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FastCut 2 RT video editor uses the OpenGL API

Categories: Applications |

Jun 28, 2006

FastCut is a video editor for Mac OS X.  The v2 RT-Engine is based on OpenGL to benefit from hardware acceleration. Once video frames are uploaded to the video memory of a graphics card, they are manipulated in real-time on a pixel-per-pixel basis by CoreImage and used as textures on geometric objects in a 3D OpenGL world.

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STDK v1.1.0 uses OpenGL API on Windows and Mac OS X and OpenGL ES API on embeded terminals

Categories: Applications |

Jun 28, 2006

The STDK is a multimedia applications creation software, specially designed for games. Every application created with the STDK can run on many platforms, inside or outside a web browser. The standalone and web players use OpenGL API for hardware accelerated rendering on Windows and Mac OS X, and OpenGL ES API for embeded terminals, like PDAs and mobile phones. The new v1.1.0 adds a simplified AI system and bugfixes.

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LightWorks 7.6 adds automatic lighting calculation, C++ support and new OpenGL API-based shaders

Categories: Applications |

Jun 26, 2006

LightWorks is an advanced photorealistic rendering solution using the OpenGL API for all types of market and applications. The new v7.6, adds “Final Gather” to calculate lighting automatically, an enhanced development framework for integration into other applications, new shaders, and support for Microsoft Visual C++ version 8, 64-bit Windows on Intel/AMD, and Universal Binary on Mac OS.

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OpenGL API-based Amazing Curves Racing beta 1.02 public game server online

Categories: Applications |

Jun 26, 2006

Amazing Curves Racing renders real-time tessellated curved surfaces using the OpenGL API and computes physics interaction directly on the curved surfaces. Rendered surfaces are smooth with no visible triangles. Driving on curved surfaces is very smooth; bumpiness is added using cubic displacement maps where needed. Polygon-physics discontinuities are not present. Network play and physics interaction is lag-free for typical internet connections and scales gracefully to higher pings (300ms and higher). A public game server has been set up for online beta testing. The game will run on any OpenGL API-based hardware, Pentium-M 1.7 or P4 2.8 class CPU, 512MB or higher recommended.

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BS Off-Screen Library uses the OpenGL API for massive real-time calculations in X3D visualization

Categories: Developers |

Jun 26, 2006

The BS Off-Screen Library consists of a set of OpenGL classes in C++ source code that interface directly to GPU for computational intensive and costly calculations such as matching algorithms. The results of these computations can then be handed to the rendering pipeline of BS Contact VRML/X3D for visualization. This saves time during the rendering and display phase as many calculations can be done in parallel on the graphics cards GPU and on the CPU of the computer.

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MeshLab V0.7 open source system for editing large 3D meshes and shading with the OpenGL API

Categories: Applications |

Jun 23, 2006

MeshLab is an open source portable and extensible system for the editing and automatic processing of unstructured 3D triangular meshes, in particular it works on the not-so-small 3D models found in 3D scanning. It provides a set of tools for editing, cleaning, healing, inspecting, rendering and converting this kind of large unstructured meshes. Feautres include import/export in many formats , cleaning filters, and efficient OpenGL API shader-based rendering (comptible with TyphoonLabs’ ShaderDesigner) in high resolution (up to 16k x 16k) for high quality printing and wiht the new v0.7 it can work with large meshes (~10 Million of triangles).

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OpenGL API-based Bridge Construction Set free contest version

Categories: Applications |

Jun 23, 2006

Chronic Logic has released a free contest version of the OpenGL API-based Bridge Construction Set (BCS) video game in which you design and build bridges and then stress test them to see how your creations hold up under pressure. This special contest release allows new users to experience some of the excitement of BCS. Contest prizes include an ATI Radeon X1600 Pro 256MB PCIe, an ATI Radeon X1300 Pro 256mb PCIe, both great video cards with full OpenGL 2.0 support. 

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GLOBE_3D real-time 3D engine written in Ada using the OpenGL API for rendering

Categories: Developers |

Jun 22, 2006

GLOBE_3D is a free, open-source, real-time 3D Engine written in Ada, based on the OpenGL API. It supports transparency, real-time rendering, portal rendering, full eye movements and rotations, VRML compiler, 3ds Max scene exporter and extruded surface generator.

