Part of the Khronos Group

AMD Catalyst v7.3 drivers introduce OpenGL CrossFire support under WIndows Vista

Categories: Processors |

Mar 29, 2007

CrossFire is a multi-GPU gaming soution from AMD.  The new Catalyst v7.3 software and drivers introduce: OpenGL CrossFire support for the Radeon X1000 product series under Microsoft Vista; default alternate frame rendering (AFR) in Vista CrossFire games; and a beta of the “Catalyst Control Center Linux Edition”.  The new Catalyst software is available for Vista 32-bit, Vista 64-bit, XP, Linux 32-bit, and Linux 64-bit.

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Seeker 3D Solar System Simulator uses OpenGL 2.0+ to offer an immersive simulation of the solar system

Categories: Applications |

Mar 28, 2007

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Seeker is a multi-platform (Mac OS X Universal and Windows XP/Vista) application that provides an immersive 3D simulation of our solar system. It lets you experience simulated ‘space flight’ to travel to the sun, planets, moons, comets, asteroids, and satellites. It requires OpenGL 2.0 or above and takes advantage of the OpenGL Shading Language for visual realism.

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Croquet SDK v1.0 OpenGL API-based open source 3D collaborative visualization system

Categories: Developers |

Mar 28, 2007

new graphic

The Croquet SDK v1.0 provides developers with a flexible tool to create virtual spaces with built-in networked telephony and a ‘late-binding object-oriented’ programming language that allows multiple users to jointly create, animate or modify 3D objects and dynamic simulations using the OpenGL API. Developers can also import and share resources, such as 2D web applications or multimedia content, from their own systems. Working together across multiple locations, they can change simulations while they are running and work together to create new applications - all in real time.

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NVIDIA G80: article on the new functionalities in the OpenGL API programming framework

Categories: Developers |

Mar 26, 2007

This article discusses the new functionalities of the GeForce 8800 as regards the OpenGL API programming framework. It covers variables, framebuffer, geometry instancing, geometry shaders and more.

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BuGLe open-source OpenGL debugger adds support for several G80 extensions

Categories: Developers |

Mar 26, 2007

BuGLe is an open-source OpenGL API debugger for UNIX-like platforms. The latest release adds support for several next-generation extensions supported on the G80 (GeForce 8800), including GL_EXT_draw_buffers2, GL_EXT_draw_instanced, GL_EXT_framebuffer_sRGB, GL_EXT_geometry_shader4, GL_EXT_texture_array, GL_NV_transform_feedback, and several packed texture formats.

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Benchmarking OpenGL Frambuffer Objects (FBO) and Vertex/Fragment Program extensions across platforms and Perl vs C

Categories: Developers |

Mar 26, 2007

This is a limited benchmark to compare OpenGL Frambuffer Objects (FBO) and Vertex/Fragment Program extensions non-OOP C and Perl running under Vista, Fedora 6, and Ubuntu/Dapper.  The Perl code using the new v0.55 Perl OpenGL Binding for hardware accelerated server-side applications.  The benchmark source and binaries are available. 

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OGRE v1.4.0 speed dynamic VBOs and adds advanced lighting and shadowing techniques

Categories: Developers |

Mar 26, 2007

OGRE is an open-source, cross-platform real-time 3D rendering engine using the OpenGL API and includes all the latest features you would expect in a modern engine.  The new v1.4.0 introduces SSE/SIMD support, significant speed improvements for dynamic VBOs, more advanced lighting and shadowing techniques, threaded loading and a new SDK for Mac OSX.

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AGE UI Editor v0.0.1 alpha OpenGL API-based user interface editor for AGE3D Engine

Categories: Developers |

Mar 25, 2007

AGE is a 3D software development kit for Windows for developing graphicals applications with multithread support built on top of the OpenGL or Direct3D API. It offers automatic resource management, a scene graph support and an highly configurable 3D GUI. The new UI Editor alpha v0.0.1 lets design and build widgets and windows using on-screen forms using the same widgets that will be used in your AGE application. A public release of the AGE SDK will be available soon.

