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ALT Software demonstrates new technology integration at MILCOM featuring their OpenGL drivers

Categories: General | Applications |

Oct 30, 2007

ALT Software, DiSTI, Green Hills Software and RTI will demonstrate at MILCOM (October 29-31, booth #305, Orlando, FL) a technology integration that promises to radically change the design and implementation of real-time, safety-critical distributed systems for defense and aerospace applications. ALT Software provides DO-178B certifiable OpenGL display drivers for embedded computing platforms that employ hardware accelerated graphics. ALT’s drivers are certifiable up to Level A, the highest level of this FAA and EASA recognized software quality standard.

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OpenGL ARB announces an update on OpenGL 3.0

Categories: Developers |

Oct 30, 2007

OpenGL ARB announces an update on OpenGL 3.0. The OpenGL ARB found, after careful review, some unresolved issues they wanted addressed before releasing a specification. The good news is that they’ve greatly improved the specification since Siggraph 2007, added some functionality, and flushed out a whole lot of details. The complete announcement is posted on the OpenGL discussion boards.

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Making Linux application user interfaces richer with OpenGL

Categories: Developers |

Oct 30, 2007

The developer behind Cairo-Clock and the LowFat image viewer, Mirco Müller, talked about the state of OpenGL support in desktop applications and described various techniques that developers can use to make OpenGL content integrate better with conventional GTK user interfaces. Müller explains how in order to expand the potential for bling in open source software, developers will have to incorporate hardware-accelerated 3D rendering into the underlying widget toolkits. This is a great read, check it out.

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AMD releases Catalyst 7.10 Drivers for Linux

Categories: Applications | Processors |

Oct 30, 2007

AMD’s new Catalyst 7.10 drivers for Linux now support AIGLX (accelerates indirect rendering) and ATI GPUs which allows for accelerated effects on desktops of supported distributions. OpenGL game performance improvements were added for OpenGL based games like Doom3 and Quake 4.

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glslDevil 1.1 Released (Windows/Linux)

Categories: Developers |

Oct 29, 2007

glslDevil is a platform-independent tool for debugging the OpenGL shader pipeline, supporting GLSL vertex, geometry, and fragment shaders. Version 1.1 adds support for the Microsoft Windows platform and incorporates various new features as well as a couple of bug fixes.

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A new version GPU Caps Viewer v1.3.0 - OpenGL Graphics Utility has been released

Categories: Applications |

Oct 29, 2007

A new version GPU Caps Viewer has been releases. GPU Caps Viewer is a freeware graphics utility for Windows XP and Vista that quickly describes the essential capabilities of your graphics card. Included description are GPU type, amount of VRAM , OpenGL API support level, OpenGL API extensions database and general system configuration. GPU Caps Viewer and also offers gpu-stress-test functionality.

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Demicron’s latest WireFusion now supports OpenGL hardware

Categories: Applications |

Oct 26, 2007

Demicron® announced the latest version of its acclaimed 3D visualization tool WireFusion™. Demicron is now shipping WireFusion 5, which represents a leap forward in productivity and performance for industrial designers, architects and CAD engineers engaged in interactive 3D visualization development. The new version is focused on improved performance, memory management and workflow. It is also loaded with a lot of new features, such as OpenGL hardware support, SDK, CPU and memory profiling tools, 3D measurement tool and bump mapping.

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NVIDIA launches Developer Survey 2007

Categories: General | Developers |

Oct 24, 2007

NVIDIA just announced the launch of their annual web-based Developer Survey for 2007. The survey helps NVIDIA steer their efforts in providing help, documentation, and tools for graphics developers. Don’t let the interests and goals of OpenGL developers go under-reported! Participate here.

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OpenSceneGraph courses by the OSG Community - US and Italy

Categories: Developers |

Oct 24, 2007

OSG Community has announced two OpenSceneGraph courses from Blue Newt and Skew Matrix. These course being offereing in the US and Rome aim to provide students with a sweeping survey of OpenSceneGraph and its internals. The OpenSceneGraph is an open source high performance 3D graphics toolkit, used by application developers in fields such as visual simulation, games, virtual reality, scientific visualization and modelling. Written entirely in Standard C++ and OpenGL it runs on all Windows platforms, OSX, GNU/Linux, IRIX, Solaris, HP-Ux, AIX and FreeBSD operating systems.

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AMD will license unique 2D and 3D graphics technology to Freescale Semiconductor

Categories: Developers | Processors |

Oct 23, 2007

Freescale will incorporate AMD’s best-in-class, industry-standard OpenGL ES 2.0 and OpenVG 1.0 graphics core technologies in its i.MX applications processors. “The addition of AMD’s OpenGL ES 2.0 and OpenVG 1.0 graphics technologies to Freescale’s robust family of i.MX applications processors will help us deliver an even broader portfolio of platform solutions to manufacturers worldwide,” said Paul Marino, general manager of Freescale’s Multimedia Applications Division.

