Part of the Khronos Group

visage|Demo uses the OpenGL API to showcase on-the-fly lip sync and visual text-to-speech

Categories: Applications |

Feb 28, 2007

The visage|SDK offers the Visage Technologies character animation solutions in an easy-to-use, fully documented SDK. visage|Demo is an interactive, real time character animation demo using the OpenGL API, including real time lip sync and visual text-to-speech. Further features of the visage platform includes facial animation editing, 3ds max plug-in and automatic morph-target cloning. There is a free evaluation version of the SDK, documentation, and interactive samples.

(0) Comments | :Permalink

Ubuntu 6.10 with XGL and Kiba-Dock for OpenGL API-accelerated Linux interfaces

Categories: Developers |

Feb 28, 2007

XGL is a 3D-fortified X Server architecture layered on top of the OpenGL API.  Kiba-Dock is a Linux XGL dock with physics support. This video shows the combination in action on Ubuntu Linux (using the Glitz image compositing library) for some interesting effects.

(0) Comments | :Permalink

SmartCAM V14.0 adds OpenGL API rendering

Categories: Applications |

Feb 28, 2007

SmartCAM computer-aided manufacturing (CAM) software provides CNC manufacturing solutions for milling, turning, fabrication, and wire EDM applications. The new v14.0 adds the ACIS 3D modeling kernel and OpenGL API-based rendering of solids with transparency, integrated dynamic viewing of the model, shaded-surface picking, and overall improved graphics performance.

(0) Comments | :Permalink

Flux Studio 2.0 for web 3d authoring uses the OpenGL API for rendering

Categories: Applications |

Feb 28, 2007

Flux Studio is a powerful 3D modeling and animation application for professionals and beginners alike optimized to create 3D content for delivery in a standard Web browser using open Internet standards. It uses the OpenGL APi for rendering, and supports the entire X3D standard, including advanced X3D features, such as Prototypes and Scripts.

(0) Comments | :Permalink

OpenGL SDK now online

Categories: Developers |

Feb 23, 2007

This is not a traditional SDK in the sense that it doesn’t arrive on CD-ROM, and it isn’t one monolithic download. Instead, it is a gathering of 3rd party contributions from many of the leaders in the community. In some cases the information and downloads are available directly from the SDK on opengl.org. In other cases, you’ll find links to the original materials elsewhere on the web. In all cases, the contributions have been hand selected and represent the best of what’s out there. New contributions will come online often, so check back frequently.

(4) Comments | :Permalink

OpenGL Pipeline Newsletter Vol 3 covers Long Peak, the SDK, Vista and more

Categories: General |

Feb 23, 2007

new graphic

The third edition of OpenGL Pipeline, the quarterly newsletter covering all things the OpenGL standards body has “in the pipeline”, covers a bunch of exciting news and tips: from updates about OpenGL “Longs Peak”  to a first glimpse of the new OpenGL 2.1 SDK to OpenGL running on Vista.

Topics in this issue include:

  • Climbing OpenGL Longs Peak – An OpenGL ARB Progress Update
  • Polygons In Your Pocket: Introducing OpenGL ES
  • A First Glimpse at the OpenGL SDK
  • Using the Longs Peak Object Model
  • ARB Next Gen TSG Update
  • GLSL: Center or Centroid? (Or When Shaders Attack!)
  • OpenGL and Windows Vista
  • Optimize Your Application Performance

(0) Comments | :Permalink

AMD releases Catalyst driver v7.2 for enhanced speed of OpenGL applications under Vista

Categories: Processors |

Feb 23, 2007

The highlight of the new v7.2 Catalyst drivers is the improved speed of OpenGL API-based applications under Vista. ” Gains of up to 25% in Doom 3, 48% in Quake 4 and 21% in Prey can be seen on a variety of ATI Radeon™ X1000 cards.”