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Qt 4.3 beta signficantly enhances speed and quality of Qt OpenGL engine

Categories: Developers |

Mar 23, 2007

Qt is a development framework for high-performance, cross-platform rich-client and server-side applications. The new Qt 4.3 beta adds significant speed and quality improvements to the Qt OpenGL engine, enabling the use of Qt to develop higher fidelity or higher performance 3D visualization applications. It also now allows the use of OpenGL to create UI elements for more sophisticated and dynamic user interfaces. The Qtopia 4.3 beta platform for embedded Linux also adds support for OpenGL ES.  Beta preview is available for download.

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Cheetah3D 4.0 OpenGL API-based modeler adds character animation tools

Categories: Applications |

Mar 23, 2007

Cheetah3D is an OpenGL API-based 3D modeler, renderer, and animation suite designed for Mac OS X.  The new v4.0 adds character animation tools including   joint-based skeleton system, Forward/Inverse kinematics, IK constraints, joint tool, vertex weight painting, morph targets for facial and muscle animation, and FBX export/import. It also adds UI enhancements, new modeling tools and rendering support for multi-CPU Macs.

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Goblin Hack v1.0 OpenGL API-accelerated smooth-scrolling dungeon game

Categories: Applications |

Mar 23, 2007

Goblin Hack is the world’s first and probably last smooth-scrolling, ASCII-graphics-based, OpenGL API accelerated, rogue-like dungeon game.  Inspired by the likes of NetHack, it opts for a simple interface that appears to appeal to kids (and adults) and fires the imagination in today’s world of over-rendered games. The new 1.0 adss lightning gun, spells (starburst/slow/fast/warp/vision/remove curse), exploding potions, bug fixes, speed improvements, more treasure items.

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myOS miniature OpenGL development system enables OpenGL API coding on a stripped down Linux without X

Categories: Developers |

Mar 22, 2007

myOS is a minimalistic OpenGL capable GNU/Linux based system without X. It is a bare bones Linux system, stripped of everything but the files necessary to compile and run OpenGL/C code. It has a simplified directory structure and a cleaned-up internal cross referencing. It starts up with only a single script.  Linux kernel is 2.6.20, compiled with only essential drivers.

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Tribal Trouble OpenGL API-based RTS game optimized for GPU cache and uses FBO

Categories: Applications |

Mar 22, 2007

Tribal Trouble is a real-time strategy game that offers OpenGL API-based 3D maps with adjustable parameters.  In the new v1.8, the engine is optimized by reordering triangle rendering to maximize usage of the limited GPU cache. It also makes use of frame buffer objects (FBO) and adds bug fixes.  Available for Windows, Mac OS X and Linux.

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Free Particle System API v 2.20 for OpenGL API-based applications introduces PDUnion domain

Categories: Developers |

Mar 21, 2007

The Particle System API allows C++ application developers to create a group of particles, then describe the components of the particle effect using actions like Gravity(), Explosion(), Bounce(), etc. and render them using the OpenGL API.  The new v2.20 introduces the PDUnion domain to combine two or more other domains into one. This allows more complex domains to be created, such as polygonal models. You can create random particles on the surface of a polygonal model. You can generate particles whose colors come from disjoint parts of the color cube (see the Balloons demo in PSpray).

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BZFlag OpenGL API-based 3D tank battle game accepted into Google Summer of Code

Categories: Developers |

Mar 20, 2007

BZFlag is an Open Source OpenGL API-based multiplayer cross-platform 3D tank battle game. BZFlag has been selected to participate in the 2007 Google Summer of Code, allowing individuals to get paid to work on open source game development.  BZFlag runs on Windows, Linux, Mac OS X, BSD, Solaris, and other platforms.

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Updated Perl OpenGL Binding v0.55 adds support for 52 extensions including shaders, FBO, and textures

Categories: Developers |

Mar 17, 2007

new graphic

CPAN maintains an enormous Open Source repository of Perl modules, including an OpenGL module for hardware accelerated server-side applications (Perl under mod_perl or ISAPI runs nearly as fast as C/C++, and often is twice as fast as Java).  An updated Perl OpenGL (POGL) binding v0.55 is a release candidate with support for 52 OpenGL extensions.  It has been tested on Windows NT/XP/Vista and Linux Fedora 6, Ubuntu/Dapper. The authors are looking for testers for other platforms prior to submitting this to CPAN. Available via SVN, tarball, ZIP and ActivePerl PPM.

