Part of the Khronos Group

FinalTouch 2K and HD use the OpenGL API for real-time digital color correction of movies

Categories: Applications |

Jun 30, 2005

FinalTouch 2k and FinalTouch HD are real-time tools for professional colorists to color-correct and fine-tune movies using OpenGL API-based 32-bit per channel imaging. Using ATI 850 xt cards or similar high-end graphics cards which support OpenGL API shaders, include large amounts of onboard memory and can perform accelerated, advanced 2D imaging functions, allows for very fast and often realtime operation during primary color and tone manipulation. The HD version recently won the DV magazine Excellence Award. Runs on Mac OS X.

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Google Earth lets you “fly” to aerial views of many locations on the planet using the OpenGL API

Categories: Applications |

Jun 30, 2005

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Google Earth is an integration of Google Maps with 3D (an enhanced version of Keyhole’s 3D satellite imagery product). It uses the OpenGL API and hardware acceleration to let you fly around a 3D globe to many locations on the planet using overhead satellite photos, tilted 45-degree photos, 3D rendered buildings, and overlays that display local area search, map directions, terrain, and everything from roads to hotels to bike routes. A $20/year subscription offer higher res and GPS support. It requires an OpenGL API hardware accelerator. Currently available only for Windows. But Mac and Linux (and possibly handhelds through OpenGL ES) on the way.

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Write Portable Code: An Introduction to Developing Software for Multiple Platforms

Categories: Developers |

Jun 30, 2005

The development of cross-platform software has been a long-standing challenge for programmers because each system has its own requirements and peculiarities. However without portable code the programmer can’t expand the availability of their software to a broader market. (Windows, Mac, Linux, Mobile Phones, Handhelds, or across processors) Programmers often pick up the idioms, tricks and methodologies for developing cross-platform software through sheer trial and error, as they encounter the same mistakes and patterns of code over time. If you’re an intermediate-to advanced-level programmer who’d rather cut to the chase, “Write Portable Code” contains the lessons, patterns and knowledge you’ll need for developing cross-platform software. Written by Brian Hook of id software (Doom and Quake) fame.

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Cluster Edition of Open Inventor for large volume 3D visualization

Categories: Developers |

Jun 29, 2005

Mercury Cluster Edition for Open Inventor enables scalability of OpenGL API-based Open Inventor and VolumeViz LDM (large data management) for increased resolution, quality, and performance in applications that display large volumes of data. Based on a distributed scene graph,  Open Inventor Cluster Edition allows an application to run unchanged on a master computer, with its scene graph optimally distributed to slave cluster nodes. It supports OpenGL 1.5 and programmable OpenGL Shading Language shaders.

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Kaze, Ghost Warrior 3D film using OpenGL API-based TAFA facial animation software

Categories: Applications |

Jun 29, 2005

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CGW has a story on the making of the low budget, high-quality Kaze, Ghost Warrior 3D film. Facial animation was paramount to the story, so the filmmaker developed TAFA using the OpenGL API to display real-time sub-patching of UV textured models at interaction rates of over 100 frames per second. Dragging and dropping phonetic morphs from the OpenGL API-based Morph File onto an exposure sheet and scrubbing achieved the synchronization between the audio and the animation.

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Visor SDK visibility culling tool using an OpenGL API-based GUI

Categories: Developers |

Jun 29, 2005

One of the techniques used to accelerate rendering of 3D images is visibility culling, the process where the invisible is removed from the graphics pipeline at early stage.  This can be implemented by using the method of Potentially Visible Sets (PVS), that pretabulates the visibility information, enabling rapid culling at run-time. The Visor SDK enables the PVS method to be used with high complexity 3D models. The PVS computation is implemented as a four-stage automatable pipeline and can be controlled via an OpenGL API-based GUI.

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Poser 6 human figures designer adds OpenGL API support

Categories: Applications |

Jun 29, 2005

Poser lets you design human figures, or 3D renderings that can be animated. Recent versions included features such as realistic hair and cloth dynamics. The latest version adds image-based lighting, ambient occlusion, render shadows separately from objects, subsurface scattering of light to translucent objects, enahnced lighting and full support for the OpenGL API for accelerated real-time previews and export of an OpenGL API-based animation preview.

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VDrift driving simulation using the OpenGL API enhances performance

Categories: Applications |

Jun 29, 2005

VDrift is a driving simulation made with drift racing in mind. It’s powered by the Vamos physics engine and uses the OpenGL and OpenAL APIs.  The latest release enhances performances, adds an analog clutch, and adds an in-car view.

