Part of the Khronos Group

OpenCity V0.0.4 OpenGL API-based 3D city simulator project adds support for building roads, electric lines, electric plants and trees

Categories: Applications |

Oct 31, 2006

OpenCity is a 3D city simulator project (nothing like SimCity) based on the OpenGL API and SDL.  You can build residential, commercial and industrial zones then supply them with necessary goods and watch them grow up. OpenCity is also a OpenGL API game programming tutorial. In the resources section, you can find the micro simulators’ algorithm, design document, UML diagram and information about other issues. The new v0.0.4 includes a multi-platform save format and auto package for Linux and lets you build roads, electric lines, electric plants, trees, and the three standard RCI zones.

(0) Comments | :Permalink

OpenVRML v0.16.1 cross-platform VRML and X3D browser, OpenGL API -based renderer and C++ runtime library enhance Mozilla plugin

Categories: Developers |

Oct 31, 2006

OpenVRML is a VRML and X3D browser plug-in and C++ toolkit for incorporating VRML support into applications. It provides VRML97 and Classic VRML X3D parsers, a runtime, and an OpenGL API-based harenderer as C++ libraries. The new v0.16.1 modifies the Mozilla plug-in backend to be openvrml-gtkplug, a reusable out-of-process GTK+ VRML browser component, and supports text rendering nodes under Windows.

(0) Comments | :Permalink

Mac OS X 10.5 Leopard will support OpenGL 2.1 and enhanced performance

Categories: General |

Oct 27, 2006

new graphic

Mac OS X 10.5 Leopard will support OpenGL 2.1 which adds pixel buffer objects, color managed texture images in the sRGB color space, and improvements in the shader programming API. Leopard will also provide a dramatic increase in OpenGL performance by offloading CPU-based processing onto another thread which can then run on a separate CPU core feeding the GPU. This can increase, or in some cases, even double the performance of OpenGL-based applications.

(0) Comments | :Permalink

Drishti volume exploration and presentation tool using OpenGL Shading Language shaders and 3D textures

Categories: Applications |

Oct 27, 2006

Drishti is designed to let you explore volumetric datasets as well as use them in presentations. The software employs direct volume rendering approach using OpenGL Shading Language shaders and 3D textures available on modern GPUs for exploring scalar and vector volumetric data. 2D transfer functions are used for classification of scalar volumes. Users can create and animate streamlines for vector volumes.  Source code is available.

(0) Comments | :Permalink

Remo 3D v1.2 OpenGL API-based modeler enhances performance and import capabilities

Categories: Applications |

Oct 26, 2006

Remo 3D is an OpenGL API-based 3D modeler with support for OpenFlight format, for real-time visualization. The new v1.2 adds improved rendering performance and import functionality for many file formats including 3ds, COLLADA, dxf, osg, obj, shp.

(0) Comments | :Permalink

BuGLe OpenGL API debugger adds support for NVPerfSDK under Linux

Categories: Developers |

Oct 26, 2006

BuGLe, an open-source OpenGL API debugger for UNIX systems, has revamped its statistics display and added support for NVPerkSDK. This allows NVIDIA GPU performance counters to be graphed under Linux, similar to NVPerfHUD under Windows.

(0) Comments | :Permalink

New book teaches Real-Time Volume Graphics using the OpenGL API

Categories: Developers |

Oct 26, 2006

Based on course notes of the SIGGRAPH course ‘Real-Time Volume Graphics’ this book teaches techniques for real-time rendering of volumetric data and effects using the OpenGL API. The book covers both applications in scientific visualization and real-time rendering. It starts with the basics (texture slicing and texture-based ray casting) and then improves and expands the algorithms incrementally. The book is full-color throughout and includes source code, algorithms, diagrams, and rendered graphics.

(0) Comments | :Permalink

NVPerfKit v2.1 debugging and profiling for OpenGL API applications adds Linux support

Categories: Developers |

Oct 20, 2006

new graphic

NVPerfKit is a comprehensive suite of performance tools for debugging and profiling OpenGL API software applications. It gives you access to low-level performance counters inside the driver and hardware counters inside the GPU itself. The counters can be used to determine exactly how your application is using the GPU, identify performance issues, and confirm that performance problems have been resolved.  The new v2.1 adds support for Release 90 driver support; 32-bit and 64-bit Linux support (NVPerfSDK only); 64-bit Windows support ; Improved features in NVPerfHUD (including ‘take screenshot’ [F10]) ;  Improved installer with automatic driver removal and installation.

(0) Comments | :Permalink

libMILO library for loading images as OpenGL textures

Categories: Developers |

Oct 20, 2006

libMILO is a free minimal image loading library written in C. The library is capable of loading TGA and DDS files. It provides also a general purpose API for loading images as OpenGL textures.

(0) Comments | :Permalink

SDL.NET v5 .NET bindings to SDL and OpenGL API-based 3D acceleration adds support for .NET 2.0

Categories: Developers |

Oct 19, 2006

SDL.NET is a set of object-oriented CLS-compliant .NET bindings (and Mono) for the SDL multimedia library that provides high-level access to audio, keyboard, mouse, joystick, TrueType fonts, various image formats, sound mixing, MPEG-1 movies, 2D video framebuffer and 3D hardware via the OpenGL API. The new v5 includes .NET 2.0 support.

(0) Comments | :Permalink

powerPlant OpenGL API-based algorithmic 3D model generator

Categories: Applications |

Oct 19, 2006

powerPlant is an OpenGL API-based project that features algorithmic 3D model generation (especially plants and terrain), scene composition, texture generation, interactive visualization, L-Systems, Turtle-Interpretation, and a Diamond-Square algorithm.

