Part of the Khronos Group

Amanith vector graphics library v0.3 adds SVG 1.2-compliant enhanced alpha compositing layer using t

Categories: Developers |

Jan 30, 2006

The Amanith Framework is a cross-platform (Linux, Win32, MacOS X, FreeBSD and IRIX) open source C++ library for vector graphics. The new v0.3 adds a full SVG 1.2-compliant enhanced alpha compositing layer, supporting all 24 compositing operations (base and extended Porter-Duff) using the OpenGL API. This makes Amanith the first opensource and crossplatform library that supports all of them in hardware (15 of 24 are available also without fragment programs). In addition a full geometry caching system has been introduced to speed up all drawing tasks.

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OSGEdit v0.6.1 enables OpenGL Shading Language editing with syntax highlighting

Categories: Developers |

Jan 30, 2006

OSGEdit is a tool for editing OpenSceneGraph scenes for games, scientific applications and real-time simulations. The new v0.6.1 adds OpenGL Shading Language editing support with syntax highlighting, and improves usability in several ways like by extending the outliner tree to new OSG types.

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3DLab’s OpenGL Shading Language demo program adds new shaders

Categories: Developers |

Jan 27, 2006

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3Dlabs has released an updated version of the popular OpenGL Shading Languge demo program. This version contains many of the shaders from the newly released second edition of the OpenGL Shading Language book from Addison-Wesley. Several additional shaders from the updated book are available as RenderMonkey files. Shader examples include hemispherical lighting, image-based lighting, and Ward’s BRDF model.

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Magnum C++ OpenGL API-based 3D framework preview release with 3D viewer application

Categories: Developers |

Jan 27, 2006

Magnum is an OpenGL API-based open source 3d graphics development framework for C++. It features a scene graph, a wide range of model importers (3DS, PLY, OBJ, OFF, MD2, MD3, MDS, LWO), OpenGL API-based GUI controls and support for both fixed function shaders and OpenGL 2.0 /  OpenGL Shading Language shaders. The newest preview release includes a fast and lightweight 3d viewer application incorporating Phong shading, and is capable of handling models with millions of polygons by using VBOs and material sorting.

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Sylphis3D v0.92 game engine with OpenGL Shading Language support, adds motion blur

Categories: Developers |

Jan 27, 2006

Sylphis3D is a game engine with support for the OpenGL Shading Language and FBO, scripting, animation, and sound.  The new v0.92 release adds motion blur.

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Crystal Space 3D engine enables VBO extension by default to speedup objects with a large number of t

Categories: Developers |

Jan 27, 2006

Crystal Space is an Open Source and portable 3D Engine which uses the OpenGL API for 3D acceleration. The new pseudo stable release of Crystal Space and CEL enables VBO (vertex buffer object) extension by default, adds MD2 and 3DS native import, improves the particle mesh, adds a new sound system and more.

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Mandelbrot set rendering tutorial with the OpenGL Shading Language

Categories: Developers |

Jan 26, 2006

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This tutorial discusses how to use the GPU and the OpenGL Shading Language to render the Mandelbrot Set. An appproach based on GPGPU techniques is explained (stream processing) and a realtime interactive demo, using the Hyperion Demo-System, is provided as well as demo complete source code.

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Tutorials & presentations at GDC 2006 on on advanced OpenGL API effects and the OpenGL Shading L

Categories: Developers |

Jan 26, 2006

The Game Developers Conference (GDC), March 20-24, 2006 in San Jose, CA will feature a number of sessions related to the OpenGL API, OpenGL Shading Language and OpenGL ES. Of particular interest:

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OpenGL Shading Language, 2nd Edition

