G3D open source 3D engine v6.09 supports OpenGL Shading Language texture dimensions
Categories: Developers |
May 30, 2006
G3D is a free, Open Source C++ library that provides a set of routines and structures that are needed to jumpstart your own engine or graphics project. The library has two parts: G3D for pure math and GLG3D for interacting with hardware acceleration via the OpenGL API. Programmable hardware is supported via the OpenGL Shading Language, OpenGL ARB assembly, NVIDIA assembly, and Cg specifications. The new v6.09 enhances rendering performance, supports OpenGL Shading Language texture dimensions , support Mesa3D softwrae rendering, and adds a “World of Warcraft”-style camera controller
Impact CAD/finite element suite adds OpenGL API bindings for hardware acceleration
Categories: Applications |
May 30, 2006
Impact is a complete CAD/finite element suite which simulates dynamic events, often involving large deformations or high velocities. Simulations are made on a virtual 3D model which can be created with a pre-processor. The latest release uses JoGL to provide OpenGL API bindings on Windows, Linux and OS X (additional platforms are supported by extensions). The OpenGL API support allows models larger than 50,000 elements to be comfortably edited and provides a significant step in graphics performance. Impact is written in Java and is released as Open Source.
Motorboat fury racing game use the OpenGL Shading Language for visual FX
Categories: Applications |
May 29, 2006
Motorboat fury is a simple racing game using the OpenGL API for rendering and OpenAL for audio. It uses the OpenGL Shading Language for per-pixel lighting, animated sky, realistic water and HDR rendering. Join the testing team, play the game and help improving it’s quality.
GLee v5.2 OpenGL API extension loading library adds support for Mac OS X
Categories: Developers |
May 27, 2006
GLee (GL Easy Extension library) is a free cross-platform extension loading library for OpenGL. It provides seamless support for 340 OpenGL extensions and the complete OpenGL 2.0 feature set, automatically linking extension and core functions as they are used. The new v.5.2 adds support for Mac OS X (in addition to Windows, Linux, FreeBSD )
SDL.NET v4.0.4 .Net binding to SDL library adds 2D drawing to OpenGL windows
Categories: Developers |
May 25, 2006
SDL.NET is a set of object-oriented CLS-compliant .NET bindings for the SDL library and provides high-level access to audio, keyboard, mouse, joystick, TrueType fonts, various image formats, sound mixing, MPEG-1 movies, 2D video framebuffer and 3D hardware via the OpenGL API. It is compatible with both .NET and Mono runtimes. The new v4.04 uses the latest SDL library (1.2.10), can now use the current desktop resolution to create VideoModes, adds SdlDotNet.OpenGl for drawing 2D surfaces to an OpenGL window, and adds as OpenGL font demo.
modo 3D 201 polygonal and subdivision modeler adds mesh paint and enhanced OpenGL API-based renderer
Categories: Applications |
May 25, 2006
modo 201 offers polygonal and subdivision surface 3D modeling, painting and rendering in a single integrated and OpenGL API accelerated platform for Windows and Mac OS X. The new release adds mesh painting; a Solid Sketch tool fore creating branched base meshes, round bevel controls and faster sculpting; smooth UV interpolating; and a new OpenGL API based new rendering engine that supports global illumination and physically-based shading techniques, subsurface scattering, anisotropic blurry reflections and micropolygon displacement.
Videator v1.0 video application uses the OpenGL API for real-time 3D FX and transitions
Categories: Applications |
May 23, 2006
Videator v1.0 is a movie-making and video processing application for Mac OS X, that lets you quickly make movies with all sorts of effects from live video or existing movies. Videator gives users access OpenGL API-accelerated Core Image technologies to offer to over 108 effects, transitions, and filters so you can layer movies, images, paint, music and text over video, as well as apply, modify, and re-order multiple effects. Movies can then be saved as QuickTime or iPod, and images as iTIFF or JPEG files
Remo 3D v1.1 OpenGL API/OpenSceneGraph-based modeler enhances performance
Categories: Applications |
May 22, 2006
Remo 3D lets you create and modify 3D models for real-time visualization. It uses OpenScenGraph and the OpenGL API for rendering and supports the OpenFlight file format. It gives the user full control of the model scene graph including degree-of-freedom nodes, level-of-detail nodes, switch nodes, etc. Available for Win32 and Linux. The new v1.1 adds better texture mapping, speed enhancements, and drag and drop of OpenFlight files.
