Part of the Khronos Group

Quidam OpenGL API-based modeler for posing, dressing and creating 3D humans and n-legged monsters

Categories: Applications |

Dec 30, 2005

Quidam is a new, powerful and intuitive program for 3D modeling, posing and dressing human figures and other n-legged monsters. Each character can be varied at will with each body part: hands, ears, chest and eyes, as well as with hair, clothes, shoes and jewelry. It uses the OpenGL API for real-time 3D viewing and modeling.

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Blender v2.40 OpenGL API-based modeler & renderer adds fluid dynamics system

Categories: Applications |

Dec 30, 2005

Blender is the open source, cross platform, OpenGL API-based modeler,animator, renderer and game creation system. The new V2.4 adds a character animation rewrite, a fluid dynamics system, improved editing and rendering of particle based hair, and the modifier stack.

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deLight demonstrates advanced lighting techniques with the OpenGL API and the OpenGL Shading Languag

Categories: Developers |

Dec 27, 2005

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3Dlabs’ deLight is an interactive application designed to demonstrate advanced lighting using the OpenGL API and the OpenGL Shading Language. It includes several lighting techniques such as spherical harmonics, hemispherical and chromatic refraction presented in several high resolution environments. The application is distributed with full source code, so you can examine the code in order to learn how to integrate these effects into your own applications.

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Unity v1.2 3D game editor adds OpenGL API textures, shadows and fx

Categories: Developers |

Dec 23, 2005

Unity is a Mac OS X 3D game editor that can deploy games to Windows or Mac. The full-fledged GUI app with drag’n'drop and WYSIWYP (What You See Is What You Play) can use JavaScript and C# for scripting. The new v1.2 adds full-screen motion-blur, blob shadows and render textures, using advanced and portable OpenGL API techniques, ragdoll wizard, scripting improvements and more

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EaseWrapper uses CeGUI and the OpenGL API to render 3D GUI

Categories: Developers |

Dec 22, 2005

EaseWrapper library lets you code for the OpenGL API or DirectX using a common interface. The new version integrates CeGUI so you can render all the GUI items you want directly in 3D (checkbox, list, buttons, sliders, truetype fonts, etc). Two new tutorials show how to use these features with few lines of code

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Linderdaum 3D gaming engine uses OpenGL 2.0 and OpenGL Shading Language

Categories: Developers |

Dec 19, 2005

The Linderdaum Engine is an open source object-oriented 3D gaming
engine written in C++. It is designed to be not only the class library,
but also an integrated out-of-the box solution for the development of
interactive 3D games. It uses OpenGL 2.0 and the OpenGL Shading Language with features usually found in high-end commercial 3D engines. The new v 0.5.60 adds support for more texture formats, floating point render buffers, faster meshes, and FPS visualization.

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Amanith v0.2 adds 2D drawboard in OpenVG/SVG style, totally built on top of the OpenGL API

Categories: Developers |

Dec 15, 2005

Amanith Framework is a cross-platform (Linux, Win32, MacOS X, FreeBSD and IRIX) open source C++ framework for vector graphics. The new V0.2 implements a new drawboard in OpenVG/SVG style, totally built on top of the OpenGL API, going from OpenGL 1.1 to OpenGL 2.0, using extensions where available and fragment programs too

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MathGL3d interactive, OpenGL API-based add-on for scientific visualization adds hardware-accelerate

Categories: Applications |

Dec 15, 2005

MathGL3d is an interactive, OpenGL-based, 3D-graphics add-on for advanced scientific visualization with Mathematica. It allows real-time interaction with Mathematica graphics, with features such as rotation, animation, visual viewpoint, and light-source editing. The OpenGL API-rendered images can be pasted into Mathematica notebooks and saved as PNG or EPS bitmap pictures. MathGL3d V4.0 adds hardware-accelerated volume rendering, line illumination, bump mapping, optimized POV-Ray export and Alias export

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VRC 3D chat uses IRC, the OpenGL API and OpenGL Shading Language

Categories: Applications |

Dec 14, 2005

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VRC (Virtual Reality Chat) is an open-source 3D chat application using the OpenGL API and OpenGL Shading Language. It supports the Internet Relay Chat (IRC) and its own simple chat protocol. The OpenGL Shading Language animating the vegetation such as trees and weeds. In Walk-Through mode, you can enjoy the virtual reality and chat with others using IRC protocol. For networked mode one connects to an existing VRC server and their avatar can commuicate using both, VRC specific and IRC chat protocol.

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Design Intuition v1.5 OpenGL API-accelerated woodworking CAD tool for Mac OS

Categories: Applications |

Dec 13, 2005

Design Intuition 1.5 is a woodworking CAD tool for Mac OS X designed to be powerful enough for professionals but simple and intuitive enough for everyday home use. The new v1.5 includes a completely rewritten OpenGL API-based 3D rendering engine, offering all of the familiar editing capabilities of the 2D view in full 3D. Changes to objects are made throughout the project in real-time.