Categories: Developers |

Jan 25, 2006

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OpenGL Shading Language, Second Edition, extensively updated for OpenGL 2.0, is the experienced application programmer’s guide to writing shaders. Part reference, part tutorial, this book thoroughly explains the shift from fixed-functionality graphics hardware to the new era of programmable graphics hardware and the additions to the OpenGL API that support this programmability. With OpenGL and shaders written in the OpenGL Shading Language, applications can perform better, achieving stunning graphics effects by using the capabilities of both the visual processing unit and the central processing unit. New chapters that discuss lighting, shadows, and surface characteristics; and an under-the-hood look at the implementation of RealWorldz, the most ambitious GLSL application to date. The second edition also features 18 extensive new examples of shaders and their underlying algorithms

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Blender v2.41 adds OpenGL Shading Language support to Game Engine

Categories: Applications |

Jan 25, 2006

The new Blender v2.41 adds support for OpenGL Shading Language vertex and fragment shaders in the Game Engine.  Shader scripts are uploaded using the built-in Python scripting. The new release also adds multiple UV sets, multiple viewports, the return of the armatures, double sided lighting, alpha test sorting, restoration of sound, and updates to the bullet rigidbody dynamics and collision system,

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Albert’s Armageddon uses OpenGL 2.0 for special effects

Categories: Applications |

Jan 25, 2006

Albert’s Armageddon is an OpenGL API-based Asteroids game that utilizes OpenGL Shading Language Shaders for hardware accelerated special effects.  It’s a free game (currently for Windows), and nearly impossible to beat.

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Rage3D open source OpenGL 2.0-based game engine

Categories: Developers |

Jan 25, 2006

Rage3D is an open source OpenGL API-based game engine that features frustum culling, scene management using scene graph, particle systems, bumpmapping, character animation with weighted blending, billboarding, fps counter, full support for Opengl 2.0 and the OpenGL Shading Language and more

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Scenome 1.0 uses the OpenGL API to create wide-area, multi-resolution terrains

Categories: Applications |

Jan 24, 2006

Scenome 1.0 is an OpenGL API-based modeling software for creating wide-area, multi-resolution terrain databases using parametric modeling techniques that speed construction and simplify the revision process. Features such as a directed acyclic graph scene structure, parametric polygon modeling, a customizable user interface, scripting, and a c++ API,  Pre-release documentation, a gallery of current and future images, and technical specifications are available.

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GL Easy Extension library adds support for additional OpenGL API extensions

Categories: Developers |

Jan 24, 2006

GLee (GL Easy Extension library) is a free cross-platform extension loading library for the OpenGL API. The new v5.1 provides seamless support for 340 extensions and core functions up to OpenGL 2.0. Six new extensions have been added including GL_EXT_framebuffer_blit and GL_EXT_framebuffer_multisample.

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Remo 3D v1.0 uses the OpenGL API and OpenSceneGraph for modeling and real-time visualization

Categories: Applications |

Jan 24, 2006

Remo 3D v1.0 lets you create and modify 3D models for real-time visualization. It uses OpenScenGraph and the OpenGL API for rendering and supports the OpenFlight file format. It gives the user full control of the model scene graph including degree-of-freedom nodes, level-of-detail nodes, switch nodes, etc. Available for Win32 and Linux.

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MeshLab open source system for the processing of large 3D meshes with hi-res OpenGL API shader based

Categories: Applications |

Jan 23, 2006

MeshLab is an open source portable and extensible system for the processing of unstructured 3D triangular meshes, in particular the not-so-small 3D models found in 3D scanning. MeshLab provides a set of tools for cleaning, healing, inspecting, rendering and converting this kind of large unstructured meshes. Main features: Input/output in many formats (PLY, STL, OFF, OBJ, 3DS), many cleaning filters, and efficient OpenGL API shader-based rendering in high resolution (up to 16k x 16k) for high quality printing and it can work with large meshes (~10 Million of triangles).

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ATI Driver 8.21.7 for Linux adds OpenGL 2.0 support

Categories: Processors |

Jan 23, 2006

ATI has released their Linux display driver v8.21.7 for 32-bit and 64-bit x86 systems. This new release adds support for OpenGL 2.0, and 50% smaller filesize.

