Horde3D 1.0 Beta2 Released
Categories: Applications |
Sep 29, 2008
The new Horde3D Beta2 release contains many bugfixes and smaller updates reported and contributed by the community. Besides these, it brings some noticeable improvements like increased shadow quality and extended occlusion culling. A further important enhancement is the expanded support for dynamic resource updates. On the Collada side, the compatibility was improved by supporting non-baked animation data. Finally, the previous makefile system has been replaced by CMake-based build scripts.
S2PLOT version 2.4 released
Categories: Applications |
Sep 29, 2008
S2PLOT, an OpenGL-based library for advanced three-dimensional plotting, version 2.4 is released. Support for standard and enhanced (3D and stereoscopic) display devices. This is an intermediate release offering a range of new features, as well as some important system changes. New features include:
- a new open source S2PLOT application - s2anim - for displaying time-series of point-like data
- functions to draw wireframe and transparent solid cubes
- functions to draw textured spheres with control over the orientation of the texture In total 23 new functions have been added
The architectural changes are more significant than feature additions in version 2.4, as they are necessitated by the forthcoming Open Source release of S2PLOT.
TimeCube 1.02 released - OpenGL 2.0 based cube for windows
Categories: Applications |
Sep 25, 2008
The TimeCube is quite a useless program - but nice to look at! It displays a transparent rotating cube which displays the current time and date. The cube is rendered offscreen using OpenGL 2.0 with shaders, cube map reflection, specular lighting, bumpmapping. All the bells and whistles. Eight different shaders are compiled in, and the best looking one will automatically be chosen to suite your graphics card.
NVISION 08: GeForce 8 Features for OpenGL
Categories: General |
Sep 25, 2008
Mark Kilgard explains the latest DirectX 10-class features of OpenGL supported by the GeForce 8, 9, and 28x series of NVIDIA GPUs. Much of this functionality is already part of OpenGL 3.0. Also learn about the EXT_direct_state_access extension for selector-free access to OpenGL objects.
SGI posts new advanced OpenGL course
Categories: Developers |
Sep 25, 2008
SGI has posted a new advanced OpenGL course for October 2008. The Advanced OpenGL Programming course is intended for software professionals and students who already have experience with OpenGL programming and want to learn advanced concepts.
Irrlicht Engine 1.4.2 Released!
Categories: Applications |
Sep 25, 2008
The Irrlicht dev team is happy to announce the release of Irrlicht version 1.4.2 of their open source, high performance, realtime, cross-platform 3D engine, written and usable in C++. This is a bugfix update of the 1.4 series, fixing the OpenGL SW render fallback problem of 1.4.1. But it also provides several other bugfixes and enhancements, such as:
- Unified handling of the zwrite enable flag for transparent materials for compatibility with older Irrlicht versions. There are now functions in the scenemanager to enable/disable ZWrite flags of transparent materials.
- Improvements of the file loaders, OpenGL renderer, memory usage
- Optimization of the skeletal animation rendering code See changes.txt in the SDK for details.
gDEBugger V4.3 Adds Redundant OpenGL State Changes Tracking
Categories: Applications |
Sep 24, 2008
The new gDEBugger V4.3 adds in-depth analysis of the OpenGL usage by tracking redundant state changes and detailed usage statistics. This new feature includes various capabilities, such as noting unrecommended OpenGL functions (with a detailed explanation of why are they unrecommended and possible alternatives) and in-depth information about the usage of OpenGL State Change functions, including redundancy percentages and amount of redundant / effective calls. The S3 Graphics performance counters integration is also introduced in this version. This powerful integration works on all S3 Graphics hardware, giving very detailed information of the hardware utilization to allow optimizing the OpenGL usage on S3 Graphics hardware using gDEBugger. gDEBugger, an OpenGL and OpenGL ES debugger and profiler, traces application activity on top of the OpenGL API, lets programmers see what is happening within the graphic system implementation to find bugs and optimize OpenGL application performance.
