Part of the Khronos Group

23M/SIMTRAM OpenGL based Simulator ready for Beta Test

Categories: Developers |

May 31, 2008

After six months of setup and preliminary trials, 23msim.com announced today the beginning of the Beta testing phase of 23M/SIMTRAM, a unique simulation software specifically dedicated to trams and rail transportation in general. 23M/SIMTRAM is based on the OpenGL graphics library for the real-time reproduction of vehicle dynamics and includes high quality full-3D visual as well as specific transportation elements, such as lights, pedestrians, stops, door opening and other operations, allowing -among the others- an easy creation or modification of scenarios and vehicles. The goal of the 23M/SIMTRAM project, which started in 2006, is to create a realistic, accessible and expandable tram simulation software, dedicated to the fans, to the virtual collectors or simply to people fascinated by trams, subways or transportation in general. Being the standard in the simulation community, OpenGL was the natural choice for this software

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NeoAxis Engine 0.56 Released

Categories: General | Applications |

May 30, 2008

NeoAxis Engine Version 0.56 has been released with many changes and bug fixes. The most important features in this release are: - New Scene Graph with octree and quadtree support with performance improvements. - Fast automatic reconstruction of the Scene Graph contents for optimal performance. - New implementation of both DirectInput and XInput adding support for joysticks, gamepads and steering wheels including Xbox360 gamepads. - New Mono runtime support as an option to the regular .NET framework support. NeoAxis engine is an easy to use general purpose game engine based on Ogre3D and .NET technologies. The OGRE render library has support for OpenGL and the OpenGL Shading Language.

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Review of AMD’s ATI FireGL V8600 which supports OpenGL 2.1

Categories: General | Processors |

May 19, 2008

The ATI FireGL V8600 is currently AMD’s second fastest FireGL high-end workstation graphics card, which supports OpenGL 2.1. People at Phoronix have reviewed the card and benchmarked it under GNU/Linux and Windows. For testing they used SPECviewperf 9.0.3.

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SolidKit Library for Microsoft Windows using OpenGL released

Categories: Developers |

May 19, 2008

The SolidKit Library is a programming library for development of 3D/2D applications in C++ for Microsoft Windows platform using OpenGL and MFC (although using the MFC is optional). The library provides data-model-independent C++ classes for view navigation (for example camera pan, rotation or zoom), objects manipulation (moving or rotating objects). The library also provides Constructive solid geometry for triangle meshes, various 3D mathematics functions, provides classes for reading/writing JPEG, GIF, BMP and PNG raster images files using memory formats directly usable by the OpenGL API functions.

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iPhone racing game shows off OpenGL 3D graphics potential (Video included)

Categories: Applications |

May 19, 2008

PolarBit has created a pretty cool game that runs on the iPhone. Raging Thunder is a racing game that shows off the potential of the OpenGL graphics on the iPhone. A download is available.

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OpenSceneGraph-2.4 released

Categories: Applications |

May 12, 2008

OpenSceneGraph-2.4 release adds support for OpenGL geometry shaders, occlusion query, multiple render targets, write support for OpenFlight, and improved support for terabyte whole earth paged terrain databases.

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OpenSceneGraph announces back-to-back courses In June

Categories: Developers |

May 09, 2008

Registration is now open for two OpenSceneGraph (OSG) training courses in Denver, CO, June 11-13, 2008. The two courses, Intermediate OpenSceneGraph and Terrain Databases in OpenSceneGraph, are scheduled sequentially so that attendees may attend both. The courses are held in Broomfield, CO, conveniently located along the Denver-Boulder corridor.

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AsdGraph3D OpenGL-based Excel Addin version 1.0 is released

Categories: Applications |

May 09, 2008

AsdGraph3D is a new and unique OpenGL-based Excel addin that plots 3D points, lines, surfaces or water-tight solids directly from user-specified cell ranges within MS Excel worksheets (from one or several open workbooks). It is both an end-user product and a developer tool. For developers, AsdGraph3D provides an extensive set of API that is callable from VB, VBA, Java Script and C++ COM client.

