Part of the Khronos Group

Pixcon v3.0.0 open source 3D animation and rendering tools library significantly enhances OpenGL API

Categories: Developers |

Jul 29, 2005

Pixcon is an open source software 3D animation and rendering tools development suite for rapid development of cross platform software - with emphasis towards games, high-end rendering, simulation, and 2D/3D visualization. Software includes a set of libraries, utilities, documentation, and examples. The new v3.00 adds more utilization of OpenGL API/GPU matrix hardware,  autogenerated OpenGL mipmap support, OpenGL offscreen rendering class, OpenGL support for paletted textures, upgraded TIFF & JPEG libraries, conversion support for MetaVR’s 3D format, and more documentation. Future releases will support OpenGL shaders, vertex objects, and display lists.

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PowerVR SGX core offers OpenGL 2.0 support with programmable shaders for mobile devices

Categories: Processors |

Jul 29, 2005

Imagination Technologies introduced the Power VR SGX Shader Graphics Accelerator cores for wireless devices and smart phones. They offer OpenGL 2.0 shader support in an architecture that merges vertex and pixel shading into a single pipeline. It uses tile based rendering and deferred pixel shading to reduce power consumption for mobile devices.

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International Mobile Gaming Awards for OpenGL developers

Categories: Developers |

Jul 28, 2005

The International Mobile Gaming Awards is a unique opportunity for OpenGL ES developers (with OpenGL ES 1.1 and OpenGL ES 2.0 that means any desktop OpenGL developer), to get assistance with developing a professional game for publication and prizes.  The competition works in two phases:  Phase 1 due Oct 17th, is for the developer to submit a proposal for the production of a game or a pilot. An international jury will select 20 projects that will then receive tools and technical assistance to develop the game further. The finished games will enter a second competition ending on 10th February 2006.  On 15th February, four final winners will be announced. Grand Prize is $10,000 and a publishing contract in Europe.

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Convolution Filters sample in OpenGL using Cg

Categories: Developers |

Jul 28, 2005

This example shows various methods of implementing convolution filters in OpenGL using Cg. It supports both 1D separable filters (such as Gaussian blur) and 2D filters (such as disc blurs). The code shows how to take advantage of bilinear texture filtering so that only half the usual number of texture samples are required for separable filters. It also demonstrates how to implement steerable filters, where the width of the filter can vary from pixel to pixel.

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NVIDIA SDK 9.5 adds GPU video and fx using shaders and the OpenGL API

Categories: Developers |

Jul 28, 2005

The NVIDIA SDK includes hundreds of code samples, effects, and useful libraries to help developers learn how to take advantage of OpenGL API-based technology including Shaders, FBO, mutlisample antialiasing, ambient dynamic occlusion, FFTs, Fluid effects, superglow and more. In particular check out the CPGPU samples.

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GLSHell v2.0 script interpreter adds support for OpenGL FBO extension

Categories: Developers |

Jul 28, 2005

GL shell is a script interpreter based on bytecode compiler from Unigine engine.  GLSHell v2.0 adds increased speed,  a new ‘Mesh’ class with hardware support of shadow volumes and EXT_framebuffer_object extension support. The download includes 15 demos including Mandelbrot fractal, hardware IFS fractals, GPU ratytracing, 2D metaballs, GPU knots, paralax mapping, hardware shadow maps, stencil shadows, and more.

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Internet simulator uses the OpenGL API to render global packet dynamics

Categories: Applications |

Jul 26, 2005

PARCHER (Packet oRder and CHaos in Ensemble Routing) is a project studying models of global traffic dynamics. This project provides a real-time traffic simulator that uses the OpenGL API to render the geographic location of routers and their links. The visualization enables the user to see how packet queues are built dinamically depending on the amount of incoming traffic.

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OpenGL API/Cg Collada viewer for Windows, Linux and MacOS

Categories: Applications |

Jul 26, 2005

Collada defines a standard XML schema for 3D data interchange (including motion and shaders). The Collada format is the official 3D model interchange format for use on the Playstation 3 (using OpenGL ES for rendering) and is already supported in many digital content creation applications. This viewer with source, uses the OpenGL API and Cg to open and view Collada data files. Also check out the OpenSceneGraph Collada ReaderWriter plugin.