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OpenSceneGraph v1.0 with OpenGL 2.0 and OpenGL Shading Language support

Categories: Developers |

Dec 13, 2005

OpenSceneGraph v1.0 accelerates application development and improves 3D graphics performance using OpenGL 2.0 and the OpenGL Shading Language. Written entirely in Standard C++ and built upon the OpenGL API, it offers developers working in the visual simulation, game development, virtual reality, scientific visualization and modeling markets a real time visualization tool which rivals established commercial scene graph toolkits in functionality and performance. Available for all Microsoft Windows platforms, Apple OS/X, GNU/Linux, IRIX, Solaris and FreeBSD operating systems.

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OpenGL Shading Language slide presentations

Categories: Developers |

Dec 13, 2005

3Dlabs has made available two new slide presentations on the OpenGL Shading Language. One is an updated version of the 2004 GLSL MasterClass slide set, completely updated to describe the OpenGL 2.0 API entry points. The other is a high level overview of GLSL that was recently presented at the Intro to Graphics class at Colorado State University.

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Image filtering using the OpenGL Shading Language

Categories: Developers |

Dec 13, 2005

This tutorial discusses how to use the OpenGL Shading Language to implement standard image processing filters like you would find in PhotoShop. Code is provided for: blur (Gaussian Filter), de-dusting (Mean Filter), edegs detection (Laplacian Filter), emboss and sharpness.

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ProjectXmas OpenGL API-based top down scroller using Luxinia

Categories: Applications |

Dec 13, 2005

ProjectXmas is a simple top down scroller with you playing Santa to deliver presents as quickly and accurate as you can. The game is included in the engine package and comes with a basic level editor and vehicle test to illustrate features of the luxinia engine. OpenGL Vertex Programs are used for billboards and skeletal animation. The materials make much use of OpenGL texture combiner functions and some vendor specific extensions to optimize for minimal pass useage.

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GLIntercept v0.5 OpenGL API debugger adds full support for OpenGL 2.0 and shader editor upgrade

Categories: Developers |

Dec 13, 2005

GLIntercept is an OpenGL API debugger/logger that enables users to view and dump textures, shaders, and display lists functions calls to XML based logs.  The new V0.5 adds full support for OpenGL 2.0 with FBO/PBO and draw buffers support (MRT). The shader editor has been updated to work around some ATI problems.

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Simulating global diffused light using spherical harmonic functions implemented using the OpenGL Sha

Categories: Developers |

Dec 13, 2005

This paper describes a new approach to simulate global diffused light,
using spherical harmonic functions. The typical method for calculating lightning based on spherical harmonic functions uses raytracing. The new solution calculate the coefficients using GPU and a rasterization algorithm. The implementation (with executable for download) uses the OpenGL Shading Language.

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Four-part shadow tutorial using the OpenGL API and the OpenGL Shading Language

Categories: Developers |

Dec 12, 2005

This set of 4 tutorials from GameTutorials.com take you from planar shadows to shadow mapping using fixed functionality, as well as shadow mapping and Percentage Closer Filtering (PCF) using the OpenGL Shading Language.

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Mobex3D engine supports desktop OpenGL 2.0 and mobile OpenGL ES 1.1/2.0

Categories: Developers |

Dec 12, 2005

Mobex3D is a general purpose 3D framework for Pocket PCs,  SmartPhones, and PCs. On the desktop it uses OpenGL 2.0 accelerated rendering. On mobile devices it takes advantage of OpenGL ES 1.1 hardware acceleration and will support OpenGL ES 2.0 hardware acceleration.

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Sparklet top-down shooter uses the OpenGL API for graphcis

Categories: Applications |

Dec 07, 2005

Sparklet is a multiplayer cross platform, real-time, 2D, top-down view, 3rd person space shooting game. The player pilots his armed space ship and engages in combat against other players in two different game play modes.  It uses the OpenGL API for graphics. The new v alpha13 adds new weapons, sounds, and fixes bugs.

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RDP plug-in dramatically accelerates OpenGL API performance over Microsoft remote access solution

Categories: Applications |

Dec 06, 2005

ThinAnywhere thin client solution gives you access to any UNIX, Linux, or Windows applications remotely from a LAN, WAN, or Internet connection It uses hardware acceleration on the application server along with proprietary compression and transport technology to deliver high frame rates with modest bandwidth usage. The new RDP plug-in uses the ThinAnywhere technology to dramatically accelerate OpenGL API performance in applications run over Microsoft RDP (remote access from terminal server). The client side software is available for Unix/Linux and Windows.