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Implementation of shadow volume algorithm for real-time subdivision surfaces using the OpenGL Shading Lanugage

Categories: Developers |

Mar 17, 2007

new graphic

This geometry image based algorithm offers a solution for efficiently generating shadow volumes for subdivision surfaces using shaders. Two geometry images containing position and normal vector information are computed from the control meshes. By detecting silhouettes and extruding shadow volumes from the geometry images using shaders, all calculations of the shadow volume algorithm can be fully accelerated by commodity GPUs. A prototype system has been implemented by using the OpenGL Shading Language and Cg is used for shader writing. Experiments show that the algorithm can render subdivision surfaces and their shadows in real-time under dynamic lighting. Source code and binaries.

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VMGL enables hardware acceleration for OpenGL 1.5-based apps running in a Virtual Machine

Categories: Developers |

Mar 16, 2007

OpenGL API-based apps (up to OpenGL 1.5) apps running inside a Virtual Machine (VM) can use VMGL to take advantage of graphics hardware acceleration. VMGL can be used on VMware guests, Xen HVM domains (depending on hardware virtualization extensions) and Xen paravirtual domains, using XVnc or the virtual framebuffer. Although we haven’t tested it, VMGL should work for qemu, KVM, etc. VMGL is available for X11-based guest OS’s: Linux, FreeBSD and OpenSolaris. VMGL is GPU-independent with support for ATI, Nvidia and Intel GPUs. (Video Demo on YouTube)

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deDigital Effects no. 2 uses the OpenGL API to create visual effects in iMovie

Categories: Applications |

Mar 15, 2007

deDigital Effects no. 2 is a plug-in for iMovie that uses the OpenGL API to produce a wide range of real-time visual effects including Roller Coaster, Snow Flakes, Pong, Stairs, Matrix, Mazes, Tunnels, Gears, Blocks, Flying Toasters, Molecules, Bouncing Cows, 3D Bubbles, Plasma Tunnel, and more.  This adds to the OpenGL API-based effects in volume #1.

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NVIDIA GDC 2007 presentations available for download

Categories: Developers |

Mar 15, 2007

The NVIDIA’s GDC 2007 presentations are available on NVIDIA Developer blog. Slides include: GeForce 8800 OpenGL Extensions,  FX Composer 2, and soft shadows using hierarchical min-max shadow maps.  These join the recently posted OpenGL ARB GDC presentations.

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KeyJnote presentation software uses the OpenGL API for graphical effects

Categories: Applications |

Mar 15, 2007

KeyJnote is a program that displays presentation slides. But unlike similar applications, it offers smooth alpha-blended slide transitions, zoom mode,  and spotlight effects. It uses the OpenGL API for hardware acceleration support required for the various graphical effects. To create a presentation you just need to export a PDF file from your presentation software. This means that you can create slides in the application of your choice and use KeyJnote for displaying them. KeyJnoteGUI provides a nice KDE frontend for tuning the features of KeyJnote. Available for Windows, Mac OS X, and Linux.

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QuesoGLC OpenGL Character Renderer v0.6 enhances subpixel precision and adds support for pixel buffer objects

Categories: Developers |

Mar 14, 2007

QuesoGLC is a free implementation of the OpenGL Character Renderer developed by SGI for IRIX. The OpenGL Character Renderer (GLC) is a state machine that provides OpenGL API-based programs with character rendering services including scale and rotate text and draw text using texture, lines, filled triangles, or bitmaps. The new v0.6 brings support for pixel buffer objects, improves subpixel precision, adds basic support of right to left scripts and fixes many bugs.

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OpenGL 2.1 and Beyond presentations from GDC 2007

Categories: 

Mar 14, 2007

The OpenGL presentations from GDC 2007 are now available as PDFs. Presentation cover: A Peak inside OpenGL Longs Peak; Cool GLSL Tips; Maximize your debugging skills; New OpenGL features, and an overview of the new SDK.

