Part of the Khronos Group

PDFCube 0.0.3 improves its rendering routines based on OpenGL

Categories: Applications |

Dec 23, 2008

PDFCube improved it’s rendering effectiveness in the 0.0.3 release using multitexturing and call lists. PDFCube is an OpenGL and Open Source application to smoothly view PDF documents with an added spinning cube trasition effect.

(0) Comments | :Permalink

NeoAxis OpenGL accelerated Game Engine 0.59 released

Categories: Applications |

Dec 23, 2008

The new version of NeoAxis engine is out. NeoAxis Engine is an all-purpose, modern 3D graphics engine for 3D simulations, visualizations and games. Actually NeoAxis is a game engine: a set of different technologies that brings all you need to build your games: 3D rendering engine (based on OGRE), physics engine (based on PhysX and ODE), sound system (based on FMOD and DirectSound) and all other common components.

(0) Comments | :Permalink

Ogre Technologies releases Glux 0.3.3

Categories: Applications |

Dec 22, 2008

Today Ogre Technologies released version 0.3.3 of their new Glut-like library, Glux. This new release includes several bug fixes as well as new features, such as dynamic event filters, OpenGL 3 context support, and more. Ogre Technologies, the lead company behind Glux, says that even though Glux is growing quickly, more developers are certainly welcome. Therefor they welcome the help of any Linux-or Mac-guru that wishes to offer his/her services to port Glux to their own OS.

(0) Comments | :Permalink

How To Create an OpenGL 3.0 Context with ForceWare 181.00

Categories: Developers |

Dec 22, 2008

Here is a short tutorial about how to create an OpenGL 3.0 rendering context with the latest ForceWare 181.00 graphics drivers. This article also lists the five new OpenGL extensions exposed by ForceWare 181.00.

(0) Comments | :Permalink

SensAble releases new OpenGL based OpenHaptics SDK

Categories: Developers |

Dec 19, 2008

Today’s newly announced OpenHaptics v 3.0 application developers toolkit vastly simplifies touch-enabling for Windows (and Linux, in Jan 09) computing applications. Based on OpenGL, today’s new toolkit makes it even easier for anyone with C++ familiarity to mash-up code, try out new touch-enabled ideas and create exceptionally realistic virtual environments. OpenHaptics v 3.0 includes the industry’s first haptics microAPI that encapsulates the necessary steps for haptic programming - so developers need to write far fewer lines of code, and can try out new ideas faster.

(0) Comments | :Permalink

Sun releases new version of VirtualBox with OpenGL 3D support

Categories: Applications |

Dec 19, 2008

Sun released VirtualBox 2.1.0, a major update with a slew of major new features. Among the top new features in VirtualBox 2.1.0 you will find better 64-bit support, hardware virtualization on the Mac, OpenGL 3D acceleration, easier networking on Windows and Linux plus full VMDK/VHD support including snapshots.

(0) Comments | :Permalink

EMotion FX 3.7 OpenGL accelerated character system adds mirroring, jiggle control and more

Categories: Applications |

Dec 17, 2008

MysticGD announces EMotion FX 3.7, a realtime character animation system designed to be plugged into any 3D engine, game or any other product. EMotion FX supports next generation multi-core, multithreaded consoles and PC as well as single threaded environments. New in this version is Realtime Motion Mirroring, Footplant IK Solver, Jiggle Controller, 64 bit support, iPhone support and much more.

(0) Comments | :Permalink

Nvidia releases OpenGL 3.0 drivers

Categories: General | Developers |

Dec 17, 2008

Further demonstrating its leadership and commitment to OpenGL and the standardization process, NVIDIA® today released fully supported drivers for OpenGL® 3.0 for Windows XP, Windows Vista and Linux on its select GeForce® and Quadro® solutions. These drivers enable software developers to take full advantage of all OpenGL 3.0 capabilities, accelerating their delivery of cutting-edge media platforms and applications.

(0) Comments | :Permalink

Universal 3D Chess is using OpenGL

Categories: Applications |

Dec 16, 2008

U3DC is a chinese chess editor (Go, Weichi, Baduk), it’s using OpenGL to display games and FBO with multisample for offscreen rendering to create videos in real time. A technology called Massive rendering used to display a large amount of games at the same time was optimised with GL_ARB_vertex_buffer_object. The number of object displayed at the same time could reach a few hundred of thousands with a good frame rate.

(0) Comments | :Permalink

Bonelab learning tool based on OpenGL

Categories: Applications |

Dec 12, 2008

BoneLab is a free program for medical professionals, students and anyone who is interested in skeletal anatomy. Rendering of views and overlays are done in OpenGL. Sectional Views of the skeletal system can be created and 3-dimensional explored. Bones can be removed and put back in place. Annotations and comments can be added to a View. Annotated Views can be exchanged by BoneLab users as very compact View files and can be searched and a custom specific dictionary is automatically maintained. It is derived from added custom annotations and allows quick access to all Views related to an anatomical term.

(0) Comments | :Permalink

picoMayaPlugin 3.0 - an OpenGL based renderer for Maya released

Categories: Applications |

Dec 12, 2008

Pico is a graphics engine completely integrated with Maya. It means that whatever you change in Maya you’ll receive the exact result in the pico’s preview window. And this preview is 100% of what you’ll receive when playing the scene outside of Maya. Our webpage contains movie describing pico capabilities, download links, tutorials and lot more. Pico was used for creating ‘Linger In Shadows’ released by Sony on PS3.