(0) Comments | :Permalink

Java 2D taking advantage of OpenGL API shaders

Categories: Developers |

Feb 23, 2007

This message board discussion describes how OpenGL fragment shaders are used to accelerate Java 2D operations (e.g. LCD-optimized text on the GPU, ConvolveOp, RescaleOp, and LookupOp on the GPU). Additional accelerated classes will appear in the next public JDK.

(0) Comments | :Permalink

XSystem Engine open source game engine uses OpenGL 2.0 for rendering and effects

Categories: Developers |

Feb 22, 2007

new graphic

XSystem Engine is a powerful open source game engine based on OpenGL 2.0 and supports many effects including parallax mapping, bump and specular, HDR blooming, water with refraction, reflections and fresnel term. It has an up-to-date physics, sound system, exporter plugins and documentation.

(0) Comments | :Permalink

Tribal Trouble v1.7 OpenGL API-based real-time strategy game enhances landscape rendering

Categories: Applications |

Feb 21, 2007

Tribal Trouble is a real-time strategy game designed to be easy to grasp, yet difficult to master. It offers OpenGL API-based 3D maps with lots of adjustable parameters.  The new v1.7 enhances landscape rendering, improves movements and adds fog support. Available for Windows, Mac OS X and Linux.

(0) Comments | :Permalink

GPU Caps Viewer v1.0.0 OpenGL API graphics utility

Categories: Developers |

Feb 21, 2007

GPU Caps Viewer is an OpenGL API graphics utility that quickly describes the essential capabilities of your graphics card / GPU (you can generate a TXT or XML report)  including GPU type, VRAM, OpenGL API support level, OpenGL API extensions supported, general system configuration, as well as offering links related to your graphics card (graphics drivers and reviews). The GPU-burner cabability makes the GPU temperature climb in order to test the graphics card stability. (you can open several 3D views that render an OpenGL Shading Language toon-shaded object).

(0) Comments | :Permalink

How to create a bloom effect using OpenGL 2.0

Categories: Developers |

Feb 20, 2007

This tutorial uses OpenGL 2.0 and shows how to use framebuffer objects to achieve a bloom effect.  (A bloom effect spreads out a light source so it brightens an image and gives it a “hazy” look ). A two-pass Gaussian filter is implemented. It also explains how to exploit hardware filtering to reduce the number of texture lookups.

(0) Comments | :Permalink

Nouveau project to develop open source OpenGL API acceleration for NVIDIA cards

Categories: Processors |

Feb 19, 2007

Nouveau is a project devoted to creating OpenGL API 3D drivers for NVIDIA graphics cards that can be used on OSs not supported by NVIDIA.  It is made of 3 components : DDX (2D driver), DRI (3D driver) and DRM (kernel component). 

(0) Comments | :Permalink

osgHaptics v.03 adds support for multiple haptic devices into OpenGL API-based OpenSceneGraph

Categories: Developers |

Feb 19, 2007

The OpenSceneGraph Haptic Library (osgHaptics) is a module that supports haptic (force) rendering inside the OpenGL API-based OpenSceneGraph (a versatile OpenGL based scene graph written in C++ for real-time 3D rendering including support for many various 3D/image formats.) The new v0.3 adds support for multiple haptic devices and is updated for OpenSceneGraph 1.2.

(0) Comments | :Permalink

Updated OpenGL Extension specifications from NVIDIA

Categories: 

Feb 17, 2007

NVIDIA updated its collection of OpenGL extension specifications. These updates include an unabridged PDF collecting all NVIDIA-supported OpenGL extensions (2,097 pages) and an abridged version (462 pages) with only the newest OpenGL extensions for the latest GeForce 8 functionality.  These new extensions for GeForce 8800 expose geometry shaders; constant buffers; texture arrays; new compressed, integer, and packed texture formats; transform feedback to stream out vertices into buffers; shadow cube maps; programmable integer instructions; and more.