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Lush OO Lisp interpreter with OpenGL API bindings adds 64-bit support

Categories: Developers |

Jun 29, 2005

Lush is an object-oriented Lisp interpreter and compiler with a seamless interface to C, a vector, matrix, and tensor engine, a huge numerical library, a GUI toolkit, and bindings to GSL, SDL, OpenGL, V4l, and others. It offers an alternative to Matlab, Python, and Scheme. The latest v1.1 adds 64-bit and enhanced OS X support, fast SVM library, and SVG output.

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GameDev acquires NeHe’s OpenGL API tutorial website

Categories: General |

Jun 28, 2005

GameDev.net has acquired the excellent NeHe Productions OpenGL API tutorial and coding website. GameDev will continue to make NeHe’s tutorials and other information freely available and will also expand the current site.

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Iupiter v0.4 Java-based 3D engine enhances support for OpenGL Shading Language

Categories: Developers |

Jun 27, 2005

Iupiter is a Java-based 3D engine, using JDK 1.4, JVM, and Lightweight Java Game Library (LWJGL). The new v0.4 adds improved memory management, better support of the OpenGL Shading Language, new bump mapping and cartoon materials implemented via OpenGL Shading Language shaders and fixed pipeline, new configuration application developed in SWT, DevIL library for texture loading, great performance improvement with stencil shadows (support for two sided stencil buffer, OpenGL Shading Language vertex shader hardware accelerated extrusion and near-clip volumes optimization to determine whether caps are necessary), directional light and support for LWJGL v0.97a.

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SXML GUI v0.7 for OpenGL API applications

Categories: Developers |

Jun 27, 2005

SXML is a GUI package should be compatible with any OpenGL API code written in C++. A GLUT example is provided to show how to setup and integrate the GUI package in existing applications with minimal code

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Ultratron Java-based shooter using the OpenGL API

Categories: Applications |

Jun 24, 2005

Ultratron is a retro-futuristic Java-based shooter with 40 levels, populated by 70 different kinds of robots, each with unique capabilities and looks. It uses the OpenGL and OpenAL APIs through the Lightweight Java Game Library. Available for Windows, Mac and Linux.

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Translucent Shadow Maps for sub-surface scattering using the OpenGL API

Categories: Developers |

Jun 24, 2005

Shadow maps are a very efficient means to add shadows to arbitrary scenes. This paper introduces Translucent Shadow Maps, an extension to shadow maps which allows very efficient rendering of sub-surface scattering (where photons are enter into some medium (e.g., skin or marble), bounces around inside the media, and then exits at some point other than the entry point). Translucent Shadow Maps contain depth and incident light information. The paper describes optimizations Translucent Shadow Maps using OpenGL’s 1.5+ programmable vertex and fragment processing to render complex translucent objects with varying light and material properties in real-time.

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NVIDIA OpenGL 2.0 release notes available (pdf)

Categories: Developers |

Jun 24, 2005

With the recent release of NVIDIA’s Release 75 drivers with OpenGL 2.0 support, these NVIDIA OpenGL 2.0 release explain for developers the functionality and API introduced by OpenGL 2.0 and how OpenGL 2.0 is supported on various NVIDIA GPU generations.

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gDEBugger V1.5 adds shaders source code viewer and supports multithreaded applications

Categories: Developers |

Jun 24, 2005

gDEBugger is an OpenGL debugger and profiler that traces application activity on top of the OpenGL API letting programmers see what is happening within the graphic system implementation. The new V1.5 adds a Shader Viewer that displays a list of shading programs and shaders existing in each render context, including each shader’s source code and parameters. It also supports multithreaded applications.

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Alpha to coverage demo/test using GL_ARB_multisample OpenGL extension

Categories: Developers |

Jun 23, 2005

This demo application allows you to compare the quality between using alpha test and alpha-to-coverage for masked transparency when using multisample antialiasing. The alpha-to-coverage feature is available in the GL_ARB_multisample OpenGL extension and is supported by most hardware that support multisampling and normally produces much better quality for masked textures than alpha test does.

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GUatu V.86 GTK/OpenGL API-based comic book viewer adds full screen mode

Categories: Applications |

Jun 23, 2005

GUatu is a fast, OpenGL API-hardware accelerated comic book viewer for .cbz/.cbr files in all formats supported by GdkPixbuf (jpg, gif, xpm, tiff, pnm, bmp, ras, png). It uses an intuitive click-and-drag interface for navigation. The new v.86 adds a full screen mode.

