DreamChess v0.1.0 XBoard-compatible OpenGL API-based 3D chess game
Categories: Applications |
Sep 29, 2006
DreamChess is an open source chess game for Linux, Windows, Dreamcast and BeOS. It features 3D OpenGL API-based graphics and provides various chess board sets, ranging from classic wooden to flat figurines. A moderately strong chess engine is included: Dreamer. However, should this engine be too weak for you, then you can use any other XBoard-compatible chess engine, including the popular Crafty and GNU Chess.
DJV 0.5.0 beta OpenGL API-based digital imaging software adds new release of flipbook viewer and image utilities
Categories: Applications |
Sep 29, 2006
DJV is an open source suite of tools for working with digital images, including image viewing and playback, command line image processing, and basic monitor calibration. It uses Qt 4, the OpenGL API, libtiff, libjpeg libraries. The new v 0.5.0 adds a new release of the flipbook viewer and support for extended range images with 16 and 32 bits of data per color channel, new image formats including DPX and OpenEXR, and movie playback from system memory or directly from disk.
MGLTools v1.4.3 uses the OpenGL API to render 3D structures for DNA
Categories: Applications |
Sep 29, 2006
MGLTools is a software for 3D visualization and analysis of molecular structures. It uses Python OpenGL bindings to deliver cross platform interactive molecular viewer suitable for producing publication-quality images. Users can dynamically change most of the parameters to OpenGL API functions calls such as polygon modes (point, line, fill), light position, shading modes (flat, smooth), etc.
Unity 1.5.1 OpenGL API-based 3D game environment adds support for old hardware and drivers
Categories: Developers |
Sep 29, 2006
Unity is an OpenGL API -based 3D game development tool for Mac OS X with support for shaders, advanced lighting, physics, networking, scripting and more. Developers can deploy games on Mac OS X and Windows, and even create Dashboard widgets. The new v1.5 adds support for olds hardware/software combinations, Unicode for game localization, a car wizard, and new shaders for terrain and foliage rendering.
Realtime Radiosity Bugs game concept uses OpenGL 2.0 for real-time global illumination and radiosity
Categories: Developers |
Sep 27, 2006

Realtime Radiosity Bugs is an experimental concept of a game based on OpenGL 2.0 with real-time updated global illumination and realtime radiosity.
The demo contains real-time radiosity with true soft shadows and color bleeding, all coming from dynamic light source you can control. It uses Lightsprint radiosity middleware .
H3D API v1.5 haptic library adds support for NURBS and more options for OpenGL textures
Categories: Applications |
Sep 26, 2006
H3D API is an open source C++ implementation of the X3D standard, built using the OpenGL API. The new v1.5 includes a VRML parser, support for NURBS geometry, and more options for using OpenGL textures through the new TextureProperties node. Support for the ForceDimension Omega haptics / force feedback device is also new for version 1.5.
3D PrintScreen lets you capture OpenGL data and export as 3D XML
Categories:
Sep 26, 2006
3D PrintScreen can grab all 3D data coming from any application based on OpenGL API. The 3D scene of your application is saved in the open file format 3D XML from Dassault Systemes, and can be opened in the 3D XML Player. Both 3D PrintScreen and the 3D XML Player are free. 3D PrintScreen is as simple to use as classical print screen.
NVIDIA’s 9xxx series OpenGL 2.1 UNIX/Linux BETA drivers
Categories: Processors |
Sep 25, 2006
The next generation drivers provided by Nvidia will be based on the 9xxx series. New features include OpenGL 2.1 support and initial support for GLX_EXT_texture_from_pixmap extension required by the compiz OpenGL-based window/composite manager.
Horde3D SDK v.0.5 OpenGL 2.0-based lightweight engine for rendering large crowds of animated characters
Categories: Developers |
Sep 25, 2006
Horde3D is a small open source OpenGL 2.0-based 3D rendering engine. It is intended to offer the stunning visual effects expected in next-generation games while at the same time being as lightweight and conceptionally clean as possible. It has a simple and intuitive interface accessible from virtually any programming language and is particularly suitable for rendering large crowds of animated characters. The first version of the Horde3D SDK is now available for download. It includes the compiled binaries, the complete documentation and a sample application with source code that shows how to use Horde3D with a simple crowd simulation (Screenshot). The source code for the complete SDK will be released later when it is finally cleaned up.