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Visualization Library alpha 1 released - based on OpenGL 2.1

Categories: Applications |

May 07, 2008

Visualization Library alpha 1 released. Visualization Library is an open source C++ middleware for 2D/3D graphics applications based on the industry standard OpenGL 2.1, designed to develop professional applications for the Windows XP, Windows Vista and Linux/X11 operating systems. Visualization Library alpha 1 supports advanced features like OpenGL Shading Language, Frame Buffer Objects, Multiple Render Targets, Vertex and Pixel Buffer Objects, KdTree/AABB frustum culling, multilingual Unicode-based text engine, advanced texturing, DDS cubemaps, mipmaps, compressed textures and much more. Visualization Library can be especially useful in 3D/2D scientific visualization, virtual reality, augmented reality, visual simulation, data visualization, presentations, multimedia applications, special effects, 3d/2d games. The purpose of this alpha release is to gather the necessary feedback from the OpenGL community to make Visualization Library an even more valuable tool for visualization professionals.

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OpenGL/OpenGL ES development system: myOSx11-GL

Categories: Applications |

May 06, 2008

myOSx11-GL is a Live CD system with focus on OpenGL/OpenGL ES and Game development, it also tries to be very small so it can run completly from RAM and therefore be faster and more responsive. Live CD image (75Mb) includes Xorg, Xgl/Compiz, Gimp, Blender and Opera. It works on PC and x86 Macintosh with minimum 256Mb system RAM. There are four development Add-Ons with over 100 OpenGL(ES) demos, each SDK is preconfigured so all the sorce code and demos will compile on one simple command: ‘make’ 1.) 10Mb - GLX, native X11 OpenGL interface 2.) 13Mb - Trolltech Qt-X11 OpenGL (Qt Embedded - OpenGL ES) 3.) 22Mb - PowerVR - OpenGL ES 1.1 and 2.0 4.) 2Mb - Scitech SNAP/MGL framebuffer OpenGL (X-less)

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gDEBugger V4.1 Adds Geometry Shaders Support and new ATI Performance Metrics Integration

Categories: Developers |

May 06, 2008

The new gDEBugger V4.1 adds Geometry Shaders Support, and enables developers to view allocated geometry shader objects, shaders source code and properties. It also allows to Edit and Continue shaders “on the fly”. A new ATI (AMD) performance metrics integration was added, supporting the new ATI driver performance metrics infrastructure. This integration enables users to view ATI performance metrics such as hardware utilization, vertex wait for pixel, pixel wait for vertex, overdraw and more. These performance metrics together with gDEBugger’s Performance Analysis Toolbar provide a powerful solution for locating graphic system performance bottlenecks. gDEBugger, an OpenGL and OpenGL ES debugger and profiler, traces application activity on top of the OpenGL API, lets programmers see what is happening within the graphic system implementation to find bugs and optimize OpenGL application performance. gDEBugger runs on Windows and Linux operating systems.

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The Open Toolkit 0.9.1 released

Categories: Applications |

May 06, 2008

With support for multiple monitors, OpenGL stereo, OpenAL EFX/XRam extensions, and WinForms/GTK# integration, the Open Toolkit 0.9.1 is easier to use than ever before. OpenTK is a free, cross-platform multimedia and game development library that can be used with all .Net/Mono languages. It runs on Windows and Linux, while a MacOS port is currently in progress.

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NVIDIA Shader Debugger and FX Composer 2.5 Betas Now Available

Categories: Applications |

May 01, 2008

These new products provide a complete environment for shader authroing. Support for debugging of OpenGL CgFX fragment programs, including run control, variable inspection, and powerful visual debugging functionality. Particle systems # Visual models and styles (the ability to create, define, and export multiple looks for a model). Improved user interface. Remote control over TCP/IP. Get the software here.

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