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AmanithVG SRE engine based on OPenVG announced, OpenGL ES accelerated engine expected soon

Categories: Developers |

Apr 28, 2008

Mazatech S.r.l. announces AmanithVG SRE (Software Rasterizer Engine), an OpenVG 1.0.1 implementation, to be released in May 2008. More than 900 internal tests, ad relative results, have been already published on the website. A new AmanithVG GLE (OpenGL ES accelerated engine) is expected in Q3 2008.

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Virtual Reality Chat 1.3.0 Released

Categories: Applications |

Apr 28, 2008

Virtual Reality Chat 1.3 was released bringing improved 3D and 2D graphics powered by OpenGL Shading Language (GLSL). VRC is an open-source 3D application which provides text and voice chat. It uses OpenSceneGraph for rendering. In this release the quality of dynamic shadows has been improved and new widgets for distance-based voice chat have been added. Currently, new islands are constructed for the next release which make use of a GLSL-based terrain manager capable of rendering dynamic shadows. Windows and Linux based.

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Redsdk 1.4 released, OpenGL based full HDR real-time engine

Categories: Applications |

Apr 28, 2008

The RED engine is 100% OpenGL based. As far as we know, it is still the only unified graphics engine available on the market, providing real-time 2D & 3D as well as photo-realistic (ray tracing) functions. The RED engine is NOT a video games engine but targets industrial markets, mainly CAD.

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Vega Strike 0.5.0 adds GLSL Support

Categories: Applications |

Apr 28, 2008

On its 10 year anniverary, the open source cross platform OpenGL space simulator Vega Strike put 0.5.0 for download, the first release sporting GLSL shaders that exhibit normal mapping with self-shadows, specular glossiness mapping by using the LOD values on environment mapping. This GLSL shader fits within the 64 instruction limits on older ATI 9800, Intel and GeForceFX hardware and scales up to modern cards by smoothing the self shadowing effects. Sample Screenshots are available here and here. The shaders used are provided here.

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S3 Graphics announced Ultra Energy-Efficient Embedded Multimedia Graphics Processor with OpenGL 2

Categories: Applications |

Apr 24, 2008

S3 Graphics announced the S3 Graphics 4300E graphics processor for embedded markets, bringing the latest in HD video playback, graphics rendering, display connectivity, and power management to developers of gaming, digital signage and other multimedia intensive embedded applications. Designed for DirectX™ 10.1 and OpenGL 2.1 using the latest programmable unified shader architecture, system developers can now bring an immersive 3D experience to feature-rich product introductions. The S3 Graphics 4300E also incorporates a programmable video engine with media acceleration for H.264, VC-1, AVS, DivX, and MPEG-2 HD, plus the latest in display connectivity including HDMI with HDCP, dual channel LVDS, and dual-link DVI.

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Altia, Inc. releases the OpenGL ES target for the Altia DeepScreen code generator

Categories: General | Applications |

Apr 23, 2008

Altia DeepScreen is an embedded software tool that automatically generates tight, deployable C graphics code from the Altia Design graphical user interface (GUI) builder used for creating custom Human Machine Interfaces (HMIs). Please visit our Altia DeepScreen graphics code generation product page for more information on how DeepScreen can automatically generate custom ANSI C code for your OpenGL system.

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DAZ Studio 2.1 released with COLLADA export and full-color OpenGL preview

Categories: Applications |

Apr 23, 2008

DAZ Studio 2.1, the free 3D Posing and Animation Software has been released. Gamers can modify their own 3D avatars and characters which are exportable via the COLLADA file format, and professional designers and illustrators can render scenery. Features include a full-color OpenGL preview and integration with the powerful 3Delight® Render Engine (compliant with Pixar’s RenderMan®) and Fast-Time™ Rendering via the user’s graphic card hardware.

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NVIDIA Updates OpenGL Spec Documentation

Categories: Developers |

Apr 21, 2008

NVIDIA has updated the documentation for the OpenGL extension and language support. See http://developer.nvidia.com/object/nvidia_opengl_specs.html for the latest updates.

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Equalizer 0.5 improves scalability with pixel compounds and faster sort-last compositing

Categories: Applications |

Apr 17, 2008

Equalizer 0.5 focuses on scalability, most notably by adding pixel compounds for fill-rate-bound applications and a 2-4x performance increase during sort-last compositing. The Programming Guide has been extended to 43 pages and covers various new topics. Equalizer 0.5 now uses GLEW to provide easy-to-use OpenGL extension handling in parallel OpenGL applications. The new support for off-screen PBuffers on all platforms opens new use cases for Equalizer-based applications, for example seamless integration for scalability on multi-GPU workstations. Where available, image compression during network transfer has been accelerated using OpenMP.

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Horde3D 1.0 Beta1 released

Categories: Developers |

Apr 14, 2008

The latest release of the OpenGL 2.0 based graphics engine Horde3D brings the project to a stable version. After the implementation of several new features, among which occlusion culling, API based render-to-texture for real-time reflections, software skinning and support for stereo rendering are the most important ones, the engine can be considered as feature-complete and ready for productive use.

