Part of the Khronos Group

iData 178 DO-178B Render Engine offers high-performance OpenGL API-based rendering for avionics disp

Categories: Applications |

Oct 31, 2005

The IData 178’s DO-178B Render Engine offers avionics developers the full capabilities of IData’s extensible HMI modeling and rendering system to enable developers to produce fully-certifiable cursor-controlled applications that rival the sophistication of desktop applications. Because IData 178 offers the smallest OpenGL footprint and optimal driver compatibility available, IData 178 applications are assured compatibility with popular certifiable OpenGL subsets that developers commonly use including OpenGL ES Safety Critical profile defined by the Khronos Group and with OpenGL subsets offered by industry leading DO-178B OpenGL driver providers including Seaweed Systems and ALT Software as deployed in COTS certifiable RTOS environments such as LynxOS 178, Wind River VxWorks and Green Hills Integrity, as well as proprietary RTOS environments.

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EarthComet OpenGL API-accelerated screen saver for Mac OS X

Categories: Applications |

Oct 28, 2005

The free EarthComet screen saver uses the OpenGL API hardware acceleration built into Mac OS X to display a slowly rotating Earth with real-time cloud cover (internet connection required), the Moon, and a flaming comet orbiting the Earth.

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Nvidia adds OpenGL ES accelerated Java API to mobile phone GPUs

Categories: Developers |

Oct 27, 2005

Nvidia has integrated Hybrid’s high-level M3G (JSR 184) solution over the optimized OpenGL ES drivers for the GoForce family of GPUs for wireless handsets for a seamlessly optimized and supported 3D graphics platform. The GoForce line will also support OpenVG and support Java bindings for OpenGL ES and SVG.

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modo v1.03 OpenGL API-based subdivision surface modeler adds new UV mapping technology

Categories: Applications |

Oct 27, 2005

modo is an OpenGL API-accelerated advanced subdivision surface modeling environment for games, films, TV, print, architecture and Web production. With the new modo 103’s UV unwrap tool,a designer can select the desired UV border edges on the 3D model and adjust the tool by dragging interactively in the viewport to unwrap the mesh into a smooth UV map.

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Cheetah3D v2.5 Mac OS X OpenGL API-based modeler integrates Javascripts into UI

Categories: Applications |

Oct 27, 2005

Cheetah3D is an easy-to-learn modeling, rendering, and animation tool for Mac OS X. It offers many tools from polygon editing over advanced subdivision surface modeling to HDRI and radiosity renderings. The new v2.5 integrates Javascripts into the user interface and faster OpenGL API-based redraw in edge mode.

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RTFSS 1.1 adds real-time ray-traced refractions and caustics computed entirely on GPU using OpenGL A

Categories: Applications |

Oct 25, 2005

RTFSS is a fast open source free surface fluid solver based on MAC grid using the OpenGL API for real-time visulization.  The new v1.1 can simulate viscoelastic fluids (like gelatines, toothpaste,gels) and adds a wave equation solver for simulating shallow water equations. This feature is exposed through a “pool demo” which features refractions, raytraced refractions, 5.1 audio for water drops (through OpenAL, and is a good example of mixing OpenGL+OpenAL) and novel techniques like caustics mapping (similar to shadow mapping creates a caustics map and using EXT_framebuffer_object) done entirely on GPU which enables it to simulate underwater caustics in realtime.

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Digital artist uses the OpenGL API to make interactive paintings, includes code and samples

Categories: Applications |

Oct 25, 2005

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OpenGL may be a beautiful API, but is it art?  Digital artist Mark Napier uses OpenGL to create computer-driven “paintings” that respond to the interaction of the viewer.  Using Java with the LWJGL OpenGL binding, Napier creates programs that generate animated forms, motion, color and textures in response to the actions of the user.  Extensive use of alpha blending and pbuffers creates layerings of colors and textures.  Combined with motion generated by physics algorithms, these effects result in delicate and subtle paintings that slowly evolve on the screen.  His artwork will be on display in several venues.  The basic foundation code is available online and other digital artists are encourage to create their own virtual canvas and brushes.  His site features demos on the use of the LWJGL OpenGL binding for basic OpenGL API features.