JSR 231: Java Binding to the OpenGL API reaches 1.0.0 release
Categories: Developers |
Sep 20, 2006

The specification for the Java Binding to the OpenGL API, JSR-231, has reached the final release stage for its first version, 1.0.0. The The binaries and source code for the reference implementation are available for download. JSR-231 provides an official specification for how the OpenGL API is accessed from the Java platform, and provides powerful APIs for building and deploying portable OpenGL applications written in the Java language. The on-line JOGL demos have been updated to use the 1.0.0 release of the code.
Tulip OpenGL API-based 3D visualization software of huge graphs adds Mac OS X 10.4 support
Categories: Applications |
Sep 20, 2006
Tulip is a system dedicated to the visualization of huge graphs. It manages graphs with a number of elements (nodes and edges) up to 500,000 on a personal computer. It provides 3D OpenGL rendering, editing, automatic drawing and automatic clustering. The new v2.05 adds support for GCC4 and Mac OS X 10.4.
StackVis uses the OpenGL API to render and manipulate neuroanatomical sections in the digital brain atlas
Categories: Applications |
Sep 20, 2006

StackVis is an OpenGL API-based 3D viewer of neuroanatomical sections for the BrainMaps high-resolution digital brain atlas (a library based on more than 10 million megapixels of scanned images of serial sections of both primate and non-primate brains). StackVis uses the GTK+ 2.0 user interface library with GtkGLExt, hardware mipmapping, and gluProject and ARB texture extensions for determining tile loading and rendering. Available as Windows binary and Linux/Mac/Win source.
MXWendler real-time video mixer uses the OpenGL API and GPU for every aspect of processing, FX and rendering
Categories: Applications |
Sep 19, 2006
MXWendler is a real-time video compositing suite that uses the OpenGL API and GPU for every aspect of the software. Everything beginning with the video decompression, to all effects, layering and track wiping and ending with the final rendering is done on the GPU using the OpenGL API. The software mixes a wide area of input media, including pictures, videos(AVI and QuickTime), Flash (SWF) and live video devices. It is intended for use in live cut-and-composited video in performances, installations, theatre and broadcastin
ActiveSolid v2.0 OpenGL API-based solid modeler adds voxel modeling
Categories: Applications |
Sep 19, 2006
ActiveSolid v2.0, the OpenGL API-based solid modeler, adds unlimited undo and redo of all user operations and voxel modeling using linear octrees (conversion of 3D meshes into voxel models, boolean operations between voxel models, and between voxel model and linear octree).
QuteMol v0.1 uses OpenGL API-based shaders to enhance molecular visualization
Categories: Applications |
Sep 18, 2006
QuteMol is an open source, interactive, high quality molecular visualization system. It exploits the current GPU capabilites through OpenGL API-based shaders to offers real time ambient occlusion, interactive rendering of large molecules, and depth aware silhouette enhancement.
AntTweakBar library add GUI controls so user can tweak parameters of OpenGL API-based programs
Categories: Developers |
Sep 18, 2006
AntTweakBar is a small and easy to use C/C++ library that allows programmers to quickly add a light and intuitive GUI into OpenGL API-based graphic programs to interactively tweak them. Program variables can be linked to a graphical control that allows users to modify them. It targets graphical programs that need an easy way to tweak parameters and see the result in real-time like 3D demos, light inline game editors, small 3D applications, prototypes, debug facilities of weighter graphical programs, etc. Examples of integration with GLFW, SDL and GLUT are provided.
Nexuiz 2.1 deathmatch game uses advanced OpenGL API-based Quake1 engine and OpenGL Shading Language shaders
Categories: Applications |
Sep 17, 2006
Nexuiz is a deathmatch game which uses the Darkplaces advanced Quake1 engine, built on the OpenGL API. Darkplaces features include Quake3bsp support, realtime lighting and shadowing, new particle effects, advanced menu system, and Md3/Md2 model support. Nexuiz 2.0 added advanced bot AI, five new maps, new particle effect system, weapon changes, and complete precompiled bumpmapping with OpenGL Shading Language shaders. V2.1 adds several enhancements and bug fixes.