(0) Comments | :Permalink

OpenGL API-based Ca3D-Engine adds augmented lightmap technology, large map support and new GUI system

Categories: 

Feb 16, 2007

new graphic

The Ca3D-Engine is a modern game engine with OpenGL API-based real-time graphics and multi-player network support for Windows and Linux. All OpenGL versions since 1.2 are supported for rendering. The new demo release adds the combination of precomputed Radiosity illumination with fully dynamic light GPU shaders and shadow rendering techniques for great results in rendering quality, detail and speed; support for very large indoor and outdoor maps; a new Lua-scripted GUI system that can also be used on in-game 3D ‘world’ panels; and a new file system that virtualizes all file access.

(0) Comments | :Permalink

EYESHOT .Net OpenGL component

Categories: Developers |

Feb 16, 2007

EYESHOT is a royalty free 3D Graphics component built by industry veterans for the Microsoft .NET Framework. EYESHOT provides Windows Forms developers the tool they need to build, edit, visualize and print 3D models. The control can be used with C#, VB.NET, and Managed C++ as well as other languages which use .NET Framework. EYESHOT is 100 percent safe managed code and – of course - OpenGL API-based.

(0) Comments | :Permalink

Spin3D uses OpenGL API-accelerate Java3D to visualize high dimensional data

Categories: Developers |

Feb 15, 2007

Spin3D is an Java3D and OpenGL API-accelerated visualization tool for high dimensional data of any kind. Features include projection, selection, classification, coloring, zoom, rotation, nearest neighbour, Gnomon type, different geometries, and export.

(0) Comments | :Permalink

VRMesh 3.5 OpenGL API-based mesh modeler for scan data processing enhances registration, inspection and measurement

Categories: Applications |

Feb 12, 2007

VRMesh is a free-form OpenGL API-based 3d mesh modeler for arbitrary triangle mesh creation and processing including from point cloud data. The new v3.5 adds accurate global registration, color-mapped objects to illustrate deviations, and measurement and annotation of point, point-to-point distance, and angle between two rays with widget tools. VRmesh can be included with 3D scanners and RP systems for a broad range of applications, such as automotive, consumer products, medical and dental, education, etc.

(0) Comments | :Permalink

Demo version of Grome OpenGL API-based landscape and level editor

Categories: Applications |

Feb 09, 2007

Grome is a versatile landscape and level editor geared towards game developers. The editor offers an ergonomic UI, OpenGL API-based hardware acceleration for real-time visual feedback, generalized layer system, procedural terrain creation using various fractal methods, erosion algorithms, brush manipulation,, object instancing and scene management to make landscape creation an easy task. Web site includes sample maps and tutorials.

(0) Comments | :Permalink

Archipelis Designer v1.1 modeler generates C OpenGL code

Categories: Applications |

Feb 08, 2007

Archipelis Designer lets you draw 2D outlines to create smooth and textured organic 3D models.  You can then reshape the objects, manage groups and handle multiple resolutions. The new v1.1 adds more export formats and can generate C OpenGL source code.

(1) Comments | :Permalink

OpenGL API-based ActiveSolid for Microsoft Office v2.1 Beta lets you edit 3D inside of Word, Excel, PowerPoint

Categories: Applications |

Feb 08, 2007

ActiveSolid for Microsoft Office is the control mode ActiveSolid Professional specifically designed to work within Microsoft Office applications (Word, Excel and PowerPoint). It runs as a MS Office plugin and embeds entirely inside Microsoft Office applications, including the whole user interface. It turns Microsoft Office into a powerful OpenGL API-based 3D design and communication tool that allows any MS Office users to create, edit, mark-up, visualize and refine their 3D/2D CAD design right inside Office, in real time and on any page

(0) Comments | :Permalink

3D Topicscape concept-mapping software offers OpenGL API-enhanced Pro and Lite versions

Categories: Applications |

Feb 08, 2007

3D Topicscape is 3D concept-mapping software that lets you fly through you ideas, project materials and reference data using an OpenGL API-based engine. The latest update comes in a Pro and a Lite version. Both use the same 3D interface, but Lite has had the 2D interface simplified. Pro’s feature set also adds skins, user customization of textures, 3D models and transparency. Pro’s also supports direct links to objects in other software (e.g. Outlook tasks and contacts). Topicscape is based on the OpenGL API and supports compressed texture s, vertex arrays, scene management using Frustum Culling for 3D zoom and flying effect,  terrain creation using tiling and Stencil buffer, alpha and blending techniques, line drawings for user interface and highly integrated OpenGL API-based object selection.

