Part of the Khronos Group

xNormal v3.0 normal/ambient occlusion mapper with OpenGL API-based viewer

Categories: Applications |

Feb 28, 2006

xNormal is a .NET v2.0 application that creates normal/ambient occlusion maps (DOT3 bump mapping textures) from a very high polygon model and fits it into a low polygon model. Supports many mesh formats (including COLLADA 1.4 )as well as multiple output image formats. It comes with an OpenGL API-based interactive viewer to see the final result that uses the OpenGL API with the OpenGL Shading Language and VBOs. It also can export the model in a vertex-cache-optimized XML format ( that includes even the tangent basis ) for reuse in any OpenGL API-based engine

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Streamspace Design prelease OpenGL API-based CAD application supports DWG/DXF/XML format

Categories: Applications |

Feb 28, 2006

Streamspace Design (pre-release) is a OpenGL API-based CAD software that supports DWG/DXF and XML file formats. The user interface is stored in XML and it supports a powerful C++ API. Initially released on Windows a Mac OS X port is planned for a near release.

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Realtime Radiosity Viewer shows radiosity and soft shadows using OpenGL 2.0 and OpenGL Shading Langu

Categories: Developers |

Feb 27, 2006

Realtime Radiosity Viewer shows how to integrate radiosity into arbitrary local illumination renderer. This is demonstrated on renderer with realtime soft shadows using the OpenGL Shading Language. After integration, renderer shows global illumination at original fps with indirect part calculated on background. Local illumination model may be changed in shaders without need to recompile viewer. Integration description and viewer executables for Windows are available for download, radiosity libraries are available on request.

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OpenGL Shading Language book website updated for 2nd edition

Categories: Developers |

Feb 27, 2006

3Dshaders.com, the companion web site for the book OpenGL Shading Language, has been completely redesigned to reflect the recent release of the second edition of the book. This web site contains the source code for all of the GLSL shaders found in the newly released second edition, links to example code and demos that are referenced in the book, an up-to-date errata list, and the complete bibliography from the book with live links.

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“Graphics Meets Games” competition for OpenGL 2.0 -based games

Categories: Developers |

Feb 27, 2006

Eurographics 2006 is hosting a “Graphics Meets Games” competition to create a small, self-contained real-time 3D demo game which exhibits some novel and interesting form of interactivity for the user/player with a graphical effect or effects. (game is meant in a broad sense here: It can mean following a classical computer/video game paradigm, a more artistic playing around in an interesting environment (without a set goal) approach, or a learning game.) Demos must run under either DirectX 9 or OpenGL 2.0. Deadline is May 28, 2006.

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BuGLe OpenGL API debugger integrates gl2ps to provide vector graphic capture of unmodified applicati

Categories: Developers |

Feb 27, 2006

BuGLe is a open sourcetool for OpenGL API code debugging, implemented as a wrapper library that sits between your program and the OpenGL API. The latest release integrates gl2ps, a library for producing vector graphics using the feedback buffer. This allows the user to capture vector graphic screenshots of an application without the need to modify the code.

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Getting Started with OpenGL GLUT tutorial using Windows and Pelles C

Categories: Developers |

Feb 27, 2006

GLUT is the plaform independent OpenGL Utility Toolkit. The same program should compile under Windows, Linux, UNIX, etc. GLUT applications compile as console applications so you can jump right in and start trying things out. This tutorial shows how to set up Pelles C on Windows for programming in GLUT and also shows some sample code.

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Citrix ICA plug-in accelerates OpenGL API performance running off of on Citrix Windows servers

Categories: Applications |

Feb 24, 2006

ThinAnywhere thin client solution gives you access to any UNIX, Linux, or Windows applications remotely from a LAN, WAN, or Internet connection It uses hardware acceleration on the application server along with proprietary compression and transport technology to deliver high frame rates with modest bandwidth usage. The new client Citrix ICA plug-in will dramatically accelerate the performance of all 3D OpenGL API-based applications run on Citrix Windows servers.

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Cheetah3D v3.0 modeler adds OpenGL API-based UV Editor, unwrapping tools and live texture painting

Categories: Applications |

Feb 22, 2006

Cheetah3D is an intutitive 3D modeler for Mac OS X. The new v3.0 adds OpenGL API-based UV Editor, UV unwrapping tools, and live texture painting using pressure sensitive brushes and the basic drawing tools. You can even paint a height texture and see the 3D landscape update live in the OpenGL preview. It also ad a PDF file loader for importing vector content.

