OpenGL API-based Croquet 3D collaborative visualization system SDK 1.0 Beta
Categories: Developers |
Apr 27, 2006
The Croquet project is an effort to develop a new open source computer operating system built from the ground up to enable deep collaboration between teams of us. It enables this communication by acting as the equivalent of a broadband conferencing system built on top of a 3D user interface and a peer-to-peer network architecture. It uses an OpenGL API-based graphics engine and a semi-retained graphical engine pipeline with dynamically composeable objects,. Software developers can make direct calls to the OpenGL library making it possible to extend the rendering engine in virtually unlimited ways. The open source SDK 1.0 Beta allows experienced software developers to work with this first complete release of Croquet.
Xith3D scenegraph-based 3D programming API v.0.7 supports OpenGL Java JSR-231 bindings
Categories: Developers |
Apr 27, 2006
Xith3D is scenegraph-based 3D programming API written in pure Java focused on game creation. The class node definitions of the scenegraph is virtually identical to the Java3D, although it is not intended to be an exact replacement. It is an Open-Source project with a reference implementation using the JOGL Java bindings for the OpenGL API. The new v0.7 switches to Java 1.5 syntax, enhances picking and includes the JSR-231 renderer.
Proposed final draft of JSR 231 Java Bindings for OpenGL
Categories: Developers |
Apr 27, 2006

The proposed final draft of JSR 231 Java Bindings for OpenGL is available for download and review. The package contains Java bindings for all core OpenGL methods through version 2.0, inclusive, as well as most OpenGL extensions defined at the time of this specification. Early OpenGL extensions whose functionality was incorporated into core OpenGL by version 1.3, inclusive, are specifically excluded. Bindings for all core GLU APIs have been included with the exception of the GLU NURBS APIs.
Google release free OpenGL API-based SketchUp
Categories: Applications |
Apr 27, 2006
Google has released a free version of the popular OpenGL-API based SketchUp 3D CAD program Google acquired last month. It is an easy-to-learn 3D modeling program that enables you to explore the world in 3D. Sketchup in combination with the new 3D Warehouse repository, is intended to be used to create new geo-referenced content for the OpenGL API-accelerated Google Earth, as well as non-location based 3D content, such as products or artwork. Once you’ve built models in Sketchup, you can place them in Google Earth, post them to the 3D Warehouse, or print hard copies. Expect the new triad of Google Earth, Google SketchUp and 3D Warehouse to quickly become the center of wide variety of public-participation projects and marketing campaigns.
Flexion OpenGL 2.0 API-based 3D graphics engine demo of omnidirectional variance shadow mapping
Categories: Developers |
Apr 27, 2006
Variance Shadow Maps (VSM) is a new arbitrarily filterable soft-shadowing algorithm first introduced at I3D 2006. Flexion Engine, an OpenGL 2.0 API-based 3D graphics engine, offers a VSM demo for omnidirectional light sources using cube maps, namely Omnidirectional Variance Shadow Mapping (OVSM). It also shows Percentage-Closer Filtering (PCF) in order to compare quality and performance against the VSM.
X-Win32 PC X-server performance jump for OpenGL API-accelerated remote applications on Core Duo iMac
Categories: Applications |
Apr 26, 2006
X-Win32 is a PC X server that lets you connect to multiple UNIX/Linux desktops at the same time and also run some X Windows applications in separate Xterm windows. V7.1 supports OpenGL API-based hardware acceleration and adds suppport for 55 additional OpenGL extensions. OpenGL API-based X Windows applications running on a remote Red Hat Linux server showed frame rate improvements of up to four times on a 2GHz Core Duo iMac using Boot Camp, compared to a Windows PC running with a 2GHz Pentium processor.
Next generation of ATI FireGL OpenGL 2.0 workstation graphics accelerators
Categories: Processors |
Apr 25, 2006
ATi announced a complete top-to-bottom line of next generation FireGL workstation graphics accelerators for professional users. The new family of products range from an ultra high-end one gigabyte configuration to 128MB model, and are all based on ATI’s scalable, ultrathreaded architecture with Avivo video and display technology. The new line offers cross-platform support, including Windows Vista, and is optimized for applications based on OpenGL 2.0.
