Part of the Khronos Group

Acrodea and Bandai Networks release Game SDK X-Forge 2007 for handheld devices

Categories: Developers |

Jul 31, 2007

Acrodea and Bandai Networks have announced the release of X-Forge 2007, a game development environment for handheld devices. Leading the mobile games market, the newly released X-Forge 2007 SDK (software development kit) offers the first compatibility for Open GL®ES 2.0, and supports programmable shaders and scene graphs. X-Forge 2007 delivers compatibility with OpenKODE as set forth by the Khronos Group, and supports the de facto standard 3D graphics API sets OpenGL ES 1.0/1.1/2.0.

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NVIDIA(R) FX Composer to help developers create games in less time

Categories: Developers | Applications |

Jul 31, 2007

NVIDIA today announced the release of FX Composer 2.0. FX Composer is a powerful integrated development environment for shader authoring. With support for DirectX and OpenGL, HLSL, COLLADA FX, and CgFX, as well as .fbx, .x, .3ds, .obj, and .dae formats, FX Composer provides true API cross-platform functionality.  The widely used FX Composer tools permit rapid, low-cost development of visual effects.

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POGL 0.56 Abstracts ARB, Cg and GLSL

Categories: Developers | Applications |

Jul 30, 2007

Graphcomp has released Perl OpenGL (POGL) 0.56, adding support for Cg and GLSL.

In parallel, Graphcomp has also released the OpenGL::Shader module, which abstracts OpenGL APIs for ARB (assembly), Cg and GLSL shading languages.

POGL Developer’s Site

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Embedded Systems 3D Game SDK Version 0.4.1 released

Categories: General | Applications |

Jul 30, 2007

The Embedded Systems 3D Game Software Development Kit, short ES 3D Game SDK, is an Open Source 3D Game Engine / SDK for embedded devices / mobile phones. The new v0.4.1 includes hardware and simulated lighting for the terrain renderer. Also, several improvements and bug fixes are included in this release. The SDK is tested against the OpenGL ES library from Hybrid Graphics (Rasteroid 3.1), Imagination Technologies (PowerVR) and Nokia (OpenGL ES 1.1 Plugin). For OpenKODE, the Acrodea SDK is used and tested.

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Lightlab is a program for experimenting with the OpenGL lighting model

Categories: Developers |

Jul 26, 2007

Lightlab is a hybrid GTK/OpenGL program for experimenting with the OpenGL lighting model. This program lets you set the colors and positions of three GTK light sources, and watch the effect that has on a simple 3D scene. You can select whether the scene contains a rotating cube, sphere, or teapot, and whether that object has a texture image on its surface.

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Rollick: Marbles on Sand Racing Game

Categories: Applications |

Jul 26, 2007

A racing game played with marbles on tracks made of sand. The game mimics a traditional game played with plastic or wooden marbles on Mediterranean beaches. Players flick or hit the marbles trying to complete the track in the least numbers of shots. Rollick has been developed with a version of the Torque Game Engine heavily modified to exploit the power of OpenGL 2.0 shaders and vertex buffer objects.

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AllegroGL 0.4.2 released today

Categories: Developers |

Jul 25, 2007

AllegroGL is an Allegro add-on that allows you to use OpenGL alongside Allegro—you use OpenGL for your rendering to the screen, and Allegro for miscellaneous tasks like gathering input, doing timers, getting cross-platform portability, loading data, and drawing your textures. So this library fills the same hole that things like glut do. AllegroGL also automatically exposes most, if not all, OpenGL extensions available to user programs. This means you no longer have to manually load them; extension management is already done for you.

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Papervision3D 1.5 (AS3) Official Release - CS3 Component updated to v1.5

Categories: Applications |

Jul 25, 2007

Papervision3D is an open source 3D engine for the Flash platform that utilizes COLLADA. The creators of Papervision3D have finally been able to sit down and merge a lot of code and clean up some major work under the hood with Papervision3D! This version of the engine has seen a 40% plus increase in speed! The API didn’t change a bit, and we added some new features like culling and InteractiveScene3D with Interactive materials. The CS3 Papervision3D component was also updated today.

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Lenovo ThinkPad T60p Widescreen business laptop

Categories: Processors |

Jul 25, 2007

The ThinkPad T60p Widescreen is Lenovo’s first wide-screen corporate laptop with workstation graphics. Its 256MB ATI Mobility FireGL V5250 graphics chip is optimised for OpenGL, the programming environment of choice for many big-name game developers and other 3D-modeling professionals. Pricing, reviews and additional information can be found at Amazon.