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BumpTop OpenGL API/GLUT protoype PC desktop metaphor with physical realism

Categories: Applications |

Jun 22, 2006

new graphic

BumpTop is a prototyp for a new desltop metaphor tha behaves in a more physically realistic manner using piling instead of filing. Programs and files can be casually shuffled around and are influenced by physical characteristics such as friction and mass, much like you would manipulate lightweight objects in the real world.  You can throw a bunch of similar objects on a pile to represent stuff you’ll get to later, or stack them neatly to represent stuff you’ve already seen. BumpTop runs in real-time on a Toshiba M200 TabletPC with a 1.6 Ghz CPU, 1 GB RAM and a GeForce FX Go 5200 graphics card. The prototype is written with C++, OpenGL and GLUT. Rigid body dynamics and collision detection are provided by the NovodeX Physics SDK.

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Torque Game Builder OpenGL API-accelerated 2D engine

Categories: Developers |

Jun 21, 2006

GarageGames has released Torque Game Builder,  a 2D engine which can handle incorporation of of 3D objects and features such as parallax scrolling allow users to create pseudo-3D games and environments. It features animated sprites, flexible tiles, networking, a special effects system, collision detection, real world physics, scripting, and OpenGL API hardware-accelerated 2D rendering.  Includes source code with your license.

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Shake 4.1 OpenGL API-accelerated 3D muliplane compositing and FX software reduces price to $499

Categories: Applications |

Jun 21, 2006

Shake is one of the premier tools for video compositing and effects, and has been used in numerous Oscar winning productions.  It supports 32-bit Keylight and Primatte keying, cutting-edge Optical Flow image processing, smooth stabilization, image tracking, and OpenGL-accelerated 3D multi-plane compositing so you match CGI-rendered elements with live-action scenes by importing 3D tracking data. Your layers remain highly interactive while you work, thanks to OpenGL hardware-accelerated previews. The new v4.1 priced at $499 lets you create Hollywood-caliber visual effects on a desktop - and on a budget.

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Comic-style OpenGL API-based 3D soccer game

Categories: Applications |

Jun 20, 2006

Slam Soccer 2006 is a free funny football game in 3D-comic-style using Java and the OpenGL API via the LWJGL.  It features 80 teams, 20 stadiums, keyboard and gamepad control, and a build your own stadium option. Available for Windows and Linux.

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GLOD: Geometric Level of Detail for OpenGL

Categories: Developers |

Jun 20, 2006

GLOD represents an extremely lightweight approach to Geometric Level of Detail toolkits. GLOD is not another scene graph library but instead is designed to closely mesh with the standard OpenGL programming model in such a way that using GLOD should be just like using standard OpenGL vertex arrays.

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OpenGL API-based from-Z 6.0 will support 3D printing with colors and textures

Categories: Applications |

Jun 19, 2006

from-Z is a general purpose OpenGL API-based solid and surface modeler with an extensive set of 2D/3D form manipulating and sculpting capabilities.  The new v6.0 will add mport/export support for the format of the Z Corp 3D printers that has the unique ability to carry color information. Virtual models created in form-Z will be able to be generated as physical prototype models in full color and textures. The new v6.0 will also add objectg-centric animation and enhanced modeling

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Eurographics 2006 Graphics meets Games Competition deadline extended

Categories: Developers |

Jun 19, 2006

In a new outreach towards the academic and especially non-academic communities alike, the Eurographics 2006 Graphics meets Games chairs have decided to relaunch the previously announced ‘Graphics meets Games’ competition with a significantly prolonged deadline, prizes and easier submission requirements! The task in the competition is to create a small 3D game that showcases a novel graphical effect or effects, that could be employed in a current or future 3D game. There is a special focus on interactivity and physics-based interaction.  OpenGL developers are encouraged to contribute and show off new OpenGL 2.0 effects.

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Sparklet v0.9.2 OpenGL API-based top-down space shooter adds support for Mesa

Categories: Applications |

Jun 19, 2006

Sparklet is a open source,  multiplayer networking client-server, top-down view, space shooting game for 2 or more remote players on Windows and Linux. It uses the OpenGL API for graphics rendering. The new v0.9.4 release adds support for Mesa and will work on lower powered video cards.

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Cheetah3D v3.3 OpenGL API-based modeler renders depth of field and enhances UV unwrapping

Categories: Applications |

Jun 16, 2006

Cheetah3D is an OpenGL API-based 3D modeling, rendering and animation package for Mac OS X, with an easy learning curve and a wide range of 3D modeling tools form polygon modeling over subdivision surfaces to spline modeling. The new v3.3 adds the ability to render depth of field, a new blue print object,  and the ability to UV unwrap just a certain polygon selection and not the hole mesh at once.

