Part of the Khronos Group

Equalizer v0.2 parallel OpenGL API rendering framework adds support for scalable rendering

Categories: Developers |

Dec 30, 2006

new graphic

Equalizer is an open source programming interface and resource management system for scalable multipipe OpenGL API-based applications. Version 0.2 adds support for scalable rendering, by using multiple CPU’s, GPU’s and computers to scale the rendering performance of a single view. Currently supported are sort-first (2D), sort-last (DB) and eye task decomposition, as well as parallel compositing, including, but not limited to, direct send and binary swap sort-last compositing. Equalizer is a cross-platform toolkit and is initially available for Linux and Mac OS X.

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WinBasicGL v1.0 BASIC language with support for 100+ OpenGL API calls

Categories: Developers |

Dec 29, 2006

WinBasicGL is a simple programming environment for Win32 platform with support for over 100 OpenGL API commands. This allows you to create simple games, demos and graphics applications using the BASIC programming language. It use FASM as a backend Assembler to generate the final executable.

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Linderdaum Engine SDK v0.5.70 adds new advanced OpenGL API functionality

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Dec 29, 2006

The Linderdaum Engine is an open source purely object-oriented 3D gaming engine written in C++. It is designed to be not only the class library, but also an integrated out-of-the box solution for the development of interactive 3D games. It uses OpenGL 2.1 and the OpenGL Shading Language to provide features found in high-end commercial 3D engines. The new SDK v0.5.70 adds enhanced rendering including floating point rendering, MRTs, HDR, NPOT textures, multisampling,  and dynamic textures, more file formats support , improved resources manager (faster precaching, rloading of resources at runtime), support for the LibVorbis and 3D audio. The SDK contains source code for the demos.

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BuGLe OpenGL API debugger adds range remapping and better ATI support

Categories: Developers |

Dec 27, 2006

BuGLe is an open-source OpenGL API debugger for UNIX systems. The latest release adds an option in the texture and framebuffer viewers to remap the range. This is useful for viewing textures with data outside the [0, 1] range as well as images with low dynamic range. BuGLe should also work much better on ATI cards.

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Theater Booth Session at GDC March 7, 2007: What’s New with OpenGL?

Categories: Developers |

Dec 22, 2006

At GDC 2007 (03-07-07, 2PM-6PM, San Francisco), the Khronos Group will host an in-depth series of sessions on the OpenGL API in "on-the-show-floor" theater/classroom (Booth #260). This course will be taught by leading developers and will cover what's new in the OpenGL 2.1 and upcoming in "Longs Peak" and "Mt. Evans".

  • Presentation covering general developments in the API, including future direction; and a detailed tutorial on the most relevant new standard features: FBO and EXT_gpu_shader4
  • Performance analysis and optimization
  • Development Tools including an update from the Tools working group and a presentation from Graphics Remedy
  • FX topics including addressing the use of GPGPU effects for enhancing rendering

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QuteMol v0.4 molecular visualizer using OpenGL API-based shaders adds GIF animation export

Categories: Applications |

Dec 22, 2006

QuteMol is an open source, interactive, high quality molecular visualization system for understanding the of the 3D shape and structure of large molecules or complex proteins. It exploits the current GPU capabilites through OpenGL API-based shaders to offers real time ambient occlusion, interactive rendering of large molecules, and depth aware silhouette enhancement. The new v0.4 adds enhanced coloring, anti-aliasing, and GIF animation export.

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GenCrowd 3D v2.0 OpenGL API-based head creation software adds bone-riggin and export formats

Categories: Applications |

Dec 22, 2006

GenCrowd 3D is a stand-alone software tool that is enables quick and easy creation of hundreds of realistic, copyright free, 3D heads by age, gender and ethnicity, using the OpenGL API for rendering and real-time interactiviy. With the new v2.0, the resultant heads (mesh and texture), including morph targets or a ‘bone rig’ for animation, can be exported into industry-standard art/animation tool suites in a variety of file formats, mesh resolutions and texture sizes.