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Nvidia GeForce 7800 GTX GPU with support for OpenGL 2.0

Categories: Processors |

Jun 23, 2005

Nvidia announced the GeForce 7800 GTX, made from the same technology that’s going into Sony’s OpenGL ES-savvy PlayStation 3 game consoles. The new GPU dramatically increase performance while using less power and emitting less heat. The new chips coincide with Release 75 of the NVIDIA ForceWare driver, for improved SLI performance with support for the latest games, new HDTV, as well as support for OpenGL 2.0 and a new programmable shader architecture.

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Nvidia ForceWare driver v77.72 supports OpenGL 2.0

Categories: Processors |

Jun 22, 2005

Beginning with v75, the Nvidia ForceWare drivers offer support for OpenGL 2.0, broader SLI validation and optimizations, and improved video funtionality. The drivers are available for for Windows XP, Windows XP Profession x64, Windows NT4, Windows 9x/ME, Linux 32-bit, Linux 64-bit, FreeBSD, and Solaris.

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Cg 1.4 RC1 supports non-NVIDIA OpenGL API drivers

Categories: Developers |

Jun 22, 2005

The Cg Toolkit provides a compiler for the Cg language, runtime libraries for use with the OpenGL API, runtime libraries for CgFX, example applications, and extensive documentation. The new Cg 1.4 RC1 includes a complete rewrite of CgFX so that it now works on all platforms, and works on non-NVIDIA OpenGL drivers. Native implementations are available for for Win32, Win64, Linux (32-bit and 64-bit), and Mac OS 10.3 (Panther) and 10.4 (Tiger).

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ImLib3D open source 3D volumetric image processing library using the OpenGL API

Categories: Applications |

Jun 20, 2005

ImLib3D is an open source C++ library for 3D volumetric image processing. It comes with an optional viewer that features multiplanar views, animations, vector field views and OpenGL API-based 3D multiplanar. MultiPlanar view can be displayed and interactively manipulated in real 3D. With several images (like in serial MRI) you can display them using animations. Other features include annotations and 3D vector field views. All image processing operators can be interactively called from the viewer as well as from the UNIX command-line. In this new v0.9.2 release ImLib3D dependencies have been updated and ImLib3D has been split into two packages: the library and the viewer.

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3DBuzz offers OpenGL API training video CDs

Categories: Developers |

Jun 20, 2005

3DBuzz is offering 2 new video training modules of in-depth lectures and techniques to create powerful effects with the OpenGL API. “Introduction to OpenGL” topics include GL, GLu, and GLUT, windowing interfaces, geometry and transformations, texture mapping, text and display lists.  “Intermediate OpenGL Techniques” topics include: real-time shadowing and reflections, antialiasing, and bump-mapping, ow to optimize your 3D environments using Octrees, Quadtrees, and BSP Trees, and creating your own custom shaders

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MNCadBuilder CAD application development framework using the OpenGL API adds .NET support

Categories: Developers |

Jun 20, 2005

MNCadBuilder is a set of integrated CAD components to build state-of-the-art CAD applications.  It uses Borland’s Delphi and the OpenGL API. The new v1.4 release supports .NET in addition to Delphi/Win32.

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Delphi OpenGL Header adds support for .Net 1.1

Categories: Developers |

Jun 17, 2005

The DelphiGL OpenGL header has been updated to support Delphi 2005 and .Net 1.1 . It consists only of a single .pas source file for Win32/Linux/.Net and doesn’t require external dll/assemblies. Almost all extensions are supported. They can be loaded at one time during OpenGL initialization, individually by special functions or the loading can be deferred until the first function call, which is prefered at .Net .

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Sh GPU metaprogramming language v0.7.8 with support for the OpenGL Shading Language adds flexible GP

Categories: Developers |

Jun 16, 2005

Sh allows GPUs to be programmed directly in C++, as a natural extension of the language. Sh backends include support for the ARB fragment and vertex programming extensions as well as the OpenGL Shading Language. The new v 0.7.8 adds better backend infrastructure that allows much more flexibility, for example running parts of a GPU application on the host CPU and parts on the GPU at the same time.