(0) Comments | :Permalink

Lightweight Java Game Library (LWJGL) v1.0 supports OpenGL 2.1 and latest extensions

Categories: Developers |

Feb 05, 2007

Lightweight Java Game Library (LWJGL) provides Java developers access to high performance cross-platform libraries such as the OpenGL and OpenAL APIs allowing for state of the art 3D games and 3D sound.  It is designed to work on devices as small as mobile phones right the way up to multiprocessor rendering servers. The LWJGL Project has finally reached v1.0 supports the latest OpenGL 2.1 core and extensions.

(0) Comments | :Permalink

Gmsh v2.0 3D finite element mesh generator with OpenGL API-based GUI, enhances geometry and mesh code

Categories: Applications |

Feb 05, 2007

Gmsh is an automatic 3D finite element grid generator with built-in CAD and post-processing facilities. The specification of any input to these modules is done either interactively using the graphical user interface (based on FLTK and the OpenGL API) or in ASCII text files using Gmsh’s own scripting language. The new v2.0 adds support for STEP and IGES import, new 2D and 3D meshing algorithms, SVG output, and enhanced meshing and geometry code.

(0) Comments | :Permalink

CTSim computed tomography simulator uses the OpenGL API for 3D viewing

Categories: Applications |

Feb 05, 2007

Computed Tomography is the technique of estimating the interior of objects from the measurements of radiation projected through the object. (used in modern medicine to provide a 3D view inside the body)  CTSim is a Computed Tomography simulator.  It simulates the process of obtaining x-ray data around a phantom object. It then uses various reconstruction algorithms for reconstructing the original image. It supports animation of projection and reconstruction processes, 3-dimensional viewing using the OpenGL API as well as cross platform support using GTK and Win32.

(0) Comments | :Permalink

Silverlining 3D Clouds and Sky SDK v1.086 for the OpenGL API enhances performance

Categories: Developers |

Feb 05, 2007

SilverLining is a C++ class library for real-time 3D cloud and sky rendering for OpenGL API developers. A new demo app showcases v1.086 improved performance, system compatibility, memory footprint, and visual quality. Royalty-free licenses for single applications are now available for $250. Evaluation SDK is free

(0) Comments | :Permalink

Metisse OpenGL API-based window system designed for creating new types of desktop environments

Categories: Developers |

Feb 01, 2007

new graphic

Metisse is an X-based window system designed for creating new types of desktop environments with innovative windows interactions. It is available under GPL for Mac OS X and Linuz and uses the OpenGL API to provide features unique among 3D environments (like interacting with transformed windows, UI duplications).  Metisse uses basic OpenGL API commands for most of its feature and can run on entry level 3D graphic cards. Metisse is being integrated into Mandriva Linux. To get a better feel for this, check out the example videos including the experimental OpenGL Shading Language example.

(0) Comments | :Permalink

Quidam v1.1 OpenGL API-based character modeler adds environment maps, hi-res textures and UV export

Categories: Applications |

Feb 01, 2007

Quidam is an intuitive program for 3D modeling, posing and dressing human figures and other n-legged monsters. Each character can be varied at will with each body part: hands, ears, chest and eyes, as well as with hair, clothes, shoes and jewelry. It uses the OpenGL API for real-time 3D viewing and modeling. The new v1.1 adds envmap support, hi-res textures and normal maps, a new sculpting jelly brushand export of UV maps.

(0) Comments | :Permalink

Page 1 of 1 pages

Column Header
Column Footer