Part of the Khronos Group

OpenCL on the Fast Track

Categories: General | Developers |

Oct 31, 2008

HPCwire has posted a blog on the fast paced OpenCL efforts underway at the Khronos Group. Version 1.0 of OpenCL is currently scheduled to be released in early December at SIGGRAPH Asia 2008 in Singapore. “If they succeed, that’s got to be some kind of industry spec development record—basically from prototype to final in 6 months” wrote Michael Feldman, editor of HPCwire. Khronos will be presenting an OpenCL technical briefing and reception at SC08 on Monday, November 17. Anyone who is interested can attended at no charge. Appetizers and cold beer will be provided!

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OpenGL Mathematics (GLM) 0.8.1 released

Categories: Developers |

Oct 31, 2008

The new version of GLM has been released. GLM is a platform independent C++ mathematics library for 3D software based on the OpenGL Shading Language. Furthermore, GLM provides optional extended feature such as quaternion, transformations, matrix inverse, etc. This release has been developed against GLSL 1.3 specification.

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OpenGL Shell v.0.3 available as open source

Categories: Applications |

Oct 31, 2008

OpenGL Shell is an open source and cross-platform OOP-based wrapper around OpenGL and NVIDIA Cg C-based APIs. The goal of wrapper is to provide abstraction over numerous GL calls, window-system differences and GLSL/Cg shaders. With wrapper it is possible to write managed code, using smart pointers to avoid memory leaks, which impossible with ‘pure’ OpenGL. Now library supports OS Windows XP/Vista and Linux as well.

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Cg Toolkit 2.1 Released

Categories: Developers |

Oct 30, 2008

The Cg Toolkit provides a free cross-platform shading language compiler and runtime API for programmable shading. Write your shader once and deploy it to any API or platform. Cg Toolkit compiles Cg shaders and CgFX effects to OpenGL assembly extensions, GLSL, DirectX 9 assembly, HLSL9, and DirectX 10’s HLSL10. Cg Toolkit supports Linux, Windows, Mac OS X, and Solaris.

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Voreen Volume Rendering Engine 1.5 available as open source - uses OpenGL and GLSL

Categories: Applications |

Oct 30, 2008

The Voreen 1.5 volume rendering engine is now available as open source. Voreen exploits OpenGL as well as GLSL to allow easy and flexible high-performance volume ray-casting on the GPU. Results and programming tutorials available on the website. The goal of the Voreen project is to develop an open source volume rendering engine which allows interactive visualization of volumetric data sets by allowing high flexibility when integrating new visualization techniques.

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NVIDIA posts NVISION 2008 presentations on OpenGL, OpenGL 3.0, Cg, and CUDA

Categories: Developers |

Oct 30, 2008

NVIDIA has posted slides from the joint NVISION 2008 presentations on OpenGL, OpenGL 3.0, Cg, and CUDA. This four part set covers OpenGL and the Future, GeForce 8 Features for OpenGL, Cg 2.1 - “C for Graphics” for All 3D APIs and Platforms and finally OpenGL and CUDA. The presentation was made by Michael Gold, Mark Kilgard, and Barthold Lichtenbelt of NVIDIA.

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Tribal Trouble 2 now browser based hardware accelerated using OpenGL

Categories: Applications |

Oct 29, 2008

The sequel of the cross-platform OpenGL based RTS game Tribal Trouble has been transformed into a game that launches directly from the browser. While taking advantage of the extensive possibilities of a browser for displaying all the quests, missions and expansions, the game doesn’t settle for traditional flash-style gaming integrated in the website, but launches a fully hardware accelerated 3D window using OpenGL, in fullscreen. A standard Java browser plugin is required as our implementation uses the Lightweight Java Game Library (LWJGL).