Avid Media Composer software only version using OpenGL API-accelerated workstations
Categories: Applications |
Apr 25, 2006
Avid Media Composer is now a software-only application for film and video editing on Mac and Windows. Using OpenGL API-based hardware acceleration (NVIDIA Quadro, GeForce or ATI Radeon) it offer real-time HD, SD and DV performance, including real-time customizable 3D effects, moving mattes, full-motion alpha keying, pan & zoom from stills, 2D and 3D titling, and more. New features in this release include Motion Tracking and Stabilization, full-screen video output over DVI, and HD editing for Mac OS X. SDI hardware versions of Media Composer are also available.
AFITT graphical tool for building macromolecules using the OpenGL API
Categories: Applications |
Apr 25, 2006

AFITT is a new graphical tool for building macromolecules and refining crystallography structures. It is based on the VIDA 2.0 core and uses OpenGL for rendering molecular graphics functionalities with publication quality images. In addition to the common protein and small molecule views (2D and 3D, surfaces, CPK, ball and stick) there are: electron density representations with real-time resurfacing, backbone and protein topology representations, blobs, and symmetry related molecules.
VIDA 2.0 molecular visualizer offers OpenGL API-based hardware stereo support
Categories: Applications |
Apr 25, 2006
VIDA is an OpenGL API-based graphical interface designed to visualize, manage and manipulate large sets of molecular information. Built-in chemoinformatics, advanced list manager, spreadsheet and 3D graphing capabilities make it possible to work in real time on corporate collections of a million structures. The v2.0 supports all standard visualization paradigms, including 2D /3D depiction, both hardware and software 3D stereo, surface selection and manipulation, and many other unique facilities.
Motorboats racing game uses the OpenGL Shading Language for realistic water effects
Categories: Applications |
Apr 25, 2006
Motorboats is a simple racing game currently in development. It uses the OpenGL Shading Language, supporting shader model 2.0 and 3.0 features to achieve realistic water effects.
Enigmo 2 OpenGL API-based 3D puzzle game for Mac OS X
Categories: Applications |
Apr 25, 2006
Enigmo 2 is an OpenGL API-based 3D puzzle game for Mac OS X where you construct mechanisms to direct lasers, plasma, and water to toggle switches, deactivate force-fields, and eventually get them to their final destination.
FakeNES v0.5.7 open source NES emulator adds support for the OpenGL API
Categories: Applications |
Apr 24, 2006
FakeNES is a free, portable, open source NES (Nintendo) emulator. The codebase consists purely of C language code modelled around the platform abstraction layer provided by the Allegro library. The new v0.5.7 adds support for the OpenGL API in the GUI.
ActiveSolid v1.6.3 OpenGL API-based embedded 3D solid modeler adds Extrude Path tool
Categories: Applications |
Apr 24, 2006
ActiveSolid is an OpenGL API-based 3D solid modeling, prototyping, and view mark-up application and ActiveX control. The new V1.6.3 adds an Extrude Path tool for extruding a cross section (a polygon or a planar polyline) along a 3D polyline path to create a 3D solid mesh. A save-disabled free download is available.
Diamond Crush (pre-alpha) Java/OpenGL API based game
Categories: Applications |
Apr 24, 2006
Diamond Crush (pre-alpha) is an offline multiplayer gaming system for Windows, Linux and Linux64. It is built in Java and uses the LWJGL (Lightweight Java Game Library), Java OpenGL and OpenAL binding to accelerate graphics and sound.
Truemap v4.0 microtopography visualizer supports OpenGL Shading Language to render surface data
Categories: Applications |
Apr 22, 2006

TrueMap uses the OpenGL API for the visualization of microtopography surface data acquired by contact profilometers, atomic force microscopes, confocal microscopes, laser triangularization sensors, etc. The new v4.0 uses the OpenGL Shading Language to render the surface data using per-pixel lighting when supported by the video card. Truemap can open files from over 30 leading manufacturers of surface measurement systems as well as the ability to export data in a variety of formats.