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Pipss nternet protocol scanner/sniffer using the OpenGL API for 3D display

Categories: Applications |

Jun 16, 2005

Perl Internet Protocol Scanner/Sniffer is a small series of tools for creating a 3D network monitoring system. Packets fly through the air from IPs to a given firewall/gateway. Pipss uses Tethereal to gather info, then uses the OpenGL API to create the scene. Traffic is updated in real time (about every 30 seconds) and is even color coded.

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VariCAD 2005 OpenGL API-based CAD software enhances 3D modeling kernal

Categories: Applications |

Jun 15, 2005

VariCAD is an OpenGL API-based 3D/2D CAD solution for mechanical engineering on Windows and Linux. The new VariCAD 2005 adds a new highly stable, 3D modeling kernel with better 3D object displaying, easier 3D positioning and solid editing, easier creation of 2D drawing from 3D views, improved snapping and object selection in 3D. Trial version availble.

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High dynamic range rendering demo using OpenGL EXT_framebuffer_object extension

Categories: Developers |

Jun 14, 2005

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This demo of high dynamic range (HDR) rendering uses the EXT_framebuffer_object extension for its render-to-texture operations. The demo renders a scene into a floating point buffer, using a simple lighting model and some shadow mapping. The HDR portion of the image is then run through a separable gaussian blur filter and composited back onto the LDR portion, resulting in a glow effect.

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VRMesh 2.5 OpenGL API-based free-form mesh modeler adds texture emboss

Categories: Applications |

Jun 14, 2005

VRMesh 2.5 is a sketch-based free-form OpenGL API-based 3d mesh modeler for arbitrary triangle mesh creation and processing. Markets include reverse engineering, conceptual design, and rapid prototyping. The new v2.5 adds a redesigned point cloud to mesh, enhanced mesh healing and emboss with texture.

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Desktop Puddle OpenGL API-based screensaver

Categories: Applications |

Jun 14, 2005

Watch your desktop through a puddle of water with this realistic looking water effect screensaver. As the water ripples around your screen, your desktop is refracted through it, making it amazingly hypnotic to watch! And it’s all presented using the puddle formingly nifty OpenGL API!

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GPLIGC v1.5 analyzes and visualizes glider flight data using the OpenGL API

Categories: Applications |

Jun 14, 2005

PLIGC is a program to analyze flight data from flight data recorders used by glider pilots. The openGLIGCexplorer (written in C++) allows one to view the data in 3D (including stereoscopic) or 2D orthographic mode using the OpenGL API, and can also be used as a digital elevation model terrain viewer. The new v1.5 adds support for interactive features of Gnuplot and improved offscreen rendering.

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Sega Animanium OpenGL API-accelerated 3D character animation software

Categories: Applications |

Jun 13, 2005

Sega | Animanium and Animanium Express are 1K System for creating realistic human movement using an easy-to-understand 2D pose-to-pose workflow. They use the OpenGL API for real-time rendering and integrates and can manipulate bone data from 3DS Max, Maya, XSI, Lightwave and Character Studio. Free trial version is available.

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Modul8 V2.0 real time video mixing and compositing using the OpenGL API

Categories: Applications |

Jun 13, 2005

Modul8 is a multi-threaded, extensible VJ-ing and realtime video compositing software for Mac OS X.  It uses the OpenGL API and GPU hardware for rendering, compositing and transformation. The new v2.0 adds a new interface, new fx & filters, realtime performance recording, the creation of advanced 3D objects from your 2D media: a new matrix mechanism for tiling your video source that supports 3D extrusion; an advanced real time patch system that lets you create complex dynamic 3D shapes by combining primitives, displacement mapping, sound waves; and a 3D particle engine designed for real time manipulation

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Beyond Virtual uses OpenGL API-based to offer real-time WYSIWYG, fully cross-platform game developme

Categories: Developers |

Jun 10, 2005

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Beyond Virtual Game development platform, the core technology behind the video game, Steer Madness offers OpenGL API-based real-time editing, full cross platform data support that lets you use the same data files for any platform (Windows, Mac, Linux, Irix, consoles), physics engine, sound mixer, lip sync, camera editor and path system, no conversion art import, immediate previews and more. It simplifies the game creation process by providing everything in a single package.