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Mednafen v0.4.3 OpenGL API-based game emulator

Categories: Applications |

Jan 23, 2006

Mednafen is a portable, OpenGL API-based, command-line-driven multi-system emulator with many advanced features. The Atari Lynx, GameBoy, GameBoy Color, GameBoy Advance, NES, PC Engine(TurboGrafx 16), and SuperGrafx are emulated. It can remap hotkey functions and virtual system inputs to a keyboard, a joystick, or both simultaneously.

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After Effects v7.0 adds advanced OpenGL 2.0 support

Categories: Applications |

Jan 20, 2006

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After Effects is an industry standard for motion graphics and visual effects. The new After Effects 7.0 adds hardware accelerated advanced OpenGL 2.0 capabilities including support for blending modes as well as motion blur, anti-aliasing, track mattes, high-quality shadows and transparency, and accelerated rendering of common effects. Use OpenGL API-based hardware for accelerated final renders.

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View frustum culling tutorial

Categories: Developers |

Jan 18, 2006

Frustum culling is a simple technique that can provide a real boost to an OpenGL API-based application. It tell graphics hardware to render only what is potentially visible, saving on the processing of all those vertices that are not visible anyway. The tutorial shows how to extract the view frustum information and how to cull spheres and boxes. It also describes some optimizations and has a section on references for both online and printed material.

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FLTK C++ OpenGL API-based GUI toolkit enhances UI builder

Categories: Developers |

Jan 18, 2006

FLTK is a cross-platform C++ GUI toolkit for UNIX/Linux(X11), Windows, and MacOS X. It modern GUI functionality without the bloat and supports 3D graphics via the OpenGL API and its built-in GLUT emulation. The new v1.1.7 enhances the FlUID UI builder.

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Alpha Shooter OpenGL API-based first-person shooter game

Categories: Applications |

Jan 17, 2006

Alpha Shooter is a 3D OpenGL API-based first-person shooter game with a sci-fi setting. It features multi-platform support (Linux and Mac OS X for now, with Windows coming soon), a 3D environment built with the OpenGL API, GLU, and GLUT, dynamic lighting, a shooting practice mini-game, and trivial particle and collision detection systems. It will evolve over time to incorporate dynamic shadows, simulated physics, network support, and more.

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Otk OpenGL API-based portable widget library for GUIs

Categories: Developers |

Jan 11, 2006

Otk is a portable widget library for making graphical user interfaces for C programs. It emphasizes simplicity for the application programmer without eliminating capability. Based on the OpenGL API, Otk supports Linux, Unix, and other OSs. It is simple and compact, and strives for easy compilation and linking to other applications. Supports window-relative layout in addition as an alternative to pixel-based layout.

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Matrox Parhelia Precision SDT offers single-card solution for dual-LCD 3D monitors with OpenGL API s

Categories: Processors |

Jan 10, 2006

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Matrox has released the Parhelia Precision SDT, the world’s first single-card solution for digital stereoscopic (stereo-3D) monitors like the Planar SD1710. Such displays have 2 LCD flat panels mounted one over the other and a special polarized glass mounted between them. A realistic 3D view can be seen when looking at the glass though correspondingly polarized glasses. It includes hardware-based OpenGL API 2D/3D acceleration with quad-buffered stereoscopic support.

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Volume Haptics Toolkit v1.2 adds new visualization functions to OpenGL API-based volumetric renderer

Categories: Developers |

Jan 09, 2006

VHTK v1.2 (Volume Haptics Toolkit) is a collection of OpenGL API-based nodes and tools for haptic visualisation and exploration of volumetric data using the H3D API and the OpenGL API. It provides a range of different haptic representations of volumetric scalar an vector data for better understanding of the scientific data. VHTK makes extensive use of the OpenGL API and extensions to provide visual rendering of 3D volume data.  V1.2 provides new visualization functionalities, an extended list of transfer functions and a new haptic mode for prototyping and guidance.