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Announcing: The Mac OS X Resolution Independence Utilities Project

Categories: Developers |

Jul 25, 2007

The Mac OS X Resolution Independence Utilities project is a Google Code project where utilities and code will be available for creating high- or multi-resolution imagery. This is labelled “Mac OS X” - code for Carbon, Java, X11 and OpenGL is welcome too (even though, for example, Java has an integer-based coordinate system). For contributions, the BSD license or more allowing licenses (like the MIT license or public domain) is required. The Google Code project can be found here.

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Use Pygame GUIs with OpenGL displays

Categories: Developers |

Jul 25, 2007

Lamina is a tool to facilitate displaying SDL raster displays in OpenGL displays. A Lamina object (there are a couple of different flavors… read the docstrings) has a surface attribute, and a display method.  Write to the surface attribute using any old pygame draw routine, or pass the surface attribute to your GUI library, refresh() it, and then call the display method from your OpenGL display code. This version uses partial texture updates, only updating the areas within a ‘dirty rectangle’ list.  Pygame sprite functionality and GUIs return ‘dirty rectangle’ lists as part of their functionality.  These partial updates are faster than complete regenerations, and the demo folder includes a comparitive timing script. This release also adds a demo (pyg_lam.py) with no ‘extra’ dependencies, no dependencies beyond python standard dist, pyopengl, and pygame.  You can try it out without installing a GUI.

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3D graphics hardware IP uses OCP bus interface

Categories: General |

Jul 25, 2007

Providing scalable high performance low power 3D graphics cores to the embedded space for handheld devices, mobile phones, vehicle navigation systems, amusement game consoles and other embedded graphics applications, DMP has adopted the Open Core Protocol as the standard bus interface for their components.

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ActiveSolid 2.5.2 freeware released with online demo

Categories: Developers |

Jul 25, 2007

OpenGL-based ActiveSolid 2.5.2 freeware is released with online Internet Exploer Plugin demo and adds new Trim tool for trimming a 3D mesh with a half space defined by an arbitrary plane, plus several bug fixes.

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Non-Photorealistic Rendering Demo using GLSL

Categories: Applications |

Jul 25, 2007

This new demo shows non-photorealistic rendering of 3D scenes using GLSL shaders. There are three kinds of non-photorealistic rendering in this demo: Cartoon shading, pencil shading and ink shading. The cartoon shading mode uses cel shading to give the scene the look of a cartoon. In all three modes, edges are drawn as a post-processing effect using a Laplace edge detection shader. To simulate the shaking hand of an artist, the edges and colors are distorted with a Perlin noise texture. The shadows are generated using shadow mapping. In the pencil and ink shading modes, the shadows are combined with a hatch texture. The demo also features bone animation and some simple AI. As an extra, the demo supports left/right stereo-projections.

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DJV Imaging - Version 0.7.0 Beta

Categories: Applications |

Jul 24, 2007

Digital imaging software for movie playback, image processing, and monitor calibration. Features include support for extended range images, industry standard file formats, and versions for UNIX and Windows. Highlights for this release include a new OpenGL based imaging pipeline and improved image I/O performance.

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AGE 3D - GUI Video Demo - OpenGL API-based user interface

Categories: Applications |

Jul 23, 2007

AGE is a 3D software development kit for Windows for developing graphicals applications with multithread support built on top of the OpenGL or Direct3D API. It offers automatic resource management, a scene graph support and an highly configurable 3D GUI. Age3D is pleased to show a video introducing some of the new functionalities provided by Age3D interface graphic system. The video shows how it is possible to use GUI’s elements in 3D space and to interact with them just like any other 3D scene object. It allows to create innovative applications where the interactive experience is limited only by your imagination.

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FX Composer 2 RC1 Released

Categories: General | Applications |

Jul 20, 2007

FX Composer is a powerful integrated development environment for shader authoring. With support for OpenGL and DirectX, COLLADA FX, and CgFX, HLSL, as well as .obj, .3ds, .dae, .fbx, and .x formats, FX Composer provides true cross-platform API functionality. This release candidate of FX Composer 2 includes various bug fixes and minor improvements, including better support for older Shader Model 2-class GPUs.

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Independent : Indy Shareware Game Using OpenGL 2 Released

Categories: Applications |

Jul 20, 2007

Tiny little Mightyware, an Indy company by solo programmer TJ Bandrowsky, has released ‘Independent’ for PCs running Windows XP. You play an astronaut, whom upon arriving on another planet, decides to claim it for himself. As a result, all heck breaks loose. This game, with play inspired partially by the old Intellivision game Astrosmash, features an edgy smattering of a storyline, but really, is a high speed shootem up. Independent makes rich use of OpenGL fragment and vertex shaders.

