Part of the Khronos Group

It’s Official:  OpenGL ARB votes to transfer control of the OpenGL API standard to the Khronos Group

Categories: General |

Jul 31, 2006

The OpenGL ARB (Architecture Review Board), the governing body for OpenGL, has voted to transfer control of the OpenGL API standard to the Khronos Group. The Khronos Group has voted to establish an OpenGL Working Group that will control and evolve this vital standard for cross-platform 3D graphics. The full transfer of OpenGL to Khronos is expected to be completed in the third quarter of 2006 with full support for OpenGL and its evolution to continue uninterrupted during this transition.

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3D GIS Source Code solution now available for games and VR

Categories: Developers |

Jul 31, 2006

In addition to 3D GIS applications,  the new release of gViewTek’s 3D Query & Interactive Design for GIS Source Code product has been extended to provide solutions for forest engineering, 3D real-time games, and Virtual Reality (VR) applications.

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OpenGL book in Portuguese

Categories: Developers |

Jul 28, 2006

The comprehensive 486-page book, written in Portuguese, provides a solid introduction to OpenGL programming, aimed especially to the educational market. The book covers: installation and configuration of OpenGL libraries on Windows and Linux, GLUT basics, 2D and 3D modelling, geometric transformations, animation techniques, lighting, transparency effects, texture mapping, optimization techniques, selection/feedback mode, using OpenGL with C++, Java and Python, and a brief introduction to OpenGL Shading Language.

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SPACE WARS 3D OpenGL API-based screensaver for Windows and Mac OS X

Categories: Applications |

Jul 28, 2006

new graphic

Like a scene from your favourite sci-fi movie, watch fleets of space ships wage war among the stars in extra nifty real-time OpenGL API-based 3D! Features Include: - Outstanding graphics and space ship models, remember, it’s only a screen saver, not a movie or game! - Ships chase down their enemies and protect their comrades. - When ships explode, debris flies off in all directions creating a fantastic intergalactic fireworks display! - Amazing background scenes each of which is truly a work of art. - Ships are lit by the local suns in the background, with different colours and intensity of light. - New ships and backgrounds can be downloaded and installed into the full version with ease. - Already loads of new ships available for the full version, with many more on the way. - Optional background music.

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Movimento video-based motion capture solution using the OpenGL API

Categories: Applications |

Jul 27, 2006

At Siggraph, Realviz will show Movimento, a video-based motion capture solution that can capture the motion of any non-rigid object from multiple image sequence as well as support for facial, hand, arm, and full-body captures.  It requires a minimum of two cameras, moving or fixed, at any frame rate. It requires OpenGL API-based hardware acceleration

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gDEBugger v2.5 adds beta OpenGL ES version and new step commands so you can watch the scene as it is rendered

Categories: Developers |

Jul 26, 2006

gDEBugger is a powerful OpenGL and OpenGL ES debugger and profiler that traces application activity on top of the OpenGL API to provide the necessary information to find bugs and to optimize application rendering performance. The new v2.5 contains the first public gDEBugger ES beta version, bringing all of gDEBugger’s debugging and profiling abilities to the OpenGL ES developer’s world. In addition gDEBugger ES acts as an emulator for OpenGL ES when working on Windows PC while using its own OpenGL ES implementation. (to test follow the steps at http://www.gremedy.com/gDEBuggerES_setup.php).  V2.5 also introduces a “Draw Step” command that allows the user to step between OpenGL draw commands with a single button click. Together with the new “Interactive Break” ability it enables the developer to watch the scene as it is being rendered.

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OpenGL API-based 3D laser scanning application source code for sale

Categories: 

Jul 26, 2006

Archaeoptics Ltd. is selling the source code for their OpenGL API-based 3D laser scanning applications. This includes the three applications (Demon3D, Vast and ScanConvert) plus all supporting library code and exclusive worldwide rights to the source code and intellectual property. The source code is written completely in modular and portable C++ using wxWidgets and the OpenGL API and compiles and deploys on Windows, MacOS X and other UNIX-based systems. Demon3D is a visualisation and ‘deliverable extractor’ enabling you to manage massive point cloud, triangle mesh and DTM datasets. Demon3D also supports generation of orthoimages/scale drawings!