AC3D v6.0 real-time 3D modeler adds subdivision surface modeler and faster OpenGL API-based editing
Categories: Applications |
May 19, 2006
AC3D is a modeler that can be used to create 3D models for everything from games to VR and flight simulators, scientific and medical data visualization and 3D design prototyping. The new v6.0 adds a fully integrated subdivision surface modeler (smooth 3D shapes can be described using simple underlying polygon objects), faster real-time OpenGL API-based 3D editing, a new user interface, the ability to extrude objects along path, view inspect mode, easier 3D positioning and better selection capabilities.
ALT Software OpenGL drivers for the Freescale Media5200 telematics systems
Categories: Applications |
May 18, 2006
ALT Software has developed OpenGL drivers for the Freescale Media5200 telematics (automotive navigation and entertainment) systems. End-users may soon be enjoying navigation mapping systems that include 3D renderings of landmarks and prominent buildings as reference points, or changeable “skins” for stereo interfaces to satisfy their different tastes. ALT’s OpenGL API-based display software, for example, enables a person to view a navigation map and have a video window open automatically to provide live video feeds from cameras positioned outside a vehicle. Features such as alpha-blending can also allow real-time data, such as incoming phone calls, to “pop-up” on the screen in a translucent window that does not obstruct the driver’s view of the navigation map.
SDL v1.2.10 OpenGL API and video support and performance
Categories: Developers |
May 17, 2006
Simple DirectMedia Layer is a cross-platform multimedia library designed to provide low level access to audio, keyboard, mouse, joystick, 3D hardware via the OpenGL API, and 2D video framebuffer. This new major release adds many API fixes including enahnced OpenGL API-based hardware acceleration, update of SDL_opengl.h with the latest glext.h, X11 libraries dynamic run-time loading and many many more features.
ovPlanet planetary terrain renderer renders high detail textures using the OpenGL Shading Language
Categories: Applications |
May 17, 2006
ovPlanet is aan icosahedron based real-time planetary terrain triangulator utilizing recursive subdivision of equilateral triangles. Subdivision is determined by several impact factors including screen-space area, normal deviation and triangle area. The OpenGL API-based rendering uses the OpenGL Shading Language for high detail texturing.
dimension3 open source game development application with support for the OpenGL Shading Language
Categories: Developers |
May 16, 2006
dimension3 is open source game development application for Mac OS X with a runtime engine for WIndows XP, Mac OS X and Linux. It uses the OpenGL API and the OpenGL Shading Language for a complete dynamic lighting system, real-time volume-based shadows, and per-pixel effects. It also supports scripting, time-based effects using a particle engine, networking, vehicles, cameras and more.
Jahshaka 2.0 RC3 cross platform suite of high end post production using the OpenGL and OpenML APIs
Categories: Applications |
May 16, 2006

Jahshaka is an open source real-time editing and effects system using the OpenGL and OpenML APIs. It includes real-time 3d compositing & animation ( up to 32k matte layers), editing (in DV, SD, HD and even film), real time image processing with node based effects, OpenGL API-based painting and a text module. There are also individual modules for color correction, keying, tracking and a full array of media support from DivX up to 4k and more! The new v2.0 RC3 adds the Windows editor and encoder. Available for Windows, Linux (all flavours) and OSX OSX (intel and PPC) and includes the JahPlayer 2.0.
breve Simulation Environment v2.4 enhances genetic and evolutionary algorithms
Categories: Applications |
May 16, 2006
breve is an open-source OpenGL API-based 3D software simulation package for multi-agent systems, robotics and artificial intelligence research. The new v2.4 features a Universal Intel/PPC for Mac OS X; improved support for genetic algorithms and evolutionary computation; faster, more robust memory management and garbage collection; and more! Features include: - rich OpenGL API-based display engine, 3D articulated body physical simulation, collision detection and response , easy-to-use integrated scripting language, xtensible plugin architecture , built-in support for the Push programming language for evolutionary computation. Available for Mac OS X, Windows and Linux.
