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NeoAxis Engine 0.57 based on Ogre3D (OpenGL DirectX) has been released

Categories: Applications |

Jul 31, 2008

NeoAxis Engine Version 0.57 has been released with many changes and bug fixes. The most important features in this release are: - Loading and saving during simulation. Now you can create support for loading and saving world during simulation. - Framework for windowed applications. Creating a windowed applications is now easier. - Material LOD schemes. - Support for dynamic map creation at runtime. - PhysX 2.8.1. - OGRE 1.4.9. - Better Mono Runtime support. - Many changes and bug fixes. NeoAxis Engine is an easy to use general purpose game engine based on Ogre3D (OpenGL, Direct3D), PhysX, FMOD and .NET technologies.

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GPU Caps Viewer 1.5.0

Categories: Applications |

Jul 29, 2008

GPU Caps Viewer has been updated with a new OpenGL demo (hardware geometry instancing - shader model 4.0 required), and detection of GeForce GTX 280/260 and Radeon HD 4850/4870. Detection of PhysX driver has been added as well as support for S3 Chrome 400 series (430 GT and 440 GTX). GPU Caps Viewer is an OpenGL graphics card utility for Windows XP and Vista. This utility is useful for all 3D enthusiasts and graphics developers and offers the following features: quickly overview of the features of your graphics card, OpenGL capabilities as well as the complete extensions list, GPU temperature (GeForce and Radeon), GPU stress test, OpenGL tech-demos to validate graphics drivers (vertex displacement mapping, hardware geometry instancing, soft shadows, point sprite particles, HDR), online validation facility and complete report in xml format.

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OpenGL Bootcamp at the Big Nerd Ranch October 2008

Categories: General |

Jul 23, 2008

Big Nerd Ranch announces the October 2008 session of OpenGL Bootcamp. This intensive 5-day training course will arm you with the knowledge to make your 2D and 3D visualizations fly! As problem sets explode in complexity, radical gains in performance have resulted from moving traditional graphics processing from the CPU to graphics hardware. If you are doing any work concerning graphics, then you must know OpenGL and this class is the fastest way to master the ideas and techniques of OpenGL programming. By taking full advantage of hardware acceleration, shaders, blending, textures and video we’ll help you get the most out of your data. Learn how OpenGL works, what functionality it does and does not provide, various optimization methods for both static and dynamic data, and much more. The course will provide libraries and frameworks for abstracting the operating system and allowing the student to focus solely on learning OpenGL.

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AMD GPU computing and rendering sessions related to OpenGL at Siggraph 2008

Categories: General |

Jul 23, 2008

This years Siggraph 2008, will host several speaking session from AMD on GPU acceleration and rendering, relevant to the OpenGL audience. For a complete schedule please visit the Siggraph page with this link.

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FireGL OpenGL workstation drivers v8.502 enhance display list performance, add certifications

Categories: Applications |

Jul 22, 2008

The new v8.502 FireGL OpenGL workstation driver adds performance and stability enhancements as well as new professional application certifications: - Improved performance for applications that use display lists - Autodesk Maya 2008 EXT2 certified on the 8.502 release for FireGL V7700 - NEMETSCHEK Allplan 2008.0c, 2006.2_3, and 2005.1_3 certified for FireGL V3600, V7600, V8600, and V8650 - Bug fixes for certified CAD/Visualization applications

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ATI Catalyst 8.7: OpenGL Extensions List

Categories: Developers |

Jul 22, 2008

Geeks3D has updated its OpenGL extensions section with all extensions exposed by a Radeon HD 3870 with the latest ATI Catalyst 8.7 Windows Vista 64-bit graphics drivers. Three new extensions have been added.

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NVIDIA updates GLExpert among other developer tools

Categories: Developers |

Jul 18, 2008

NVIDIA recently updated GLExpert, a component of NVPerfKit that helps OpenGL developers by identifying errors and performance issues. You will also find a link to GPU Performance Tuning with NVIDIA Performance Tools, a talk showcasing the latest suite of OpenGL GPU performance analysis tools from NVIDIA, including NVPerfKit 2 (featuring NVPerfSDK and GLExpert) and NVShaderPerf 2.

