Toxik collaborative compositing software uses the OpenGL API for fast video playback, UI and intera
Categories: Applications |
May 31, 2005
Targeted at film studios and post production houses, Toxik is collaborative compositing software for the creation of digital visual effects with an Oracle relational database at its core. Creative tools include tracking, keying, HDRI and standard color correction and rotoscoping. The gestural user interface called “Touch UI” uses the OpenGL API for fast on-screen compositing interaction. Video playback uses NVidia OpenGL extensions to achieve a much higher throughput/playback rate than would otherwise be possible. Reaction (Autodesk’s 3D compositing environment) in Interactive mode makes extensive use of the OpenGL API to achieve fast update speeds (hence the name of the “Interactive” mode).
Hurricane Season Starts June 1st - Track storms with EOTS 3000 for Win and Mac OS X using 3D OpenGL
Categories: Applications |
May 31, 2005
Eye of the Storm is your personal hurricane weather center. Use it to track hurricanes from the time they are born as tropical depressions until after landfall. Three different map styles are interactive and colorful and show the range and distribution of hurricane winds. The built-in database includes over 2000 historical tracks that you can search and display. Downloads detailed advisory data via the Internet, plays audible watch and warning alerts, and includes customizable satellite image retrieval. It uses the OpenGL API for interactive 3D globe mapping display.
Gravit OpenGL API-based gravity simulator adds slow motion replays with auto zoom
Categories: Applications |
May 31, 2005
Gravit is a free gravity simulator which runs under Linux, Win32 and Mac OS X. It uses simple newtonian physics using the Barnes-Hut N-body algorithm to be as accurate as possible. But it also creates beautiful looking gravity patterns. It records the history of each particle so it can animate and display a path of its travels. At any stage you can rotate your view in 3D and zoom in and out. Gravit uses the OpenGL API with Lua, SDL, SDL_ttf and SDL_image. The new v0.4.0 allows slow motion replays and new Lua scriptability.
OpenSceneGraph v0.9.9 adds tight integration of OpenGL Shading Language
Categories: Developers |
May 27, 2005
OpenSceneGraph is an open source high peformance 3D graphics toolkit, used in visual simulation, games, virtual reality, scientific visualization and modelling. Written entirely in Standard C++ and the OpenGL API it runs on all Windows platforms, OSX, GNU/Linux, IRIX, Solaris and FreeBSD. The new v0.9.9 adds tight integration of OpenGL Shading Language support directly into the core osg library, new reflection/introspection support, new particle effects, movie support and DXF import.
CGW reviews ATI FireGL Visualization Series OpenGL API accelerators
Categories: Processors |
May 27, 2005
Summary: “Overall, the FireGL cards from ATI represent a strong lineup for those who need professional features and performance at modest prices. The cards are well-built with stable OpenGL drivers, take full advantage of the speed offered by PCI Express, and are a good choice for anyone involved in 3D animation, compositing, or design work. The cards that stood out from the pack were the V5000 and V7100. The V5000 is notable because it is the smallest of the cards, supports Dual Link displays, is the most power efficient, and has the best price-performance ratio of the line. I chose the V7100 simply because it is currently ATIs top-of-the-line card and is quite fast.”
Silhouette Roto rotoscoping plug-in uses OpenGL API-accelerated animation enigne
Categories: Applications |
May 27, 2005
Silhouette Roto is a plug-in for Adobe After Effects and Apple’s Final Cut Pro that allows you to quickly create sophisticated animated mattes using Rational B-spline, NURB or Bezier shapes. It supports move, scale, rotate, shear, and corner pin shapes,and also features motion blue, variable-edge blur, motion trackers and OpenGL API-accelerated animatin engine and rendering. For Win32, Mac OS X, and Linux.
GasLight OpenGL API-based iTunes visualizer adds rendering optimizations
Categories: Applications |
May 26, 2005
GasLight is an OpenGL API-based visualizer for iTunes. It’s essentially a spectrum analyzer, but is highly customizable to produce some beautiful effects. It uses fragment shaders for the nifty glow effects. This latest release supports Mac OS X Tiger and adds rendering optimizations
Wirecast v2 webcasting software uses the OpenGL API for easy compositing and video compression pre
Categories: Applications |
May 26, 2005
Wirecast for Mac OS X creates dynamic webcasts with OpenGL API-based compositing, transitions and fx (e.g. crossfade, 3D cube, swinging doors, sliding, etc.). The new v2.0 adds support for H.264 video codec, Chroma key, anti-aliasing, Quartz Composer integration that lets you create amazing OpenGL API-based effects with no programming skills at all, and offloading video compression preprocessing from the CPU to the GPU using the OpenGL API.