OpenGL support for Adobe After Effects
Categories: Applications |
Sep 24, 2008
Adobe announced CS4 on September 23rd with a new round of updates for their design suites. A notable addition to Photoshop and After Effects is the addition of support for OpenGL. After Effects CS4 Professional now has OpenGL high-fidelity support for blending modes, adjustment layers, track mattes, accelerated effects, anti-aliasing, 2D motion blur, lights, and shadows. In Photoshop Extended, the entire 3D engine has been migrated from a PDF-based architecture to OpenGL, and the company has seeded OpenGL support throughout the application. Standard users will also see small advantages with OpenGL which is used to quickly zoom around large images. Read more on OpenGL support in Photoshop CS4, which is due out near the end of October.
Mesa 3D Graphics Library 7.2 is Released
Categories: Applications |
Sep 24, 2008
Mesa is a free and open-source implementation of the OpenGL specification. Mesa 7.2 is a stable release fixing bugs found in 7.1, which was a new development release. New features include: autoconf-based configuration, assorted DRI driver enhancements, reduced dependencies between X server and Mesa, GL_EXT_texture_from_pixmap extension for Xlib driver, support for the GL shading language with i965 driver, and ATI R500 series support. Mesa 7.2 implements the OpenGL 2.1 API.
CUDA and OpenGL Interoperability
Categories: Developers |
Sep 24, 2008
Michael Gold at NVIDIA explained the APIs for CUDA and OpenGL interoperability at NVISION 2008. Learn how to mix OpenGL and CUDA in a single application.
OpenGL-based NVSG Update at NVISION 2008
Categories: Developers |
Sep 24, 2008
NVSG, the NVIDIA Scene Graph, is an OpenGL-based scene graph API using OpenGL to implement shadows, shader effects, skinning, out-of-order transparency, improved full-scene antialiasing, stereo, broadcast video output, ray tracing, and more. Peruse Holger Kuz’s update on NVSG presented at NVISION 2008.
Four FireGL v5600s driving 8 OpenGL-accelerated displays for Linux flight simulation
Categories: General |
Sep 23, 2008
The most recent Catalyst 8.9 Linux driver enables use of multiple FireGL and FirePro cards to act as a single X server that spans multiple displays, each using OpenGL acceleration. This 10 minute video shows four FireGL v5600 cards driving eight monitors running FlightGear under Ubuntu 8.04. It joins a similar MultiView example from Siggraph 2008.
SGI further opens its OpenGL contributions FsF and Khronos Group herald new license
Categories: General |
Sep 19, 2008
SGI today announced it is release a new version of the SGI Free Software License B. The license, which now mirrors the free X11 license used by X.Org, further opens previously released SGI® graphics software that has set the industry standard for visualization software and has proven essential to GNU/Linux® and a host of applications. Previous SGI contributions to the free and open source community are now available under the new license. Contributions include the SGI® OpenGL® Sample Implementation, the GLX™ API and other GLX extensions. GLX provides the glue connecting OpenGL and the X Window System™ and is required by any OpenGL implementation using X.
OpenGL based Leadwerks Engine Evaluation Kit released
Categories: Applications |
Sep 18, 2008
The OpenGL based Leadwerks Engine public evaluation kit has been released. Leadwerks Engine is a next-gen 3D engine with support for deferred shadowmap lighting, built-in physics, and a simple procedural command set. The engine SDK includes Leadwerks Sandbox, a real-time editor that allows instant lighting visualization and interactive physics.
You can download the evaluation kit and learn more here, or watch a features overview. More than three hours of video tutorials are available on our site.
FirePro V8700 OpenGL accelerator to boost performance by 40%
Categories: General |
Sep 16, 2008
AMD’s new flagship FirePro V870 workstation graphics card promises to be about 40% faster than the previously fastest FireGL card. It runs 800 stream processors, comes with 1 GB of GDDR5 memory and two Display Port and one dual link DVI interface. It supports OpenGL 2.1 (3.0 early next year) including VBOs (GPU buffer that works with frequently used geometry in memory, instead of pushing the data back to the CPU to calculate changes), as well as DirectX 10.1.