Panda3D v1.2.0 free 3D OpenGL API-based engine adds support for multiple render targets
Categories: Developers |
Apr 21, 2006
Panda3D is a C++ library of subroutines for OpenGL API-based 3D rendering and game development. It is available for Windows and Linux and includes a complete set of Python bindings. The new v1.2.0 adds many performance optimizations, better shader integration, stereo rendering and multiple render targets (ie, glDrawBuffers).
SharpConstruct v0.12 RC1 organic modeler adds adjustable shading with OpenGL Shading Language
Categories: Applications |
Apr 20, 2006
SharpConstruct is an OpenGL API-based 3D modeling program that paint depths on to polygon models in real-time. Unlike traditional modeling programs, SharpConstruct makes it easy to model organic shapes. The process is similar to painting on a canvas in a traditional 2D image program, but with an added dimension. Depth is simply brushed onto the model, offering an easy way to create highly detailed meshes. The new v0.12 RC1 features a Windows port (in addition to Linux), a masking tool to improve modeling and deformation control, interactive deformation controls, curve-based brush control, adjustable shading with OpenGL Shading Language vertex shaders, and support for the Lightwave object format.
NVIDIA introduces six NVIDIA Quadro FX solutions for OpenGL API-accelerated
Categories: Processors |
Apr 20, 2006
NVIDIA has released six new OpenGL API-based NVIDIA Quadro FX workstation graphics solutions for high-end, mid-range and entry-level professionals. Features range from 1GB frame buffers to dual-link DVS connectors.
Danger from the Deep v0.1.1 open source WWII U-boat simulator support OpenGL 2.0
Categories: Applications |
Apr 19, 2006
Danger from the Deep (alpha ) is an World War II german submarine U-boat simulation. It uses SDL and the OpenGL API for portability. The new v0.1.1 adds support for OpenGL 2.0, enhanced sky rendering, bug fixes, and enhanced performance.
projectM v0.98 music visualizer for XMMS adds support for OpenGL TrueType fonts using FTGL
Categories: Applications |
Apr 19, 2006
projectM is an advanced music visualizer for XMMS that began as a reimplementation of Milkdrop under the OpenGL API with support for Milkdrop presets. The new v0.98 improves milkdrop compatability, adds libvisual 0.40 support, moved from GLF fonts to FTGL TrueType fonts.
NVIDIA GeForce Go 7900 series notebook GPUs for XHD resolution OpenGL 2.0-accelerated gaming
Categories: Processors |
Apr 19, 2006
The new NVIDIA GeForce Go 7900 GPUs deliver OpenGL 2.0 optimized graphics at XHD screen resolutions of 1680x1050 and 1920x1200. The new architecture will support Windows Vista, and hardware accelerated H.264 video.
VMD v1.8.4 OpenGL API-based molecular visualizer simplifies modeling, simulations, collaboration
Categories: Applications |
Apr 18, 2006

VMD (Visual Molecular Dynamics) is designed for the visualization and analysis of biological systems such as proteins, nucleic acids, lipid bilayer assemblies, etc. It provides a wide variety of methods for rendering and coloring a molecule: simple points and lines, CPK spheres and cylinders, licorice bonds, backbone tubes and ribbons, cartoon drawings, and others. It uses the OpenGL API and OpenGL Shading Language for high performance rendering of large structures. The new v1.8.4 adds support for MacOS X running on Intel x86 processors, Linux running on Intel Itanium processors, and AIX 5.x on 32-bit and 64-bit POWER processors. It also simplifies structure building and modeling tasks, simulations and collaboration.