Archipelis Designer lets you draw an outline on a background image to create a 3D textured model
Categories: Applications |
May 16, 2006
Archipelis Designer offers an innovative way to create 3D textured models: draw an outline from a background image to make it a 3D textured model on your using the OpenGL API. Features include: draw 2D shapes to build 3D objects, re-shaping, automatic merging process, OpenGL API-based viewing modes - wireframe, cartoon, environment map, stereo viewing in anaglyphic mode, paint embossed (displaced) maps to create relief on the mesh, save to common formats
Videocue 2 and Wirecast 2 OpenGL API-based movie making and webcast applications
Categories: Applications |
May 15, 2006
Videocue 2 is a Mac OS X teleprompter application to help users create movies while reading words aloud. It uses the OpenGL API to offer a scrolling teleprompter, Core Image transitions, and 3D graphics. The new version adds enhanced fx, chroma key, podcasting and perfomance enhancements using the GPU. Wirecast 2 is a Mac OS X movie making application that uses the OpenGL API for transitions and effects in real-time, including cross-fade, 3D cube, swinging doors, sliding etc. in real time. The new version supports multiple output formats (from DVD to 3GPP cell phone), chroma key, GPU video compression acceleration, and H.264.
gCAD3D v1.0 free CAD-CAM app with integrated OpenGL API-based viewer adds support for SurfaceStyle
Categories: Applications |
May 15, 2006

gCAD3D is a 3D CAD-CAM application that features an integrated 3D OpenGL API-based viewer, a program interpreter for geometry and NC-commands in 3D, an integrated NC-processor, and a programming interface for user programs. It has support for importing Step files and support for both importing and exporting Iges, DXF, and VRML-1 files. The new v1.00 adds support for SurfaceStyle, Linetype interact, and Points parameter.
Ayam v1.10 free OpenGL API-based modeler adds capped bevels and periodic sweeps
Categories: Applications |
May 15, 2006
Ayam is a free OpenGL API-based cross platform 3D modelling environment for the RenderMan interface. The new v1.10 adds support for complete notification, capped bevels, periodic sweeps, improves the NURBS tesselation, and adds a MS VC++2005-Express workspace for the compilation on Win32.
Nokia SDK plugin enables emulation & debugging of OpenGL ES 1.1 compliant Symbian C++ apps
Categories: Developers |
May 12, 2006
To support the 3rd party application development for their new N93 phone, Nokia has released the S60 SDK Plugin for OpenGL ES 1.1. This plug-in enables full use of the native 3D graphics features supported in the Nokia N93. It also provides an OpenGL 1.1 ES features upgrade, from OpenGL ES 1.0, to the S60 emulator to enables testing and debugging of OpenGL ES 1.1 compliant Symbian C++ applications without a N93.
ManiaDrive v1.OpenGL API-based arcade car game on acrobatic tracks
Categories: Applications |
May 12, 2006
ManiaDrive is a free clone of of the Trackmania arcade car game on acrobatic tracks for Win32 and Linux. It offers quick and nervous gameplay (tracks almost never exceed one minute), and features a network mode, as the original. The game also provides complex car physics, live scores, full soundtrack, track editor with more than 30 blocs, and a dedicated server. It is based on the open source Raydium game engine using the OpenGL API for rendering (80 000 vertices per frame at a correct framerate), fog support, dynamic lighting, transparency, skyboxes, MultiTexturing, MipMapping, and more. The new v1.01 is the first public release and features a solo mode (as well as from a network) with 12 levels and 25 online tracks.
OpenGL API-based 3D Baby Typing Blocks 1.0 lets toddlers enjoy the computer
Categories: Applications |
May 11, 2006
3D Baby Typing Blocks, a simple OpenGL API-based application that allows infants and toddlers to bang on the keyboard and launch blocks
into the air. It is fun and exposes the kid to letters and numbers.
Cheetah3D modeler v3.2 adds OpenGL API-based caustics rendering
Categories: Applications |
May 11, 2006
Cheetah3D is an OpenGL API-based 3D modeling, rendering and animation package for Mac OS X, with an easy learning curve. It offers a wide range of 3D modeling tools form polygon modeling over subdivision surfaces to spline modeling and supports UV unwrapping, texture painting, PDF import, HDRI, radiosity, and more. The new v3.2 adds support for rendering caustics (e.g. light patterns caused by the light focused behind a lens or a glass of water), a single unified light source making ieasier to switch between light types, and a fast binary file format.