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Gled v1.2.5 development framework for distributed computing 3D visualization enhances OpenGL API-bas

Categories: Developers |

Jun 10, 2005

Gled (Generic Lightweight Environment for Distributed Computing)is a C++ framework for rapid development of applications with support for GUI, OpenGL API-based 3D graphics and distributed computing. It extends the ROOT framework (standard data-analysis tool in high-energy physics) with mechanisms for object collection management & serialization, multi-threaded execution, GUI auto-generation (object browser & editor) and dynamic visualization (OpenGL). The new v1.2.5 enhances OpenGL API rendering, add improved GUI tools and adds initial support for OpenAL.

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OsiriX OpenGL API-based image processing software for MRI, CT and PET scans wins Apple Design Award

Categories: Applications |

Jun 10, 2005

OsiriX is an open source image processing solution for MRI, CT, and PET scans. It has been specifically designed for navigation and visualization of multimodality and multidimensional images: 2D Viewer, 3D Viewer, 4D Viewer (3D series with temporal dimension, for example: Cardiac-CT) and 5D Viewer (3D series with temporal and functional dimensions, for example: Cardiac-PET-CT). The OpenGL API-based 3D Viewer offers all modern rendering modes: Multiplanar reconstruction, Surface Rendering, Volume Rendering and Maximum Intensity Projection. It won the Apple Design Award for best Mac OS X open source software.

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OpenGL Shading Language on-line documentation from 3Dlabs

Categories: Developers |

Jun 08, 2005

3Dlabs has posted an on-line version of the reference documentation for the OpenGL Shading Language API entry points that were added to OpenGL 2.0. In addition, Auxilium (beta) will install this OGLSL reference information as a help file available through Microsoft Visual Studio 2003. 3Dlabs states that if there is enough demand from developers, other OpenGL API reference material will be made available in this format. Some updates have been made to the OGLSL features white paper (a good place to start when learning about the OpenGL Shading Language). The open source OGLSL compiler front-end has also been updated.

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New Book: Computer Graphics using OpenGL and Maya

Categories: Developers |

Jun 08, 2005

Computer Graphics using OpenGL and Maya combines the hard-core theory of Computer Graphics with fun and visually appealing tutorials using the OpenGL API and Maya (sample code included). The book walks through the processes used by professionals in the entertainment industry to enable the reader to design and develop their own 3D animations for games and movies.

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Unity game development tool for Mac OS X with high speed OpenGL API-based rendering and shaders

Categories: Developers |

Jun 08, 2005

Unity game development tool combines a user-friendly GUI application with the powerful OpenGL API-accelerated graphics and rendering capabilities in Mac OS X Tiger. It has a build in shading language that enables users to write custom shaders, and a realistic and fast physics engine to make games that work on both Mac and PC. Unity-created
games can run in various Macintosh web browsers, or exported as Dashboard widgets. Windows browser play coming soon.

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NVIDIA Solaris x86 Display Driver build 1.0-7664 brings OpenGL 2.0 to Sun Solaris x86/64

Categories: Processors |

Jun 06, 2005

The NVIDIA Accelerated Solaris x86 Driver set brings accelerated 2D functionality and high-performance OpenGL API 3D support to Solaris x86 NVIDIA GPUs. The new driver build 1.0-7664 for Solaris 10 adds support for OpenGL 2.0 and the EXT_framebuffer_object OpenGL extension for both the x86 and AMD64.

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GLUT 3.7b binaries for Solaris SPARC and X86 (32 and 64 bit)

Categories: Developers |

Jun 06, 2005

Ron Bielalski has built binaries of GLUT 3.7 beta for Solaris on SPARC processors in both 32 bit (16.5MB) and 64 bit (18.3MB) forms.  John Martin has built binaries of GLUT 3.7 beta for Solaris on x86 in both 32 bit (15.2MB) and 64 bit (17.4MB) and forms. Note that these files are very large - they contain a completely built GLUT source tree, including all source and object files as well as the final headers and libraries.

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SGI offers to show you how your OpenGL API-based graphics application code can scale under Linux for

Categories: Developers |

Jun 03, 2005

The Mobility Radeon X800 XT features 16 pixel pipelines and six vertex engines, along with a 256-bit memory interface, PCI Express interface, and support for GGDR3 memory. It features support for the OpenGL Shading Language.

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NVIDIA Linux Display Driver build 1.0-7664 adds support for OpenGL 2.0 and EXT_framebuffer_object

Categories: Processors |

Jun 03, 2005

The NVIDIA Accelerated Linux Driver set brings accelerated 2D functionality and high-performance OpenGL support to Linux x86 NVIDIA GPUs. The new build 1.0-7664 for x86 and AMD64 adds support for OpenGL 2.0 and the EXT_framebuffer_object OpenGL extension.