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OpenCL Technical briefing and Reception at SC08

Categories: Developers |

Oct 28, 2008

OpenCL is an open, royalty-free standard being created by the Khronos Group for programming heterogeneous parallel computing across GPUs and CPUs. OpenCL is being driven by industry-leading companies including AMD, Apple, ARM, Codeplay, Ericsson, Freescale, Imagination Technologies, IBM, Intel, Nokia, NVIDIA, Motorola, RapidMind and Texas Instruments. This informal gathering will provide one of the first opportunities for the HPC community to gain an insight into the architecture and direction of this exciting development. Please register early as seating is limited - we look forward to seeing you in Austin!

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Ogre Technologies announces Glux - an OpenGL Utility & Auxiliary Library

Categories: Developers |

Oct 28, 2008

Ogre Technologies has announced Glux; The OpenGL Utility & Auxiliary Library. It aims to be a more up-to-date replacement for Glux. It is also written in C++, making it not accessible for C users, however. Ogre Technologies mentions that Glux is in a very early stage and only has support for Windows at this time, but will support other OS’ (such as Linux, Mac OS, Mac OS X, ...) in the future. Glux should take care of windowing in your OpenGL applications and also offers some extra functions.

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Intel and Yahoo Widget Channel STB based on OpenGL 2.0 technology

Categories: General |

Oct 27, 2008

IDF in Taipei showed first working demo of Intel’s and Yahoo’s efforts on the Widget Channel front. On display during the keynote was a set-top-box made by GIGABYTE. This box is capable of playing back both 720p and 1080p video with its onboard H.264, VC-1 and MPEG2 hardware decoder. Its GUI is based on OpenGL ES 2.0 technology.

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OpenGL 3.0 Linux beta drivers available

Categories: Developers |

Oct 27, 2008

NVIDIA released beta Linux drivers for OpenGL 3.0 today, as well as an update to the Windows OpenGL 3.0 drivers. These drivers have the following new features and improvements:

  • Linux support - OpenGL 3.0 and GLSL 1.30 functionality support between the Linux and Windows releases are identical.
  • Now allows rendering to a FBO with mixed-size attachments
  • VAO bug fixes and performance improvements
  • EXT_texture_swizzle support
  • Transform feedback missing functionality is implemented
  • Various other bug fixes

Details and driver downloads are here.

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Hybrid Rendering with CUDA and OpenGL

Categories: Developers |

Oct 22, 2008

Ray tracing researchers David Luebke and Steven Parker discuss hybrid ray tracing and rasterization rendering techniques that combine CUDA and OpenGL. OpenGL is used for buffer and texture setup. CUDA does the ray tracing. And then OpenGL does post-processing and display.

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ShiVa 1.6.2 OpenGL 3D Game Development Platform now with iPhone export

Categories: Applications |

Oct 14, 2008

ShiVa is an all-in-one development tool, dedicated to 3D games creation. The engine is cross platform, and uses OpenGL for rendering on Windows, Mac OS X, and Linux, and OpenGL ES on embedded devices. This new release introduces iPhone publishing

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Driving Ultra High Resolution Displays with OpenGL

Categories: Developers |

Oct 14, 2008

Ian Williams explains in this presentation how to drive ultra high-resolution displays. Ian discusses OpenGL quad-buffered stereo, the newly published WGL_NV_gpu_affinity extension for GPU affinity when driving multiple GPUs concurrently, and how to configure OpenGL swap groups to coordinate the buffer swaps of multiple GPUs with the NV_swap_group extension.

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gDEBugger Tutorial is Now Available

Categories: Developers |

Oct 14, 2008

Graphic Remedy is proud to announce the release of the gDEBugger tutorial. The new gDEBugger Tutorial supplies all the information needed to start working with gDEBugger; installation and project creation, basic functionality and a great number of tasks that can be performed with gDEBugger. The tutorial explains, in clear and simple language illustrated by screenshots, how to make use of gDEBugger’s features to their full extent, whether the task is general as cleaning up OpenGL usage or more advanced as locating graphic pipeline bottlenecks or redundant state change function calls. The gDEBugger tutorial is available here. It will be included in future versions of gDEBugger.