OpenSceneGraph Haptics Library adds haptic rendering to the OpenGL API-based OpenSceneGraph
Categories: Developers |
May 11, 2006
OpenSceneGraph is a versatile, high-performance scenegraph built on top of the OpenGL API. osgHaptics adds haptic rendering into the scenegraph functionality. osgHaptics is developed on top of the low-level haptic library OpenHaptics. OpenHaptics is freely available for academic use.
Jake2 Java port of the Quake2 game engine using OpenGL Java bindings
Categories: Developers |
May 10, 2006
Jake2 is a pure Java port of the Quake2 game engine. It features OpenGL API-based rendering using jogl and OpenAL sound using joal. A LWJGL driver using the OpenGL API is included as an alternative to the jogl/joal combination. Single player and multiplayer modes are working.
AIGLX project for Linux desktop eye candy using OpenGL API-based 3D effects
Categories: Applications |
May 09, 2006
AIGLX is a project that aims to enable OpenGL API-accelerated effects ( Mac OS X and Vista-like eye candy) on a standard Linux desktop. It uses a lightly modified X server (that includes a couple of extensions), an updated Mesa package that adds some new protocol support and a version of metacity with a composite manager. The end result is that you can use OpenGL API-based effects on your desktop with very few changes, the ability to turn it on and off at will, and you don’t have to replace your X server in the process.
CINEMA 4D R9.6 enhances OpenGL API display speed, compositing functionalities and Content Browser
Categories: Applications |
May 09, 2006
The free update CINEMA 4D Release 9.6 adds significant improvements to OpenGL display speed, compositing functionalities and the Content Browser. It adds Motion Vector multipass channel for more accurate motion blur using post-processing plugins, improved antialiasing of 16- and 32-bit renders , matte objects, animated previews of procedural and image-based animated textures on any object, and significant OpenGL API optimizations for 50-150% speed increases.
RailModeller with OpenGL API 3D trackplan view adds over 160 model railcar libraries
Categories: Applications |
May 09, 2006
RailModeller is a solution for designing layouts for model railroads and slot car systems on Macs OS X. Layouts are built by simply dragging the tracks from the library to the plan. Tracks magnetically snap to free track-segments on the trackplan, automatically rotate to the correct angle and can optionally be colorized automatically to match the color of the segment. It uses an OpenGL API-based 3D trackplan view. The new v 2.3.3 adds over 160 libraries with tracks and accessories
Hybridized Orbital Preview plots electron clouds in 3D space using the OpenGL API
Categories: Applications |
May 05, 2006
Hybridized Orbital Preview is an OpenGL API-based application that traces selected wave functions and plots electron clouds in 3D space. Rendered models can be rotated and zoomed.
Poll: Aside from new features, what would you most like to see the OpenGL ARB work on?
Categories: General |
May 04, 2006
The ARB is looking for feedback from the OpenGL developer community on where they should focus some of their developer support efforts: e.g. Reference materials, tutorials, tools, SDK, conformance suites? All OpenGL developers are encouraged to give their feedback.
Redviewer v1.2 adds interactive ray-tracing OpenGL API previsualization in Autodesk 3ds Max viewport
Categories: Applications |
May 04, 2006
The Redviewer is pre-visualization software that uses the OpenGL API as rendering layer over NV4x GL based hardware and uses NV_vertex_program, NV_fragment_program, NV_float_buffer, pbuffers, and VBO. It accelerates the 3D production workflow (up to 30% ) by processing interactive ray-tracing previews in the 3ds Max / VIZ viewport. It removes most of the intermediate renderings necessary to tune a CG image and shorten the decision process between CG actors. It displays interactive ray-traced shadows, transparencies and reflections, as well as complex CG materials.
World Of Lexity OpenGL API-based 3D engine for virtual outdoor environments
Categories:
May 04, 2006
World Of Lexity is a real-time OpenGL API-based 3D engine for virtual outdoor environment simulation & visualization. The engine is suitable for outdoor game visualization and real world simulation through topology maps.
True3D*Shell 3D v1.2 uses the OpenGL API for 3D file browsing
Categories: Applications |
May 03, 2006
True3D*Shell is an open source 3D desktop environment that allows users to experience 3D browsing in a virtual reality universe where information is organized in ‘bubbles’ connected by ‘pipes’. It is based on POSIX, Win32, OpenGL, FreeGLUT, and MQ4CPP, and runs on IA32 and IA64 SMP platforms. The new v1.2 ands support for FreeGLUT, and allows a user to browse local and remote filesystems, download and run selected files. There is also a robot mode that allows you to browse automatically.