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particleIllusion 3.0 uses the OpenGL API for particle effects on Win and Mac

Categories: Applications |

Jul 26, 2005

particleIllusion is a standalone particle effects application that is easy to use, fast, and powerful. The v3.0, now for Mac OS X & Windows adds forces (e.g. wind), Super emitters - emitters that emit other emitters, new color options and rndering engine enhancements including high-quality motion blur, field rendering, and improved alpha channel creation. It uses OpenGL API-based hardware acceleration for real-time (or near real-time) preview of most effects and ultra-fast rendering of final output.

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OpenML media library reference implementation and SDK released as open source

Categories: Developers |

Jul 25, 2005

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OpenML is a royalty-free, cross-platform programming environment for capturing, transporting, processing, displaying, and synchronizing digital media - including 2D/3D graphics and audio/video streams. It standardizes support for audio, video, 2D graphics, and OpenGL API 3D graphics at the thinnest possible layer on top of the hardware. Extensions to the OpenGL API add capabilities for synchronization with other parts of the system, for improved rendering performance and quality, and for improved treatment of video formats. The OpenML Reference Implementation and ML SDK has been released by the Khronos Group as open source and is available on SourceForge.net. Binaries available for Win32 and Linux.

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pyglplot Python module uses OpenGL API and GTK+ to plot data in 3D

Categories: Applications |

Jul 25, 2005

pyglplot is an interactive 3D plotting and visualization tool written as a Python module. It is implemented using the OpenGL API and the GIMP Toolkit (GTK+)and support 3D plots of surface including support for transparency, wireframe overlays, fog, and dynamic lights.

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Sony confirms PlayStation 3 to use OpenGL ES

Categories: Developers |

Jul 25, 2005

At Sony Computer Entertainment’s PlayStation meeting the company president showed off the development kit hardware and confirmed and the choice of OpenGL ES as the graphics API in order to facilitate rapid developer adoption and content creation. The Sony Playstation 3 will be using OpenGL ES for the 3D graphics API, NVIDIA’s Cg shader language and tools (CG compiler, FX composer, ShaderPerf and PerHUD), and the development tools will also incorporate support for the COLLADA format for art asset interchange so that developers can share interactive 3D art among multiple platforms. This also opens the possibility that after the PS3’s launch, the platform could be opened to general development to anyone, not just game developers. (In marked contrast to Xbox).

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FinalTouch 2.0 uses the OpenGL API for real-time digital color correction of movies

Categories: Applications |

Jul 25, 2005

FinalTouch 2.0 for Mac OS X is a real-time tool for professional colorists to color-correct and fine-tune movies using OpenGL API-based 32-bit per channel imaging. FinalTouch supports ATI video cards with rendering done in off-screen memory using 32-bit floating point precision support for shaders. FinalTouch will host the “Final Touch - The Gathering of Hollywood’s Colorists” BOF on Thursday August 4.

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Atlantis classic ball-matching arcade/puzzle game using OpenGL API graphics

Categories: Applications |

Jul 25, 2005

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Atlantis is a new classic arcade/puzzle game in which players must match colored balls along 81 different paths. A strategic side to the puzzle genre lets the players collect credits and buy bonuses. The game offers full-screen OpenGL API-based graphics for both Mac and PC using the PTK
toolkit
.

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OpenGL extensions catalogue

Categories: Developers |

Jul 25, 2005

This online catalogue of OpenGL extensions from many different vendors includes specification and partial documentation. See also the official OpenGL Extension Registery.

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French language introduction to OpenGL API and GLUT programming

Categories: Developers |

Jul 22, 2005

This is a French language resource for developers to learn about programming using the OpenGL API and GLUT. It includes many examples and also includes links to other French language OpenGL tutorial sites. e.g NeoGameDev and FredDEC).

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solidThinking v6.5 OpenGL API-based NURBS and solids design tools enhances performance and adds tool

Categories: Applications |

Jul 22, 2005

solidThinking is cross-plaform design solution that combines NURBS curve, surface, and solid modeling tools, as well as polygonal and pointcloud creation and manipulation tools. It uses the OpenGL API for previews and rendering. The new v6.5 adds new tools including multisweep, interactive surface intersection, patches, metacurves, and enhanced performance.

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Fusion 5 node-based compositing system to offer complete 3D environment with OpenGL API-based previe

Categories: Applications |

Jul 21, 2005

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Digital Fusion is node-based compositing system. The new Fusion 5 to be shown at Siggraph offers a complete OpenGL API-accelerated 3D environment where see your scene from a variety of vantage points, including perspective and orthographic views, and manipulate 3D tracking, 3D text, camera paths, 3D particles, and 3D lighting. The scripting engine offers ODBC support and OpenGL API hardware-accelerated 3D previews.