G3D Engine v6.06 adds support for OpenGL Shading Language on ATI boards
Categories: Developers |
May 26, 2005
G3D is a BSD open source 3D engine that supports real-time rendering, off-line rendering, back-end game server management of 3D worlds, programmable hardware using the OpenGL Shading Language, OpenGL ARB assembly, NVIDIA assembly, and Cg specifications and OpenGL 2.0 support. The new v6.06 adds anisotropic textures, support for the OpenGL Shading Language on ATI hardware, and OpenGL profiling stats on RenderDevice.
Relux Professional 2005 free lighting design software using OpenGL API previews adds printing to PDF
Categories: Applications |
May 26, 2005
Relux Professional 2005 is a free calculation and light design program with a joint luminaire database that contains data from 58 international manufacturers. It offers lighting calculations for indoor rooms, emergency lights, roads, and daylight. The new version supports textures, real-time OpenGL API accelerated previews and navigation, print to PDF and more.
Irrlicht OpenGL API-accelerated 3D game engines adds Collada mesh format import
Categories: Developers |
May 26, 2005
The Irrlicht Engine is an open source high performance OpenGL API-accelerated realtime 3D engine written in C++ with support for .NET. The new v0.10.0 adds suport for five new materials including parallax mapping (used in UnReal 3), renter to texture, specular highlights and COLLADA import.
Moolah! The 3D Money OpenGL API-based screen saver released for Mac OS X
Categories: Applications |
May 26, 2005
You’ll be drooling like an escaped mental patient as you sit and watch the endless money flowing across your screen in mind blowing OpenGL API 3D graphics! Included currencies are US Dollars and Australian Dollars, but there are heaps of additional currencies available for the full version, including Canadian dollars, UK pounds, EUROs
Jammin’ Racer for Mac OS X offer OpenGL API-accelerated fast-paced arcade racing
Categories: Applications |
May 26, 2005
Jammin’ Racer is a shareware game for Mac OS X that focuses on casual arcade-style racing and puts you behind the steering wheel of a customizable vehicle. OpenGL API-based graphics options include full-scene anti-aliasing, glow effects, full-screen mode, and sun glare. Jammin’ Racer adds to large collection of DanLabGames shareware OpenGL API-based games.
SharpConstruct OpenGL API-based organic modeler adds support for quads
Categories: Applications |
May 24, 2005
Cubed3W for Mac OS X is a slowly spinning cube rendered using the OpenGL API on top of your desktop that allows you to display and periodically reload four webpages of your choice. This way you can easily check for new headlines on your favorite web sites.
QSlim uses the OpenGL API for interactive polygon simplification
Categories: Developers |
May 23, 2005
Numerous applications rely on polygonal surface models for both simulation and display. Traditionally, such models are fixed sets of polygons, providing a single LOD which may not be appropriate for every application. QSlim provides a command line interface for fast and automatic simplification of highly detailed polygonal surface models into faithful approximations containing fewer polygons. The interactive interfaces uses the OpenGL API for rendering.
OpenGL Shading Language seminar from GameInstitute
Categories: Developers |
May 19, 2005
This new semiar form GameInstitute covers the OpenGL Shading Language and includes a version of Shader Designer for Linux. The seminar covers the language basics, syntax, variables, etc., and explains the math and how to create shaders ranging from the most basic (a plain colored mesh) to an advanced lighting model (per pixel lighting + gloss + parallax + bump mapping). At the end of the seminar an example is provided of integration of a Shader Designer project into an engine.
ActiveSolid v1.5.1 OpenGL API-based 3D ActiveX control adds object visibility controls
Categories: Developers |
May 19, 2005
ActiveSolid is an OpenGL API-based 3D ActiveX control for solid modeling, prototyping and view markup with built-in GUI and an import/export plugin architecture. The new v1.5.1 adds HTML online help, object visibility control, ability to extend/shorten a mesh and ability to create spiral solids of arbitrary cross section.
Per pixel subsurface scattering of light using the OpenGL API
Categories: Developers |
May 19, 2005
In this simple demo aiffuse light component is rendered into lightmap space. Further passed and scattered light is calculated (simple exponent approximation) on the base of 3D lockup texture (128x128x256). The scene is then rendered using the light map. The demo actively uses dynamic branching so it requires GeForce 6.