(0) Comments | :Permalink

Khronos Group posts presentations from Siggraph Asia online

Categories: General | Developers |

Dec 11, 2008

The Khronos Group has posted the presentations from Siggraph Asia 2008 online in PDF format. These presentations cover OpenCL, OpenGL, OpenVG and COLLADA. If you were not able to make the show, then these are must read for you.

(0) Comments | :Permalink

Catalyst 8.12: Four New OpenGL Extensions

Categories: General | Developers |

Dec 09, 2008

Geeks3D has updated its OpenGL extensions database with the latest Catalyst 8.12 (in beta version). This new graphics driver adds 4 new OpenGL extensions.

(0) Comments | :Permalink

ALT Software and Channel One deliver AMD/ ATI M9/ M54 GPU’s and OpenGL libraries

Categories: General | Processors |

Dec 09, 2008

ALT and Channel One combine forces to provide AMD/ ATI M9/ M54 graphics processors and OpenGL libraries in end-to-end DO-178B certifiable graphics solutions for customers who build high reliability systems for the commercial avionics and military aerospace industries. This collaboration will specifically focus on technical optimizations as well as solidifying all aspects of the supply chain for the industry leading ATI Mobility Radeon™ 9000 (M9) and X1400 (M54) Graphic Processor Units (GPUs) from AMD/ATI.

(0) Comments | :Permalink

Khronos Group announces release of OpenCL 1.0 specification

Categories: General | Developers |

Dec 09, 2008

The Khronos™ Group today announced the ratification and public release of the OpenCL™ 1.0 specification, the first open, royalty-free standard for cross-platform, parallel programming of modern processors found in personal computers, servers and handheld/embedded devices. OpenCL enables software developers to take full advantage of a diverse mix of multi-core CPUs, GPUs, Cell-type architectures and other parallel processors such as DSPs to greatly improve speed and responsiveness for a wide spectrum of applications in numerous market categories from gaming and entertainment to scientific and medical software.

(0) Comments | :Permalink

Attention OpenGL developers - start of the uDevGames 2008 Game Development Contest

Categories: General | Developers |

Dec 04, 2008

iDevGames announced the start of the fifth uDevGames Mac Game Development Contest! The contest challenges participants to create a Mac OS X game in three months time, which will then be subjected to public vote and peer vote, with the best in a variety of categories receiving prizes provided by sponsors. The contest is open to any IDE that creates Mac native games—and OpenGL games are especially welcomed. If you’re one of the winners, you’ll walk away with prizes such as Art Text, modo, Cheetah 3D, Carrara Studio, Silo, cash, and more! Visit iDevGames website and also the uDevGames contest. Since 2001, we’ve had some great games that take advantage of OpenGL.

(0) Comments | :Permalink

Equalizer 0.6 brings scalability to RTT

Categories: Applications |

Dec 03, 2008

Equalizer 0.6 is a major advance in parallel OpenGL rendering, supporting automatic 2D and DB load-balancing, DPlex (time-multiplex) compounds and Paracomp compositing backend. Equalizer is the standard middleware to create parallel OpenGL-based applications. It enables applications to benefit from multiple graphics cards, processors and computers to scale rendering performance, visual quality and display size.

(0) Comments | :Permalink

gDEBugger V4.4 Adds Graphic Memory Analysis viewer and Graphic Memory Leaks Detection

Categories: Applications |

Dec 03, 2008

The new gDEBugger V4.4 adds in-depth analysis of the OpenGL memory usage by tracking graphic memory allocated objects, their memory consumption and allocation call stacks. Also new in this version are graphic memory leak detection and the ability to break on them. Using these new features will enable the OpenGL and OpenGL ES developers to optimize their applications’ memory consumption and improve overall application performance. gDEBugger, an OpenGL and OpenGL ES debugger and profiler, traces application activity on top of the OpenGL API, lets programmers see what is happening within the graphic system implementation to find bugs and optimize OpenGL application performance. gDEBugger runs on Windows and Linux operating systems.

(0) Comments | :Permalink

Haptics development now easier with H3DAPI version 2.0

Categories: Developers |

Dec 02, 2008

SenseGraphics is proud to announce the availability of SenseGraphics H3DAPI version 2.0. SenseGraphics’ open source H3DAPI is used for the development of simulator- and other multi-modal applications using force-feedback devices from SensAble, ForceDimension, Moog and Novint. The H3DAPI uses OpenGL for graphics rendering and combines it with haptics in one unified scene graph for easy and rapid application development. Since its introduction to the public in 2005, the H3DAPI has been used by companies, universities and research institutes to create or add the simulation of touch to their applications. Built on the industry standards OpenGL and X3D, H3DAPI enables rapid application development using X3D and Python alone. More major projects have been developed by extending H3DAPI capabilities with C++. The improved H3DAPI 2.0 now builds on the haptics engine HAPI which grants users more freedom and control in haptics rendering.

(0) Comments | :Permalink

S3 Graphics releases full OpenGL® 3.0 API support for Chrome 500 Series GPUs with Beta Driver

Categories: Developers |

Dec 02, 2008

S3 Graphics released Beta drivers on the newly released Chrome 500 Series programmable GPUs for the latest version of the OpenGL 3.0 API. This will allow the GPU’s to take advantage of the Khronos Group’s open, cross-platform 3D standard. This major milestone allows software developers to start OpenGL 3.0 development on S3 Graphics hardware using the latest beta driver and GLSL 1.3 shading language on Windows XP and Vista.

(0) Comments | :Permalink

Page 1 of 1 pages

Column Header
Column Footer