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New features added to the MADLIX on-line 3D gallery

Categories: General |

Jul 19, 2007

MADLIX lets users insert 3D-content in web pages, blogs, Google pages, community presentations and more. MADLIX uses OpenGL and runs with all Java enabled webrowser. The updated MADLIX site features a new and improved 3D viewer with model preview, faster loading and Facebook integration. In Facebook users can share models using the MADLIX 3D-wall. The content pipeline has been updated with an on-line publisher available for all Java enabled platforms supporting the COLLADA 1.4.1 specification.

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Firefly Studios elect Trinigy’s Vision Engine for upcoming blockbuster

Categories: Applications |

Jul 18, 2007

Trinigy, a leading company in the sector of 3D game engines, today announced that it closed a multiplatform licensing deal with Firefly Studios Ltd. for the production of a new blockbuster title. UK & US-based Firefly Studios are the creators of multiple award-winning games and are well-known for their highly successful Stronghold series as well as CivCity: Rome. “We are delighted with the Vision Engine and with the excellent support we are receiving from Trinigy”, explains Simon Bradbury, Founder and Director of Firefly Studios. “Vision does not only provide an impressive set of out-of-the-box features, but also possesses the flexible architecture necessary to create an ambitious multiplatform Next-Gen title we have in our pipeline”.

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OpenGL SuperBible, 4th Edition now available

Categories: General |

Jul 16, 2007

The fourth edition of OpenGL® SuperBible, the newest member of the Addison Wesley OpenGL Technical Library, is now available! OpenGL SuperBible, Fourth Edition, begins by illuminating the core techniques of “classic” OpenGL graphics programming, from drawing in space to geometric transformations, from lighting to texture mapping. The authors cover newer OpenGL capabilities, including OpenGL 2.1’s powerful programmable pipeline, vertex and fragment shaders, and advanced buffers. They also present thorough, up-to-date introductions to OpenGL implementations on multiple platforms, including Windows, Mac OS X, GNU/Linux, UNIX, and embedded systems. The reference pages for all of the OpenGL 2.1 commands are included! The source code is available now without the book here.

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Computer Graphics With Java - Book Review

Categories: 

Jul 13, 2007

Slashdot has posted a book review on 'Computer Graphics Using Java 2D and 3D' by Y. Daniel Liang (Author) and Hong Zhang (Author).
"All in all, it's clear that the authors are excellent teachers. This shows in their effective use of the teaching-by-example style. As stated in the preface, the authors intended their book for students and computer professionals who want to learn basic computer graphics concepts and techniques and who want to get started in programming with the Java 2D and 3D APIs. I believe they have succeeded in this goal, and if you are in this group of readers, I can confidently recommend their book."

You can purchase the book directly from Amazon.

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Scenome Released

Categories: Applications |

Jul 13, 2007

Scenomics today announces the release of Scenome Modeling Tools. Scenome is a full-featured OpenGL-compatible 3D modeling software for building scalable, terrain databases. Scenome builds OpenSceneGraph-compatible terrain from DEM and GEOTIFF imagery. With parametric construction tools, very fast previews, and realistic, level-of-detail texturing, Scenome delivers accurate results and convenience features found nowhere else.

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Midori Releases a New Environmental Game, Global Warning

Categories: Applications |

Jul 13, 2007

Independent game and software developer, Midori, has announced the release of a new environmental game called, ‘Global Warning,’ made for Mac OS X and Windows. Global Warning is Midori’s second environmental game following ‘Recycle,’ a game for toddlers teaching the important basics of sorting trash. The new release, Global Warning, was created with OpenGL for multiplatform release.

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Drishti v0.1.7 released

Categories: Developers |

Jul 13, 2007

Drishti is a volume exploration and presentation tool using OpenGL Shading Language shaders and 3D textures. Drishti is designed to let users explore volumetric datasets as well as use in presentations. The software now has novel graphical interface for downscaling 16/32bit volumes to 8bit volumes. Enclosing surfaces, distance and volume estimations are also now possible. Windows, Mac OSX, Linux executables and source code are available for download at http://sf.anu.edu.au/Vizlab/drishti

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VMGL: Full OpenGL 3D Hardware Acceleration for Virtual Machines

Categories: Applications |

Jul 12, 2007

Introducing VMGL, which provides OpenGL Hardware 3D Acceleration for Virtual Machines. It is a program that you install in both the host and guest and allows for virtualizing the OpenGL functions. When tested in xen with Quake 3 & Unreal Tournament 2004 it provides for up to 87% of the performance of the native implementation. It has been tested under vmware and xen but it should work under any of the other virtualization solutions out there - kvm, qemu, virtual box.