SGI Prism Deskside configuration brings high performance OpenGL API-based visualization under Linux
Categories: Processors |
May 18, 2005
SGI’s Prism solutions let you interactively visualize vast data sets and seamlessly and independently scale system resources (CPU, I/O, memory, storage, graphics) as needed. The new Itanium 2-based Deskside configuration ($8500 starting) can handle 24GB of memory and drive 2 FireGL GPUs at full bandwidth all of the time (no need for clusters) under Linux or IRIX. All Prism systems let you exploit the power of multiple GPUs and true scalable visualization with OpenGL visualization tools and APIs, including OpenGL Performer, OpenGL Multipipe and OpenGL Volumizer.
Swift 3D V4.5 OpenGL API-accelerated D vector graphics animation tool adds pen styles, shadow densit
Categories: Applications |
May 18, 2005
Swift 3D is an OpenGL API-based 3D modeling and animation software to quickly create high-quality vector rendered 3D-like animations for Flash. Swift 3D relies on the OpenGL API to depict the graphical representation of objects in the Viewports. The new v4.5 enhances rendering speed, pen style outlines, shadow density control and new video output options.
CUBIT OpenGL API-based 2D/3D geometry & mesh toolkit adds more mesh types and enhanced GUI
Categories: Applications |
May 18, 2005
CUBIT is an full-featured cross-platform, OpenGL API-accelerated software toolkit for robust generation of 2D and 3D finite element meshes (grids) and geometry preparation. It is a solid-modeler based preprocessor that meshes volumes and surfaces for finite element analysis. The new v10.0 adds news types of meshing, enhanced geometries, XML file import, improved GUI including pan-zoom-rotate and fly in, and Mac OS X support.
Genomorama genome viewer with high quality graphics using the OpenGL API
Categories: Applications |
May 17, 2005
Genomorama is a software program for interactively displaying multiple genomes (DNA sequence and annotations). It provides a powerful yet easy to use interface and real-time navigation that leverages the visualization power of video-game optimized graphics cards using the OpenGL API and the substantial bioinformatic infrastructure via the NCBI C toolkit. Source and executables are available for Mac OS X, Linux and Win32
Nvidia showcases RSX OpenGL ES 2.0-accelerated graphics processor for Playstation 3
Categories: Processors |
May 17, 2005
Nvidia and Sony provided a first look at the RSX graphics architecture of Playstation 3 at a press conference at E3. The RSX graphics processor when combined with the Cell microprocessor (which has nine cores) will provide two teraflops of floating point horsepower. PS3 will have 256MB of XDR RAM at 3.2 GHz, 256MB GDDR3 VRAM at 700 MHz, six USB 2.0 ports, support for Memory Stick and compact flash memory cards, digital audio output, 3 gigabit Ethernet ports, built-in Wi-Fi and support for Blue-ray Disc format (50GB) as well as play CDs and DVDs. At E3 the impressive tech demos included light absorption and subsurface refraction, highlighting how different surfaces react differently to lighting. More significantly to OpenGL developers, the Playstation 3 will support the open standards OpenGL ES 2.0 (with OpenGL ES Shading Language) and Cg for rendering.
DevLib C++ multimedia framework adds support for Mac OS X and adds support for OpenGL substractive b
Categories: Developers |
May 17, 2005
DevLib is an object-oriented framework written in pure C++ to make multimedia productions (games, screen-savers, demos) easier and more intuitive to write.It offers a complete abstraction of resources management (fonts, images, 3D meshes, files, zip-archives, sounds) and rendering operations through 3D hardware based on top of the OpenGL API. The new v1.5 adds support for Mac OS X, many new demos, and enhancements.
Power Game Factory for Mac OS X uses the OpenGL API to develop side scrolling action games without a
Categories: Developers |
May 17, 2005
Power Game Factory for Mac OS X can be used to create side scrolling action games similar to many of the most highly regarded console video games of the past two decades, but with far superior OpenGL API-based graphics and sounds. Best of all, no programming is required. The game development environment can create games that combine high resolution sprite graphics and realistic physics with authentic old school gameplay.
3D Chemical Elements OpenGL API-based screensaver
Categories: Applications |
May 17, 2005
3D Chemical Elements offers interactive 3D models of all atoms from Periodic table of Mendeleev with amazing OpenGL API-based visual effects and entrancing ambient music. You can either let the screensaver entertain you or can easily control it with your mouse and keyboard.
3D-Space VFS (virtual file system) V1.2 for Mac OS X with OpenGL API graphics adds pan, zoom and til
Categories: Applications |
May 16, 2005
3D-Space VFS for Mac OS X combines Launcher, Dock and Finder features with 3D drawers to give you easy point-and-click access to all of your favorite files and applications, without having to dig through folders. The new v1.2 adds support for Mac OS 10.4 (Tiger), pan, zoom and tilt, and smoother and faster 3D space switches. It uses OpenGL API accelerated graphics for a fluid user experience.
