Part of the Khronos Group

ActiveSolid 2.5.4 released!

Categories: Applications |

Sep 28, 2007

J & L releases ActiveSolid 2.5.4, an OpenGL based componetized 3D modeling, dimentioning and view markup application. The new version adds full programability via dual COM interfaces (automation interface for VB and vtbl interface for C++)

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OpenGL based Eye-Sys v1.0 Beta 3 seeks Beta testers

Categories: Developers | Applications |

Sep 27, 2007

IDV, Inc seeks beta testers for Eye-Sys®, a new data-driven real-time visualization system launching commercially in Q4 2007. Eye-Sys is OpenGL-based and features an SDK that allows OpenGL programmers to extend its capabilities. A short overview movie and beta request page are available on the Eye-Sys website.

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OpenTK 0.3.12 released

Categories: Applications |

Sep 27, 2007

OpenTK is a cross-platform game development library for .Net/Mono. This release features ~50% faster OpenGL extension loading, new tutorials on fixed function Lighting and Vertex Arrays and a cross-platform tool that reports OpenGL extensions supported by your hardware. It also introduces support for framerate limiting and improves inline documentation.

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AGE UI Editor v1.0.0.0 Beta OpenGL API-based user interface editor for AGE3D Engine

Categories: Applications |

Sep 27, 2007

AGE3D is a 3D software development kit for Windows for developing graphicals applications with multithread support built on top of the OpenGL or Direct3D API. It offers automatic resource management, a scene graph support and an highly configurable 3D GUI. The new UI Editor v1.0.0.0 Beta lets design and build widgets and windows using on-screen forms using the same widgets that will be used in your AGE application.

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Mingle - Minimalist OpenGL Environment v0.12 released

Categories: Developers |

Sep 24, 2007

The developers of Mingle - The Minimalist OpenGL Environment library, have released v0.12. Mingle provides platform independent aid for the very common tasks involved in lightweight OpenGL based graphics applications.

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AntTweakBar 1.1 Released

Categories: Developers |

Sep 21, 2007

AntTweakBar 1.1 has been released. This version includes a long-awaited feature: the String variable type (and keyboard input for value editing), along with several improvements. AntTweakBar is a small and easy-to-use C/C++ library that allows programmers to quickly add a light and intuitive GUI into OpenGL based graphic programs to interactively tweak them. It is free, works with Windows and Linux, and can be easily intergated with your own windowing system or existing toolkits (GLUT, SDL, GLFW,...).

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Drishti volume exploration and presentation tool v0.1.8 released

Categories: Developers |

Sep 21, 2007

Drishti is a volume exploration and presentation tool using OpenGL Shading Language shaders and 3D textures. Drishti is designed to let users explore volumetric datasets as well as use in presentations. The software now provides ability to visualize tensors using superellipsoids, networks visualization, importing of image stacks including DICOM images and has improved graphical interface for remapping 16/32bit volumes to 8bit volumes. Windows, Mac OSX, Linux executables and source code are available for download at http://sf.anu.edu.au/Vizlab/drishti

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OpenGL Mathematics (GLM) mathematics library for 3D applications 0.6 released

Categories: Developers |

Sep 21, 2007

OpenGL Mathematics (GLM) provides GLSL features to the C++ language. Vectors, matrices and most of the GLSL functions are supported. It’s also extend GLSL feature a way GLSL could do. It includes quaternion, spline, half numbers and a lot of operations on vectors and matrices.