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Carrara 5 improves OpenGL API rendering and adds lightmaps and reflections

Categories: Applications |

Oct 25, 2005

Carrara is a robust suite of modeling, animation and rendering tools. But speed is everything in 3D, and the new OpenGL API rendering engine in Carrara 5 allows you to manipulate larger scenes faster. New features also include lightmaps and support for reflections, subsurface scattering, displacement mapping and ambient occlusion, volumetric clouds that realistically scatter the light of the atmosphere and an enhanced particle engine. (Press release.)

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Agar 1.0 portable and window system independent graphics toolkit for SDL and the OpenGL API

Categories: Developers |

Oct 25, 2005

Agar v1.0 is a portable and window system independent graphics toolkit for SDL and the OpenGL API, as well as an advanced object system aimed at games, editors, and scientific applications. The distribution also includes a set of graphics-related libraries.

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Amygdala spiking neural network library uses OpenGL API for visualization

Categories: Developers |

Oct 24, 2005

Amygdala is an open-source C++ spiking neural network library. (Spiking neural networks are a very specific sort of “artificial brain” useful for AI and pattern recognition.) It includes several neuron models, SMP support, and facilities for developing SNNs with genetic algorithms. An OpenGL API-based Visualizer allows you to watch the simulation as it runs. The recent v0.4 features a new public API which is more extensible and easier to use.

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Real-time realistic cloud rendering and lighting

Categories: Developers |

Oct 24, 2005

This article describes 3D volumetric cloud rendering using Harris’ method for lighting (approximate the scattering integral over the volume of the cloud using graphics hardware to speed up the process).  The OpenGL API-based cloud rendering code is suitable for real-time applications requiring a realistic model for clouds which one can fly through.

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DJV v0.4 image manipulation tools using the OpenGL API

Categories: Applications |

Oct 24, 2005

DJV is an open source suite of tools for working with digital images, including image viewing and playback, command line image processing, and basic monitor calibration. It uses Qt 4, the OpenGL API, libtiff, libjpeg libraries.

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Visor SDK visibility culling tool using an OpenGL API-based GUI adds culling of dynamic object

Categories: Developers |

Oct 24, 2005

Visibility culling removed hidden from the graphics pipeline at early stages. The Visor SDK enables the PVS method to be used with high complexity 3D models. The PVS computation is implemented as a four-stage automatable pipeline and can be controlled via an OpenGL API-based GUI. The latest release supports culling of dynamic objects using runtime visibility oracles (the oracle tracks global visibility, and can be queried for the visibility status of a chosen object.)

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Java Bindings for OpenGL API (JSR-231) in Early Draft Review

Categories: Developers |

Oct 19, 2005

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Java Specification Request (JSR) 231, Java Bindings for OpenGL, aims to define a minimal, robust and cross-platform interface to the OpenGL API from the Java programming language which will become a standard extension to the Java platform. The first official publicly available draft of these forthcoming APIs, Early Draft Review, is now available. Please help make these APIs better by reviewing them and providing your feedback.

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Original Mac Games Cup Contest for OpenGL API developers

Categories: Developers |

Oct 19, 2005

The OMG Cup is designed to help developers successfully release their games and to help the Mac game market evolve with innovative new game concepts. “This is an amazing opportunity for any OpenGL game developer,” states Carlos Camacho, Editor-in-Chief of iDevGames. “It is difficult for both independent and small developers to break into the world of high profile casual game development. We have pulled together an amazing sponsor, Freeverse Software, to make this dream accessible for any developer.” Entries are due by November 28, 2005.