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Cheetah 3D modeler v3.4 accelerates OpenGL API-based previews

Categories: Applications |

Jul 26, 2006

Cheetah3D 3.4 is a 3D modeler, renderer, and animation suite designed for Mac OS X. The new v4.3 adds animating objects along spline paths, lock parameters, automatically point objects to other objects,  drag-and-drop support for transformation actions, and seriously accelerated OpenGL API-based previews.

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OpenGL gDEBugger license free for academic users

Categories: Developers |

Jul 25, 2006

The OpenGL ARB and Graphic Remedy have crafted an Academic Program to make the full featured gDEBugger OpenGL debug toolkit available free for one year to any OpenGL developer who is able to confirm they are in academia. There are also a limited number of free licenses available for non-commercial developers who are not in academia. gDEBugger is a powerful OpenGL and OpenGL ES debugger and profiler that traces application activity on top of the OpenGL API to provide the necessary information to find bugs and to optimize application rendering performance.

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OpenGL Pipeline Newsletter - what’s happening with the ARB and OpenGL 2.1

Categories: General |

Jul 21, 2006

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The first edition of OpenGL Pipeline, the quarterly newsletter covering all things the OpenGL standards body has “in the pipeline”, covers many important issues: from what the OpenGL ARB has been up to, and plans to do, to updates from various working groups and the intended merger with Khronos.

Topics in this issue include:

  • A Message From the ARB Secretary
  • A Welcome Message from the Ecosystem Working Group
  • Free OpenGL Debug Tools for Academic Users
  • Superbuffers Working Group Update
  • New Texture Functions with Awkward Names to Avoid Ugly Artifacts
  • Improved synchronization across GPUs and CPUs - No more glFinish!

For in-person updates visit the SIGGRAPH OpenGL BOF Wednesday 2 August, 4pm-6pm - Room 206A

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OpenSceneGraph v1.1 adds peformance improvements, full OpenGL Shading Language support and new format loaders

Categories: Developers |

Jul 21, 2006

OpenSceneGraph is an open-source graphics library with OpenGL 2.0 and OpenGL Shading Language support. The new v1.1 adds improved support for multi-threaded, multi-pipe applications, support for OpenGL Shading Language uniform arrays, new precipitation particle effects that leverage the OpenGL Shading Language to provide high performance and high image quality rendering of rain and snow effects, an OpenFlight v16.1 loader with OpenGL Shading Language support, new TerraPage 2.2 and Quake3 loaders,  outline and drop shadow support for osgText, and more. Available on all Microsoft Windows platforms, Apple OS/X, GNU/Linux, IRIX, Solaris and FreeBSD operating systems.

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Shattered v0.3.3 3D game library built in Ruby on top of OpenGL API-accelerated Ogre 3D engine

Categories: Developers |

Jul 20, 2006

Shattered is a 3D game development framework created in Ruby built on top of of OpenGL API-accelerated Ogre scene-oriented,  3D engine. Originally inspired by Ruby on Rails, Shattered aims to do for game development what Rails has done for web development - make it simple.

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VRMesh v3.0 OpenGL API-based free-form mesh modeler enhances speed and adds features

Categories: Applications |

Jul 19, 2006

VRMesh is a free-form OpenGL API-based 3d mesh modeler for arbitrary triangle mesh creating and processing. The new v3.0 significantly enahcnes speed and adds stereo viewing, surface curves, new clay modeling commands, new transformations, and over 30 features for modifying models.

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OpenGL ARB and Khronos to announce merger at SIGGRAPH

Categories: General |

Jul 18, 2006

At the upcoming Siggraph conference in Boston, the Khronos Group and OpenGL ARB plan to announce merger of the two groups. The union between the Khronos Group and the OpenGL ARB may come as little surprise to the people who know both organizations. There is considerable synergy already at work. With both groups operating within the same standards organization their roles can be more closely coordinated giving the OpenGL ARB the opportunity to pursue advanced graphics capabilities that are being used in AEC, digital content creation, visual simulation, and scientific visualization (as well as high-end games) and OpenGL ES, the ability to distill OpenGL down to its essentials for mass-market and consumer applications - both APIs building on a common architectural foundation.