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AmanithVG v1.0 vector graphics library uses OpenGL 2.0 for hardware-accelerated vector graphics

Categories: Developers |

Mar 14, 2007

AmanithVG engine is a cross-platform OpenVG 1.0 work-alike for accelerated vector graphics. It is entirely built on top of the OpenGL (or OpenGL ES) API with support for shaders, so using off-the-shelf hardware acceleration, it can achieve greatly enhanced performance over software rasterizers, especially in terms of full screen / high resolution animations and complex special effects (e.g. transparencies, fading, real-time rotoscaling etc.) The new v1.0 build is available on Win32 , MacOS X, Linux , and FreeBSD

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Kimboot open source arcade game rewritten to use the OpenGL API

Categories: Applications |

Mar 13, 2007

Kimboot-1.00 is an open source arcade game (you swing a spiked ball to kill enemies) written in Python. Kimboot used Pygame for drawing, but now is is rewritten to use the OpenGL API (with the help of PyOpenGL) for smoother graphics, new graphical effects (e.g. explosions and more realistic blood) and easy resolution changes.

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Call for Authors: ShaderX6 by April 1, 2007

Categories: Developers |

Mar 13, 2007

The ShaderX book series is looking for authors for ShaderX6. The book will cover advanced rendering techniques that run on the OpenGL API and/or DirectX run-time with any shader language and will include topics on: Geometry Manipulation; Rendering Techniques; Mobile Devices shader programming; Image Space; Shadows; 3D Engine Design; Tools; Environmental Effects. Proposals are due by April 1st, 2007.

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SketchFighter 4000 Alpha uses the OpenGL API for resolution independent pen and paper sketch-style game playing

Categories: Applications |

Mar 13, 2007

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SketchFighter 4000 Alpha redefines “retro” by bringing together the imaginative pen and paper sketches from your youth with a resolution independent OpenGL API graphics engine for smooth rendering. It also offers a unique synthesis of exploration and action game play, which has you alternately blasting cute little lady bugs into oblivion and then puzzling your way through the hand-drawn challenges presented to you.

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Breakpoint 2007 demoscene 64kb OpenGL API-based invitation

Categories: Applications |

Mar 13, 2007

The official invitation for Breakpoint 2007, the biggest demoscene event of the year with more than 1000 participants, has been released as a 64kb OpenGL API-based intro.

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PanoPreviewer plug-in for Photoshop uses the OpenGL API for fast and smooth full screen VR

Categories: Applications |

Mar 12, 2007

PanoPreviewer is a Photoshop plug-in for Mac OS X that allows you to preview equirectangular images (a 360 degree panorama that has been unwrapped into a 2D image) as VR panoramas. PanoPreviewer performs all of its rendering using hardware-accelerated OpenGL so the VR panorama is fast and smooth even when displayed full-screen.

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NVIDIA Gelato v2.1 for photorealistic OpenGL API-based rendering improves stereo rendering, fog lights, and performance

Categories: Applications |

Mar 12, 2007

Gelato is a hardware-accelerated, non-real-time final-frame renderer that uses NVIDIA GPU as a floating point math processor and the OpenGL API for rendering. This allows Gelato to render photorealistic images quickly with antialiased texture, environment, and shadow mapping,  motion blur, raytracing and more, at higher quality than traditionally associated with real-time graphics processing on the GPU.  The new v2.1 adds faster raytracing and ambient occlusion, improved stereo rendering , fog lights, and support for hair in Maya.  Available for Windows XP and Linux.

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ZGameEditor v1.0 for developing small and efficient OpenGL API-based games and applications

Categories: Developers |

Mar 12, 2007

ZGameEditor v1.0 is a new freeware tool for Windows that allows you to build OpenGL API-based games that can be as small as 64 KB or less.

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Linderdaum Engine OpenGL 2.1based engine enhances rendering, adds keyframe animation

Categories: Developers |

Mar 10, 2007

The Linderdaum Engine is an open source purely object-oriented 3D gaming engine written in C++. It uses OpenGL 2.1 and the OpenGL Shading Language.  The new v0.5.72 patch adds percentage closer filtering shadow maps, keyframe animation, bounding volumes & fast frustum culling, old hardware compatibility mode, ref-counted scene graph nodes and heightmaps rendering.

