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Champion the 3D Web using COLLADA contest ends today

Categories: General | Developers |

Jul 31, 2009

The Champion the 3D Web using COLLADA contest ends today. If you have not uploaded your entry yet, you have just until midnight to do so. Grand Prize consists of $5,000, a COLLADA T-Shirt, a guest appearance at a future Immersive Education Initiative in-world (virtual) event and one downloadable copy of Swift 3D v6. For a complete list of prizes, please visit the Contest website.

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Bitmanagement announces BS Contact Stereo 7.2 at the Siggraph 2009 in New Orleans

Categories: Applications |

Jul 31, 2009

Bitmanagement introduces the new release of BS Contact 7.2 Stereo for Windows at Siggraph 2009. BS Contact enables the visualization of applications in Virtual Reality and Augmented Reality through integration of interactive realtime 3D technology. Supporting all 25 main features of the BS Contact 7.2 Web3D and including significant improvement in quality and appropriate software for major 3D-hardware manufacturers. In BS Contact Stereo OpenGL (GLSL) dynamic shaders can be used.

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Perspective Projection Matrix for OpenGL 3.1

Categories: Developers |

Jul 29, 2009

Here is a small code sample that shows how to build a perspective projection matrix. This method is useful when OpenGL 3.1 compliant code is required.

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FirePro v8750 ups the ante with 2GB frame buffer, high bandwidth, and CrossFire Pro (multi-GPU) tech

Categories: Processors |

Jul 28, 2009

AMD announced a new flagship FirePro workstation graphics card, the ATI FirePro V8750. It provides 800 shader engines, 2GB GDDR5 frame buffer, up to 115.2GB/s of memory bandwidth, lower power consumption and quiet performance.  The card will support the new ATI CrossFire Pro for combining multiple GPUs to scale application performance as well as the new FirePro S400 genlock and framelock synchronization card.

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AMD releases ATI Radeon E4690 OpenGL 3.0 ready GPU

Categories: Processors |

Jul 28, 2009

AMD HAS RELEASED a new GPU for embedded graphics applications. AMD claims this chip has triple the 3D graphics performance of its earlier embedded products. The ATI Radeon E4690 GPU supports OpenGL 3.0 and Microsoft DirectX 10.1. The second-generation AMD Unified Video Decoder includes hardware acceleration of H.264 and VC-1 high-definition video as well as MPEG-2. It has 512MB of 700MHz GDDR3 graphics memory on chip.

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Next Dimension Imaging adds new OpenGL based dimension to interacting with massive 3D models

Categories: Applications |

Jul 27, 2009

ISS Interactive is a free Windows program to explore the International Space Station based on multiple 3D windows. A one million polygon NASA model of the ISS is embedded in the program. Modules and structures can be added and removed like building blocks and structural details can be rapidly accessed. 3D views can be saved and quickly recalled. The user interface is based on Auto-Focus navigation and 3D-Multi-windows. All 3D rendering and multi-view management is based on the OpenGL API. ISS Interactive is available for download here.

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Ray-Casted BlockMaps: Interactive Remote Exploration of Massive Cityscapes

Categories: Applications |

Jul 27, 2009

The BlockMap data structure is an efficient and compact representation which stores in a small texture all the information to render city blocks. Developed at the Visual Computing Laboratory - CNR, it encodes color, normal and ambient occlusion term for the vertical facades and sloped roofs of the buildings. Using modern OpenGL and GLSL for preprocessing and ray-casted visualization, the BlockMap and its evolution are used to build a realtime multiresolution renderer for large urban models.

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Mobile Orchard Workshops Offer Two Day iPhone OpenGL Programming Training Class

Categories: Developers |

Jul 23, 2009

Learn everything you need to get started creating high-performance, 2D and 3D OpenGL applications on the iPhone from gaming industry veteran and iPhone indie game developer Noel Llopis. Noel will teach you how to create 2D and 3D OpenGL applications in this two day class designed for Cocoa-Touch/UIKit iPhone programmers.

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Geforce 190.38 WHQL released with OpenGL 3.1 support

Categories: Developers | Processors |

Jul 23, 2009

The unique feature list of 190.38 WHQL includes support for OpenGL 3.1 as well as CUDA 2.3 for improved performance in GPU computing applications. Geforce 190.38 WHQL performs as a solid set of drivers should, although there are occasional hiccups as with any. The Nvidia driver team has done itself well this time.

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ATI Catalyst 9.7 drivers released with new OpenGL extension support

Categories: Developers | Processors |

Jul 23, 2009

ATI released Catalyst 9.7 drivers, covering HD2000 series and newer cards. The Windows Vista and 7 drivers are available now; with XP drivers arriving within a day. Changes to Catalyst Control Center are included in this release, as is ATI video encoder support for Windows 7, performance improvements for games where framerates are limited by CPU, and the usual bug fixes. Notable in this release is added support for OpenGL extensions: EXT_provoking_vertex and EXT_vertex_array_bgra.