CINEMA 4D R9.6 to enhance Mac OpenGL performance up to 150%
Categories: Applications |
Apr 18, 2006
The free update CINEMA 4D Release 9.6, coming in May, 2006 will add include the MoGraph module which allows objects to be cloned and arranged by applying audio, shader-based materials, formulas, or other elements for unlimited effects. Mac users will enjoy dramatic speed improvements immediately due to OpenGL optimizations. You willl be able to navigate your real-world projects 50%, or in some cases even 150% faster, and those speed gains will come in handy when a client is looking over your shoulder or breathing down your neck. Several new compositing functions and connectivity to eyeon Fusion have been added, as well as support for H264 and MPEG1, MPEG2 and MPEG4 codecs for QuickTime.
Xj3D v1.0 OpenGL API-accelerated browser and development library for X3D/VRML
Categories: Applications |
Apr 17, 2006
Xj3D is an open source X3D browser, developer library and test environment for the X3D real time 3D content and delivery standard. A principal goal of Xj3D is conformance to the X3D spec while still maintaining high performance using OpenGL hardware acceleration. The milestone 1.0 release is available for Windows, Linux, Mac OS X, and Solaris. It implements CADGeometry, DIS, GeoSpatial, H-Anim, as well as extensions for Rigid Body Physics, Particle Systems, Clipping planes, Picking Utilities, Abstract Device IO.
iVisualize 1.0 lets you create custom OpenGL API-based FX for use in iTunes
Categories: Developers |
Apr 17, 2006
iVisualize uses OpenGL API hardware acceleration built into every Mac, to plays Quartz Compositions in iTunes. Visualizations react to music and display the song information, using Quartz Composer (a development tool provided with Mac OS X v10.4 for processing and rendering graphical data) to create the effects.
OGRE 1.2.0 RC2 enhances OpenGL API support, adds new features
Categories: Developers |
Apr 17, 2006
OGRE is a scene-oriented, flexible 3D engine written in C++ and supports OpenGL API hardware-accelerated 3D graphics. The new v1.2.0 RC2 fixes bugs and enhances compatibility with Cg 1.4 for better OpenGL support, adds support for arbitrary sized uniform arrays using the OpenGL Shading Language, fixes several OpenGL driver and render issues, adds multiple render target support, enhances billboards and particles, and more.
The art of texturing Using the OpenGL Shading Language
Categories: Developers |
Apr 16, 2006

This tutorial shows how to implement the main techniques of texture mapping using the OpenGL Shading Language. Simple and multi texturing, environment mapping (sphere mapping, dual paraboloid mapping and cube mapping), texture warping, projective texture mapping as well as some examples of special textures such as alpha maps or gloss maps are studied. Several simple demos using the freeware Hyperion Demo-System are provided to illustrate all concepts.
Glest 2.0 open source OpenGL API-based strategy game enhances particle system
Categories: Applications |
Apr 16, 2006
Glest is an, open source, cross platform real time strategy game using OpenGL. The new v2.0 includes improved particle systems as well as new units and buildings and balance changes.
FreeWRL v1.17 OpenGL API-accelerated browser for VRML/X3D adds multitexture support
Categories: Applications |
Apr 13, 2006
FreeWRL is an open-source VRML and X3D
browser. The new v1.17 for OS X (Universal Binary) and Linux/Unix adds MultiTexture support; many bug fixes, and improved pull down menus. FreeWRL has been submitted to the Web3D Consortium for testing against the X3D ‘Interchange’ profile.
Poll on how to best integrate information between OpenGL.org and Khronos.org
Categories: General |
Apr 12, 2006
The OpenGL ARB and the Khronos Group are working to facilitate the evolution of OpenGL and integrate it more closely with developments in OpenGL ES (OpenGL for mobile), OpenVG (Flash, SVG, PDF acceleration), OpenMAX (streaming media acceleration), OpenML (video input/output), COLLADA (digital asset exchange schema), and OpenKODE (complete development and deployment platform - think DirectX, but for mobile). We are polling OpenGL developers to find out how they prefer to unify OpenGL.org and Khronos.org.
OpenGL developers need ready exposure to the Khronos APIs and Khronos mobile developers need the resources and vast community support of the OpenGL developer community.