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ActiveSolid v1.6.1 OpenGL API-based embedded solid modeler add boundry minimization rendering

Categories: Applications |

Feb 22, 2006

ActiveSolid is an OpenGL API-based embedded solid modeler. It features an a customizable GUI, import/export plug-in architecture, associative 3D dimensions, Boolean operations on 3D meshes and 2D polygons, 3D slicing, extrusion, optimal mesh reconstruction and more. The new v1.6.1 adds “minimal wireframe” rendering.

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Phong lighting model using the OpenGL Shading Language

Categories: Developers |

Feb 21, 2006

This tutorial shows how to implement the Phong equations using the OpenGL Shading Language. Point and spot light sources are described as well as attenuation of light. All demos use the freeware Hyperion Demo-System to experiment with Phong shaders.

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REAL3D-Analysis v2.0 frame & finite element analysis using the OpenGL API

Categories: Applications |

Feb 21, 2006

REAL3D-Analysis is a powerful frame & finite element analysis and design program built from ground up, with the OpenGL API as its interactive graphics engine.  It features a unique 128-bit floating point FEM solver, multiple document interface using MFC, spreadsheet input and output, and result diagrams and contours. The latest release sppeds up the FEM solver and rendering engine.

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Planet Quest v4.0 3D OpenGL API-based screensaver goes 100% Procedural

Categories: Applications |

Feb 17, 2006

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Planet Quest is an OpenGL API-based screensaver that simulates nebulae, galaxies, stars, suns, comets, asteroids, moons, planetary rings and even the occasional supernova. The new v4.0 uses 100% real-time procedural generation of geometry and textures that are rendered using the OpenGL API to create appealing space visuals that never repeat and are constantly changing. Demo available at Download.com.

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Vector texture maps using the OpenGL Shading Language: article, demo & source

Categories: Developers |

Feb 16, 2006

Textures are used everywhere in computer graphics, for realism and detail. Storing texture data as sampled pixel-based images limits their resolution and requires large amounts of data if the surfaces are to be viewed close up. This article “Beyond the pixel: towards
infinite resolution textures” describes a method in which render curved contours of arbitrary shape and high complexity can be represented compactly and accurately, stored as texture data and rendered using the OpenGL Shading Language at an arbitrary resolution with very good real-time performance on consumer hardware. It also presents all the details on how to actually implement it, including a demo with full source code.

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GL2PS OpenGL to PostScript printing library adds initial support for SVG

Categories: Developers |

Feb 16, 2006

GL2PS is a C library providing high quality vector output for any OpenGL application. It uses sorting algorithms capable of handling intersecting and stretched polygons, as well as non manifold objects. It provides advanced smooth shading and text rendering, culling of invisible primitives, mixed vector/bitmap output, and more. It outputs PS, EPS, and PDF. The new v1.2.7 adds limited support for SVG and PGF formats.

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NVIDIA GoForce 5500 GPU offers near-desktop performance using OpenGL ES for handhelds and mobile ph

Categories: Processors |

Feb 14, 2006

The new NVIDIA GoForce 5500 handheld GPU supports their second generation OpenGL ES 3D engine with up to up to 3x the performance of the GoForce 4800 and and includes a programmable pixel shading engine. Specs are listed at up to 2.6M triangles/second, 200M pixels/second and rendering up to 1024 X 768. The GPU also supports video codecs ( H.264 and MPEG-4 video up to 700 X 480 NTSC resolution at 30 fps) , surround sound, video and camera input, 2D acceleration and low power consumption. Phones based on the NVIDIA GoForce 5500 handheld GPU are expected to be available from key handset manufacturers before the 2006 holiday season.

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Alien Arena 2006: Gold Edition free online multiplayer FPS adds OpenGL API-based shaders

Categories: Applications |

Feb 14, 2006

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AA2K6 is the latest in a series of standalone games based on a classic Sci-Fi theme with a modern, updated visual experience.  With 32 levels, five game modes, 5 mutators, enahnced bot AI, 9 characters, 8 weapons, the game has an endless supply of replayability. It uses the open source CRX v5.0 OpenGL API-based engine which adds light blooms, multitexture combine, reflective water, textured particles, stainmaps, 32 bit color, vertex lighting on models, shaders, fog, and more.

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Acrobat 3D provides OpenGL Capture capability to capture 3D designs directly from CAD applications

Categories: Applications |

Feb 09, 2006

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Acrobat 3D lets you add 3D to an Acrobat pdf document. It includes an OpenGL Capture capability that captures any output from a CAD application that is displayed using the OpenGL API (whatever is going through the OpenGL stream), and converts this into an interactive 1 page 3D pdf document. The OpenGL Capture utility will handle geometry, textures, materials and basic shaders.

