Part of the Khronos Group

The Open Toolkit 0.9.7 released with OpenGL 3.1 support

Categories: Developers |

Mar 30, 2009

The Open Toolkit is a free, cross-platform OpenGL/OpenAL wrapper for C# and other .Net/Mono languages. This release introduces OpenGL 3.1 support, improves the type-safety of the 3.0 bindings and enables automatic error checking for OpenGL.

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ATI ships FirePro V7750 with 1 GB frame buffer and OpenGL 3 support

Categories: Processors |

Mar 30, 2009

The new ATI FirePro V7750 offers 1 GB frame buffer, OpenGL 3 support, 2 Display-Ports, 30-bit graphics pipeline, GPGPU support and more. But the got-to-have-it news is the price of $899

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Mesa 7.4 OSS implementation of OpenGL released

Categories: Developers |

Mar 30, 2009

Mesa is a free and open-source implementation of the OpenGL specification. Mesa 7.4 is the latest stable release and implements the OpenGL 2.1 API and brings support for GLSL version 1.20. Intel DRI drivers now use GEM and DRI2.

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AMD shows OpenCL-based Havoc physics at GDC

Categories: Developers |

Mar 27, 2009

AMD showed off OpenCL-accelerated Havok gaming physics at the 2009 Game Developers Conference.

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Ardor3D, a Java OpenGL 3D engine, releases version 0.4

Categories: Developers |

Mar 26, 2009

Ardor3Ds Development team is proud to announce the 0.4 release of their API. This new release features many new API enhancements as well as improvements to process to make it easier to develop with the technology.

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Algoryx releases OpenGL based Algodoo - Phun Edition

Categories: Applications |

Mar 24, 2009

Algoryx Simulation AB, Umeå, Sweden, today announced the release of Algodoo - Phun Edition for download. Algodoo is a 2D-simulation environment for creating interactive scenes in a playful, cartoony manner, making use of the physics that we use to explain our real world. It utilizes OpenGL for eye pleasing cartoon style rendering of physics simulations. The Phun Edition is free for personal non-commercial use and is a substantially updated version of its popular precursor, Phun 2D Physics Sandbox.

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NVIDIA is committed to the rapid adoption of OpenGL 3.1 - beta drivers available now

Categories: Processors |

Mar 24, 2009

NVIDIA is committed to the rapid adoption of OpenGL 3.1 and we are proud to release our beta drivers on the same day as the specification itself.  Drivers for both the Windows and Linux platforms are available and can be downloaded here.

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Khronos Releases Streamlined OpenGL 3.1 Specification

Categories: General | Developers |

Mar 24, 2009

The Khronos™ Group announced it has publicly released the OpenGL® 3.1 specification that modernizes and streamlines the cross-platform, royalty-free API for 3D graphics. OpenGL 3.1 includes GLSL™ 1.40, a new version of the OpenGL shading language, and provides enhanced access to the latest generation of programmable graphics hardware through improved programmability, more efficient vertex processing, expanded texturing functionality and increased buffer management flexibility. OpenGL 3.1 implementations are expected shortly from multiple vendors. The new OpenGL 3.1 specification and more details are available here. The official OpenGL 3.1 Feedback thread is here.

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Khronos announces highlights from the News Conference and Developers Sessions at GDC 2009

Categories: General | Developers |

Mar 23, 2009

Khronos is proud to announce the follow highlights in the upcoming Developers Sessions at GDC on March 24th 2009:

Streamlined OpenGL 3.1 Specification Released
Just nine months after OpenGL 3.0; Adds cutting-edge GPU functionality

OpenCL 1.0 Implementations Close to Shipping
Portable heterogeneous parallel computing; Seamless interop visual computing with OpenGL

OpenSL ES 1.0 Released for Cross-Platform Audio Processing
Extensive portable audio functionality; Enhances audio in the Khronos Mobile API Ecosystem

Khronos Launches Initiative for Accelerated 3D on the Web
Open call for industry participation and contributions; Project initiated by Mozilla

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AntZero releases AtomicView, an OpenGL based DAM

Categories: Applications |

Mar 20, 2009

AntZero released V1.2 of its digital assets manager for Mac OS X (Windows version coming this summer) entirely based on the top of OpenGL. This application makes intensive uses of OpenGL for every visual processing going from video rendering to ultra fast user-interface navigation. Using OpenGL for rendering every single element of the software, from standard controls to media thumbnails, allowed AntZero to create a very polished and responsive user-interface, providing a unique user experience.

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FirePro OpenGL Developer Tools & SDK

Categories: Developers |

Mar 20, 2009

AMD has released OpenGL tessellation example source code for the AMD_vertex_shader_tessellator extension as well as sample OpenGL source code that illustrates how to create and display 10-bit per component surfaces. This code is specifically intended for developers building products targeting professional users of FirePro workstation cards.