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Raster Alchemy for generation and manipulation of height fields with a 2D OpenGL API-based display

Categories: Developers |

Jun 16, 2006

Raster Alchemy is an open source height field generation and manipulation program based on John P. Beale’s Height Field Lab. It features a Lua scripting interface, user-friendly interaction, and 2D OpenGL API-based display.

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MSc Virtual Reality and Games Technology program at U of Salford covers 3D, OpenGL and VR

Categories: Developers |

Jun 16, 2006

The MSc Virtual Reality and Games Technology program at the University of Salford covers in detail, the principles of 3D development and advanced computer graphics using OpenGL, the OpenGL Shading Language, and higher level toolkits such as SGI Performer, as well as developing understanding in how to match these technologies to applications and human perception. This challenging program enables students to use world class resources, through practical application, to develop sought after skills and achieve a well respected formal qualification.  The CVE at the University of Salford also houses one of the world’s largest collection of VR Display Systems.  The program is looking for students for the coming academic year.

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OpenGL Shader Designer source code released

Categories: Developers |

Jun 15, 2006

OpenGL Shader Designer is an IDE for developing fragment and vertex shaders in the OpenGL Shading Language. TyphoonLabs’ has released the OpenGL Shader Designer source code The source code for the Windows version is under LGPL license.  Free Linux binaries will be released later in June.  TyphoonLabs thanks the OpenGL Community for helping them this project.

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Morph Age 3.0 uses the OpenGL API for real-time morphing of images and video

Categories: Applications |

Jun 13, 2006

Morph Age for Mac OS X, lets you morph/warp images and movies and save the result to a QuickTime movie. You define curves on one or more images or movies, which can be adjusted to create the corresponding distortion and morphing effect;. It uses the OpenGL API for real-time rendering and and sub-pixel accuracy. The new v3.0 adds auto control points, enhanced FX, Univeral Binary support, a new interface and Quartz Composer integration

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OpenGL API-accelerated Google Earth v4 adds support for textures, LOD, layers & COLLADA import

Categories: Applications |

Jun 13, 2006

The new beta release of the OpenGL API-accelerated Google Earth 4, uses the KML2.1 file format.  KML 2.1 adds support for regions to allow for culling and LOD, as well as streaming of very large datasets; textured 3D models that can be imported using the COLLADA interchange format, incremental updates for adding and deleting KML data in real time, image overlays, and more. With support for COLLADA, content developers can use popular 3D modeling applications including Maya, SoftImage|XSI, 3ds Max, Blender, and Sketchup to create sophisticated models with textures, export them as COLLADA, and then import or drag and drop them into Google Earth.  This greatly expands the market for 3D visualization.  See the KML 2.1 tutorial for more details on the new features..

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Wurm Online Java-based MMORPG adds support for LWJGL

Categories: Applications |

Jun 12, 2006

Wurm Online is a Java-based MMORPG that uses the OpenGL API to render its game world. The world has a real economy with a fixed pool of money and resources, and almost all items in the world will be created by other players. The new v2.01 adds support for the Lightweight Java Game Library (LWJGL).

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Processing (beta) open source programming language for images, animation & sound using OpenGL

Categories: Developers |

Jun 12, 2006

Processing is an open source programming language and environment using Java for people who want to program images, animation, and sound. It is used by students, artists, designers, architects, researchers, and hobbyists for learning, prototyping, and production.  It is created to teach fundamentals of computer programming within a visual context and to serve as a software sketchbook and professional production tool. The recent builds allow Processing programs to utilize the speed of an OpenGL API-accelerated graphics card. This expands the potential for drawing more to the screen and creating larger windows. Processing interfaces with OpenGL through JOGL. Example of many polygons at http://www.hardcorepawn.com/RandomGL/Available for GNU/Linux, Mac OS X, and Windows

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Stunt Playground OpenGL-API accelerated 3D stunt driving game source code

Categories: Developers |

Jun 10, 2006

Stunt Playground is an OpenGL API-accelerated 3D stunt driving game for Windows that features extremely realistic physics that are fully integrated into both the driving, and the editor as well.  It uses Ogre / OgreNewt / Newton Game Dynamics programming. The author has released full source code.

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ATI’s CrossFire X1900 multi-GPU solution with physics and OpenGL 2.0 support

Categories: Processors |

Jun 08, 2006

ATI top of the line CrossFire combines dual X1900 GPUs for rendering with a third physics card using the Havok FX engine.  The ATI renderings GPUs support the complete OpenGL 2.0 feature set.