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More OpenGL Game Programming book

Categories: Developers |

Dec 06, 2005

More OpenGL Game Programming, the direct follow-up to Beginning OpenGL Game Programming and indirect follow-up to OpenGL Game Programming,is now widely available. Edited and coauthored by Dave Astle, the book is an organized and directed work of over 20 authors, covering a wide range of advanced OpenGL and game programming topics, including shaders, buffer objects, advanced lighting and texturing, special effects, terrain, scene management, and more. More information, including a detailed Table of Contents, can be found on the book’s website

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Nvidia Linux OpenGL API driver v1.0-8174 adds SLI support

Categories: Processors |

Dec 06, 2005

Nvidia has released version 1.0-8174 of their Linux OpenGL API display drivers. This release fixes GeForce 7800 GTX clocking problem that affected 3D performance, adds support for Nvidia SLI (use two PCI Express x16 graphics cards simultaneously with load balancing), adds support for GeForce 6100, GeForce 6150 and GeForce 7800 GTX 512, adds support for support for Stereo Digital Flat Panels, and more.

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GalaXQL interactive SQL tutorial teaches SQL by letting you interact with an OpenGL API-rendered ga

Categories: Developers |

Dec 05, 2005

What do you get when you combine a tutorial-wiring nerd taking a boring SQL course, wxWidgets, the cross-platform GUI toolkit, SQLite, the embeddable zero-configuration database, and the OpenGL API? GalaXQL, an interactive SQL tutorial, where you use SQL to interact with an OpenGL API-rendered, fictional galaxy. Binaries available for Win32 and OSX, and should compile for Linux out of the box.

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Beginner OpenGL API tutorials: depth buffer, perspective projection, 3D objects, backface culling an

Categories: Developers |

Dec 05, 2005

ZeusCMD has released 5 new beginner OpenGL API tutorials. Topics covered include the depth buffer, perspective projection, 3D objects, backface culling and polygon offsets. Also check out the extensive list of OpenGL ES tutorials.

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“Visual Computing: Geometry, Graphics, and Vision”  companion website adds OpenGL API page and code

Categories: Developers |

Dec 05, 2005

Visual Computing: Geometry, Graphics, and Vision is a concise introduction to common notions, methodologies, data structures and algorithmic techniques arising in computer graphics, computer vision, and computational geometry. The book’s companion website has just been updated to further provide the book’s bibliography (PDF) and a dedicated OpenGL API Web page with some of the source codes.

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Freeworld3D 2.0 uses OpenGL Shading Language for water rendering

Categories: Applications |

Dec 05, 2005

FreeWorld3D is a fully interactive OpenGL API-based real-time 3D terrain editor and world editor specifically designed for game development. The new v2.0 adds an undo/redo system, 10x faster terrain editing, 10x faster terrain painting, up to 50x faster lightmap generation, support for 10+ model fomrats, and real-time water rendering using the OpenGL Shading Language.

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eXo music visualizer V1.0 for iTunes uses OpenGL API for 2D texture generation and 3D scenes

Categories: Applications |

Dec 05, 2005

eXo visualizer is a plug-in for iTunes on Mac OS X that uses the OpenGL API for music visualization. It features a 2D procedural texture generation unit and a 3D scene description. The visualizer comes with about 40 different scripts that will run randomly. It’s also possible to select them manually through the preference dialog or using keys.

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OpenGL API beginner tutorials

Categories: Developers |

Dec 05, 2005

he Linux Blog is running a set of OpenGL API tutorials by a beginner in 3d graphics programming for beginners.  Topics discussed so far include perspectives and model transformations, basic lighting, and how to navigate within a 3d scene.  Future articles will include texture mapping, how to do full screen mode within x windows, how to animate scenes, all culminating in a simple 3D video game called “The Last Trailer Park”.  The author is a long time Windows C++ programmer but is new to both Linux and the OpenGL API so the perspective is from newbie to newbie.  All examples are GPL and the OpenGL API tutorial download is a complete Linux source distribution with GNU autoconf.

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Luxinia LUA scriptable game engine uses OpenGL API for rendering

Categories: Developers |

Dec 02, 2005

Luxinia is a highly scriptable game engine using LUA. It supports scriptable particles, shaders, ODE-based physics, skeletal animation and more. It requires a minimum of OpenGL 1.3-savvy hardware however it can take advantage of Vertex and Fragment Programs for advanced shading.

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Irrlicht Engine v0.14.0 enhances support for the OpenGL Shading Language

Categories: Developers |

Dec 02, 2005

The Irrlicht Engine is an open source high performance realtime 3D engine written and usable in C++ and also available for .NET languages. The new v0.14.0 adds support for the OpenGL Shading Language, directional lights, 2D drawing in textures, and Visual Studio 2005 support.

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Kinemac uses OpenGL API for real time animation and presentation on Mac OS

Categories: Applications |

Dec 01, 2005

Kinemac is real-time animation and presentation software for Mac OS X designed to create professional 3D animations with the simplicity of a 2D presentation tool. It plays the animations in real time at full screen using OpenGL API-based hardware acceleration. On any object you can apply image and movie textures and set the surfaces attributes such as color, transparency, reflection.

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