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gDEBugger for Apple’s Mac OS X will be launched at GDC 2009

Categories: Developers |

Mar 19, 2009

Graphic Remedy will launch the first official version of gDEBugger Mac at this year’s Game Developers Conference, San Francisco, 23-27 March. On Tuesday March 24, gDEBugger Mac will be demonstrated, all day long, in the Khronos Developer University full-day tutorial area. Fully functional trial version of gDEBugger Mac is now available for download. gDEBugger is an OpenGL Debugger and Profiler. It traces application activity on top of the OpenGL API, lets programmers see what is happening within the graphic system implementation to find bugs and optimize OpenGL application performance. gDEBugger Mac brings all of gDEBugger’s Debugging and Profiling abilities to the OpenGL Mac OS X developer’s world. gDEBugger now runs on Windows, Mac OS X and Linux operating systems.

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Delphi OpenGL Community Wiki is celebrating its 1000th article

Categories: General | Developers |

Mar 18, 2009

The German DelphiGL-Community is celebrating the 1000th article in its DGL-Wiki. The wiki was founded in the summer of 2004 and has become the internets largest German-speaking OpenGL reference. It started with German translations of the specification and the well known DGL-Tutorials were transferred later. Tips and tricks have been added and references of related topics like SDL and OpenAL have joined the wiki. The DGL Comunity recently added a free shader collection. If you still have questions, the nice and helpful DGL-community will answer them in the DGL forum in English or German. Congratulations to the entire Delphi OpenGL Community on this momentous occasion.

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OpenGL Bootcamp in Kloster Eberbach near Frankfurt, Germany

Categories: Developers |

Mar 18, 2009

Big Nerd Ranch Europe, provider of intensive training classes for programmers, system administrators and web developers, announced new dates for OpenGL Bootcamp in Europe, featuring instructor Jay Anderson and his co-instructor Carsten Haubold, for April 20-24, 2009. This intensive five-day class at the old monastery Kloster Eberbach near Frankfurt, Germany is the fastest way to master the ideas and techniques of OpenGL programming by focusing on advanced level visualization techniques and elevating the materials beyond simply video game development instruction. You can view more information about this course on the Khronos website and on the Big Nerd Ranch website.

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How does an OpenGL specification get written and why use this process?

Categories: Developers |

Mar 16, 2009

AMD’s Nick Haemel blogs about why OpenGL uses the extension process for adding new features. Simplified version: a new feature goes from Idea—> Vendor/ARB Extension—> Core OpenGL Specification, assuming hardware is capable. Extensions are proof-concept that lead to a core specification that is more stable and predictable.

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Sun’s VirtualBox 2.1.4 gets experimental OpenGL support

Categories: Applications |

Mar 13, 2009

Sun recently released version 2.1.4 of their VirtualBox for Mac. Among other improvements was the addition of experimental support for OpenGL in Windows virtual machines. Because this feature is labeled experimental, it’s turned off by default, but it can be easily enabled in the virtual machine’s settings panel. For the complete story and CINEBENCH animation bench marks, read the whole story by Rob Griffiths at Macworld.

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Caustic announces CausticRT using CausticGL based on OpenGL and CausticOne hardware

Categories: Applications | Processors |

Mar 12, 2009

Caustic Graphics CausticRT™ is a raytracing acceleration system made up of the revolutionary CausticOne™ graphics accelerator card, and the CausticGL™ programming API. CausticOne enables your CPU/GPU to render stunning 3D imagery 20x faster than it can today. CausticGL is built on the OpenGL and OpenGL Shading Language (GLSL) APIs. Jon Peddie Research says “Caustic Graphics has made the breakthrough with a combination of a small hardware accelerator and some very innovative software-this is an amazing accomplishment.”

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Graphics Shaders: Theory and Practice - new book discussing GLSL shaders

Categories: Developers |

Mar 12, 2009

A new book will be available in May, “Graphics Shaders: Theory and Practice” by Mike Bailey and Steve Cunningham. This book discusses GLSL shaders, explaining how they work and showing many examples of what can be done with them. Vertex, fragment, and geometry shaders are covered, as well as the OpenGL-GLSL API calls. The book is intended both as a text for classes to use, and as a step-by-step approach to learning GLSL on one’s own. The book is available at A.K. Peters Ltd and Amazon.

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Yogurtistan Brings Easy 3D to the browser with Flash 10 and OpenGL compatibility

Categories: Applications |

Mar 11, 2009

Yogurt is showing off their engine for its upcoming virtual world, Yogurtistan.The engine runs in Flash 10 with no other plugins required and is compatible with OpenGL, which means it could eventually work with the iPhone via OpenGL ES. Until then, it also makes it easier for developers to translate their OpenGL games via Yogurt’s engine to Flash and for the company to include services like P2P voice and media in its world.