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360-Degree Holographic Display employs OpenGL

Categories: Developers |

Oct 23, 2007

Researchers from the University of Southern California (USC) Institute for Creative Technologies developed a 360-degree holographic display, that projects three-dimensional images that can be seen from any angle at a reasonable distance. According to the scientists, their device incorporates several technical innovations including the development of new techniques for acquiring and rendering interactive 3D OpenGL graphics and photographed light fields. The USC holographic display system was awarded the prize for “Best Emerging Technology” at this summers SIGGRAPH 2007.

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Imagination Technologies Licenses Another POWERVR SGX graphics core to Texas Instruments

Categories: General | Processors |

Oct 23, 2007

Imagination Technologies Group plc reports that Texas Instruments Incorporated has licensed under a multiple-use license arrangement a second member of Imagination’s POWERVR® SGX graphics core family for use in its future OMAP™ application processor product family. Using POWERVR SGX, TI can deliver class-leading OpenGL ES 2.0 ‘shader’ 3D and OpenVG accelerated graphics that rival PCs or consoles for performance, all the while minimising power consumption.

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Running 3D OpenGL Classics on XCode

Categories: Developers |

Oct 23, 2007

If you have ever wanted to compile and run some of the older classic OpenGL source code samples on Apple’s XCode, here is a little how-to on getting it all to work. There are after all, some old but excellent OpenGL source code examples on the net that are worth a look-see when learning OpenGL.

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Autodesk Delivers Inventor 2008 Update With Full Support for Windows Vista

Categories: Applications |

Oct 23, 2007

Autodesk Inc. announced that Autodesk Inventor (the foundation for Digital Prototyping) with Service Pack 1 is fully supported on Windows Vista. Users of Inventor 2008 on Windows Vista can now enjoy superior performance compared to competitive CAD systems. Inventor 2008 supports OpenGL graphics cards and Direct3D 9 graphics cards. Customers who have purchased high-end graphics cards for OpenGL support can still take advantage of Windows Vista.

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VRMesh 4.0 OpenGL API-based mesh modeler for scan data processing

Categories: Applications |

Oct 19, 2007

VirtualGrid Company announces the release of VRMesh v4.0, a free-form OpenGL API-based 3d mesh modeler for arbitrary triangle mesh creation and processing. The new v4.0 adds point cloud-processing module, the Level-of-Detail (LOD) display for handling large dataset, new mesh editing commands for combining multiple objects into one watertight object smoothly, and new digital clay tools for deforming and stamping texture. Meanwhile, many key features are enhanced, such as global registration, point clouds to meshes, remesh smoothing with preserving sharp edges, emboss texture. VRmesh can be included with 3D scanners and RP systems for a broad range of applications, such as automotive, consumer products, medical and dental, education, etc.

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ActiveSolid 2.5.5 an OpenGL based ActiveX control released

Categories: Developers | Applications |

Oct 17, 2007

ActiveSolid v2.5.5, an OpenGL based 3D modeling, dimensioning and markup ActiveX control, adds the support for four new isometric views and several other GUI enhancements.

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Acrobat 3D PDF contest for CAD, AEC OpenGL and Modeling professional

Categories: General |

Oct 17, 2007

Adobe and the Acrobat User Community are hosting their first PDF contest. The purpose of this contest is to create a library of example 3D PDFs that expose the capabilities of Acrobat 3D and 3D PDF. The contest is geared towards CAD and CAE developers, AEC designers, Industrial designers, 3D modelers, and CAD technical publishers. Any CAD user can covert their existing CAD files to 3D PDFs for entry using the free Acrobat 3D trial download. Linux CAD and 3D modeling users can use the trial OpenGL capture utility.

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Sun announces OpenGL API for the Solaris Operating System

Categories: Developers |

Oct 15, 2007

Sun has announced an OpenGL API for the Solaris Operating System, SPARC Platform. The software is a 3D graphics application programming interface based on the OpenGL industry-standard specification for developing interactive 3D graphics applications on the Solaris platform. It provides graphics software developers a complete set of graphics functions for defining, rendering, and animating 3D models. It incorporates a broad set of powerful visualization and imaging extensions such as 3D texture mapping support, multitexturing, and imaging operations.

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AMD announces Catalyst 7.10 drivers and claims dramatic performance increases

Categories: Applications | Processors |

Oct 12, 2007

New Catalyst 7.10 drivers from ATI are supposed to bring about a list of performance optimizations. The drivers are available for both Windows XP and Vista in 32-bit and 64-bit. A list of games that are supposed to get dramatic speed-ups shows a mix of DirectX9, DirectX10 and OpenGL. Bioshock, Battlefield 2142, Company of Heroes, Enemy Territory: Quake Wars, FEAR, World in Conflict, are some of the games getting a substantial performance bump according to release notes. 10% to 80% improvements for both single card and Crossfire performance.