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VirtualGL v1.0 allows Unix/Linux OpenGL API applications to be displayed to thin clients

Categories: Developers |

Oct 18, 2005

VirtualGL v1.0 is a framework for allowing Unix/Linux OpenGL API applications to be displayed to thin clients.  VirtualGL runs on an application server, equipped with 3D accelerator hardware.  It intercepts GLX calls made by applications and re-routes OpenGL rendering contexts into Pbuffers on the application server’s 3D hardware.  VGL monitors calls such as glXSwapBuffers(), glFinish(), etc., to determine when a frame has finished rendering and is ready to be read back and sent to the client display.  VirtualGL can be used to provide hardware-accelerated 3D capabilities to VNC, and it can also be used as a higher-performing alternative to remote GLX.  Instead of passing vertex and texture data over the network, VirtualGL passes only compressed images over the network, so its performance is not dependent on the amount of data being rendered.  It has been tested with a variety of Linux applications and games (32-bit and 64-bit), with more being added all the time.

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OGLFT v0.9 interface library between the OpenGL API and FreeType 2

Categories: Developers |

Oct 17, 2005

OGLFT is an interface library between the OpenGL API and FreeType 2 for rendering text. It supports all font file types supported by FreeType 2. Text can be rendered as bitmap, anti-aliased grayscale pixmaps, as outlined and filled polygons, or as 3D solids. The new v 0.9 adds support for GCC 3.2/Glibc 2.3 systems.

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Real-time procedural planet renderer using the OpenGL Shading Language

Categories: Applications |

Oct 17, 2005

This planet rendering demo uses the OpenGL Shading Language, EXT_framebuffer_object, and ARB_vertex_buffer_object. It also uses VfW (Video for Windows) for built-in video capture. It has been tested on a GeForce 6800, but it should work on a GeForce FX or a Radeon 9600 and other OS’s with a little tweaking.

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Vivid.2D.NET API for creating fast, fx-rich OpenGL API accelerated games

Categories: Developers |

Oct 17, 2005

Vivid.2D.NET is an OpenGL API-based 2D game engine for all NET languages (e.g. C#,Visual Basic Net, JSCRIPT and Managed C++ and other similar languages). It features fully hardware accelerated 2D, including per pixel motion blur and radial blur, as well as particle engines, and input managers

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gluX v1.7 OpenGL extension loader add support for latest extensions

Categories: Developers |

Oct 17, 2005

gluX is a cross-platform easy-to-use OpenGL extension loader. It offers a very simple mechanism for loading and using OpenGL extensions. It allows your code to compile under Windows and Linux even if your video card doesn’t support the OpenGL extensions used by your program: at run time, gluX will detect if required extensions are present or not. The recent v1/7 adds support for the latest OpenGL API extensions.

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ATI Radeon SDK October 2005

Categories: Developers |

Oct 13, 2005

This 350MB SDK includes the Radeon X1x00 Programming Guide, documentation on Framebuffer Objects and HDR Texturing as well as several OpenGL samples.

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5 new beginner OpenGL API tutorials adds to resource of OpenGL, GLUT and OpenGL ES tutorials

Categories: Developers |

Oct 13, 2005

These 5 new OpenGL API tutorials for beginners cover primitive attributes, orthographic projection, color and shading, window resizing and transformation.  This adds to the growing collection of ZeusCMD tutorials on the OpenGL API, GLUT and OpenGL ES.

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NMG is a normal map generation utility for MacOS X with OpenGL API-based GPU real-time preview

Categories: Applications |

Oct 13, 2005

NMG is a simple, free, but powerful normal map generation utility with real-time OpenGL API-based previews. The GL_ARB_fragment_program extension must be supported by your graphic card.

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Austin Game Conference Oct 26 features free OpenGL ES developer sessions

Categories: Developers |

Oct 12, 2005

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The 2005 Austin Game Conference Oct 26-28 has arranged with Khronos to offer a free full day Developer University on Oct 26th for OpenGL ES game developers.  Sessions include OpenGL ES 2.0, OpenGL ES coding techniques & optimization, OpenGL ES on BREW, how to develop configurable & portable OpenGL ES games, and porting existing OpenGL games to OpenGL ES.  There are also sessions on Collada.