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Flatten 3D creates 2D maps out of a 3D model using the OpenGL API

Categories: Applications |

Jan 09, 2006

The Flatten 3D tool creates 2D maps out of a 3D model. The tool has an easy to use OpenGL API accelerated user-interface and loads and saves Wavefront Object (*.obj) files.

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Time Breaker 3D Arkanoid games uses the OpenGL API

Categories: Applications |

Jan 09, 2006

Time Breaker is a new Arkanoid offering features 3D animated levels with creatures that you smash into smithereens with your ball and paddle. Time Breaker uses the OpenGL API for anti-aliased rendering in multiple resolutions and features lighting, separate specular color, alpha blending and sphere mapping.

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OpenKODE mobile media application developer framework to unite OpenGL ES, OpenVG, OpenMAX, OpenSL ES

Categories: General |

Jan 06, 2006

Platform variability on mobile devices forces game developers to create different variants of each application. This increases costs and slows widespread release. The new OpenKODE initiative will define a complete and coherent development environment designed to provide all the functionality needed by game developers to create fully portable, high-performance mobile applications. It brings together: OpenGL ES for 3D graphics, OpenMAX for streaming media, OpenVG for vector 2D graphics, OpenSL ES for audio and will define a new user-input API and potentially add new APIs for access to functionality such as multi-player networking and operating system resources, The result will be a complete, coherently designed, reliably available platform that can be implemented across a wide variety of mobile and embedded devices. OpenKODE will also complement Java-based platforms by enabling the rapid development of C-based libraries, gaming engines and applications that can be invoked from Java applications.

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Beyond Virtual Indie OpenGL API-based game development platform

Categories: Developers |

Jan 06, 2006

Beyond Virtual Indie is a “less programming experience required” version of the Beyond Virtual engine tailored specifically to the needs of smaller, independent teams of developers, as well as students, machinima authors and creators of games simulations. It features an OpenGL API render, physics and animation, sound, scripting, I/O, FX editor, and heads-up-display GUI support.

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COLLADA 1.4 with FX offers high level effects definition for the OpenGL Shading Language

Categories: Developers |

Jan 05, 2006

COLLADA defines an open source XML-based schema to enable 3D authoring applications to freely exchange digital assets without loss of information, enabling interactive 3D industry content tools to be combined into extremely powerful tool chains. The v1.4 releases adds significant new core features, COLLADA FX, COLLADA Physics, and high level effects definition for the OpenGL Shading Language and OpenGL ES 1.1.

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Faogen uses OpenGL API and OpenGL Shading Language to generate ambient occlusion on GPU

Categories: Applications |

Jan 03, 2006

Faogen (Fast Ambient Occlusion Generator) uses your video card GPU to compute ambient occlusion faster than any CPU-based approach. It uses hardware shadow mapping, floating-point render targets and the OpenGL Shading Language to compute ambient occlusion data. Includes tutorial and trial demo.

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HumanCore uses the OpenGL API as an interface and renderer to reconstruct human anatomy in 3D

Categories: Applications |

Jan 03, 2006

HumanCore is a human anatomy software platform for engineering, life sciences and medical applications. It integrates a parametric musculo-skeleton engine with a powerful text and 2D/3D graphics editor which enables users to do calculations and documentation in the same environment. The entire user interface was written using the OpenGL API for a consistent graphical front-end for the current Windows2000/XP release and future Mac OS X and Linux versions.

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Maptrix 2D map editor uses the OpenGL API and OpenGL Shading Language for real time map scaling, lig

Categories: Applications |

Jan 03, 2006

Maptrix is a next generation 2D map editor with a built in 2D raytrace lightmapper with shadow, bump mapping and normal map support. It uses the OpenGL API for real time scaling of maps and the OpenGL Shading Language for image to map integeration with real time lighting and shadows.

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