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OpenSceneGraph Training at Terrain Summit 07

Categories: Developers |

Jul 11, 2007

A 2-day intermediate OpenSceneGraph developer training session will be held September 26-27 in Huntsville, Alabama, in conjunction with the Terrain Summit 07 conference. OpenSceneGraph is an OpenGL-based cross platform open source scene graph API. Course instructors are Bob Kuehne (co-author, OpenGL Programming on Mac OS X) and Paul Martz (author, OpenGL Distilled). Visit the URL for online course registration.

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ActiveSolid release Freeware ActiveSolid Standard v2.5.1

Categories: Applications |

Jul 11, 2007

OpenGL based ActiveSolid v2.5.1 adds interactive view clipping plane manipulation, and is the first freeware release of the ActiveSolid product.

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Devshed - Game Programming with SDL: Getting Started with OpenGL

Categories: Developers |

Jul 10, 2007

Devshed has posted a tutorial called Game Programming with SDL: Getting Started with OpenGL. The first part and the articles coming in the near future detail the different aspects of OpenGL along with how SDL helps in creating a good framework for future purposes. SDL (Simple DirectMedia Layer) is a cross-platform multimedia library designed to provide low level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL, and 2D video framebuffer. It is used by MPEG playback software, emulators, and many popular games, including the award winning Linux port of “Civilization: Call To Power.” SDL officially supports SDL supports Linux, Windows, Windows CE, BeOS, MacOS, Mac OS X, FreeBSD, NetBSD, OpenBSD, BSD/OS, Solaris, IRIX, and QNX.

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ELSA Launched All New Powerful 8500GT 3D Game Card

Categories: Processors |

Jul 10, 2007

Advanced NVIDIA G86 technology, ELSA GLADIAC 850GT 256B3 is your ideal choice for high definition multi-media applications. Powered by NVIDIA G86 engine, ELSA GLADIAC 850GT 256B3 supports up to 600MHz core clock. With advanced NVIDIA G86 technology, ELSA GLADIAC 850GT 256B3 fully support DirectX 10, Shader Model 4.0, OpenGL 2.0 and Windows Vista. 256MB -1.4ns GDDR3 Memory enables ELSA GLADIAC 850GT memory clock boost up to 1400MHz.

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FX Composer 2 Beta 4

Categories: Applications |

Jul 10, 2007

NVIDIA has announced the latest beta of FX Composer 2. This release includes several improvements: better support for foreign languages, Vista x64 fixes, and bug fixes. Make sure to check out our new FX Composer 2 overview slide deck. FX Composer is a powerful integrated development environment for shader authoring. With support for DirectX and OpenGL, HLSL, COLLADA FX, and CgFX, as well as .fbx, .x, .3ds, .obj, and .dae formats, FX Composer provides true cross-platform

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Full OpenGL 3D Acceleration for Xen/Vmware/Kvm

Categories: Developers |

Jul 10, 2007

With all the news about Vmware Fusion and Parallels upcoming 3D acceleration capabilities there hasn’t been much about the free software projects work in this area.

Introducing VMGL, which provides OpenGL Hardware 3D Acceleration for Virtual Machines. It is a program that you install in both the host and guest and allows for virtualizing the OpenGL functions. When tested in xen with Quake 3 & Unreal Tournament 2004 it provides for up to 87% of the performance of the native implementation. It has been tested under vmware and xen but it should work under any of the other virtualization solutions out there. (kvm, qemu, virtual box)

This is major news for the virtualization field as 3D acceleration has been the one area where there has not been much progress. As this is a generic solution released under a BSD licence it can be incorporated into any of the current virtualization solutions. Also it is gpu independent and will work with any OpenGL accelerator.

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POGL and ImageMagick Collaboration

Categories: Developers |

Jul 06, 2007

Graphcomp, in recent collaboration with the ImageMagick team, has added new APIs to PerlMagick 6.3.5 - providing tight integration between Perl OpenGL (POGL) and IM’s image cache.

Leveraging POGL’s OpenGL::Array objects, Graphcomp has released an extensible OpenGL::Image module that allows developers to share C pointers between IM’s image cache and OpenGL’s textures, FBOs and VBOs - without copying/casting/conversion - for significant performance improvement over IM’s blobs.

This simplifies loading/managing/saving textures/data (IM supports most image formats), and allows developers to use ImageMagick features to process frames.

OpenGL::Image provides a plug-in architecture allowing future support for additional imaging engines.

For developers that do not require all the features of ImageMagick, OpenGL::Image defaults to a built-in pure-Perl Targa engine (uncompressed RGBA).