- Do we merge the two sites into one integrated site?
- Do we merge the two sites into one site however let the user select their preferred default API view - so if they are focused on OpenGL, they could select to see news and information default to OpenGL?
- Do we keep the two sites separate but freely mix news across websites?
- Do we keep the two sites separate like they are now ?
In addition to completing the poll, please send any ideas or comments to webmaster (at) opengl dot org.
Pointcloud OpenGL API-accelerated visualizer released under GPL
Categories: Developers |
Apr 12, 2006

Pointcloud is a visualization system for rendering large numbers of uncorrelated 3D points of varying size. Using OpenGL vertex programs on modern GPU, the software can visualize data sets with tens of millions of points interactively. The paper was presented at the Visualization 2003 conference, where one of its renderings was selected as a front cover image. The source code has been released under the GPL.
OpenGL Redbook samples ported to Java using JOGL
Categories: Developers |
Apr 11, 2006
Many of the examples from the OpenGL Programming Guide (aka The Red Book) have been ported to Java using the JOGL Java Bindings for OpenGL (JSR-231).
Examples of ARGB-GLX-visuals under Linux
Categories: Developers |
Apr 10, 2006
The recent driver release 1.0-8756 from Nvidia added support for ARGB-GLX visuals. This means you can have OpenGL objects ‘floating’ on your desktop, if you are running Xorg 6.9/7.0 with enabled compositing and a running compositing-manager (xcompmgr). Screenshots, videos and sample code are available.
The Deimos Project v 0.8.1 Beta OpenGL API /Java-based 3D space combat game
Categories: Developers |
Apr 10, 2006
The Deimos Project v 0.8.1 Beta is a 3D space combat simulator and modular game library collection. It includes a 3D modeler with support for texture and painting, and allows you to construct 3D models by writing Java source code. The modeler’s internals function as a simple OpenGL scene graph API, without preventing the use of low-level OpenGL API commands. It uses JOGL for OpenGL API rendering
Cg 1.5 public beta adds support for OpenGL Shading Language on Win, Mac OS, Linux & Solaris
Categories: Developers |
Apr 05, 2006
The Cg Toolkit provides a compiler for the Cg language, runtime libraries for use with both leading graphics APIs, runtime libraries for CgFX, example applications, and extensive documentation. Supporting over 24 different OpenGL and DirectX profile targets, Cg will allow you to incorporate stunning interactive effects into your 3D applications. The backwards compatible 1.5 Beta 1 release of Cg introduces support for the OpenGL Shading Language, COLLADA support, and native implemenations for Win32, Win64, Linux (32-bit and 64-bit), and MacOS 10.3 and 10.4, and Solaris.
ARB seeks feedback on new synchronization extension
Categories: Developers |
Apr 04, 2006
The ARB synchronization working group is developing a new extension intended to support a general model of synchronization objects associated with different types of events. Initially only fence events are defined, analogously to the NV_fence extension, but the framework they’re defining is intended to include other events such as display retrace, timers, etc. The ARB is soliciting comments and feedback on this extension from the opengl.org developer community.
ATI OpenGL API-related tutorial slides from GDC 20064
Categories: Developers |
Apr 04, 2006
ATI has posted their slides from GDC 2006. OpenGL API-related topics of interest include:
- Advanced Visual Effects with Advanced Visual Effects with OpenGL OpenGL
- Advanced Rendering Techniques with OpenGL ES 1.1+
- OpenGL ES 1.1+ and ES 2.0
- Change to OpenGL ES 2.0: Shaders Go Mobile
Spherical Harmonics Generator using an OpenGL API-based interface
Categories: Developers |
Apr 04, 2006

Spherical Harmonics Generator provides an OpenGL API-based interface to spherical harmonics. It is a useful visualization tool in chemistry and physics courses, especially when explaining orbitals and wave function components. Models are fully zoomable and dragable and parameters can be chosen from a menu at runtime. Available as source and requires GLUT.
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