce the release of Equalizer 0.9, the standard framework to create and deploy parallel, scalable OpenGL applications. The most notable new features in this release are automatic cross-segment load-balancing for multi-display installations, dynamic frame resolution (DFR) for constant framerate rendering and a compression plugin API for runtime-loadable image compression engines. Please check the release notes for a comprehensive list of new features, enhancements, optimizations and bug fixes.

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LunceoVR Opengl realtime render and augmented reality software version 3.1 online

Categories: Applications |

Aug 12, 2009

LinceoVR 3.1 is out, with many advanced feature now available:

  • Realtime Animations: import of animated 3D models from any DCC software and play them Realtime on virtual reality (VR) and camera matching mode (Augmented reality).
  • 3D Audio; render of three dimensional positional audio linket to any mesh.
  • Real Time Soft Shadows in Camera Matching mode:
  • real time Opengl soft shadows are now available also in Augmented reality mode,
  • Opengl mode to allow the software to be used by any GPU, in VR and Ar mode
  • Batch rendering: automatic render generator to produce, in batch modality, a complete pictures set of selected permutations of variants in your scenes.

A free trial version, free student version and some videos are available on our site.

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Using two FirePro cards and CrossFire Pro to dynamically scale OpenGL rendering performance in Maya

Categories: Applications |

Aug 07, 2009

The first public demo of CrossFire Pro  was shown at Siggraph. The demo (captured on video) compares OpenGL rendering in Maya 2009,  running on a single FirePro V5700 vs running on two FirePro V5700s using the new CrossFire Pro drivers. The model being rotated has over 2 million triangles. Using the single FirePro card, the model rotates at about 70 fps. Using CrossFire Pro with two equivalent FirePro cards, the same model frame rate is about 110 fps - in other words, 50% scaling in OpenGL rendering performance by combining the power of two GPUs.

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Abyssal Engine Networking Availability

Categories: Applications |

Aug 07, 2009

Abyssal Technologies announced the availability of the multiplayer capable version of its OpenGL based development engine and tools allowing for multiplayer and massively multiplayer game development. Trials and demos are currently available for public download.

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NeoAxis Engine 0.82 Released

Categories: Applications |

Aug 07, 2009

The next release of NeoAxis Engine, version 0.82 is a step to complete list of features. This version comes with new features, bug fixes, optimizations, solving all Windows Vista troubles, support of new CG 2.2 and OGRE 1.6.3. NeoAxis Engine is an easy to use general purpose game engine based on Ogre3D (OpenGL, Direct3D), PhysX, FMOD and .NET technologies.

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Video of OpenCL particle simulation scaling from 1 to 24 CPU cores

Categories: Processors |

Aug 05, 2009

To accompany their free OpenCL for CPU beta download, AMD has posted a video of a 4P six-core AMD processor-based system (24 total cores) running an OpenCL-based, fluid/particle simulation (Powder Toy). The demo runs through enabling progressively more CPU cores and you see the performance scaling. It’s an impressive demonstration of how OpenCL can accelerate well on multicore CPUs as well as the GPU’s data parallel architecture.

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FirePro M7740 brings high-performance OpenGL-acceleration to Dell notebooks

Categories: Processors |

Aug 05, 2009

The Dell Precision M6400 notebook series will now offer professional workstation performance by shipping with the FirePro M7740. The M7740 features 1GB of GDDR5 RAM, a 128-bit memory interface, , a dual-link DVI output and a 30-bit Display Port, 800 unified shaders and support for DirectX 10.1, OpenGL 3.1 and Shader Model 4.1.

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Khronos releases OpenGL 3.2 and GLSL 1.5 Quick Reference Cards—available for download today

Categories: Developers |

Aug 04, 2009

The Khronos Group has released a Quick Reference Card for OpenGL 3.2 and OpenGL Shader Language (GLSL) 1.5. The quick reference cards are available today in PDF format from the OpenGL Quick Start page.

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OpenTK adds support for OpenGL 3.2

Categories: Developers |

Aug 04, 2009

OpenTK is an advanced, cross-platform Mono/.Net wrapper for OpenGL and other Khronos APIs. OpenTK 0.9.9-1 offers same-day support for OpenGL 3.2. Other notable features include experimental support for the various ES profiles (1.0, 1.1, 2.0) and improvements to the OpenCL wrappers, the math library and the font renderer.

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Graphic Remedy Boosts iPhone Graphic Apps with gDEBugger iPhone

Categories: Developers |

Aug 03, 2009

Graphic Remedy, a leading provider of advanced solutions for 3D-graphics developers, today announced gDEBugger iPhone release. gDEBugger iPhone allows OpenGL ES® based application developers to deliver more-complex 3D-graphics apps and significantly improve rendering performance. gDEBugger iPhone offers advanced debugging and profiling capabilities that reduce development time and accelerate time to market.

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OpenGL ARB invites you to learn more about OpenGL 3.2 at Siggraph

Categories: Developers |

Aug 03, 2009

The OpenGL ARB invites you to learn more about OpenGL 3.2 at the OpenGL BOF at Siggraph, this Wednesday August 5th from 4:00pm-6:00pm at the Ernest N. Morial Convention Center in Room 264. Complete details and schedule for the Khronos Group BOF’s is available at Khronos.org.

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NVIDIA releases OpenGL 3.2 beta drivers

Categories: Developers | Processors |

Aug 03, 2009

NVIDIA today released OpenGL 3.2 beta drivers for both Linux and Windows enabling developers to start experimenting with the new OpenGL 3.2 specification. You can download these drivers here.

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Khronos Group announces OpenGL 3.2

Categories: General | Developers |

Aug 03, 2009

The Khronos(TM) Group, today announced OpenGL(R) 3.2, the third major update in twelve months to the most widely adopted 2D and 3D graphics API (application programming interface) for personal computers and workstations. This new release continues the rapid evolution of the OpenGL standard to enable graphics developers to portably access cutting-edge GPU functionality across diverse operating systems and platforms. The full specification is available for immediate download at http://www.opengl.org/registry. The official OpenGL 3.2 thread on the OpenGL message board is available for discussion.

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