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PixelBox Academy online course on using COLLADA with the OpenGL API

Categories: Developers |

Feb 09, 2006

PixelBox Academy will open a COLLADA section in the Academy Shader Farm and provide online training modules to cover how to write a program to use COLLADA data; how to create code for rendering COLLADA geometry in OpenGL; and how to use FX Composer 2.0 (which support OpenGL Shading Language) jointly with Maya, 3D Studio Max and Softimage XSI to create and apply shader effects.

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uBrowser Mozilla-based 3D web browser renders page content as texture on geometry using OpenGL API

Categories: Applications |

Feb 08, 2006

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uBrowser is an simple Web Browser that illustrates embedding the Mozilla Gecko rendering engine into a standalone application using the LibXUL framework. The contents of the page is grabbed as it’s being rendered and displayed as a texture on geometry using the OpenGL API. You are able to interact with the page (mostly) normally and visit (almost) any site that works correctly with Firefox 1.5. It’s the by-product of work to enable an embedded browser in the Second Life 3D virtual world software. There are only a few remaining show stoppers, such as control inputs through plugins, that remain to be fixed. With the help of the open source community and Second Life’s residents, these bugs should be rapidly resolved. Source code, executable and build instructions are available.

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QuesoGLC 0.3 improves its compliance with OpenGL Character Renderer specs

Categories: Developers |

Feb 08, 2006

QuesoGLC is a free implementation of the OpenGL Character Renderer developed by SGI for IRIX. The OpenGL Character Renderer (GLC) is a state machine that provides OpenGL API-based programs with character rendering services including scale and rotate text and draw text using lines, filled triangles, or bitmaps. The new v0.3 improves its compliance with the GLC specs, fixes many bugs, finalizes its support of the Unicode UTF-8 format and supports the GLC_SGI_full_name extension.

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DolphinCS (beta) multiplatform mesh viewer and level editor does real-time hair simulation using the

Categories: Applications |

Feb 08, 2006

DolphinCS suite is a tool for the preview of 3d game characters. Can compute shadowmaps and obscurance. OpenGL Shading Language shaders are generated by the engine given the material properties of each object. 3d hair simulation (verlet integration) is allowed directly from a patch exported from any 3d modeling application. The website offers tutorials, images and videos of games developed with the DolphinCS engine that uses an application independant OpenGL API + OpenGL Shading Language dynamic link library. Applications developed with this engine can run on Windows and Linux (and soon Mac OS).

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MeVisLab 1.3 adds multi-resolution volume renderer using ARB_FRAGMENT_PROGRAM

Categories: Applications |

Feb 07, 2006

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The Giga Voxel Renderer contains advanced shading modes implemented using ARB_FRAGMENT_PROGRAM and frame buffer objects. It supports directional lights, tone shading (Gooch shading), silhouette and boundary enhancement, tagged volume rendering,per tag shading effects and a mask volume. It uses a multi-resolution approach to allow the rendering of large datasets at interactive frame rates. It is part of the MeVisLab 1.3 release, a Medical Imaging and Visualization platform that is available as a free binary download as well as a commercial SDK.

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gDEBugger v2.3 adds OpenGL API function calls statistics information

Categories: Developers |

Feb 07, 2006

gDEBugger, an OpenGL debugger and profiler, traces application activity on top of the OpenGL API, lets programmers see what is happening within the graphic system implementation to find bugs and optimize application performance. The new V2.3 introduces a Calls Statistics view that allows viewing the number of times each OpenGL function call was executed in the previous frame and it’s percentage from the total functions execution count. This helps you to locate (and then remove) redundant OpenGL function calls, state changes, etc.
This version also adds support for GL_ARB_texture_rectangle and GL_NV_texture_rectangle.

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Morphology uses the OpenGL API to offer polygon modeling and subdivision surface features to indie g

Categories: Applications |

Feb 07, 2006

Morphology is a unique 3D modeling application, using the OpenGL API to bring modeling, subdivision and displacement mapping features to indie game developers and 3D artists without the cost and steep learning curve. It lets you create low poly models for games, with full control over the polygon count, or hi-resolution models using unique subdivision surface and displacement mapping features which can then be used to create normal maps for high quality real-time rendering. This is the first in a series of linked applications that will include animation, world creation, AI and physics modeling.