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ToyRacers beta now available - based on OpenGL and GLSL

Categories: Applications |

Mar 09, 2009

A beta version of ToyRacers was released and is available for free download. The game features OpenGL graphics using GLSL for shaders - including perpixel lighting, shadowmapping and -volumes. The game offers splitscreen and singleplayer mode. Take it for a spin! Feedback and comments are very welcome.

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AsdGraph3D v1.5 using OpenGL to create X-Y-Z 3D graphs in Excel

Categories: Applications |

Mar 09, 2009

AsdGraph3D Excel Add-in version 1.5 is an OpenGL Excel Add-in allowing users to easily create true X-Y-Z 3D graphs with just a few mouse clicks. Selected X, Y and Z cell ranges do not have to be of same dimension or size (they will be intelligently auto-resized!). Version 1.5 also adds the support for pivot-table like data format.

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Open Toolkit 0.9.5 C# wrapper for OpenGL released

Categories: Developers |

Mar 09, 2009

This release introduces OpenGL 3.0 support on Linux, adds inline documentation to the OpenGL API and fixes several bugs related to joystick input and the OpenGL wrappers. The Open Toolkit is a free, strongly-typed and cross-platform C# wrapper for OpenGL and OpenAL. It is compatible with all .Net languages and runs on Windows, Linux and Mac OS X.

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Mazatech’s AmanithVG reaches new milestone

Categories: Developers |

Mar 06, 2009

Mazatech has released a new version of the AmanithVG engine (now AmanithVG GLE). AmanithVG GLE is an high performance software library for 2D vector graphics, layered on top of OpenGL fixed pipeline and OpenGL ES 1.0+ CM, based on OpenVG 1.0.1 and OpenVG 1.1 specifications. This new milestone implements the whole OpenVG 1.1 features set just using the fixed pipeline, two texture units and a single auxiliary buffer (depth or stencil) only. AmanithVG GLE exploits all available GL extensions to accelerate the rendering and, where it’s not possible, it uses few smart software fallbacks to implement a really small subset of the OpenVG pipeline. Evaluation builds are available for download on the AmanithVG website. AmanithVG internal testsuite results, as well as tests sources, are available on the GLE tests page and the SRE tests page.

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AMD releases GPU Association extension to bind an OpenGL render context to a specific GPU

Categories: Developers |

Mar 04, 2009

The new WGL_AMD_GPU_association allows applications to make the decision of what work to task to each GPU. A workstation application can use this extension to determine what types of GPUs are in a system and pick which contexts to allocate on each GPU. This allows a workstation application, especially those that do off-screen rendering, to process multiple images or datasets simultaneously and combine the final image for display. The decision of how to divide up the work is left to the application.

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Redsdk 2.0 released with Redmaterials

Categories: Developers |

Mar 03, 2009

OpenGL based Redsdk is the first graphics Software Development Kit which integrates real-time 2D & 3D visualization as well as photo-realistic rendering from a single API. Thanks to its patented hybrid CPU/GPU ray tracer called RED, Redsdk significantly reduces the processing time of still images and animations.

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S3 Graphics Chrome 540 GTX

Categories: Processors |

Mar 02, 2009

S3 Graphics announced an 850MHz clocked GDDR3 based Chrome 540 GTX graphics processor. The S3 Graphics Chrome 540 GTX gives multimedia users the perfect balance of DirectX 10.1 / OpenGL 3.0 graphics performance, high-quality Picture-in-Picture Blu-ray playback, and a high-speed, high-throughput 64-bit GDDR3 memory bus interface running at 850 MHz.

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EVEREST 5.0 Corporate EVEREST Corporate released with OpenGL 3.0 support

Categories: Applications |

Mar 02, 2009

EVEREST Corporate Edition is an automated network audit, system change tracking and network monitoring solution for small and large corporate enterprises, based on the award-winning EVEREST Technology. Now with support for OpenGL 3.0 with OpenGL version compliancy test. OpenGL video adapter information for the latest GPUs including ATI Radeon HD 43xx/45xx/46xx/48xx, nVIDIA GeForce GTX 285, GeForce GTX 295, S3 Chrome 530 GT. OpenGL properties, shader features and extensions listing with OpenGL 3.0 support. New OpenGL version compliance test to verify hardware and driver compliance to various OpenGL interface revisions.

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The Open Toolkit library 0.9.4 released

Categories: Developers |

Mar 02, 2009

The latest version of the Open Toolkit library introduces support for OpenGL 3.0, joystick devices and the Mac OS X platform. The Open Toolkit library is a free, fast OpenGL & OpenAL wrapper for .Net. Its strongly-typed bindings catch typical OpenGL errors during compilation, making it very suitable for RAD development. The toolkit runs on Windows, Linux and Mac OS X without recompilation and can be used by all .Net languages.

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