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Cheetah3D v 2.2 modeler/renderer adds animation and 40% faster OpenGL API-based previews

Categories: Applications |

Jun 03, 2005

Cheetah3D is a Mac OS X intuitive and fast 3D modeler and raytracer.  The new v2.2 adds key frame animation with F-Curve editor, a 40% faster OpenGL API-based preview, new polygon tools with auto-highlighting for easier editing of meshes, blured reflections, scripting and radiosity rendering.

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Espresso3D v0.4 Java/OpenGL API-based engine adds multitexturing and ARB point sprite support

Categories: Developers |

Jun 03, 2005

Espresso3D is a high performance OpenGL API-based real-time 3D engine for Java.  The new v0.4 adds 2D and 3D sound support, multi-texturing, automatic point sprite support when a video card supports it, bounding-box collision detection, and a completely re-written rendering core for much better performance

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KnotPlot OpenGL API-based mathematical knot visualizer adds command line interface and 1,672 new kno

Categories: Applications |

Jun 02, 2005

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KnotPlot is freeware to visualize, manipulate, and physically simulate mathematical knots in three and four dimensions.  Knots can be loaded from a database of almost 3000 knots, created using a tangle calculator, via transformations or sketched by hand in three dimensions. It uses the OpenGL API and GLUT and runs on Win32, Linux, Mac OS X and IRIX. The new release adds 1,672 new knots with nice symmetries, command line editing and new demos.

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Artlantis R OpenGL API-accelerated rendering software adds real-time radiosity previews

Categories: Applications |

Jun 02, 2005

Artlantis R performs very high resolution rendering easily and in real time with support for shaders, texture mapping, and multiple light types with light shaders and atmospheric effects. The new FastRadiosity engine lets you compute images in radiosity—even in preview. 3D objects and vegetation can be used directly in the preview window by simply dragging and dropping them. This enables users to work on different scenarios quickly and to simulate true virtual scenes in a real-time OpenGL API-accelerated environment.

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Ayeline GL Saver plug-in based OpenGL API screen saver

Categories: Applications |

Jun 02, 2005

Ayeline GL Saver is an OpenGL API-based screen saver that you can change by downloading different plug-in engines. It comes with Snow and 2D Polygons engines.

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Kinemac for Mac OS X is OpenGL API-based real-time 3D animation and presentation software

Categories: Applications |

Jun 02, 2005

Kinemac for Mac OS X is an OpenGL API-based real-time 3D animation and presentation software with the simplicity of a 2D presentation tool.  Just drag your images, texts, movies and songs onto the Kinemac stage and map them to 3D primitives or extruded objects and then animate by setting Bezier curve controlled key frames.

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Blender v2.37 OpenGL API-based modeler/animator enhances rendering and transformations

Categories: Applications |

Jun 01, 2005

Blender is an OpenGL API-based open source software for 3D modeling, animation, rendering, post-production, interactive creation and playback.  The new v2.37 enhances the UV editor, supports transparent rendering with filtering, adds incremental subdivision surface rendering, supports soft body mechanics (i.e.converts vertex locations to free moving particles), adds new transformation tools and widgets, and more.  Available for Win32, Linux, Irix, Solaris, FreeBSD and Mac OS X.

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ATI will add dual GPU technology to OpenGL acclerator boards

Categories: Processors |

Jun 01, 2005

ATI announced it will release Crossfire Edition Radeon X850 and Radeon X800 OpenGL API graphics cards aimed at boosting visual effects in PCs. Crossfire technology allows two graphics cards to be wired together and run in the same PC for better graphics performance, particularly for gamers. This is similar to Nvidia’s SLI (Scalable Link Interface) technology.

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EaseWrapper OpenGL/DirectX wrapper adds support for webcam render to texture

Categories: Developers |

Jun 01, 2005

EaseWrapper library lets you use DirectX 9.0 or the OpenGL API through a consistent interface inclduing shader support with an unified interface for HLSL and Cg. The lastest release lets you easily render live webcams video as a texture.

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AgentFX Java/OpenGL API-based 3D engine ragdoll physics demos

Categories: Developers |

Jun 01, 2005

AgentFX is a Java/OpenGL API-based 3D-engine used in the action game demo Megacorps Online and for research within the VR field. These new demos uses ODE physics engine and combines AgentFX with ragdoll skeleton physics,

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