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OpenGL and related technologies at SIGGRAPH 2006

Categories: Developers |

Jul 18, 2006

Interconnect with other OpenGL developers and with representatives from the OpenGL, OpenGL ES, and other Khronos working groups at the Boston Convention and Exhibition Center.

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Vulcan Chess lets you play 3D chess using the OpenGL API

Categories: Applications |

Jul 18, 2006

Vulcan Chess is a 3D chess game variant of the pastime played by Kirk and Spock aboard the USS Enterprise in the Star Trek TV series. It uses the OpenGL API for rendering and has been tested on Linux.

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Shader Designer for Linux as free binaries

Categories: Applications |

Jul 18, 2006

The Shader Designer is an IDE for developing fragment and vertex shaders in the OpenGL Shading Language. It has all the features you’d expect from a shader development enviroment and focuses on a simple yet powerfull GUI. This is the first release of Shader Designer for Linux, released as binaries.

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Blender v2.42 OpenGL API-based modeler enhances render pipeline, adds new shading tools

Categories: Applications |

Jul 17, 2006

Blender is leading open source software for 3D modeling, animation, and rendering. The new v2.42 continues enhancing support for the OpenGL Shading Language and adds new material nodes for material compositing. It also adds advanced preview renders, vector blur, a new Bullet physics engine, COLLADA 1.4 import/export of geometry, basic physics and textures, new mesh tools and more.

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Aquarius 2.0 OpenGL-API based screensaver textures maps Web pages, movies and Flickr streams

Categories: Applications |

Jul 17, 2006

Aquarius is an OpenGL API- based Windows screensaver that texture maps images, video and Web pages on a variety of moving objects with support for many source formats including images from Flickr. The media can be stored on your computer or streamed in from the Internet.  Aquarius comes with a list of built in media to try and it’s really easy to add your own.

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Wine v0.9.17 Windows compatibililty layer enhances shader support via the OpenGL Shading Language

Categories: Developers |

Jul 14, 2006

Wine is an Open Source implementation of the Windows API on top of X and Unix that does not require Microsoft Windows to run Windows applications.  It uses the OpenGL API and the OpenGL Shading Language to for handling DirectX pixel and vertex shaders. The new v0.9.17 improves Direct3D support and uses the Gecko engine for MSHTML rendering.

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solidThinking v7 OpenGL API-based surface and solid modeler enhances performance

Categories: Applications |

Jul 14, 2006

solidThinking 7.0 is the suite of fully parametric, Class A surface and solid modeling tools created for industrial designers, and CG artists. It features interactive and intuitive NURBS curve, surface, and solid modeling tools, as well as polygonal and pointcloud creation and manipulation tools. The new V7 adds batch rendering of large sequences of images or animations; core-level modeling enhancements and a new materials library.

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LightWave 3D v9 adds OpenGL API shader support, LOD control and node-based materials

Categories: Applications |

Jul 13, 2006

The new LightWave 3D v9 adds anisotropic, and sub-surface scattering, faster OpenGL performance in Layout and additional OpenGL hardware shader support,  enhanced subdivision surfaces for film-quality displacement mapping, normal mapping (including ZBrush support) and level-of-detail control at render time.  It requires a video card that supports OpenGL 2.0 or the OpenGL Shading Language to take advantage of shaders.

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GLUI v2.35 GLUT-based C++ user interface library adds optimizations and visual enhancements

Categories: Developers |

Jul 11, 2006

GLUI is a GLUT-based C++ user interface library which provides controls such as buttons, checkboxes, radio buttons, and spinners to OpenGL API-based applications. It is window-system independent, relying on GLUT to handle all system-dependent issues, such as window and mouse management. The new v2.35 adds file size optimizations, mipmapped textures and double-buffering.