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MeshLab v1.0.0 open source large 3D mesh editor adds editing by painting

Categories: Applications |

Mar 10, 2007

MeshLab is an OpenGL API-based portable and extensible system for the processing and interactive editing of unstructured 3D triangular meshes (typical 3D scanning meshes). It provides a set of tools for editing, cleaning, healing, simplifying, repairing, inspecting, rendering and converting. The new v1.0.0 adds new filtering tools and an interactive painting system to interactively change color of a mesh, define selections and directly smooth out noise and small features.

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NVIDIA OpenGL SDK 10 Released

Categories: Developers |

Mar 08, 2007

NVIDIA has released the latest version of its OpenGL API SDK, which includes example code demonstrating all the new features of the GeForce 8 series GPUs. Samples include geometry programs, high dynamic range rendering, texture arrays, render to 3D texture, realtime DXT texture compression, and isosurface extraction using marching tetrahedra.

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Nehe OpenGL tutorials in Chinese

Categories: Developers |

Mar 07, 2007

All 48 NeHe OpenGL tutorials have been translated into Chinese. This covers everything from setup to VBO.

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Lightsprint Vision demo for real-time global illumination using OpenGL 2.0

Categories: Developers |

Mar 07, 2007

Lightsprint Vision adds global illumination to your renderer, using a realtime radiosity technique.  The Lightsprint Demo uses OpenGL 2.0 to demonstrate real-time global illumination, penumbra shadows, color bleeding, infinite light bounces, specular and normal mapping, user controlled characters and lights, and physically correct illumination.

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New NVIDIA Quadro line enhances OpenGL API performance

Categories: Processors |

Mar 06, 2007

NVIDIA’s new line of professional graphics solutions: NVIDIA Quadro FX 4600, Quadro FX 5600, and NVIDIA Quadro Plex VCS Model IV, will support CUDA, faster 3D texturing and massive 8Kx8K texture processing, as well as Shader Model 4.0 for a higher level of performance and ultra-realistic effects for OpenGL API-based professional applications.

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Content pipeline technology with automatic OpenGL Shading Language shader creation

Categories: Developers |

Mar 06, 2007

At this years Game Developers Conference In San Francisco (Khronos Booth #160), Quel Solaar will give a sneek peek at the next generation of content pipelining technology using Verse and COLLADA that allows real time sharing of assets, and automatic shader generation straight from DCC applications material editors, in multiple languages like the OpenGL Shading Language and Cg.

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Horde3D 0.9 OpenGL 2.0-based graphics engine adds advanced animation system

Categories: Developers |

Mar 05, 2007

The latest V0.9 of the Horde3D OpenGL 2.0 based lightweight graphics engine adds a new animation system that uses layered blending and mixing with masks in order to apply several animations to a model. Smoother animations for joints and rigid mehses can be achieved using inter-frame interpolation. Furthermore the engine now offers access to the joint data which makes it possible to apply dynamic animations or ragdoll physics. All scene nodes are fully hierarchical and thus it is possible to attach objects to joints.

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NVIDIA Forceware beta V101.41 adds enhanced OpenGL API performance under Vista

Categories: Processors |

Mar 04, 2007

NVIDIA have released a new beta V101.41 graphics driver for Windows Vista, which add a much needed boost to OpenGL performance under Vista as will as support for SLI on GeForce 6 and 7.

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CUDA OpenGL Tutorials

Categories: Developers |

Mar 03, 2007

CUDA (‘Compute Unified Device Architecture’), is a GPGPU technology that allows a programmer to use the C programming language to code algorithms for execution on the GPU. CUDA has been developed by NVIDIA and to use this architecture requires an NVIDIA GeForce 8 + and special stream processing drivers. CUDA gives developers unfettered access to the native instruction set and memory of the massively parallel computational elements in CUDA GPUs. OpenGL buffer objects may be mapped into the address space of CUDA, either to enable CUDA to read data written by OpenGL or to enable CUDA to write data for consumption by OpenGL.  This tutorial review the architecture and provides demos with sample code.

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Minimal OpenGL Utility Library

Categories: Developers |

Mar 02, 2007

The Minimal OpenGl Utility Library is a library similar to GLUT, only with fewer features! You can write window-system-independent OpenGL API-based programs with even fewer lines of code than GLUT. Initial support for X11 and Win32 with examples.

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