OpenGL Man Page Docbook Sources Released
Categories: General |
Sep 15, 2008
Khronos has released the OpenGL man page Docbook XML source files, enabling outside developers to create man pages in additional output formats beyond that in the OpenGL SDK, or man pages for OpenGL bindings in other languages. See the discussion in the opengl.org message boards
here for more details on how to access and use the man page source.
OpenGL based Redsdk 1.5 released with Linux support
Categories: Applications |
Sep 09, 2008
OpenGL based Redsdk is the first graphics Software Development Kit which integrates real-time 2D & 3D visualization as well as photo-realistic rendering from a single API. Thanks to its patented hybrid CPU/GPU ray tracer called RED, Redsdk significantly reduces the processing time of still images and animations. The RED engine is not a video games engine, rather it targets industrial markets, mainly CAD.
Abyssal Engine and Development Tools
Categories: Applications |
Sep 09, 2008
The Abyssal Engine is a powerful professional OpenGL 2.1 powered game creation toolkit and rendering system designed for the creation and testing of advanced gaming software. The Abyssal Engine and Tools allow the developer to quickly and efficiently create everything from complex RPG titles to real time strategy games as well as powerful simulation applications for more mainstream industry use. The 7 day free Tools Trial includes all the tools your team can develop with except for source code. It includes full documentation, samples and information you’ll need to determine whether or not Abyssal is right for your projects. Download the Fantasy World Tech Demo designed to demonstrate Abyssal world redering capabilities produced using the Abyssal Tools chain.
Ca3D-Engine source code licenses available!
Categories: Applications |
Sep 08, 2008
A new version of the Ca3D-Engine has just been released. The Ca3D-Engine is a modern game engine and game development kit with 3D OpenGL real-time graphics and multi-player network support for Windows and Linux. Starting with the new release, CF Software offers full source code lisenses for the Ca3D-Engine! Licenses are available for students, independent developers, professional studios and educational institutes. All licenses are reasonably priced so that also students and independent developers can use the Ca3D-Engine.
Maestro 3D Dental desktop scanner now available using OpenGL
Categories: General |
Sep 05, 2008
Maestro 3D is a three-dimensional scanner for dental and desktop applications, open and integrable in third party CAD/CAM solutions, complete with S.D.K. (Software Development Kit). Maestro 3D control software and user interface are build using AGE3D Engine. AGE3D is based on OpenGL/Direct3D, it has been created for the development of 3D applications with particular attention to the rendering of 3D data and development of games.
‘Tropics’ demo shows capabilities of Unigine in DX9, DX10 and OpenGL
Categories: Applications |
Sep 04, 2008
A new Unigine-powered ‘Tropics’ demo is released and available for download now. Key features of the demo are dynamic sky with light scattering, live water with a surf zone and caustics, special materials for vegetation, parallel split shadow map for the Sun, and real-time ambient occlusion. It supports all modern graphical APIs: DirectX 9, DirectX 10, and OpenGL, so users can make performance comparison. Both Windows and Linux version are available, plus there is a benchmarking feature in the demo.
Archipelis is pleased to announce the availability of v2.0 of Archipelis Designer
Categories: Applications |
Sep 02, 2008
The Archipelis company is pleased to announce the availability of the version 2.0 of Archipelis Designer. Archipelis Designer takes a different approach to creating 3D models by simply drawing its shape! Just draw the contour of the various shapes of the model (for example: the head, the body, the legs) and Archipelis Designer automatically merges them and applies textures. It is also possible to use a picture or photo as a background of the OpenGL viewport and follow the contours on it. Thus, very simply and in about ten minutes, it is possible to create realistic organic models and to export them in widespread 3D formats like VRML, 3DS Max, DirectX or Google Sktechup and moreover Second Life. An amazing feature automatically writes Open GL source code (in C language), ready to use & modify for developers. This brand new version 2.0 using OpenGL rendering is much faster, more accurate, can work up to 6 textures, handle 3D interactions, can export the result to the Second Life platform.
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