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K-3D v0.6.5.0 OpenGL API-based 3D modeler, animator and renderer add new UI

Categories: Applications |

Dec 22, 2006

K-3D is a 3D modeling, animation, and rendering system for Linux and Win32. If features creation and editing of geometry in multiple realtime OpenGL API-based solid, shaded, and texture-mapped views; unlimited undos and redos;  extensibility at runtime through third-party plugins; animated procedural geometric effects; all parameters animatable through a consistent control-spline based interface; and rendering pipeline to Renderman Interface compliant rendering engines. The new v0.6.5.0 adds a new UI and greatly enhanced stability

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PDF Cube 0.0.2 uses the OpenGL API to add spinning cube page transitions to PDF documents

Categories: Applications |

Dec 19, 2006

PDF Cube is an OpenGL API-based PDF viewer that adds a compiz/Keynote-like spinning cube trasition effect to your PDF presentations (including Latex, Beamer and Prosper). You can also zoom on 5 predefined areas of any presentation page with a smooth zooming effect.

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Experimental Robotics Framework OpenGL API-based graphical component system

Categories: Developers |

Dec 18, 2006

The Experimental Robotics Framework is a OpenGL API-based graphical component system. It’s designed for rapid prototyping of components and it can be used for other activities other than robotics. It is very similar to IBM eclipse but in this case for 3D applications and based on C++ instead of Java. It supports webcam, latex, picking, OpenGL Shading Language shaders, voice interfacing and more.

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QuesoGLC OpenGL Character Renderer v0.5 enhances rendering speed

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Dec 18, 2006

QuesoGLC is a free implementation of the OpenGL Character Renderer developed by SGI for IRIX. The OpenGL Character Renderer (GLC) is a state machine that provides OpenGL API-based programs with character rendering services including scale and rotate text and draw text using texture, lines, filled triangles, or bitmaps. The new v0.5 brings major speed improvements for OpenGL API-based rendering (up to 50%) and adds support for the Unicode bidirectional algorithm.

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OpenGL Vertex Buffer Objects tutorial

Categories: Developers |

Dec 18, 2006

This tutorial discusses in detail about the use of the Vertex Buffer Objects (VBO) to describe geometric primitives.  It includes several demos with source code as well as a complete project showing the use of VBOs with the an OpenGL Shading Language-based animation.

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OpenGL Frame Buffer Object 201 - texture cycling and multiple texture renders

Categories: Developers |

Dec 15, 2006

This second article in a series (see FBO 101), shows how you can use a single FBO to cycle through a number of textures to render to and finish off with using the OpenGL Shading Language to render to multiple textures at the same time via the Draw Buffers extension.

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BeQunge code editor using the OpenGL API for the Funge programming language

Categories: Applications |

Dec 15, 2006

BeQunge is an n-dimensional code editor, interpreter, and debugger for the Funge programming language. Instructions in Funge are represented by single characters, and the program counter is a vector. The code editor is based on the OpenGL API and is able to display any number of dimensions. Concurrent Funge is supported, allowing for forking and multiple instruction pointers. A debugger is integrated.

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endorphin v2.7 OpenGL API-based character animation software adds fluid interactions

Categories: Applications |

Dec 08, 2006

endorphin lets you create high-quality character motions in real-time using an OpenGL API renderer. You direct your charaters’ actions by choosing from a list of adaptive AI behaviours that lets them interact in real-time. The new v2.7 adds fluid interactions (characters and objects can now interact with fluids (e.g. water, air, mud) in a physically-plausible manner, including buoyancy and drag forces.) , a control panel plug for Maya, sticky surfaces behavior,  and extended forces and torques.

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HDngn OpenGL API-based Video Player with frame interpolation

Categories: Applications |

Dec 08, 2006

HDngn is a OpenGL API-based Video Player/Engine. It can use OpenGL and DirectShow to view the video as a texture and is able to interpolate new frames in real-time. This smoothes video playback and reduces block artifacts. HDngn can have different skins through LUA scripting.