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Boris Blue 3D compositing & motion graphics software uses OpenGL API shaders to distort and warp

Categories: Applications |

Jul 21, 2005

Boris Blue is a 3D compositing and motion graphics for 3D creativity with real-time performance. It lets you create 3D text and shapes and use pixel shaders to paint objects with bump maps, noise patterns, natural materials as well as reflections and 3D shadows, all in real time using OpenGL API hardware acceleration. Powerful OpenGL vertex shaders distort and warp 3D objects in real time. Bend and twist corners or wrap extruded text around curves. For Win, with Mac OS X version to follow.

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Burning Desktop OpenGL API-based screensaver for Win & Mac OS X

Categories: Applications |

Jul 21, 2005

Break out the marshmellows, pyromaniacs! Watch as your screen goes up in flames with this real-time fire simulation screen saver available for both Windows and Mac OS X. Choose between different burn styles and colours and more! And it’s all thanks to the extra flammable goodness of OpenGL API graphics!

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VariCAD 2005 v1.11 OpenGL API-based 3D/2D mechanical CAD software adds 3D rotation view

Categories: Applications |

Jul 20, 2005

VariCAD 2005 is an OpenGL API-based 3D/2D mechanical CAD
system. In addition to powerful tools for 3D modeling and 2D drafting and dimensioning, VariCAD provides libraries of standard mechanical parts and tools for working with bills of materials. The new v1.11 adds new tools for surface development (sheet metal unbending) and crash tests (interferences), and a new option for 3D view rotation.

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TEMPO brain activity viewer uses the OpenGL API and Qt4

Categories: Applications |

Jul 19, 2005

TEMPO (Topographic Eeg Mapping PrOgram) is open source software for 3D visualization of brain electrical activity. TEMPO accepts EEG file in standard EDF format and creates animated sequence of topographic maps. Topographic maps are generated over 3D head model and user is able to navigate around head and examine maps from different viewpoints. Most mapping parameters are adjustable through appropriate graphical user interface controls. TEMPO is written in C++, using the OpenGL API and Qt toolkit.

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Gillo 1.0beta1 open source two player OpenGL API-based game

Categories: Applications |

Jul 19, 2005

Gillo is a two player game in which players are cars trying to catch a magnetic ball and to throw it inside the goal, placed in the center of a 3D smooth-box shaped field, avoiding the goalkeeper. It is written using the OpenGL API directly and through the use of Plib. Dynamics is handled using Ode. Input is managed with SDL. This is a good open source resources to begin learning about blending, multiple viewports, 2d overlays, camera positioning, and 3d games development.

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Free endorphin Learning Edition OpenGL API-based character animation software

Categories: Applications |

Jul 19, 2005

endorphin lets you create high-quality character motions in real-time using an OpenGL API renderer. You direct your charaters’ actions by choosing from a list of adaptive AI behaviours that lets them interact in real-time. The new Learning Edition is free and lets you explore all aspects of the software except motion file export.

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OpenGL at Siggraph 2005

Categories: Developers |

Jul 18, 2005

This year’s SIGGRAPH 2005 will feature some great OpenGL API-related courses and BOFs:

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2005 Privateer Edition space sim v1.2 adds OpenGL API per pixel specular and environment maps

Categories: Applications |

Jul 18, 2005

The 2005 Privateer Edition is a cross platform OpenGL API-based space trading and combat game that shares much its the internal physics code with Vega Strike.  It features a textured particle system, a 3D system route planning utility, and favorite starships. The new v1.2 delivers adds per pixel specular and environment maps, and new 3D models.

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Topicscape OpenGL API-based 3D concept-mapping software enhances performance

Categories: Applications |

Jul 18, 2005

Topicscape is 3D concept-mapping software that lets you fly through you ideas, project materials and reference data using an OpenGL API-based engine. The new Beta 2.1 adds performance improvements and enhancement to topics deleteion.

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SMVis beta volume rendering software uses OpenGL API for rendering

Categories: Applications |

Jul 18, 2005

SMVis is basically a volume rendering solution. It uses shear warp algorithm and allows interactive rendering. The new beta implmentation is in C++ and a CG code is also included which can be run on Nvidia 6800 Ultra. Test programs using OpenGL are also included.

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Unity OpenGL API-based game development platform improves Mac OS X Dashboard widget support

Categories: Developers |

Jul 18, 2005

The Unity game development platform combines a user-friendly GUI application with OpenGL API-accelerated graphics and rendering capabilities.It features the ShaderLab shading language similar to cgFX supporting fixed functions through vertex and fragment programs. The new v1.04 release is a stability release including Mac OS X Dashboard widgets.

