Part of the Khronos Group

DMP, Digital Media Professional announces new seminar room and new OpenGL ES courses

Categories: General | Developers |

Aug 31, 2007

DMP, Digital Media Professional has recently established a new seminar room for the training of Khronos API’s. The room offers comfortable chairs, a specious desk space for each student, a ceiling mounted projector, a white board for easy instructor presentation, 12 computers with 17 inch LCD’s and excellent air conditioning. There is even an in-class coffee maker. DMP has also announced two new OpenGL ES classes in November. For further information, please visit the Khronos Events page.

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Interview with Neil Trevett by Zenji Nishikawa after Siggraph 2007

Categories: General |

Aug 29, 2007

After Siggraph 2007 in San Diego, Neil Trevett Vice President Embedded Content, NVIDIA and President, Khronos Group did a long interview with Zenji Nishikawa, a Japanese journalist. The article covers the short and long term outlook of OpenGL. It is quite detailed and well worth a look, however it is in Japanese only. We have included a link using Google’s translator which is rough, but will give you an idea of what the article is all about.

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Khronos Group posts slides from Siggraph 2007 BOFs

Categories: General |

Aug 28, 2007

The Khronos Group today posted slides from several of the Birds of a Feather sessions that were held at the 2007 Siggraph in San Diego. Included in the slide collections are OpenGL, OpenGL ES, OpenKODE, OpenVG and OpenMAX. There is also a collection for the Japan BOF. You can view the slides on the Khronos Groups Developer Library in PDF format.

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AMD GPU ShaderAnalyzer adds support for OpenGL

Categories: Developers |

Aug 28, 2007

AMD’s GPU ShaderAnalyzer adds support for OpenGL in its new version available from http://ati.amd.com/developer/. With support for GLSL, ARB_fragment_program and ARB_vertex_program alongside support for D3D9 and D3D10, GPU ShaderAnalyzer provides accurate shader performance analysis and hardware shader disassembly on the full range of ATI Radeon GPUs.

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ArcGIS New Explorer SDK Enhancements

Categories: Applications |

Aug 28, 2007

The latest release of ArcGIS Explorer includes a host of enhancements to the API, creating new opportunities for custom task developers.  The custom task framework genuinely differentiates ArcGIS Explorer from other virtual globes, allowing users to plug in custom functionality directly into the main application. The most notable of the API enhancements are changes to the View3D class. This class controls the main viewing window in ArcGIS Explorer (the window which displays the globe).  New methods and events on the View3D class now allow developers to render OpenGL graphics on top of the view. Someone has also posted a video at YouTube showing wind vectors drawn using OpenGL.

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Fur Rendering Benchmark - OpenGL Graphics Utility

Categories: Developers | Applications |

Aug 23, 2007

Fur Rendering Benchmark is a small OpenGL benchmark focused on fur rendering using GLSL shaders. The benchmark offers several options allowing the user to tweak the rendering: fullscreen / windowed mode, MSAA selection, window size, duration. The benchmark also includes a GPU Burner mode (stability test).

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NVIDIA Scene Graph Software Development Kit v4.0 beta is released

Categories: Developers |

Aug 23, 2007

The NVIDIA Scene Graph Software Development Kit (NVSG SDK) provides a comprehensive set of classes that developers can easily combine and extend to create fast and reliable GPU-centric graphics applications. NVSG is the ideal platform for Vehicle Styling, Volume Rendering, Broadcast Graphics, and Vis/Sim style applications due to its shader-driven design and effective use of OpenGL extensions and GPU resources. Version 4.0 adds support for: OpenFlight, COLLADA / COLLADA FX, and OBJ file formats; FX Composer 2 and mental mill Artist Edition effect interchange; significant Animation extensions; HD SDI Graphics-to-Video Output support; new examples and many performance and usability enhancements. NVSG is available free from NVIDIA’s developer site.

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Grome 1.1, the OpenGL Based Modeler, Released

Categories: Applications |

Aug 23, 2007

Quad Software is proud to announce the release of Grome version 1.1. Grome is a professional modeler targeted to game developers and companies from 3D simulation industry. Using OpenGL as rendering API, Grome is capable of working with massive outdoor scenes in real-time, making it an ideal tool for professional game development studios. Integration with OpenGL based Open Scene Graph engine is done out-of-the-box, and it is used by many of our clients from the 3D simulation industry. For more information, please visit our site.

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Khronos Group helping SPECviewperf 10 to come for Linux, Mac OS X

Categories: Developers |

Aug 22, 2007

With a major overhaul of how the future of OpenGL is shaped and Khronos Group taking over the development of the API, development of SPECviewperf was switched from being developed inside the SPEC OpenGL Performance Characterization group to the SPEC Graphics Performance Characterization Project Group. The future of this benchmark is going multi-platform, since the development group is pushing to release binaries for Linux and Mac OS X. If the people manage to pull this one off, there is no reason why SPECviewperf will not continue to dominate the professional graphics benchmark space for many years to come.