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Mentor Graphics Introduces Multimedia Solution for Nucleus OS and Inflexion Platform

Categories: Developers |

Sep 19, 2007

Mentor Graphics Corporation today announced the launch of the Inflexion Platform ™ Multimedia Feature Pack for Nucleus® OS, a new paradigm for manufacturers of mass market consumer electronic devices to bring advanced audio and video capabilities to their products. To ensure maximum interoperability, Inflexion Platform Multimedia Feature Pack implements the new OpenMAX™ industry standard API. This means that any OpenMAX-compliant multimedia component—including audio and video codecs—can be integrated with minimal effort, including those which take advantage of accelerated graphics hardware. “OpenMAX has wide industry support, enabling the rapid and flexible deployment of streaming media acceleration on a wide range of silicon platforms and operating systems,” commented Neil Trevett, president of the Khronos Group. “Mentor Graphics’ announcement today is truly significant as it enables embedded developers to take advantage of the full power of OpenMAX across the wide range of embedded platforms that use Nucleus OS.”

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AMD OpenGL ES 2.0 and OpenVG 1.0 technologies coming to a Freescale i.MX processor near you

Categories: Processors |

Sep 19, 2007

AMD today announced Freescale Semiconductor will license its 2D and 3D graphics technology. Freescale Semiconductor will use the AMD graphics technologies to equip its i.MX processors with OpenGL ES 2.0 and OpenVG 1.0 technologies. OpenGL ES 2.0 and OpenVG technologies are designed for mobile applications where battery life is key, including portable gaming, navigation and media player devices.

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NVIDIA updates Shader Library

Categories: Applications |

Sep 19, 2007

NVIDIA updated their Shader Library, a repository of shader samples for developers to reference while producing their 3D applications. Tied into their FX Composer tool, the library is full of algorithm implementations and ideas for developers to make use of when developing their own applications, either as inspiration or wholesale if the effect is exactly what they need.

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OpenGL 3.0 french presentation

Categories: General |

Sep 17, 2007

Icare3D website publish an introduction to OpenGL 3.0 in French. This introduction allow to make a good idea on what OpenGL 3.0 will bring to developers and what changes will have to be done in existing applications. (source codes included have been taken directly from pipeline newsletter).

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Lua scriptable engine Luxinia 0.97 released

Categories: Applications |

Sep 17, 2007

The Luxinia engine got enhanced in its material/shader system, to make runtime modifications to a material’s texture setup and node-based shader parameter passing easier. A new render-command mechanism was introduced, that allows more detailed changes to the inner renderloop, the commands allow usage of the FBO extension, and therefore MRT and float16/32 render-targets are finally supported. Lua-wise dynamic nodes are now completely garbage collected, which fastens development. One of the demo games part of the free for non-commercial engine, a space arcade shooter, was also rewritten and makes use of the new effects possible. Luxinia’s GUI system got further improved as well.

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OpenGL extension viewer

Categories: Applications |

Sep 13, 2007

The OpenGL Extension Viewer displays information of the current OpenGL 3D accelerator. You can view a very extensive list of details of all extensions available for your system, which OpenGL functions are implemented and more. A core feature set check also show how well from OpenGL version 1.2 to 2.1 are implemented in your system. OpenGL Extensions Viewer runs on Windows, Windows x64 and MacOS X.

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New release of Catalyst Linux driver includes OpenGL performance improvements

Categories: General |

Sep 13, 2007

ATI-AMD has an updated release of the Catalyst Linux driver. This release introduces some OpenGL Game Performance Improvements for ATI Radeon™ Graphics Accelerators (Beta Support) includes significant OpenGL performance improvements for a variety of ATI Radeon™ graphics accelerators for OpenGL consumer based games such as Doom 3 and Quake 4.

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ShiVa 1.5.1 3D Game Development Platform released

Categories: Applications |

Sep 12, 2007

StoneTrip released the version 1.5.1 of ShiVa, its OpenGL based 3D game development platform. This release mainly includes bugfixes, but also adds some new features and examples. Get the PLE version for free at www.stonetrip.com. The Ston3D Server PLE is now also available for download.