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Spectre 1.0 multi-instrument audio analyzer for Mac OS X uses OpenGL for realtime window resizing

Categories: Applications |

Jun 08, 2006

new graphic

Spectre is a real-time multi-instrument audio analyzer for Mac OS X, offering 9 different multi-channel and multi-trace meters. Each meter can have any number of traces or indicators, and each trace can have it’s own number of input channels, mixing, filtering, ballistics and color (including transparency).  Using optimized Quartz, the OpenGL API and memory management, each meter can be resized in realtime without interruption.

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Toon Boom Storyboard uses the OpenGL API for real-time animatic creation with dynamic camera moves

Categories: Applications |

Jun 07, 2006

Toon Boom Storyboard (early release) is a storyboarding system for visual storytelling. Designed for traditional and paperless methods,  Storyboard helps you take an idea and translate it into a visual story that will become a complete program, whether animated or live-action. It features a complete set of vector-based tools to create resolution-independent drawings, captions, sound, a timeline, camera control, transitions and OpenGL API-accelerated real-time animatic creation with dynamic camera moves.

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DropTeam v1.0 uses the OpenGL Shading Language for “realistic” Sci-Fi tactical combat

Categories: Applications |

Jun 07, 2006

new graphic

DropTeam is a multiplayer capable, real-time, tactical simulation of armored ground combat in the far future. You’ll battle for control of objectives on a broad variety of planets ranging from verdant Earth-like worlds to desolate, radioactive wastelands. It simulates real-world physics, ballistics, damage and more!  It uses the OpenGL Shading Language for advanced graphics effects that literally weren’t possible a year ago with little to no performance impact such as rippling water and blowing foliage. It offers a highly extensible, open architecture makes the game easy to modify, even by non-programmers.

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3rd-party OpenGL API-based game engines for Mac OS X

Categories: Developers |

Jun 07, 2006

The Apple Developer Connection has posted “Developing games on Mac OS X using third-party game engines”. The article describes the OpenGL API-supporting game engines: GarageGames’ Torque Game Engine,  OTEE’s Unity, and Phelios’ PTK.

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The Third Dimension: Linux of the future

Categories: General |

Jun 06, 2006

This article in APC magazine looks at the Linux of the future using OpenGL rendering in X Windows. Desktop environments such as Gnome and KDE provide their own widgets (interface elements) to layer on top, but both environments rely on X in order to do their windowing. This means that any significant enhancements to the graphical features of either desktop must be made within the limitations of the core X Windows system.  Novell has producing XGL, which provides modern 3D accelerated rendering and features to X Windows via the OpenGL API.  Compiz, which Novell released at the same time as XGL, is an extension to the system to provide compositing features.  At first, these features are mainly going to be used for eye-candy.  Over time, however, people o will hopefully think up some uses for the technology which aren’t just for show.  XGl with Compiz is similar to the AIGLX project.

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rapidformXO uses the OpenGL API to create fully parametric models from 3D scans

Categories: Applications |

Jun 06, 2006

rapidformXO Redesign creates fully parametric CAD solids and freeform surfaces from 3D scan data and polygon mesh data.  It uses standard solid and surface modeling workflows and UI that are instantly familiar to all CAD engineers.  It requires an OpenGL API-based hardware accelerator.

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Vendetta Online v1.63 OpenGL API-accelerated MMORPG adds bumpmap shaders

Categories: Applications |

Jun 06, 2006

Vendetta Online is an MMORPG (massively multiplayer online role-playing game) in which players take the form of spaceship pilots within this universe, flying to and fro between space stations and other locations in the galaxy. It uses the OpenGL API for support of Pixel Shaders 1.X and T&L.  The new v1.63 adds support for bumpmapped planets.

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GLC_lib v0.9.6 C++ class library for quick creation of OpenGL applications based on QT4

Categories: Developers |

Jun 05, 2006

GLC_lib is a simple OpenGL class library for C++ based on Qt4. It supports an orbiting camera, simple Obj files, and 3D primitives. The new v0.9.6 adds a factory for all geometrical objects and a class for z-buffer optimization.

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Mesh Deformers using the OpenGL Shading Language

Categories: Developers |

Jun 05, 2006

This tutorial shows two examples fo mesh deformers (surface deformer and mesh twister) using The OpenGL Shading Language. The demos for this tutorial are available using Hyperion and using RaptorGL, a little 3D engine especially built for tutorials. RaptorGL uses an OpenGL API-based renderer and includes full source code.

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Boson OpenGL API-based strategy game adds shadow support

Categories: Applications |

Jun 03, 2006

Boson is an OpenGL API-based real-time strategy game. It is designed to run on Unix (Linux) computers, and is built on top of the KDE, Qt and kdegames libraries. The new v 0.12 adds support for shadows, completely new radar system and addition of power and ammunition resources.

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