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Artificial Intelligence System Distributing Computing Project Employs OpenGL Technology

Categories: Applications |

Aug 21, 2007

The recently launched Artificial Intelligence System by Intelligencerealm.com is a distributed computing project that aims to implement an AI system by reverse engineering the brain. The project has two modules, a client program that will perform computations on the users machines and a scientific data visualization program. OpenGL was the best choice for both modules because of it is compatibility with many platforms and systems. The data visualization program will plot graphs and will also allow us to design and view large scale brain systems, that span across billions of cells. OpenGL is a key technology that helps us achieve our goals.

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OpenGL API-based SOFTIMAGE|XSI V6.0

Categories: Applications |

Aug 20, 2007

Mod Tool is built on the same powerful XSI 6 3D engine used by leading game companies like Valve, Lionhead Studios, Pandemic, CAPCOM, and more. With Mod Tool at your fingertips, you can create original games for PC and Xbox 360 using Microsoft XNA Game Studio Express, or create mods for Half Life 2! It’s the easiest way to start building your game portfolio. It’s a completely free 3D modeling and animation package that plugs right into Microsoft XNA Game Studio Express and Valve Half- Life 2. Mod Tool fully supports COLLADA import/export thru Crosswalk. This means that it includes our latest COLLADA plugins and will also benefit from the frequent Crosswalk updates.

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OpenTK v0.3.9 released

Categories: Developers |

Aug 20, 2007

OpenTK is a open-source multimedia development library for .Net/Mono, which runs on Windows and Linux (x86 & x64). Mac support is planned. The current release provides OpenGL bindings, keyboard input and platform integration through Windows.Forms or native Windows/X11 calls. The OpenGL API features automatic extension loading, separate namespaces for each extension category (i.e. ‘GL.ARB’, ‘GL.EXT’) and function overloads wherever necessary (e.g. ‘GL.Vertex3’ instead of ‘glVertex3[fdis]v’). Last but not least, OpenGL constants are exported as actual enums, greatly speeding up development when using a code-completing IDE.

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Interview with Petri Talala Vice President, Mobile Business Futuremark Corporation on Benchmarking and OpenGL

Categories: General |

Aug 20, 2007

3d-test.com has posted a new interview with Petri Talala, Vice President, Mobile Business Futuremark Corporation on Benchmark testing and OpenGL. “Our new offering related to content creation in embedded base opens new era for Futuremark in a sense that we have started to offer great tool to SW companies, game studios and content developers.I[...] Currently most of the embedded devices are offering poor 3D performance. But this will change very soon. Even today some of the high-end phones such as Nokia N95 and iPhone include HW based GPU for mobile 3D and this allows very high-quality graphics capabilities. There is more and more mobile phones out there that supports even SW or HW based OpenGL ES API.”

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Shade Your World Contest

Categories: General |

Aug 20, 2007

GameDev.net, in conjunction with NVIDIA and SoftImage, are celebrating the release of NVIDIA FX Composer 2 by asking you to get your shade on! The challenge is simple: Use NVIDIA FX Composer 2 to create an amazing shader. Show us scenes that sparkle, surfaces that shock, materials that are out of this world – or maybe so close to it you can’t tell the difference. And while you’re at it, see if you can make it artist-friendly, too. To the top three entries in each category, NVIDIA are laying on some shiny prizes. First place in either category gets you a GeForce 8800 GTX graphics card. Second place gets you a copy of the 3D artwork package Softimage XSI Foundation (currently the only package on the market to support both HLSL and CgFX, even Direct3D 10 shaders, in their sandbox tool). Third place gets you a copy of the new graphics-voodoo book GPU Gems III. For complete details, visit the GameDev site.

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ActiveSolid 2.5.3 released

Categories: Applications |

Aug 20, 2007

J & L released ActiveSolid v2.5.3, a maintenance release of the OpenGL based 3D modeling and view markup application and plugin for Internet Explorer and Microsoft Office.

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OpenGL vs. DirectX on createdigitalmotion

Categories: General | Developers |

Aug 20, 2007

Peter Kirn at createdigitalmotion.com has written a piece giving an interesting look at DirectX vs OpenGL. Quoted from the article: “A lot of users understandably wonder about the difference between the two APIs. They might be surprised to discover there’s really little practical difference at this point in terms of what end result you get. OpenGL 2/2.1, not OpenGL 3, is roughly equivalent to DirectX 10 as far as supporting flashy new features. Thanks to extensions to the OpenGL spec, in fact, OpenGL developers often get earlier access to functionality than DirectX 10 developers do, or at least get it on more platforms more quickly” wrote Peter Kern. For more information visit the lively discussion over at the OpenGL forums.