Mystic Inn for Mac arcade-style OpenGL API-based game
Categories: Applications |
May 03, 2006
Mystic Inn for Mac is an arcade-styled casual game where players must help Daphne break the spell of the enchanted Inn. The game features full-screen OpenGL API-based graphics, as well as a studio soundtrack.
CG_GL OpenGL API-based engine adds depth of field and motion blur with full source
Categories: Developers |
May 03, 2006
CG_GL is OpenGL API-based open source engine for creating 3D effects. The new release adds depth of field with lens blur, and motion blur using shaders. Older version of the engine work on GeForce4 and support full screen blur, transparent object distortion, and glow.
OpenGL developers - tell NVIDIA how they can improve their OpenGL tools
Categories: Developers |
May 02, 2006
NVIDIA wants to hear how OpenGL developers think they should invest time and energy on tools and services that help developers create awesome products. All OpenGL developers are encouraged to take a few minutes to complete their annual developer survey and tell them which tools and resources you use, what you love/hate about them, what NVIDIA can do better to support OpenGL and the OpenGL Shading Language. Several survey participants will be selected at random to receive one of three GeForce 7900 GTX boards or one of 10 GPU Gems 2 books.
Variance shadow maps paper and demo for real-time shadowing using the OpenGL API and the FBO
Categories: Developers |
May 02, 2006

Shadow maps are a widely used shadowing technique but the drawback is that they cannot be filtered in the same way as color textures, typically leading to severe aliasing. Variance shadow maps is an algorithm that approximates the occlusion by using the variance of depths over any filter region. This solves the problem of shadow map aliasing with minimal additional storage and computation. The OpenGL API-based demo with source requires EXT_framebuffer_object support.
NVIDIA OpenGL API-related tutorial slides from GDC 20064
Categories: Developers |
May 02, 2006
NVIDIA has posted their extensive set of OpenGL API-related tutorials from GDC 2006 in PDF and PPT formats.
Gelato 2.0 OpenGL API-based renderer now available free for NVIDIA GPUs
Categories: Developers |
May 02, 2006
Gelato is a hardware-accelerated, non-real-time final-frame renderer that uses NVIDIA GPU as a floating point math processor and the OpenGL API for rendering. This allows Gelato to render photorealistic images quickly with antialiased texture, environment, and shadow mapping, motion blur, raytracing and more, at higher quality than traditionally associated with real-time graphics processing on the GPU. The new v2.0 is free! The Pro version adds interactive shading and lighting, DSO Shadeops, multithreading and network rendering.
Gnome Chemistry Utils Gtk widgets and C++ classes for chemistry including OpenGL API-based 3D viewer
Categories: Developers |
May 01, 2006
The new v0.61 of the Gnome Chemistry Utils include a chemical calculator (computes raw formule, molar weight, mass composition, and isotopic pattern), a 3D molecule viewer using the OpenGL API to display molecular models, and a periodic table of the elements. The included C++ library provides widgets and various classes related to chemistry.
Luxinia v 0.92 lua-scriptable OpenGL API-based 3D game engine supports render-to-texture
Categories: Developers |
May 01, 2006
Luxinia is a 3D engine written in C that uses the OpenGL API, Lua, GLFW and OpenAL. The new v0.92 supports render-to-texture, dynamic cube mapping and adds a new tutorial mode, better api documentation and some new samples. Free for non-commercial
jMonkey Engine v0.10 adds multi-pass rendering for advanced OpenGL Shading Lanaguage FX
Categories: Applications |
May 01, 2006
jME (jMonkey Engine) is a high performance scene graph based game engine using Java and the OpenGL AP. The new v0.10 of the library adds enhanced heightmap generation , z-pass shadow volumes, multi-pass rendering for advanced effects including: Bloom and Sketch with the OpenGL Shading Language and Outline using the fixed pipeline, a revamped input aystem, improved lighting and materials and JMEDesktop, a Swing-based UI system allowing you to leverage the existing Swing Library within a jME 3D scene.
Page 1 of 1 pages