OpenGL API-based OpenSceneGraph v1.2 adds support of Win64 and AIX support, COLLADA, processor affinity and texture atlas
Categories: Developers |
Sep 13, 2006
OpenSceneGraph accelerates application development and improves 3D graphics performance using OpenGL 2.0 and the OpenGL Shading Language. The new v1.2 adds Windows 64bit and AIX support, COLLADA 1.4 read and write, processor affinity support allowing applications to lock cull-draw and database processes to specific processors, a Texture Atlas builder allowing either manual or automated setting up of texture atlas to reduce state changes, and GPU timing stats.
FileBrowse (public beta) file browser for Mac OS X creates 3D icons/thumbnails in real-time using the OpenGL API
Categories: Applications |
Sep 12, 2006

FileBrowse is an easy-to-use file/media browser for Mac OS X with unique features that the Mac’s standard file browser, the Finder, is lacking. FileBrowse shows thumbnails for most common file types, renders 3D icons/thumbnails in real-time, has folder icons that show the items inside, can show large previews in-context (between the icons), and has versatile grouping and sorting. FileBrowse uses the OpenGL API to render the 3D icons/thumbnails as well as the previews and most user interface elements. The icons are animated and have perfect anti-aliasing and realistic, soft shadows. FileBrowse is now available for download as a public beta.
GLPro.org add development guides for intermediate OpenGL API coding
Categories: Developers |
Sep 12, 2006
GLPro.org is an OpenGL development help-site with hobbyist and professional contributors from around the world. The new Development Guides differ from tutorials in that they are more focused on research and ideas, rather than “how to”. These guides include: an alternative to gluPerspective, pixel-based Texture coordinate range, sedtting up an OpenGL capable window in SDL, bmp file loading and more.
SilverLining class library for real-time 3D cloud and sky simulation using the OpenGL API
Categories: Developers |
Sep 12, 2006
SilverLining is a C++ class library for real-time, physically-based rendering of 3D clouds and the sky with OpenGL API support on commodity Windows PCs. A free, interactive demo is available, along with a free evaluation of the SDK. Full source code is included with a license purchase.
AstroMenace (beta) 3D scrolling space shooter using the OpenGL API
Categories: Applications |
Sep 11, 2006
AstroMenace is a 3D scrolling space shooter in which you can improve your ship configuration by installing new weapons, defensive systems, power stations, etc. The beta Linux and Win release is a free download.
GameProgrammer.org adds beginner level OpenGL API tutorials
Categories: Developers |
Sep 08, 2006
GameProgrammer.org now contains a series of beginner level tutorials about OpenGL. There are tutorials about OpenGL primitives, transformations, lighting, texturing, blending, particle systems, stencil shadows, and motion blur. Each tutorial also includes source.
Windows Vista RC1 NVIDIA drivers include OpenGL ICD
Categories: Developers |
Sep 07, 2006
NVIDIA has released Beta drivers for use with Windows Vista x86 RC1 that will enable you to test the basic features and capabilities of the new operating system. The drivers include an OpenGL ICD and offer a control panel option for antialiasing in OpenGL API-based applications.
Linderdaum Engine 3D OpenGL 2.0-based gaming engine tutorials
Categories: Developers |
Sep 06, 2006
The Linderdaum Engine is an open source purely object-oriented 3D gaming engine written in C++ with support for OpenGL 2.0 and the OpenGL Shading Language. It is designed to be not only the class library, but also an integrated out-of-the box solution for the development of interactive 3D games. This set of tuorials shows how to use the engine basics including creating a textured cube.