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Game Programming in C++: Start to Finish

Categories: Developers |

Feb 06, 2006

Sear is a 3D client for networked roleplaying games based on WorldForge protocols and technology. Built using a custom 3D engine using the OpenGL API, it features cal3d character animation, an advanced skydome, Mercator-based terrain, and support for a variety of model formats. The new v 0.6.1 adds GUI enhancements.

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OpenGL Shading Language tutorial based on OpenGL 2.0

Categories: Developers |

Feb 06, 2006

This OpenGL Shading Language tutorial on Lighthouse3d.com now covers OpenGL 2.0 functions in addition to the ARB extensions. Both versions are now available in the tutorial, with syntax and source code color coded. While the ARB extensions provide backwards compatibility, the OpenGL 2.0 version is now the standard and is available with new driver releases and new hardware.

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Nebulus OpenGL API visualization plugin for XMMS multimedia player for unix

Categories: Applications |

Feb 06, 2006

Nebulus is an OpenGL and SDL API visualization plugin for the XMMS multimedia player for unix systems. It features many options including fullscreen mode, effects priorities, the display of the song title, and more. The new version enables truetype fonts and fixes bugs.

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ZAM 3D uses the OpenGL API to create 3D interfaces elements for Microsoft Windows Vista

Categories: Applications |

Feb 03, 2006

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ZAM 3D is an OpenGL API-accelerated 3D modeling application that enables easy creation, customization and animation of 3D interface elements for Windows Vista based applications. Once a 3D scene is created, ZAM 3D automatically generates the XAML (eXtensible Application Markup Language) markup necessary to convert the 3D elements into a Windows Presentation Foundation “WPF” (formally Avalon) 3D scene. A free technology preview download is available.

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Relief Mapping demo using FBO and OpenGL ARB vertex and fragment programs

Categories: Developers |

Feb 03, 2006

This application demonstrates relief mapping using two linear searches. Relief Mapping gives flat surfaces a 3D appearance without adding new geometry. Depth correction further enhances the effect by producing correct silhouettes along surface intersections.  The demo also features a sky shader which allows you to control the cloud cover and the cloud density. Finally a separable HDR bloom filter gives the scene a smooth finish. OpenGL ARB vertex and fragment programs and the EXT_framebuffer_object extension were used to achieve the effects.

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AgentFX Java/OpenGL API-based 3D engines adds support for COLLADA and shaders

Categories: Developers |

Feb 03, 2006

AgentFX is a high performance Java and OpenGL API-based 3D engine available on multiple platform for entertainment, industrial and defence applications. The new v2.4 adds support for the COLLADA v1.3 format for data interchange and features automatic COLLADA XML scheme validation. It also adds a new scripting architecture for developing vertex and fragment shaders, using the Cg language.

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glHorizon v3.0 free OpenGL API-based F/A-22 Raptor flight simulator using VBO and FBO

Categories: Applications |

Feb 03, 2006

glHorizon is a free OpenGL API-based flight simulator that features dynamic shadows, water reflection shaders, VBO, FBO, random-generated 3D clouds, perlin noise functions, quadree culling, and an enhanced dynamic flight model.

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GLfx simplifies writing OpenGL API-based demos and applications

Categories: Developers |

Feb 02, 2006

GLfx is a set of components that simplify writing OpenGL demos and applications. It features: OpenGL effect file (glfx) parser and compiler that defines OpenGL states and OpenGL Shading Language shaders in a single file, that is compiled to OpenGL lists (inspired by the DirectX Effect File),Render-to-texture using the EXT_framebuffer_object extension, Font rendering using FreeType2 library, Vertex/index buffer software or using ARB_vertex_buffer_object

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Nuke v4.5 3D compositor with OpenGL API-based previews released for Mac OS, Linux, Win, & Irix

Categories: Applications |

Feb 02, 2006

The Nuke compositor supports OBJ object import, projection mapping, 3D camera import from all industry standard trackers, grid and spline-based warper/morphers,  an infinite number of layers, each offering independent control over keying, color, tracking, and transformations and OpenGL API-based 2D and 3D previews. The new v4.5 adds projection mapping, a new image-based keyer, and support for Mac OS X and OpenGX plug-in architecture.

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New screen saver version of Gravitation3D OpenGL API-based gravity learning simulator

Categories: Applications |

Feb 02, 2006

Gravitation3D is a shareware program aimed at providing an intuitive understanding of the laws of gravity.  It uses the OpenGL API to simulate star fields, planet trails, sun lighting, acceleration/velocity vectors, gravity wells, and more.  The new screen saver allows viewing your own uniquely created solar systems or automatically downloading daily updated systems from the web.

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