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Chronic Logic annoucnes Latest version of OpenGL based Bridge Construction Set

Categories: Applications |

Oct 12, 2007

Chronic Logic has announced the release of the latest version of its OpenGL based game and physics simulation Bridge Construction Set. Bridge Construction Set lets you design and build bridges and then “stress test” them to see how well they hold up under pressure. Will your bridge hold up when traffic passes through it, or will it collapse, sending vehicles plummeting to the waters of the rushing river below?

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OpenGL GPU-powered Pixelmator image editor ships

Categories: Applications |

Oct 12, 2007

Lithuanian brothers Saulius and Aidas Dailide, have developed Pixelmator for OS X. Pixelmator exploits the graphic processor installed in Macs, offering image creation, editing and enhancement tools. The software is based on Core Image and OpenGL technologies that use Mac’s video card for image processing. Core Image and OpenGL utilize the graphics card for image processing operations, freeing the processor for other tasks.

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NeoAxis Engine 0.5 Released

Categories: Applications |

Oct 09, 2007

NeoAxis Engine 0.5 has been released. NeoAxis Engine is a game engine and toolkit designed for the creation of game titles for all genres, as well as 3D Visualization and Virtual Reality projects. It uses the OGRE render library with support for vertex and fragment programs and the OpenGL Shading Language.

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Crystal Space 1.2 Released

Categories: Applications |

Oct 05, 2007

Crystal Space 1.2 has been released. Crystal Space is an Open Source portable 3D Engine based on OpenGL (with optional software renderer). This version sports many features including: CG and ARB shaders, terrain engine, particle systems, skeletal animation, physics using ODE, 3D sound, window system based on CEGUI, python, java, and perl scripting and much more.

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OpensceneGraph-2.2 released

Categories: Developers |

Oct 04, 2007

OpenSceneGraph-2.2 release introduces a new spherical and checkerboard display mode, support for Soft Shadows and Parallel Split Shadow Maps, support for Texture2DArray and integer texture OpenGL extensions, and provide GDAL plugin for support for a wide range of geospatial imagery and digital elevation maps formats. The latest release also includes and wide range of feature and performance enhancements including writer support for Inventor, OBJ 3D formats and HDR imagery. OpenSceneGraph-2.0 supports OpenGL 1.1 through to OpenGL 2.1, including OpenGL Shader Language and Vertex/Pixel/FrameBufferOjbects, and runs on Windows, Linux, OSX, Solaris, IRIX, HP-Ux, AIX and FreeBSD.

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NVIDIA Scene Graph Software Development Kit v4.0 beta 2 is released

Categories: Applications |

Oct 03, 2007

The NVIDIA Scene Graph Software Development Kit (NVSG SDK) provides the ideal platform for Vehicle Styling, Volume Rendering, Broadcast Graphics, and Vis/Sim style applications.  This beta version includes updates and bug fixes to both the NVSG Core, documentation, and several file Loaders.  Other key updates are: Cg 2.0 beta integration, support for Geometry Shaders and Texture Arrays, and shader state management performance improvements (20 - 200% in some cases).  The NVSG team has also made the source code to the Driving Simulation demo shown at SIGGRAPH available.  NVSG is available free from the NVIDIA developer site.

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Linderdaum Engine 0.5.80 SDK released

Categories: Developers |

Oct 02, 2007

The Linderdaum Engine is an open source purely object-oriented 3D gaming engine written in C++. It uses OpenGL 2.1 and GLSL and has a lot of modern features which can be found in high-end commercial 3D engines. This release brings a lot of major rendering improvements like scene graph nodes sorting, chainable postprocessing effects, NVPM API usage and so on. Also a preview of built-in game editor is available.

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New Horde3D v0.12 brings cross-platform compatibility

Categories: Developers |

Oct 02, 2007

A new release of the OpenGL 2.0 based graphics engine Horde3D is available for download. The new version adds cross-platform compatibility and integrates a basic Parallel Split Shadow Map implementation for improved shadow quality.

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The Khronos Group announces OpenMAX AL 1.0 and OpenSL ES 1.0 Specifications

Categories: General | Developers |

Oct 02, 2007

The Khronos Group is pleased to announce that it has publicly released provisional versions of the OpenMAX™ AL 1.0 and OpenSL ES™ 1.0 specifications to enable widespread developer feedback and rapid industry implementation of these important new standards that are designed to bring portable, state-of-the-art audio, video and image acceleration to mobile handsets and embedded devices.  Numerous Khronos members have participated in the creation of these standards including AMD, Beatnik, Broadcom, Coding Technologies, Creative, Ericsson, Freescale, Nokia, NVIDIA, QSound Labs, Symbian, STMicroelectronics, Samsung, Sky Mobile Media, Sonaptic and Texas Instruments. Multiple implementations are underway with both APIs expected to be implemented in commercial devices in 2008.

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BlendInspect - OpenGL blendmode visualization

Categories: Developers |

Oct 01, 2007

BlendInspect is a small tool that visualizes the behaviour of the opengl blendmodes. It is useful for developing a game, especially particle-systems. All you need to run BlendInspect is Java and an OpenGL-compatible graphics card.

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