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rgl: R and OpenGL

Categories: Developers |

Aug 15, 2007

A review of an rgl presentation by Duncan Murdoch from useR! Meeting. rgl is an R package that leverages the utility of the OpenGL library for high performance graphics. From the rgl webpage “The rgl package is a visualization device system for R, using OpenGL as the rendering backend. An rgl device at its core is a real-time 3D engine written in C++. It provides an interactive viewpoint navigation facility (mouse + wheel support) and an R programming interface.”

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NetBeans Plugin For OpenGL

Categories: Applications |

Aug 14, 2007

Michael Bien (brother of Adam Bien from NetBeans Dream Team) released the first version of the NetBeans OpenGL pack. The goal of the NetBeans OpenGL Pack Project is to provide a easy to use OpenGL development environment integrated into NetBeans. The NetBeans OpenGL Pack provides modules like an GLSL shader editor, hardware compiler/linker integration or tools for displaying hardware information. The pack ships also ready to run JOGL (JSR 231) demo projects and all OpenGL samples of the OpenGL Programming Guide (also known as redbook).

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ImageWare Development Releases ModelMagic3D v3.59

Categories: Applications |

Aug 14, 2007

ImageWare Development releases ModelMagic3D, an easy to use, interactive, 3D modeling package used to create OpenGL scenes rendered in real-time. New to version 3.59 is the addition of Transparent Shadows, MetaBalls, or Blobs, and added audio support for playback of MP3, WMA and MID audio files. Source code is available for personal and education use.

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Graphic Remedy launches gDEBugger LINUX - SIGGRAPH 2007

Categories: Developers |

Aug 14, 2007

gDEBugger is an OpenGL Debugger and Profiler. It provides the application behavior information a developer needs to find bugs and to optimize application performance. gDEBugger Linux brings all of gDEBugger’s Debugging and Profiling abilities to the OpenGL Linux developer’s world. About gDEBugger: gDEBugger, our flagship product, is an OpenGL Debugger and Profiler. It traces application activity on top of the OpenGL API to provide the application behavior information you need to find bugs and to optimize application performance. gDEBugger transforms the debugging task of graphic application from a “Black box” into a “White box” model; using gDEBugger you can peer inside the OpenGL usage to see how individual commands affect the graphic pipeline implementation. gDEBugger has a lot of ‘standard debugger’ abilities, but also contains many special features for graphics software developers: view render context state variables, view allocated textures, textures properties and image data and much more.

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EarthSculptor 0.75 Released

Categories: Applications |

Aug 14, 2007

Earthsculptor is a real time 3D terrain heightmap editor and painter. It uses OpenGL API-based shaders for shadows, water and rendering. Version 0.75 introduces a new plug-in system allowing users to create their own export/import plugins and terrain generator plugins.

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AMD announces high-performance ATI FireGL boards delivering acceleration of OpenGL 2.1

Categories: Processors |

Aug 09, 2007

At SIGGRAPH 2007 AMD announced five new high-performance ATI FireGL workstation graphics accelerators for CAD, DCC and medical imaging professionals. These new boards deliver acceleration of OpenGL 2.1 and DirectX 10 based professional applications resulting in increased performance of more than 300% compared to previous generations of product. The ATI FireGL V8650, FireGL V8600, FireGL V7600, FireGL V5600 and FireGL V3600 graphics boards are based on the next-generation ATI GPUs with an innovative unified shader architecture featuring up to 320 individual stream processing units.

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The OpenGL ARB Unveils Details of Upcoming OpenGL 3

Categories: General |

Aug 09, 2007

The OpenGL ARB unveiled the name and more details of the new version of OpenGL formerly know as Longs Peak - now officially OpenGL 3 - on August 8th 2007 at the Siggraph Birds of a Feather (BOF) in San Diego, CA. OpenGL 3 will be a great increase in efficiency in an already excellent API. It will provide a solid, consistent and well thought out foundation for the future evolution of the OpenGL standard.  OpenGL 3 is a true industry effort with broad support from all vendors in the ARB. The OpenGL 3 specification is on track to be finalized at the next face-to-face meeting of the OpenGL ARB, at the end of August. This means the specification can be publicly available as soon as the end of September, after the mandatory 30 day Khronos approval period has passed. Also presented today were the changes to the OpenGL Shading Language that will accompany OpenGL 3. For more details see the OpenGL BOF presentations here. We invite you to discuss this news in this thread on our forums.