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gDEBugger V2.1 adds state variables comparison viewer

Categories: Developers |

Oct 12, 2005

gDEBugger is an OpenGL debugger and profiler that traces application activity on top of the OpenGL API. Programmers can see what is happening within the graphic system implementation, find bugs and optimize application performance. The new V2.1 introduces a state variables comparison viewer which allows you to inspect the OpenGL state variables values. You can compare two state variables snapshot files, compare the selected context state variables values to a snapshot file or compare the selected context state variables values to the values recorded at the previous debugged process suspension.

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Tactic and Union video performance and composition solution uses the OpenGL API for rendering and co

Categories: Applications |

Oct 11, 2005

Union transforms your computer into an all-in-one live video-mixing studio with hundreds of OpenGL API-based effects, live video inputs, and complete MIDI integration. The recently released Tactic delivers a software and hardware interface with ten sliders, six knobs, seven effects triggers, and a thirty-six movie clip bank for real-time video mixing and OpenGL API-based fx and rendering.

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Brickout game uses the OpenGL API for rendering

Categories: Applications |

Oct 11, 2005

Brickout is classic brick-breaking action but using the OpenGL API for 3D. It offers solid gameplay, improved physics, a full level editor with color control for level building as well as innovative powerups (Fission Ball, Ballsplosion, Earthquake Ball) and gameplay options. Free demo version available

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Tactile 3D uses the OpenGL API and OpenAL for 3D visual and audio user interface and file organizat

Categories: Applications |

Oct 10, 2005

Tactile3D in an OpenGL API-based 3D file explorer with the ability to organize in a 3D space by exploiting useful visual and spatial audible queues.  It gives you access to your files, folders, and drives in a 3D environment where you see them as various models.  The navigation system allows the user to quickly and easily move around in the 3D space using a standard 2-button mouse without complex modes that reduce degrees of freedom.

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ShadeView v1.06 OpenGL API-based picture viewer and shader benchmark

Categories: Applications |

Oct 10, 2005

ShadeView 1.06 is a free OpenGL-based picture viewer and shader benchmark that lets you display your favorite pictures (40 formats supported) or even videos, real-time enhanced by one of dozens hand-optimized NV/ARB/GLSL shaders. Experienced users can write their own shaders and/or test performance of various parts of graphics pipeline via built-in benchmarking capabilities. The simple shader interface makes it easy to create good-looking animated effects. There’s even support for older GPU’s, so simple effects can still be performed using texture combiners. For use as a picture viewer, there’s high-quality bicubic filtering using the GL_NV/ARB_fragment_program extension.

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Unigine cross-platform OpenGL API-based graphics engine adds Precomputed Radiance Transfer lighting

Categories: Developers |

Oct 10, 2005

Unigine is a cross-platform (Win32/Linux) OpenGL API-based graphics / physics engine for games and VR. The new v0.33 introduces Precomputed Radiance Transfer lighting, bytecode compiler speedup and GUI improvements including Unicode support.

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Antiryad Gx game creator enhances OpenGL API shader support

Categories: Developers |

Oct 10, 2005

Antiryad Gx is a cross platform 3D game creator and engine with support for the OpenGL API. V1.4 adds support for Shader Model 2, and new bump mapping shaders.

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Remo 3D v0.7 OpenGL API-based modeler using the OpenFlight file format

Categories: Applications |

Oct 07, 2005

Remo 3D pre-release (v0.7) lets you create and modify 3D models for real-time visualization. It uses OpenScenGraph and the OpenGL API for rendering and supports the OpenFlight file format. It gives the user full control of the model scene graph including degree-of-freedom nodes, level-of-detail nodes, switch nodes, etc. Available for Win32 and Linux.

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GLF font rendering library for the OpenGL API

Categories: Developers |

Oct 07, 2005

GLF is multiplatforming library for displaying text using the OpenGL API. The libray supports numerous techniques for text rendering including bitmapped, outline, and texture mapped and only requires a glf.c and header glf.h file. Fonts cam be rendered as wire frame, solid, and both extruded wireframe and extruded solid.