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AutoQ3D OpenGL API/Qt quick 3d model editor program

Categories: Applications |

Jul 18, 2005

Auto!3d is a new open source CAD modelling application using the OpenGL API and Trolltech Qt libraries. It supports DXF and Quake formats, as well as a native text file format.  Available for Win32, Mac OS X and Linux.

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OpenGL API-based shader framework for scientific volume visualization using GPU raycasting

Categories: Developers |

Jul 14, 2005

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This project implements a flexible OpenGL API and GLUT-based framework for volume raycasting which allows for the easy integration of highly diverse shaders. It implements a general driver application and a set of fragment programs which can be loaded at run-time. All shaders use NVIDIA’s NV_fragment_program2 OpenGL extension to implement a single pass volume rendering solution. The resulting system exhibits good performance and high quality visualizations. Includes source and executables.

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Unigine V0.32 cross-platform OpenGL API-based engine for games and VR adds new tools

Categories: Developers |

Jul 14, 2005

Unigine is a cross-platform OpenGL API-based engine for games and VR.
The new v0.32 adds fast bytecode compiler for scripting, resources encryption, 3D GUI effects, LWO support and a MeshViewer, NormalMapper, data archiver and Doom3/Quake3 map converters. Evalution version available.

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Matrox Millennium G550 PCIe PCI Express x1 OpenGL API accelerator with open source Linux drivers

Categories: Processors |

Jul 14, 2005

The new Matrox Millennium G550 PCIe is the world’s first PCI Express x1 graphics card (for servers and industrial computers with no available PCI Express x16 slots). The x1 design allows this card to be compatible with any compliant PCI Express slot. In addition drivers for Windows, it also offers open-source display drivers for Linux/Unix-like OSs.

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Mistlands RPG adds OpenGL Shading Language shaders

Categories: Applications |

Jul 14, 2005

Mistlands is an open source online RPG project uisng the OpenGL API-based Zerofps engine (also supports OpenAL, SDL, GLEE, Lua). The new Milestone 4 features adds support for OpenGL Shading Language shaders, a new lighting system, environmental effects, and engine optimizations. It also features combat, spellcasting, shopping, and player leveling.

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GamesGo V1.0 OpenGL API accelerated games collection for Linux

Categories: Applications |

Jul 14, 2005

Onebase Linux Project (multi-purpose operating system (OS) based on the Linux kernel for PC x86) has released the GamesGo v1.0 LiveCD project that an includes a collection of open source games including high-end OpenGL API-basd 3D games.

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C/C++ interpreter Ch and Embedded Ch 5.0 supports OpenGL API on Linux PPC

Categories: Developers |

Jul 13, 2005

Ch is an embeddable C/C++ interpreter for cross platform scripting, 2D/3D plotting, shell programming, numerical computing and embedded scripting. It supports the OpenGL API under Win32, Unix, Linux x86, and Mac OSX for cross platform scripting without compilation. Ch can be easily embeded or plugin into other C/C++ application programs as a scripting engine for games etc. The new v5.0 adds support for Linux PPC.

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Live3DPoker offers OpenGL API-accelerated interactive 3D online muliplayer poker

Categories: Applications |

Jul 13, 2005

Live3DPoker is a cross-platform OpenGL API-based, multiplayer poker client. Its features include fully customizable 3D avatars, multiple game types (e.g. Holdem, Omaha, Stud), multichannel sound, and an integrated private chat system. Site is seeking beta testers.

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OpenGL Extensions Viewer V2.19 shows OpenGL Shading Language version

Categories: Applications |

Jul 13, 2005

OpenGL Extensions Viewer displays the vendor name, the version implemented, the renderer name and the extensions of the current OpenGL API 3D accelerator. This new v2.19 release will detect the version of the OpenGL Shading Language.  Available for Win32 and Mac OS X.