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ShiVa 1.5 3D Game Development Platform released

Categories: Applications |

Jul 05, 2007

ShiVa is an all-in-one development tool, dedicated to 3D games creation. The engine is cross platform, and uses OpenGL for rendering on Windows and Mac OS X, and OpenGL ES on embedded devices. This new version comes with a lot of new features and UI improvements, and is available in 3 versions : PLE, INDIE and PRO.

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Horde3D v0.11 released

Categories: Developers | Applications |

Jul 05, 2007

The next release 0.11 of the OpenGL 2.0 based graphics engine Horde3D features a new integration library which offers a simpler and more efficient way to integrate Horde3D with other middleware like a physics engine. Another important new feature are particle systems which are fully integrated into the pipeline making it possible to let particles cast shadows or receive other effects like motion blur. The documentation got a plenty of updates and has a usage guide now that should help you to get started. Finally the SDK includes a new sample application which shows how to do animation blending, use the new particle systems and apply a post processing effect.

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Korean ETRI to join Futuremark Handheld BDP and license 3DMarkMobile ES 2.0

Categories: Developers |

Jul 04, 2007

Futuremark Corporation, the world’s leading provider of handheld and mobile performance analysis software and services, including OpenGL ES 1.1 and 2.0, OpenVG 1.0 and Java M3G tools, announced that the Korean government-funded Electronics and Telecommunications Research Institute (ETRI) has enrolled in Futuremark’s Handheld Benchmark Development Program (BDP) and has formally licensed 3DMarkMobile ES 2.0. This move will provide the Korean telecommunications equipment research group with tools that will be used to establish OpenGL ES 2.0 3D performance standards for the Korean mobile gaming industry and all future handheld products to be sold in the Korean marketplace.

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Mazatech announces AmanithVG a commercial implementation of OpenVG

Categories: Developers |

Jul 04, 2007

Mazatech announces AmanithVG™, a commercial implementation of OpenVG. AmanithVG is a new application programming interface (API) for hardware accelerated 2D vector and raster graphics, created by the Khronos Group. Differently from any other OpenVG implementation, AmanithVG is entirely built on top of OpenGL (from 1.1 to 2.0, using extensions where available) and OpenGL|ES (1.1 and 2.0) APIs.

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Viewlife announces Webseed Studio 3D using OpenGL

Categories: Applications |

Jul 04, 2007

Viewlife announces Webseed Studio 3D a new realtime 3D authoring software developed in Java and accelerated using OpenGL. Webseed Studio lets you create OpenGL 3D Web applications without any DirectX plug-in. Applications are compatible with any Java virtual machine from Microsoft or Sun 1.6, and Open GL 1.1.

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3D in Flash CS3 - Papervision3D Component with COLLAD

Categories: Applications |

Jul 04, 2007

John Grden recently released a Papervision3D Component for Flash CS3. Adi Feiwel at todepoint.com has put together a simple little video tutorial showing the power of this plugin and COLLADA.

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Reachin Technologies has released HaptX

Categories: Developers | Applications |

Jul 04, 2007

Reachin Technologies has released HaptX, a haptics engine that lets you embed the ability to “feel” on-screen, computer-generated objects like those found in computer games. Special hardware, such as the Novint Falcon are required, of course. HaptX Pro includes Surface and ForceModel libraries, is OpenGL and DirectX Compatible, lets you create custom surfaces and ForceModels, and includes a mouse driver.

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Interface Concept and ACT/Technico Unveil New COTS Graphics PMC

Categories: Processors |

Jul 04, 2007

Interface Concept and ACT/Technico have unveiled a new high performance COTS graphics PMC, the IC-GRA-PMCa. Built around the Carmine MB86297 GPU, which is the third generation of high-end graphics products developed by Fujitsu; the new IC-GRA- PMCa is an IEEE 1386-compliant PMC dedicated to mission critical embedded applications. It offers excellent 3D performance of up to 10 Mpolygons/s, the highest rendering performance available in the embedded market, with the lowest power consumption. X Server and OpenGL 2.0, with hardware-accelerated OpenGL-ES 1.1 functions, are fully supported and are compliant with the Direct Rendering Infrastructure (DRI). Additional libraries and drivers enable the use of video acquisitions and graphic multi-layer plans.

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Remo 3D v1.3 OpenGL API-based modeler improves OpenFlight support

Categories: Applications |

Jul 02, 2007

Remo 3D is an OpenGL API-based 3D modeler with support for OpenFlight format, for real-time visualization. The new v1.3 adds improved improved support for OpenFlight versions up to 16.2 and functionality for selecting nodes by their attributes.

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