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Catalyst 8.10: OpenGL Extensions and New Features

Categories: Developers |

Oct 14, 2008

Geeks3D has published the OpenGL extensions list of Catalyst 8.10 for a Radeon HD 4850. There are 115 extensions including 8 new ones. Catalyst 8.10 improves vertex texture fetching and adds geometry instancing support.

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Update and new website for the NeoAxis Engine

Categories: Applications |

Oct 08, 2008

NeoAxis Group Ltd has been released next update of its an modern 3D game engine using the Ogre3D for rendering (OpenGL and Direct3D). The new user-friendly site makes it easy to find all necessary information about the NeoAxis game engine. The site contains enhanced descriptions of the NeoAxis game engine, its features and our support options. Have a closer look on the new lists of featured projects and 3rd party add-ons to learn more about the capabilities of this engine. Updates of the NeoAxis Engine 0.58:

  • Smooth depth shadows
  • Support for convex hulls (makes modelling easier and gives game developers more options)
  • Much better artwork for TankDemo and RTSDemo
  • Support for swizzled DXT5 normal maps
  • Increased performance
  • Bug fixes

NeoAxis Engine is an all-purpose, modern 3D graphics engine for 3D simulations, visualizations and games.

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Big Nerd Ranch announces iPhone Bootcamp with drawing in OpenGL

Categories: Developers |

Oct 06, 2008

Big Nerd Ranch is offering an iPhone Bootcamp which includes dealing with drawing using Core Graphics, Core Animation, and OpenGL. iPhone Bootcamp is designed for developers who want to write applications for the iPhone and iPod touch. Pre-requisites for the course are good knowledge of C and one object-oriented language. There are five courses being offered from October through February 2009. Complete details can be found on the event page.

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Graphic Remedy gDEBugger Incorporates S3 Graphics Chrome GPU OpenGL Hardware and Software Support

Categories: Applications |

Oct 06, 2008

S3 Graphics and Graphic Remedy, an innovative provider of OpenGL performance tools announced the support of the latest Chrome 400 Series GPUs with the gDEBugger performance measurement utility. The Chrome 400 Series GPUs support the latest OpenGL 2.1 API and hardware HD video decode for Blu-ray™ playback.

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Free Open Source iPhone & iPod Touch OpenGL ES 3D Engine

Categories: Developers |

Oct 06, 2008

The first release of SIO2 is now available, using OpenGL ES as the drawing API. Written in pure C using a bit of obj-c & C++ to glue things together, SIO2 is a light and flexible 3D engine for the next generation of mobile devices. This first release includes everything required to get started:

  • realtime physic (Bullet)
  • realtime MP3 (.ogg) using OpenAL & MPEG4 playback (.ogv)
  • world editor WYSIWYG (Blender)
  • scripting language (LUA)
  • exporter, realtime lighting
  • accelerometer & multi-touch support as well as many other features.

It is build around the official iPhone SDK (2.0 and up) for Mac OS X. Video tutorials, code samples, documentations, forums etc, are available to help you create your own 3D applications for iPhone & iPod Touch. A video showing some of the features is available on YouTube.

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GLee adds support for OpenGL 3.0

Categories: Developers |

Oct 06, 2008

The GLee extension library has added support for OpenGL 3.0. GLee takes the pain out of managing OpenGL extensions and core functions. It’s compatible with Windows, OS X and many unix variants, including Linux. In addition to OpenGL 3.0 support, version 3.0 adds 36 new extensions, bringing the total to 398.

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AsdGraph3D Excel Addin v1.3.0 released

Categories: Applications |

Oct 06, 2008

OpenGL based AsdGraph3D Excel Addin v1.3.0 adds dockable graph legends and multi-lined graph title, as well as two critical bug fixes.

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