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GSEGYView (alpha technical preview) seismic data viewer using the OpenGL API

Categories: Applications |

Jul 11, 2006

new graphic

GSEGYView is a viewer for seismic data in SEG-Y format, its modifications, and many other related formats aimed to store either petroleum exploration data or seismology data. GSEGYView features graphics hardware acceleration via the OpenGL API for seismic data rendering, wiggle, variable area and variable density seismic traces representation, two-level sorting of seismic traces by arbitratry keys in trace headers, multiple windows for multiple files with separate display parameters, easy seismic section navigation and zoom with mouse wheel support, and more. Binaries and source available.

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Geist3D OpenGL 2.0-based graphics engine released as source code

Categories: Developers |

Jul 10, 2006

Geist3D is a graphics engine built upon OpenGL 2.0 complete with an integrated development environment. It includes source code editors for Python script and OpenGL Shading Language programs as well as drag-and-drop interfaces to construct 3D models and Petri Nets. Geist3D is now available under the GPL with full source code and user manual.

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AmanithVG technology preview #1 uses OpenGL hardware for accelerated OpenVG 2D graphcs

Categories: Developers |

Jul 09, 2006

AmanithVG is a commercial implementation of OpenVG that is built entirely on top of the OpenGL (from 1.1 to 2.0, using extensions where available) and OpenGL ES (1.1 and 2.0) APIs. Using OpenGL or OpenGL ES for hardware acceleration, AmanithVG can accelerate OpenVG-basd 2D graphics more than 10 times faster than OpenVG software rasterizers.

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OpenGL Extension Registry now on OpenGL.org

Categories: Developers |

Jul 06, 2006

The OpenGL Extension Registry, which has been hosted on SGI’s open source site for many years, has moved to a new home on OpenGL.org: http://www.opengl.org/registry/. Please change your bookmarks to refer to this URL, instead of the old
location (http://oss.sgi.com/projects/ogl-sample/registry/). We will soon be setting up redirects from oss.sgi.com to the new registry.

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Multiplayer demo of DropTeam game using the OpenGL Shading Language

Categories: Applications |

Jul 05, 2006

DropTeam is a multiplayer capable, real-time, tactical simulation of armored ground combat in the far future. It uses the OpenGL Shading Language for advanced graphics effects such as rippling water and blowing foliage. The newly released multi-player demo lets you play 1 of the game’s many scenarios.

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Artlantis Studio uses the OpenGL API for animated visualizations and hi-res rendering

Categories: Applications |

Jul 03, 2006

Artlantis Studio offers animated visualizations and very high resolution rendering easily and in real time for any 3D project. It works with ArchiCAD, VectorWorks, SketchUp, AutoCAD, Arc+, DXF, DWG, 3DS file formats. The Selective Display Accelerator using the OpenGL API allows scenes to be handled interactively by displaying the most important surfaces and masking the others. It also offers FastRadiosity and raytacing acceleration libraries.

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Linderdaum Engine v0.5.68 uses OpenGL 2.0 and OpenGL Shading Language

Categories: Developers |

Jul 03, 2006

The Linderdaum Engine is an open source object-oriented 3D gaming engine written in C++. It is designed to be not only the class library, but also an integrated out-of-the box solution for the development of interactive 3D games. It uses OpenGL 2.0 and the OpenGL Shading Language with features usually found in high-end commercial 3D engines. The new version 0.5.68 adds support for floating point textures, automatic multipass rendering, widescreen modes, HDR RGBE textures format and a lot of other nice features.

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Quetoo v0.4.0 speedy OpenGL API-based Quake2 engine best suited for deathmatch play.

Categories: Developers |

Jul 02, 2006

Quetoo is a minimal, speedy Quake2 OpenGL API-based engine best suited for deathmatch play for Linux and BSD.  It features ALSA sound support, an improved console, and some major speed increases (up to 112%). To increase speed it removes dynamic lighting, polyblend and other “candy” features. The new v0.4.0 adds .tga support, Zlib compression, and model pre-caching.

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projectM v0.99 music visualizer using the OpenGL API adds song title support

Categories: Applications |

Jul 01, 2006

projectM is a reimplementation of the Milkdrop music visualizer using the OpenGL API. It depends on OpenGL and FTGL (for fonts). The new v0.99 adds support for song titles.

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