QuesoGLC OpenGL Character Renderer implementation v0.4 adds support for Win32
Categories: Developers |
Sep 05, 2006
QuesoGLC is a free implementation of the OpenGL Character Renderer developed by SGI for IRIX. The OpenGL Character Renderer (GLC) is a state machine that provides OpenGL API-based programs with character rendering services including scale and rotate text and draw text using lines, filled triangles, or bitmaps. The new v0.4 supports Win32 builds in addition to Linux.
New OpenGL API tutorials on transformations, rendering text, and GLUT
Categories: Developers |
Sep 05, 2006
Codebank has release 4 new OpenGL API-related tutorials: OpenGL Transformation Problem, Rendering Text in OpenGL, What is GLUT and Using Menus in OpenGL applications.
AmanithVG Tech Preview 2 OpenGL API-accelerated OpenVG implementation
Categories: Developers |
Sep 05, 2006
Mazatech has released the second technology preview of their AmanithVG engine, a commercial cross-platform implementation of OpenVG 1.0 for accelerated vector graphics. AmanithVG is entirely built on top of OpenGL (from 1.1 to 2.0, using extensions where available) and OpenGL ES (1.1 and 2.0) APIs. Using these pipelines, AmanithVG can provide high quality accelerated vector graphics on any kind of 3D chipset already available on the market, achieving tens of times faster performance than software rasterizers. The new tech preview includes the VGU 1.0, an improved geometric engine, a configuration file for controlling performance based on hardware features, and a set of extensions for complex blend modes, color ramps, enhanced caps styles and more.
Virtual Open Heart Surgery Simulator using the OpenGL API and GPU
Categories: Applications |
Sep 05, 2006
Real-time surgical simulators have existed for years, but complex models for thing like the heart, have been harder to achieve on desktop PCs. The Virtual Open Heart Surgery Simulator, developed at the University of Aarhus, Denmark, has moved the underlying computations from the CPU to the GPU to gain the required speed. The simulator, programmed using the OpenGL API, obtains simulation rates of 500 Hz on volumetric mass-spring systems of 30.000 particles. This rate includes also haptic feedback calculated at 500 Hz and visualisation of a normal mapped 80.000 faces surface.
Image Tricks v2.3 adds 4 new OpenGL API-accelerated visual effects
Categories:
Sep 05, 2006
Image Tricks uses Mac OS X Tiger Core Image filters to apply advanced visual effects for image creation and editing. It supports OpenGL API-based hardware acceleration. The new v2.3 adds filters for distorion, rectangular splash, noise reduction and shaded materials
Ivf++ v1.0.0 OpenGL API-based scene graph library adds FTGL and FreeType font rendering
Categories: Developers |
Sep 03, 2006
Ivf++ is an OpenGL API-based scene graph library mainly for use in interactive 3d applications. The new v1.0.0 adds 2 larger example applications, font rendering using FTGL and FreeType, enhanced GLE support with custom library and a new build system based on CMake and Python. Includes platform-independent source and pre-compiled versions of the library and dependancies on Windows
MythTV v.20 open source “TiVo-like” project uses the OpenGL API for menus
Categories: Applications |
Sep 02, 2006
MythTV is a collection of software which runs under Linux, and provides the functions commonly known as a PVR or DVR (personal, or digital, video recorder) — essentially, it’s a computerized VCR, similar to a TiVo or a Replay. The upcoming v.20 will use the OpenGL API for drawing menus and adds mouse support in menus, including gestures, support for H.264 and support for a broader range of recorders
Blob And Conquer v0.4 OpenGL API-based 3rd person action game adds decals
Categories:
Sep 02, 2006
Blob and Conquer is an OpenGL API-based 3rd person action game which lets you explore and battle in full 3D environment using uzis, shotguns, and grenades. The new v0.4 adds support for decals (e.g. blood splats) and increase frame rate.
Mars, Land of No Mercy v0.1.2 strategy game adds OpenGL API hardware accelerated blits
Categories: Applications |
Sep 01, 2006
Mars, Land of No Mercy is a turn-based strategy game setting on Mars during the early stages of human colonization. It is programmed in C++ using SDL and the OpenGL API. The new v0.1.2 adds OpenGL API hardware accelerated blits, a new graphics engine and a new text system.
Page 1 of 1 pages