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G3D library v6.07 adds support for FBO and mulitple OpenGL contexts

Categories: Developers |

Oct 06, 2005

G3D is a free, Open Source C++ library for game developers, researchers, and students. It provides a set of routines and structures that are needed to jumpstart your own engine or graphics project. It makes low-level libraries like the OpenGL API and sockets easier to use without limiting functionality or performance. The library has two parts: G3D for pure math and GLG3D for interacting with hardware acceleration via the OpenGL API.Programmable hardware is supported via the OpenGL Shading Language, OpenGL ARB assembly, NVIDIA assembly, and Cg specifications. The new v6.07 adds support for mulitple OpenGL contextx, fast data structures, and GL_EXT_framebuffer_object.

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Migration from software rendering on mobile devices to 3D accelerated graphics using OpenGL ES

Categories: Developers |

Oct 05, 2005

This article on GameDev.net discusses how mobile developers need to modify their coding as they move from SW rendering to HW rendering using OpenGL ES. This includes submitting fewer, larger groups of polygons to the rendering API, using MIP mapping and bilinear filtering for textures; and maintaining graphics processor/CPU parallelism. With HW accelerated 3D rendering, the HW renderer takes all the load of rendering away from the CPU, freeing up for more complex physics, AI or other effects, higher frame-rates, or simply to save battery life.

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Volume Haptics Toolkit v1.0 uses OpenGL API for graphic and haptic visualization of volumetric data

Categories: Developers |

Oct 05, 2005

VHTK v1.0 (Volume Haptics Toolkit) is a collection of advanced OpenGL API-based nodes and tools for graphic and haptic visualisation and exploration of volumetric data using the H3D API. It provides a range of different haptic representations of volumetric scalar and vector data for better understanding of the scientific data. It can also be used for other purposes where the haptic feedback is not limited to surfaces and other spatially limited objects, for example to generate guidance fields. The toolkit is an advanced system for general, flexible and powerful direct volume haptics based on a fast, accurate and stable numerical solver. It is licensed under a dual commercial and GNU GPL licensing scheme.

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Mednafen OpenGL API command-line driven multi-system emulator

Categories: Applications |

Oct 05, 2005

Mednafen v0.3.6 is an OpenGL command-line driven multi-system emulator with many advanced features. It emulates the Atari Lynx, GameBoy, GameBoy Color, GameBoy Advance, NES, PC Engine (TurboGrafx 16), and SuperGrafx and has the ability to remap hotkey functions and virtual system inputs to a keyboard, a joystick, or both simultaneously. Save states are supported, as is real-time game rewinding.

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C/C++ interpreter Ch and Embedded Ch v5.1 with support for the OpenGL API adds thread handling

Categories: Developers |

Oct 05, 2005

Ch is an embeddable C/C++ scripting interpreter for cross platform scripting, 2D/3D plotting, shell programming, numerical computing and embedded scripting. It supports the OpenGL API under Win32, Unix, Linux, and Mac OSX for cross platform scripting without compilation. Ch can be easily embeded or plugin into other C/C++ application programs as a scripting engine for games etc. The new embedded Ch v5.1 enhances scripting with thread handling. It allows you to abort an embedded Ch scripting thread at runtime. It also supports MingW for SDK and Embedded Ch.

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AXIS v1.1 OpenGL API-based interface to computer control of machine tools such as milling machines

Categories: Applications |

Oct 05, 2005

AXIS is a modern-looking user interface for EMC with preview and backplot (EMC - the Enhanced Machine Control- is an open source system for computer control of machine tools such as milling machines).  The new v1.1rc1 add support for several flavors of emc. AXIS is implemented in Python, with the user interface rendered by Tk and the OpenGL API.

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YAG VR chat application demo using the OpenGL Shading Language

Categories: Developers |

Oct 05, 2005

YAG is an in-development game framework with a virtual reality chat application. Rendering and scene graph management uses the open source, OpenGL API-based OpenSceneGraph. In order to test the performance of currently available GPUs in consumer market a test scene has been modelled and shaded using the OpenGL Shading Language. The scene is rendered with three animated dynamic lights. The shader implements pixel lighting and normal mapping. Tests on a Nvidia 6600GT show a very high, down to 15 frames per second depending on distance to the shaded geometries.

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