(0) Comments | :Permalink

HardwareInfos v1.5.0 OpenGL API capabilities viewer

Categories: Processors |

Oct 19, 2006

HardwareInfos is a small Windows tool that provides information regarding the OpenGL API capabilities of the graphics controller (such as the number of fixed and programmable texture units or the number of fsaa samples for example). It is also useful to check the support of a specific OpenGL extension and allows to export all information to a XML file.

(0) Comments | :Permalink

OpenGL API-based shader tutorial to simulate LED displays

Categories: Developers |

Oct 18, 2006

This tutorials shows how to achive the pixelated effect commonly seen in led displays. The tutorial explores in depth how to achieve each of the features of these low res displays using OpenGL API-based shaders.  Full source code is made available.

(0) Comments | :Permalink

OpenSG scenegraph v1.8 with support for the OpenGL Shading Language adds ShadowMap-based shadowing algorithms

Categories: Developers |

Oct 18, 2006

OpenSG is a scenegraph system for realtime rendering with support for the OpenGL Shading Language.  Th new v1.8 alpha include most current ShadowMap-based shadowing algorithms, including hard as well as soft shadow versions. The soft shadows use different filters, leading to different quality/performance tradeoffs. Adding shadow mapping to existing OpenSG applications requires about 15 lines of code.

(0) Comments | :Permalink

Wirecast 3 OpenGL API-based webcasting software supports HDV

Categories: 

Oct 18, 2006

Wirecast is a Windows and Mac OS X live webcasting application that uses the OpenGL API for transitions and effects in real-time. The new Wirecast 3 adds support for HDV cams, GPU accelerated real-time green and blue screen (i.e chroma key), and enhanced streaming server support.

(0) Comments | :Permalink

Downloadabl OpenGL Shading Language course

Categories: 

Oct 17, 2006

TyphoonLabs has released a very complete OpenGL Shading Language course that covers everything from the basics (specification, built in stuff, small programmable hardware history, brief programmable vs fixed hardware comparision) to some advanced render techniques (parallax shaders, bump mappoing, etc). It also covers the OpenGL bindings needed to use OpenGL Shading Language shaders, and some instructions to manage shaders with the OpenGL Shader Designer.

(0) Comments | :Permalink

Embedded Ch 5.5 adds new OpenGL API-based plotting capabilities

Categories: Developers |

Oct 17, 2006

Ch is an embeddable C/C++ scripting interpreter for cross platform scripting, 2D/3D plotting, shell programming, numerical computing and embedded scripting. It supports the OpenGL API under Win32, Unix, Linux, and Mac OSX for cross platform scripting without compilation. Ch can be easily embeded or plugin into other C/C++ application programs as a scripting engine for games etc. The new embedded Ch v5.5 adds Embedded Ch function callback features, more C99 features, and new plotting capabilities such as smooth surface mesh etc.

(0) Comments | :Permalink

Danger from the Deep v0.2 WWII U-boat sim adds enhanced shaders and hydroacoustics

Categories: Applications |

Oct 15, 2006

Danger from the Deep is an open source World War II German U-boat simulation for Linux/i386 and Windows, but since it uses SDL and the OpenGL API, it should be portable to other operating systems and platforms as well. This game is a tactical simulation to try to recreate the battle of the Atlantic as realistically as possible. The new v0.2 (alpha) release adds improved day and night sky rendering, improved ocean shaders, hydroachoustics, sonar stations, new stations, improved gameplay.

(0) Comments | :Permalink

NVIDIA GPU Gems 3 Call for Participation from OpenGL API developers

Categories: Developers |

Oct 12, 2006

With the success of GPU Gems and GPU Gems 2, NVIDIA will produce a third GPU Gems volume to showcase the best new ideas and techniques for the latest programmable GPUs using OpenGL, that can be integrated into their applications.  If you would like to contribute to the GPU Gems series, please read the submission guidelines. The deadline for proposal submissions is Monday, December 11, 2006. If your proposal is accepted, you will receive additional time to complete the chapter.

(0) Comments | :Permalink

Earthsculptor real-time 3D terrain heightmap editor and painter using OpenGL API-based shaders

Categories: Applications |

Oct 09, 2006

Earthsculptor is a real time 3D terrain heightmap editor and painter. It uses OpenGL API-based shaders for shadows, water and rendering . Maps are output in standard image formats and can easily be imported into other programs and tools.

(0) Comments | :Permalink

SilverLining class library for real-time 3D cloud using the OpenGL API enhances lighting model

Categories: 

Oct 08, 2006

SilverLining is a C++ class library for real-time, physically-based rendering of 3D clouds and the sky with OpenGL API support on commodity Windows PCs. . The new v1.08 features an improved lighting model, a new cloud type (cirrocumulus), and more realistic star rendering at night.

(0) Comments | :Permalink

CINEMA 4D 10 3D modeler adds OpenGL API shader support

Categories: Applications |

Oct 05, 2006

The new Cinema 4D 10 3D modeler will include enhanced object and animation managers, a new timeline, enhanced character animation tooks, a movable ineractive renderer, 3D painting and enhanced OpenGL API support using shaders to display transparencies, environment maps, realtime shadows. 

(0) Comments | :Permalink

BazAR uses OpenGL Shading Language to render 3D objects on a real surface in a video stream

Categories: Developers |

Oct 03, 2006

new graphic

BazAR is a computer vision library based on feature points detection and matching to quickly detect and register known planar objects in images. It contains an easy to use geometric and photometric camera calibration system. It works in real-time with one or more cameras. A simple OpenGL Shading Language shader augments the video stream by inserting artificial 3D objects, shaded with the calibrated lightmap, on a real surface.

(0) Comments | :Permalink

Page 1 of 1 pages

Column Header
Column Footer