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TNGViewer update adds support for older OpenGL cards and more

Categories: Applications |

Jul 22, 2009

Immaginaria Ltd. is proud to announce an update to TNGViewer, which adds robust support for older OpenGL cards with little or no fragment shading capabilities (such as nVidia GeForce FX 5200 or ATi Radeon 9000). The update contains several bug fixes and performance improvements, besides support for the latest Autodesk FBX SDK. Furthermore, TNGViewer now features a new, graphical browser (called “Top Scenes”) to access the most-often visited scenes/models via thumbnails.

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COLLADA contest extended until July 31st

Categories: General |

Jul 21, 2009

The Khronos Group has announced that the “Champion the 3D Web using COLLADA” contest has been extended to midnight July 31st 2009. For all you artists out there that either missed the contest first time round, or just didn’t have time to create and submit your artwork, now is the time to enter! The contest has also been opened up to people in any country. So if you are not within the United States, you can now enter the contest. Winners will be announced during Siggraph 2009 in New Orleans.

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Clutter OpenGL based toolkit 1.0rc3 released

Categories: Developers |

Jul 20, 2009

Clutter is a free software tool-kit that makes it easier to develop compelling user-interfaces that use OpenGL / OpenGL ES, is now nearing its version 1.0 release. Emmanuele Bassi with the Intel Open-Source Technology Center has announced the release of Clutter 1.0 Release Candidate 3.

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Visualization Library OpenGL 2.1 based framework - beta released

Categories: Developers |

Jul 20, 2009

Visualization Library, the OpenGL 2.1 based framework for portable 3D graphics has been released for beta testing! Among the new features this latest release introduces support to OpenGL-accelerated occlusion culling via GL_ARB_occlusion_query, enhanced support to framebuffer objects, polygon tessellation, bicubic Bezier surfaces, extrusions, catmull-rom interpolators, molecule visualization, portal/sector scene management and various other enhancements.

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Mesa 7.5, open source OpenGL implementation, released

Categories: Developers |

Jul 20, 2009

Mesa is a free and open-source implementation of the OpenGL specification. The most significant new feature in Mesa 7.5 is Gallium3D architecture for building closs-platform 3D graphics drivers. Beyond introducing Gallium3D, Mesa 7.5 also brings support for several new OpenGL extensions, reworked two-sided stencil support, updated SPARC assembly optimizations, initial support for separate compilation units in GLSL compiler, and various other fixes and optimizations.

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OSG Composer, an OpenGL interactive 3D scene editor, breaks barriers between Collada and CAD

Categories: Applications |

Jul 20, 2009

Simulation Lab Software releases OSG Composer 1.2. an OpenGL interactive 3D scene editor, which facilitates combining models from different CAD formats including Rhino, IGES, STEP, Solidworks, SketchUp, 3DXML, FBX, 3DS, OBJ, U3D, and 3D PDF, to build advanced 3D scenes interactively, and to share those models in Collada, and PDF 3D formats while maintaining the assembly structure of the created scenes, which makes them ready to be used in Collada 3D assets pipelines. OSG Composer is supported on Windows and Mac OSX

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Khronos updates OpenGL BOF information for Siggraph 2009

Categories: General | Developers |

Jul 17, 2009

Khronos will be holding an OpenGL BOF on Wednesday, 5 August from 4:00 pm - 6:00 pm at the Ernest N. Morial Convention Center in Room 264. Barthold Lichtenbelt, ARB / NVIDIA will be the main presenter at this BOF. This is a must ‘go to’ event for anyone serious about OpenGL. Space is limited so be sure to register your spot at this BOF today. Attendance is free and registration takes just a few seconds to complete.

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Cairo-Dock Linux dock now uses OpenGL

Categories: Applications |

Jul 17, 2009

Cairo-Dock is an animated application launch bar for the Linux desktop similar to the dock in Mac OS X or Rocket Dock on Windows. Cairo-Dock now utilizes OpenGL for all its animation.

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Win a FirePro 3D accelerator in the AMD SIGGRAPH render and animation contest

Categories: General |

Jul 16, 2009

The FirePro team is putting out a call to professional OpenGL DCC app users to enter the OOMPH Design Challenge. The challenge is to create an animated and/or static render depicting a sumo wrestler. The top 5 judges’ picks in each category will be showcased in the OOMPH Lounge at Booth #2417 at Siggraph 2009. Winners receive a FirePro 3D workstation graphics accelerator.

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Jackalberry C++ API uses the OpenGL API for 2D graphics

Categories: Applications |

Jul 16, 2009

The Jackalberry project is a free software project employing the OpenGL API for accelerated 2D graphics on multiple OS platforms. Jackalberry is a simple, easy-to-use graphics API for fast deployment of accelerated 2D graphics applications. There are tutorials on the website to get you up and running quickly!

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OpenGL based BlitzMax Coder magazine released

Categories: Developers |

Jul 13, 2009

BlitzMAX, a next generation, OpenGL enabled, game programming language just release the first issue of BlitzMax Coder magazine. For those not familiar with Blitzmax, the Blitzmax homepage says “BlitzMax is BASIC…but with a few twists.” A twists it has over the BASIC I learnt: function pointers, fully dynamic arrays, inheritance and polymorphism, ‘by reference’ function parameters and lots more. With the Max2D module, which uses OpenGL on OS X and Linux and either OpenGL or DirectX on Windows, you gain an easy to use 2D command set. With the OpenGL module, you can also program directly in OpenGL, and an added module based on GLEW gives you access to all the OpenGL extensions.