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Live video fused with a 3D world in Google like fasion, but it’s not Google

Categories: General |

Jul 18, 2008

Sentinel Ave LLC, funded by the U.S. Defense Department, has posted a demo of its client software (YouTube version here) showing the viewer flying through 3D cityscapes with live videos embedded in them. The software, AVE Video Fusion, “combines Google Earth-like features with live camera videos projected on a 3D model” as noted in a video caption.It is written from scratch using C++ and OpenGL and claims to run on PCs with no custom hardware.

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Faogen 2.0 preview version

Categories: Developers |

Jul 17, 2008

Faogen Fast Ambient Occlusion Generator. It uses OpenGL API to access video card GPU to accelerate computation of ambient occlusion and bent normals both as per-vertex data and in texture images. 2.0 version provide updated ambient aperture and bent normals shaders with ability to customize them through editing of GLSL code of two simple functions. Other features include improved precision on large scale models, adjustable background for AO texture images, lighting animation control and few bugfixes. Bent normals rendering instead of vertex normal uses special vector, which points in the average direction of unoccluded samples. This technique is simple and can be used even on pre-shader hardware. Ambient aperture rendering is more complicated and adds cheap dynamic shadows to view.

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SilverLining 1.5 Adds Precipitation to 3D Clouds and Sky for OpenGL

Categories: Applications |

Jul 08, 2008

Sundog Software announces version 1.5 of its real-time 3D cloud and sky library, SilverLining. In addition to providing physically-based clouds of various types and an accurate simulation of the sky and tone-mapped natural lighting, version 1.5 adds rain and snow effects, 64-bit support, sample code for OpenSceneGraph integration, and significant improvements to the visual quality of clouds in the cumulus family. The new precipitation effects are based on academic research in meteorology surrounding the distribution of particle sizes and their terminal velocities, as well as visual simulation research in how to accurately render the precipitation particles, taking into account the oscillations of the particles as they fall. SilverLining will also adjust the visibility of your scene based on the precipitation type and precipitation rate you specify. Precipitation is attached to individual clouds, so as you pass underneath a rain cloud, rain will start and stop realistically.

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AMD Delivers OpenGL Performance Increase for Linux Professional Graphics Customers

Categories: Applications |

Jul 07, 2008

AMD announced new ATI Catalyst™ drivers with major performance enhancements to ATI FireGL™ professional graphics cards. Availability of this enhanced 8.49.7 Linux driver represents a significant leap for Linux customers seeking improved performance of CAD and digital content creation applications that can offer up to approximately 33 percent faster OpenGL performance than the previous driver based on the SPECviewperf® 9.

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NVIDIA Unleashes GeForce GTX 200 Series GPUs

Categories: Processors |

Jul 07, 2008

NVIDA has unveiled its most powerful graphics processing units (GPU), the GeForce GTX 280 and 260. The GTX 280 has 240 multi-threaded cores and can process video 18 times faster than the latest CPUs. It has 1.4 billion transistors and is capable of nearly a teraflop. Rendering 3D images in realtime is just about the most mathematically intensive task a PC will ever engage in, and these GPUs are aimed at applications that have become increasingly visual, according to NVIDIA. According to Bryan Del Rizzo with NVIDIA, the GTX 280 has 1.4 billion transistors, is compliant with the OpenGL 2.1 standard, and is capable of 0.933 teraflops.

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Catalyst 8.6 drivers released - OpenGL Adaptive Anti-Aliasing Custom Filters support

Categories: Applications |

Jul 07, 2008

Catalyst 8.6 drivers released, and here are some of the new features: This release of Catalyst introduces Adaptive Anti-Aliasing Custom Filters support for OpenGL applications for the ATI Radeon HD 3000 Series, ATI Radeon HD 2000 Series of products. Using the Edge Detect Custom Filter, users can enable 12X and 24X Anti-Aliasing. Selecting 4X Anti-Aliasing plus selecting the Edge Detect filter delivers the equivalent of 12X Anti-Aliasing. Selecting 8X Anti-Aliasing plus selecting the Edge Detect filter delivers the equivalent of 24X Anti-Aliasing.

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NVISION 2008 is coming to San Jose, California, August 25-27

Categories: General |

Jul 07, 2008

THE FIRST-EVER VISUAL COMPUTING MEGA-EVENT NVISION will gather together top visual computing professionals, world-class gamers, innovative artists and designers, and cutting-edge researchers to share their ideas, experiences, and passions, all into a 55 hour technical conference.  Know OpenGL like the back of your hand? Scale GPUs or develop programs in your sleep?  Then continue to read more about our Professional track at NVISION, and find out how to register today.