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Aerospace Blockset 2 uses OpenGL API to visualize vehicle dynamics

Categories: Applications |

Jul 12, 2005

The new Aerospace Blockset 2 extends Simulink with blocks for modeling and simulating aircraft, spacecraft, rocket, and propulsion systems, as well as unmanned airborne vehicles. Modeling and simulation of vehicle dynamics uses the OpenGL API. Aerospace Blockset 2 also interfaces to the OpenGL API-based FlightGear flight simulator, enabling visualization of vehicle dynamics

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SketchUp 5 OpenGL API-based design software adds easy terrain tools

Categories: Applications |

Jul 12, 2005

SketchUp is an OpenGL API-based design solution that enables virtually anyone to design and communicate in 3D. The new v5 offers a new terrain Sandbox for easy modelling of terrain and similar organic shapes, adding roads, building pads and parking lots, and allows projection of 2D geometry onto complex 3D surfaces. Other new features include file import and export functions, improved DWG/DXF handling, and enhanced sketching abilities. For Windows and Mac OS X.

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PowerHSR visibility library 0.1 with OpenGL API demo

Categories: Developers |

Jul 12, 2005

PowerHSR is a free visibility library for Hidden Surface Removal and can be integrated seamlessly into your OpenGL API-based 3D engine. It comes with an OpenGL API demo that display a city with more than 22 millions of triangles in real-time, with very small client source code. (graphic card must support hardware occlusion queries).

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ModelMagic3D v 3.55 adds support for the OpenGL Shading Language

Categories: Applications |

Jul 11, 2005

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ModelMagic3D is an easy to use, interactive, 3D modeling package used to create OpenGL API-based scenes rendered in real-time.  The new v3.55, adds support for the OpenGL Shading Language and advanced rendering effects such as bump maps, parallax maps, reflections, etc.  In addition, multi-light shadow maps have been added with user selectable shadow casting objects and shadow map resolution.  For 3D sound effects, OpenAL has been incorporated that allows users to create Omni-directional and Directional sound effects animated in 3D space.  Free for personal and education use.  Source code is provided.

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iMaginator V2.0 uses the OpenGL API to accelerate image processing

Categories: Applications |

Jul 11, 2005

iMaginator is Mac OS X image processing application that let’s you apply effects, transitions and filters to digital images for output to jpg or QuickTime movies. The new v2.0 is twice as fast as v1.0 by using the OpenGL API and Mac OS X Tiger’s CoreImage directly.

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OpenGL game development Wiki

Categories: Developers |

Jul 11, 2005

The new Game Development Wiki from Devmaster.net aims to gather as much game development knowledge into one easily searchable and maintainable area and produce the ultimate game development encyclopedia. Because the wiki is a collaborative effort by the community, users are encouraged to to participate by contributing to this resource.

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Golden T Game Engine OpenGL API accelerated 2D game library written in Java

Categories: Developers |

Jul 06, 2005

Golden T Game Engine is a free, cross-platform 2D game game programming library written in Java. It is offers a high level interface library for making 2D game from low level routines such as OpenGL API hardware accelerated 2D graphics, mouse and keyboard input, audio support, game timing, to game specific routines such as sprite, background, collision detection. The new v0.2.3 adds a smart resource locator, and improved documentation,

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VSXu OpenGL API-based real time music visualization design tool

Categories: Applications |

Jul 05, 2005

VSXu is a free tool to visually connect modules that perform rendering and mathematical tasks to build graphical effects that react to music in realtime or sequenced over time. The GUI is written entirely using the OpenGL API and GLUT which enables a highly dynamic UI. VSXu is also useful for learning OpenGL as it exposes many concepts in a very comprehendable way. It also integrates the OpenGL Shading Language. Source code for many of the modules is available.

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Freeware nutritional database uses OpenGL API to display 3D pie charts

Categories: Applications |

Jul 05, 2005

Kelpiesoft Food File is a freeware database of nutritional information for 6,839 food products. The OpenGL API is used to render 3D pie charts that display the relative content of fat, protein and carbohydrate in each food item.

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Sauderbraten OpenGL API-based game engine allow in-game map editing

Categories: Developers |

Jul 05, 2005

Sauerbraten is a redesign of the OpenGL API-based Cube engine. The aim is not to produce the most eyecandy possible, but rather allow map/geometry editing to be done dynamically in-game, and make map editing easy and fun. The latest version adds an enhanced physics engine. Includes Windows and Linux binaries and source.

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Amanith v0.1b vector graphics framework offers 2D capabilities and OpenGL extension manager

Categories: Developers |

Jul 01, 2005

The RealmForge GDK is a cross-platform game development platform for .NET. This game engine and development environment consists of a framework, rendering engine with support for the OpenGL API and Cg, run-time development toolset (In-Game Editor), script and media libraries, and a growing showcase of demo games and tutorials which assist in rapid prototyping. The new v0.6.2 adds scene graph persistence, an enhanced in-game editor, and COLLADA digital asset exchange format support.

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