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Everest Ultimate Edition v5.0.2.1775 Beta released

Categories: Applications |

Jul 09, 2009

EVEREST Ultimate Edition is an industry leading system diagnostics and benchmarking solution for enthusiast PC users. Ultimate edition now supports OpenGL 3.0 with OpenGL version compliancy test.

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Real-Time OpenGL Stereoscopy for Architecture : DS Improve virtually reconstructs Brussels’ cultural

Categories: General | Applications |

Jul 08, 2009

DS Improve SA has reconstructed in high-quality real-time 3D the touristic Sablon area in Brussels (Belgium/Europe), known for its old antique dealers, luxury chocolate shops and restaurants and the “Notre-Dame des Victoires” church (a gothic church from the XVth century). The custom visualization engine was developed internally and is compatible with OpenGL, Direct3D, SLI, CrossFireX, multi-screens, stereoscopy and assorted control devices (mouse, analog pad, wiimote, ...). It runs with real-time performance without precalculation on current high-end 3D graphics with GLSL/Cg/HLSL advanced screen space effects enabled (dynamic ambient occlusion, indirect lighting, dynamic soft shadows, high dynamic range, volumetric lights, image based lighting). OpenGL was the only choice to enable fullscreen and windowed quad-buffer active stereoscopy on high-end professionnal NVidia Quadro and AMD FireGL graphics cards.

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Open Inventor 8.0 now available - based on latest OpenGL extensions

Categories: Applications |

Jul 08, 2009

VSG (formerly Mercury Visualization Sciences Group) is pleased to announce that Open Inventor 8.0 C++ and .NET is now available for 32 and 64 bit platforms. This release includes performance enhancements based on the latest OpenGL extensions; a new CUDA/GPU computing framework integrating device management, memory management and rendering; very large surface rendering (VolumeViz); polyhedral and non-linear meshes (MeshViz).

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Redway3d CAD turbine demo / benchmark available for download

Categories: Applications |

Jul 08, 2009

Redway3d the software editor of the sole unified graphics engine (multi-OS 2D/3D graphics library for real-time and photo-realistic visualization) has jut released its latest CAD Turbine demo. This demo contains a benchmark which measures the raster and ray tracing performance of your hardware.

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OpenGL Linderdaum Engine volume rendering demo released - library support AMD Radeon 3450 and higher

Categories: Developers |

Jul 08, 2009

The demo features GPU accelerated volume raycasting of 3D computed tomography voxel datasets. Different rendering modes are supported: isosurface shading, opacity accumulation, maximal intensity projection, procedural materials, parametric texture mapping of freeform isosurfaces and many more. Additionally the volume rendering library now supports all rendering modes on AMD Radeon family from 3450 and higher.

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FurMark 1.7.0 Available with GPU-Z Support

Categories: Developers | Applications |

Jul 08, 2009

The new version of FurMark, one of the most popular video card utilities for overclockers, is available. FurMark is an OpenGL 2.0 stress test and benchmark for Windows and uses fur rendering algorithms to overheat the graphics card. This new version adds the support of GPU-Z to bring additional information such as GPU core clock, or GPU power consumption.

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Voreen OpenGL based volumn renderer releases a new snapshot

Categories: 

Jul 08, 2009

A new snapshot release of the Voreen volume rendering engine based on OpenGL is available via the public SVN server, and also as a Windows installer version in the download section at www.voreen.org. The release contains multiple improvements as compared to the previous version of Voreen. Some highlights are: -Integrated application development by providing a development mode and a visualization mode. Within the development mode, a developer may edit networks and choose which properties should be editable in a final application. In the visualization mode the visualization can be tuned by editing the visible properties. -Introduction of the workspace concept, where the status of the current application is serialized, including loaded network, data sets and property values. - Improved transfer function editor to support 1D and 2D transfer functions. - Integrated volume preprocessing processors. See volumeinversion.vnw for a basic example network. - Added ZIP support for handling multiple volume data sets.

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gDEBugger V5.2 Introduces vertex batch statistics and primitive counters

Categories: Developers | Applications |

Jul 08, 2009

Graphic Remedy is proud to announce the release of gDEBugger Version 5.2 for Windows, Mac OS X, iPhone and Linux. The new version adds a new Vertex Batch Statistics view to the gDEBugger Statistics viewer. OpenGL draw function calls are grouped by the number of vertices they push into the graphic pipeline, allowing the user to view and improve the ratio between API calls made and vertices drawn. In addition, the new release introduces OpenGL primitive performance counters, displaying the total number of render primitives and vertices drawn per frame, as well as a breakdown to the specific primitive types (points, lines and triangles). Version 5.2 also includes a public beta release of gDEBugger iPhone. gDEBugger iPhone runs on top of Apple’s iPhone Simulator, enabling developers to debug and optimize iPhone OpenGL ES-based applications within their primary work environment.

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