NVISION for Professionals delivers three days of direct interaction between NVIDIA technical management and you. NVISION is the only event where you have complete access to NVIDIA’s core architects and engineers over several days. These practical seminars and hands-on training sessions are designed to integrate these latest technologies into your current development cycle. Come to NVISION to go beyond learning what is state of the art and dive into how to exploit the power of the NVIDIA technology you currently have. Talk GPU Physics with PhysX team, ray tracing with mental images engineers, and high-performance computing with the CUDA team. And NVIDIA’s Chief Scientist David Kirk will present, for the first time, NVIDIA’s view of the future of graphics.

Here’s a sneek peek at just a few of the Visual Computing Professional sessions:
- OpenGL and the Future. OpenGL 2.1 presentation plus Q&A with our performance experts.
- Multi-GPU Scaling: Dual NVIDIA GPUs are shipping in laptops today. Do you scale to four GPUs and beyond?
- NVIDIA Scene Graph (NVSG): Learn about NVSG techniques and NVSG-based applications.

For more of the complete Visual Computing Professional track click here.

To find out more visit NVISION2008.com or register before July 31st for early bird registration and save $50!

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Redsdk becomes the first graphics middleware to get the driver certification from NVIDIA and AMD/ATI

Categories: Applications |

Jul 07, 2008

Redsdk, the only 2D and 3D real-time engine providing photo-realistic rendering functionalities from the same API, becomes the first graphics middleware to receive the driver certification from NVIDIA and AMD/ATI. Redsdk is 100% OpenGL based and offers a unique CPU/GPU hybrid ray tracing toolkit.

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Blink 3D 2.0, OpenGL Based Virtual Worlds Development Platform Released

Categories: Applications |

Jul 03, 2008

Pelican crossing, Inc. has released Blink 3D 2.0, a virtual worlds development platform for creating Web based virtual worlds and 3D environments, which fully support OpenGL via the Ogre graphics engine. Blink 3D also uses the NVIDIA PhysX and OpenAL for audio. The new release includes: orthographic views, drag and drop interface, 40 new and enhanced Behaviors, automatic asset importing and synchronization, theme packs, inDuality universal client, more video formats including .flv, enhanced documentation, video tutorials and code examples and exporters for: 3ds max, Maya, Blender, Sketchup, XSI, AC3D, DeleD, FragMOTION, MilkShape and Gile[s] People have been busy creating some truly wonderful virtual worlds with Blink 3D.

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SWEngine (2D Game Engine)

Categories: Applications |

Jul 02, 2008

SWEngine is free 2D Game Engine which use OpenGL, Glew and GLSL in it’s framework. It has simple api and good api doc so it can learned easily. And nearly 40 tutorial shows you how this engine api used. Features * Application Framework (Application Settings, Game Loop, Time Synchronization) * Display Mechanism (Renderer, Layer Mechanism, Culling, Camera Control, GPU Programming, Item Display Control) * Audio Mechanism (Sound and Music Controls) * User Interaction Handling (Keyboard, Mouse) * Resource Handling (TGA, Shader and music files management) * Physics Mechanism (Fluid Simulation, Particle Systems, Rigid Body Simulation) * Game Helpers (Animators, Compositors, Sprite, Behavior Controllers, Paths) * Windowing System (Automatic Window Generation, Cursor, Toolbar..) * Utility Functions (String, Math, Formatters, etc..)

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ShiVa 1.6 3D Game Development Platform released

Categories: Applications |

Jul 01, 2008

ShiVa is an all-in-one development tool, dedicated to 3D games creation. The engine is cross platform, and uses OpenGL for rendering on Windows and Mac OS X (and very soon on Linux), and OpenGL ES on embedded devices such as the iPhone. This new version comes with a lot of new features such as a terrain module and an animation editor. You can give a try to the free and not time limited PLE version.

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Trinity 3D Engine, Powered by OpenGL, is released today.

Categories: Applications |

Jul 01, 2008

Trinity 3D Engine has been released. Installers for v1.0 have are available for Windows, Mac OSX, Linux(Generic.bin), Solaris(Bin) and a generic unix installer. Only the windows version contains binaries for the example. The Windows version is the only version officially supported. We have yet to do full scale unix testing.

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