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ALT Software Introduces Fujitsu Carmine OpenGL Driver Kits

Categories: Processors |

Sep 11, 2007

ALT Software announced the availability of OpenGL Driver Kits for the MB86297 Carmine, Fujitsu Microelectronics America’s (FMA) newest and most advanced Graphics Processing Unit (GPU). The compact graphics library for the Carmine GPU enables advanced display graphics performance through the use of extended OpenGL 1.2 functionality. ALT Software is a leading provider of advanced 2D/3D graphics software in embedded systems.

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PowerVR announces SGX chip with OpenGL ES 2.0 in silicon

Categories: General |

Sep 07, 2007

During Siggraph 2007, PowerVR held a presentation in which Kristof Beets, a known technology evangelist for the company outlined their current and future plans and products. One of those products is SGX, a next generation 3D IP chip that marks coming of OpenGL ES 2.0 in silicon, optimised for OpenVG 1.1 and supporting Direct3D Mobile. The chips features include fifth generation Tile Based Deferred Rendering, Universal Scalable Shader Engine - one word for scalable architecture (1-8 pipelines), Vertex, Pixel and Geometry Shaders. This was joined by programmable Anti-Aliasing, internal 32-bit IEEE FP unit(s), Parallax bump mapping and Shadow maps.

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Osmosys Inspires 3D Graphics Revolution with a future look at OpenGL and OpenVG

Categories: General | Applications |

Sep 07, 2007

Osmosys S.A. today launched its Enhanced Graphics enGine (EGG(TM)) at IBC2007. EGG, is a revolutionary graphics engine and library that allows video content creators and designers alike the freedom to provide interactive TV graphics, with fluid motion, 3D effects, and full animation on platforms that were previously limited to a 2D world. EGG is designed to ensure that it will port to future APIs such as OpenGL (standard or embedded subset), OpenVG and DirectX. Thus, moving applications written using EGG to future hardware and software environments will be straightforward. Osmosys is a leading provider of Java-based middleware, applications, systems and services to the interactive television market.

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SGI OpenGL Programming Class

Categories: Developers |

Sep 05, 2007

The OpenGL Programming course replaces our industry standard OpenGL Programming 1 and OpenGL Programming 2 sequence by condensing the most useful topics from both into one course. The OpenGL Programming course helps applications programmers master platform-independent graphics programming using OpenGL. Students learn to view and model in 3D, and to create animated, wire frame and solid geometry, under interactive control from input devices. Students add lighting, textures, and other effects to increase realism. Additional information can be found on the Khronos Events pages.

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gDEBugger LINUX - Public Beta Available!

Categories: Developers |

Sep 05, 2007

gDEBugger is an OpenGL Debugger and Profiler. It provides the application behavior information a developer needs to find bugs and to optimize application performance. gDEBugger Linux brings all of gDEBugger’s debugging and profiling abilities to the Linux OpenGL developers’ world. gDEBugger Linux is now available as a final beta version. This version includes all gDEBugger’s features and supports the Linux i386 and x86_64 architectures. gDEBugger Linux official version will be released shortly after we receive feedback from the field and fix the reported issues. http://www.gremedy.com/gDEBuggerLinux.php

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ZGameEditor v1.5.0 for developing small and efficient OpenGL API-based games and applications

Categories: Applications |

Sep 04, 2007

ZGameEditor v1.5.0 is a new version of the freeware tool for Windows that allows you to build OpenGL API-based games that can be as small as 64 KB or less. New features include: GLSL fragment and vertex shader support, import 3d-models from 3DS-files, import bitmaps, import music from MIDI-files.

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OpenTK 0.3.11 released - looking for OpenGL tutorials

Categories: Developers |

Sep 04, 2007

OpenTK is a cross-platform mutlimedia library for .Net/Mono. The latest version features new bindings to the GLU API, updated overloads for OpenGL functions and improved extension loading speed. A serious stack corruption issue and several minor bugs have been resolved. We are now looking for OpenGL tutorials on a wide variety of topics (lighting, texturing, VBO’s, GLSL). Interested developers should contact us through the OpenTK forums.

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