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AMD Releases OpenGL ES 2.0 Developer Tools

Categories: Developers |

Aug 08, 2007

AMD has released new OpenGL ES 2.0 developer tools.  The AMD OpenGL ES 2.0 Emulator is a PC-based implementation of OpenGL ES 2.0 allowing you to develop OpenGL ES 2.0 applications in advance of hardware availability.  RenderMonkey v1.71 is a shader integrated development environment that now supports creating OpenGL ES 2.0 shaders and effects.

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New service model to support Khronos API integration

Categories: General |

Aug 08, 2007

Ardites Ltd announced a software consultancy and service model to support hardware vendors, device manufacturers and application developers to effectively utilize the Khronos APIs. With profound experience in key technologies and mobile multimedia eco-system challenges, Ardites is capable of reducing the time-to-market, support multiple operating systems and improve the performance and security of the end product. By providing training, designing, integration, implementation and testing services, Ardites complements the Khronos ecosystem.

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ImgTec PowerVR focus on OpenGL and OpenVG

Categories: General |

Aug 08, 2007

Imagination Technologies are celebrating their PowerVR Insider program at SIGGRAPH this year, with its success since its launch last year a high point for the Kings Langley-based company. PowerVR insider is ImgTec’s resource for programmers, engineers and anyone else involved in the world of mobile and embedded 3D graphics. There’s a big focus on the open technologies that ImgTec implements in its silicon designs licensed to customers, including OpenGL ES and OpenVG.

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SPEC Graphics Performance Group Expands Scope under New Charter

Categories: General |

Aug 07, 2007

The Standard Performance Evaluation Corp.’s board of directors has approved a new charter that expands the scope of its graphics performance characterization group, formerly known as SPEC/GPC. Under the new charter, the renamed Graphics & Workstation Performance Group (GWPG) can investigate standardized benchmarking projects in areas such as OpenGL ES, rendering, digital video and photography, power consumption, and a full range of workstation applications.

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Futuremark Announces 3D Content Creation Tool Chain for OpenGL ES 2.0

Categories: Developers |

Aug 07, 2007

Futuremark Announces 3D Content Creation Tool Chain for OpenGL ES 2.0 today at Siggraph 2007. Futuremark’s new toolset provides hardware developers and the mobile gaming community with a solution for creating, developing, and running OpenGL ES 2.0 3D games and applications content in real-time from popular 3D graphics applications including SOFTIMAGE|XSI®. The Futuremark Content Creation Tool Chain supports all important OpenGL ES 2.0 features from common effect frameworks including effects, render passes, render to texture, post processing and shadow maps. The toolset consists of three major components: Futuremark BFP™ (Big Fat Pipeline), Futuremark RSCGE™ (Radical Shader Crunching Game Engine), and Futuremark FMS™, a COLLADA™ compliant content data file.

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Come Together, Right Now: Siggraph 2007

Categories: General |

Aug 06, 2007

Your friends might be digging out their swimmies and cleaning up the barbecue but if you’re reading this, summer means something else entirely to you. It means Siggraph and a wonderful week in sunny San Diego spent in dark rooms laughing at teapot jokes.

Siggraph, the world’s largest support group for graphics lovers kicked off August 5 and runs through August 9 at the San Diego Convention center. There are several very important themes this year for the Khronos Group as it enables multimedia development on every computer platform from handhelds to super computers.

  • OpenGL The OpenGL ARB Unveils Details of Upcoming OpenGL 3
  • COLLADA will have another great BOF this year, with demonstrations of FX Composer 2.0, C4 Engine, 3DS Max, Maya, AgentFX, Verse, Poser, XSI, Anark Studio, COLLADA RT and Photoshop CS3.
  • OpenKODE is gaining traction as handheld developers look for ways to port their applications across the wide variety of handheld platforms out there.
  • OpenMAX APIs are being further developed to address the multiple requirements of multimedia on multiple platforms.

In fact, almost every working group within Khronos has news.

We hope to see you this week. Be sure to bookmark this webpage as we will be bringing you all the latest breaking news!

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OpenGL GLSL Debugger for Linux released

Categories: Developers |

Aug 02, 2007

glslDevil is a tool for debugging the OpenGL shader pipeline, supporting GLSL vertex and fragment programs plus the recent geometry shader extension. By transparently instrumenting the host application it allows for debugging GLSL shaders in arbitrary OpenGL programs without the need to recompile the host program. The debug data is directly retrieved from the hardware pipeline and can be used for visual debugging and program analysis.

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Big Nerd Ranch Europe announces early bird signup extension for OpenGL Bootcamp

Categories: General |

Aug 02, 2007

MacNN is announcing that Big Nerd Ranch Europe has announced a one week extension to the early bird offer for its OpenGL Bootcamp. Students signing up before August 10 will save 200 euros on the net class price (the normal price is 2800 euros). OpenGL Bootcamp is an intensive 5-day training course on the graphics technology taught by Rocco Bowling. You can register here.

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