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DI-Guy Human Simulation Software Version 9.0 Released

Categories: Applications |

Apr 14, 2008

DI-Guy, industry-leading COTS software for Human Simulation, announced today that Version 9.0 is shipping. DI-Guy 9.0 provides an SDK with support for OpenGL and OpenSceneGraph on Windows and Linux. DI-Guy is an integrated suite of human simulation software that features SDK and AI for creating and visualizing everything from a single individuals actions to crowds with hundreds of characters. DI-Guy features a wide array of life-like characters that perform thousands of activities. The character set includes soldiers, civilians, flight deck crew, policemen, emergency response, opfor, suspects, bicyclists, wheelchairs, hundreds of vehicles, and animals. The soldiers come with a wide array of uniforms, weapons, and motions customized to those weapons. DI-Guy characters transition smoothly from one motion to the next so that the author can command high level behavior and let the software worry about the details. DI-Guy is used by all four branches of the US Armed Services.

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Turbo Graphix for Maya 2008 and Maya 8.5 Released.

Categories: Applications |

Apr 14, 2008

Turbo Graphix is a powerful 2D image processing system built directly into Autodesk Maya. Turbo Graphix uses a custom 2D OpenGL UI to enable artists and developers to efficiently import a series of transparent images into their 3D scene. Complex images that were once limited to high end paint programs like Photoshop, can now be rendered and animated in real-time 3D. 2D objects have many uses in a 3D environment. Heads Up Dis plays, Background Details, Billboards, just to name a few. Turbo Graphix makes capitalizing on these assets easier and more efficient than ever before.

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Espresso3D utilizing OpenGL rendering Source Code Released under LGPL

Categories: Developers |

Apr 09, 2008

The popular Java 3D engine, Espresso3D, is now open source! Espresso3D is an open source high performance real-time 3D engine for the Java(tm) programming language and aims to be a complete solution for your application with OpenGL rendering, OpenAL audio, collision detection, input, and rendering support. As of April 8, 2008 Espresso3D is now available under the open source LGPL license. Please visit our Google Code pages.

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Retribution Engine v1.09 Released

Categories: Applications |

Apr 07, 2008

Retribution Engine v1.09 has been released. The Retribution Engine is designed for first person shooter games on Windows PCs using OpenGL. It is supplied with a wide range of games and levels and includes powerful editing tools. All games and levels are freeware and the engine and tools are open source (GPL license). The 1.09 release includes several improvements including automatic vis calculations and ‘use key’ functionality and a number of bug fixes.

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OpenGL 2.0 based graphics engine Horde3D v0.15 released

Categories: General |

Apr 03, 2008

A new release of the OpenGL 2.0 based graphics engine Horde3D is available for download. It brings a plenty of new features, among which an extension mechanism with an exemplary advanced terrain implementation, support for switching rendering techniques at runtime and updated samples are the most important ones.

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Imagination Technologies POWERVR OpenGL and OpenVG capable parts used in new Intel(r) Centrino(r) Atom(tm)

Categories: General | Processors |

Apr 02, 2008

Imagination Technologies a leader in System-on-Chip Intellectual Property (‘SoC IP’) confirms the new Intel(r) Centrino(r) Atom(tm) processor technology includes Imagination’s POWERVR(r) SGX graphics and POWERVR VXD multi-standard HD video technologies. POWERVR SGX is an OPENGL 1.1/2.0 and OpenVG capable part. These graphics and video technologies, as part of the Intel(r) System Controller Hub in Intel Centrino Atom processor technology, enable the user to enjoy a richer Internet multi-media experience while consuming low power.

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gDEBugger V4.0 Adds Linux Support and a Buffers Viewer

Categories: Developers |

Apr 01, 2008

The new gDEBugger V4.0 introduces gDEBugger Linux. This new exciting product adds 32bit and 64bit Linux Support, bringing all of gDEBugger’s debugging and profiling abilities to the Linux OpenGL developers’ world.

A new Textures and Buffers Viewer was added. This Viewer allows you to view textures, static buffers and pbuffers objects as images or raw-data in its original data format, including none RGB data formats (float, depth, integer, luminance, etc).

This version also includes significant performance improvements.

gDEBugger, an OpenGL and OpenGL ES debugger and profiler, traces application activity on top of the OpenGL API, lets programmers see what is happening within the graphic system implementation to find bugs and optimize OpenGL application performance.

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Unity Game Engine will fully support OpenGL hardware acceleration on iPhone

Categories: General |

Apr 01, 2008

Unity Technologies announces their intent to fully support OpenGL hardware acceleration on the iPhone. Unity3D evangelist Tom Higgins says “We have full access to hardware-accelerated OpenGL 3D graphics and also have full processing power; in short, all the power the iPhone has.”

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