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AllegroGL v0.4.0 update for Allegro 4.2.1

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Dec 07, 2006

AllegroGL is an Allegro add-on that allows you to use the OpenGL API alongside Allegro—you use OpenGL for your rendering to the screen, and Allegro for miscellaneous tasks like gathering input, doing timers, getting cross-platform portability, loading data, and drawing your textures. AllegroGL also automatically exposes most, if not all, OpenGL extensions available to user programs. The latest Allegrao 4.2.1 release also ads support for the threading model of OpenGL drivers under X11

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World of Warcraft update adds mult-threaded OpenGL on Intel iMacs

Categories: Applications |

Dec 05, 2006

World of Warcraft is the popular online RPG available for both Mac OS X and Windows. The new v 2.01 (aka “Before the Storm” patch) release for Intel Macs, supports multithreaded OpenGL. Multithreaded OpenGL distibutes the processing of complex 3D graphics scenes between multiple processors or multiple processing cores. Blizzard claims that multithreaded OpenGL support can double the performance of World of Warcraft depending on your Mac’s hardware capabilities and the settings specified in the game. The new release also now allows players to accumulate honor points that can be spent like currency to purchase weapons, armor and other precious items.

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GLGolf v1.95 for Mac OS X enhances lighting and shading

Categories: Applications |

Dec 05, 2006

GL Golf is a 3D golf game for Mac OS X, with a realistic physics system and a great OpenGL API-based graphics, with all the features of a true golf game, such as 234 different holes, obstacles like sand traps, water, and trees, an internet highscore list, game saving and music. The new release adds improved lighting and shading

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G3DRuby v0.1 provides access to advanced OpenGL API features in Ruby

Categories: Developers |

Dec 04, 2006

G3DRuby is a Ruby extension for the G3D library which lets you do quick application prototyping using OpenGL API features like vertex arrays, framebuffer objects, and OpenGL Shading Language shaders. The v0.1 does not yet support all G3D classes, but a few of G3D’s C++ demos have been ported to Ruby and tested in both Windows and Linux (Ubuntu 6.10)

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OpenCSG v1.1.0 image-based CSG renderer adds support for FBO

Categories: Developers |

Dec 04, 2006

OpenCSG is an OpenGL API-based library for doing image-space rendering of shapes made up by constructive solid geometry (CSG). The new v1.1.0 adds support for frame buffer objects that are used as offscreen buffer for doing the CSG computation.

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Particle System API version 2.10 for OpenGL API-based applications enhance performance

Categories: Developers |

Dec 04, 2006

The Particle System API allows C++ application developers to create a group of particles, then describe the components of the particle effect using actions like Gravity(), Explosion(), Bounce(), etc. and render them using the OpenGL API. The new v2.10 optimizes performance, improves makefiles, and supports point sprite rendering using a single GL vertex.

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Horde3D SDK v0.7.0 OpenGL 2.0-based crowd rendering engine adds support for facial animation

Categories: Applications |

Dec 01, 2006

Horde3D is a small open source OpenGL 2.0-based 3D rendering engine particularly suitable for rendering large crowds of animated characters. The new 0.7. adds support for morph targets which make it possible to use facial animation and specifically lip synchronization.

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Irrlicht engine v1.2 adds support for texture matrix, FBO, and multisampling under Linux

Categories: Developers |

Dec 01, 2006

The Irrlicht Engine is an open source high performance realtime 3D engine written and usable in C++ and also available for .NET languages. The new v1.2 adds texture matrix support for hardware accelerated drivers, multisampling with OpenGL under Linux added, non-power-of-two textures, frame buffer objects for render targets larger than the screen, OpenGL render state fixes, enhanced COLLADA support and more.

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Helian X3D browser for audio visualization using the OpenGL API

Categories: Applications |

Dec 01, 2006

Heilan is a cross-platform open source OpenGL API-based X3D browser written in C++ and designed for audio work. It features low latency audio courtesy of PortAudio, 1st order B-format Ambisonic audio engine for full 3d sound, Open Sound Control support for all nodes,  a multi-threaded audio engine and an OpenGL API-based visualizer.

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