H3D X3D haptic API V1.1 adds support for OpenGL API-based 3D textures and shaders
Categories: Developers |
May 16, 2005
H3D API is a C++ implementation of the X3D standard (the successor to VRML) as an open source API for the development of haptic (touch-enabled) applications. Graphics rendering is performed using the OpenGL API and haptics rendering using SensAble Technologies’ Open Haptics SDK. The new v1.1 adds support for 3D textures and initial support for OpenGL API-based shaders. Users who do not have a haptic device can still evaluate the API with haptics disabled, effectively using H3D as a stand-alone X3D compliant API. Commercial, NON-GPL, licensing is also available.
C4 OpenGL API-based engine with full scene dynamic lighting & shadows
Categories: Developers |
May 16, 2005
The C4 Engine uses the OpenGL API for state-of-the-art per-pixel lighting, stencil and soft shadows, an advanced material system, integrated user interface system, and integrated support for sound, music, networking, input devices and resource management. Source code is included, lifetime code update are included in the $100/seat license. A free demo is available.
Free Pascal v2.0 with OpenGL API bindings supports Linux, BSD, MacOS X and Win32
Categories: Developers |
May 16, 2005
The Free Pascal Compiler is a Turbo Pascal 7.0 and Delphi-compatible 32bit Pascal Compiler for many processors including Intel x86, Amd64/x86 64, PowerPC, ARM, and Sparc. It comes with a fully TP 7.0-compatible run-time library. Bindings for X11, ncurses, GTK, the OpenGL API, zlib, mysql, interbase and postgres are available.
Hexagon 3D polygonal modeler using the OpenGL API
Categories: Applications |
May 11, 2005
Hexagon is a new commercial 3D polygonal modeler which features edge-modeling, organic modeling with instant surface subdivision, advanced surface construction (multiple extrusions, hulls and envelopes), Boolean operators, filleting, an editable construction history and export to other formats. It requires an OpenGL API hardware accelerator.
GLM mathematics library using the OpenGL Shading Language adds extensions, colors and matrix suppor
Categories: Developers |
May 11, 2005
GLM is a mathematics library based on the OpenGL Shading Language. The new v0.2 improves the portability of the OGLSL into C++, and supports new OGLSL extensions, quaternions, base colors changing, vector projected operations, and 2D/3D transforms. A simple Ray Tracer demo program supports reflected and refracted rays, three lights types (point, directional and spot), and two objects types (sphere, plan).
Fraqtive uses the OpenGL API to display fractals
Categories: Applications |
May 11, 2005
Fraqtive is an open source program for drawing Mandelbrot and Julia fractals. It uses a very fast algorithm and generates high quality, smooth images. It is fully interactive, allowing for real-time mouse navigation and dynamic generation of the Julia fractal preview. It also support an OpenGL API-rendered 3D view of the fractals.
7 megapixel seamless Clusterwall for OpenGL API-based applications
Categories: Processors |
May 11, 2005
The seven megapixel Cyviz Clusterwall uses a six Linux PC cluster, enabling OpenGL API-based applications to run in one seamless high resolution image. The latest release uses 3Dlabs Wildcat Realizm 800 to run any OpenGL API-based application from a single, 7 megapixels desktop.
Flaming and glowing 3D text effect using OpenGL Shading Language
Categories: Developers |
May 10, 2005
This demo with source displays a string lit on fire and generates a glow effect by using a set of OpenGL Shading Language shaders and ARB extensions. On a configuration equipped with Geforce 6200 and up, this application will use floating point targets to achieve not only glow but also a bloom effect.
Heat haze effect using the OpenGL Shading Language and FBO
Categories: Developers |
May 06, 2005
This demo with source, simulates a heat haze effect through several render to texture passes and a set of OpenGL Shading Language shaders and ARB programs. It uses FBOs to do the offscreen rendering, however if your current driver doesn’t support them, there is a fall back to using the good old glCopyTexImage2D function.
Non-Power-of-Two Mipmapping
Categories: Developers |
May 05, 2005
Mipmapping is commonly used to avoid sampling artifacts during texture minification. The construction of mipmaps for textures whose size is a power-of-two is usually implemented with a box filter that computes the average of a 2x2 block of texels (texture pixels). This document describes and gives code for a mipmap construction algorithm for non-power-of-two textures that yields good quality results.
Topicscape OpenGL/Java API-based 3D concept mapping tool seeks beta tester
Categories: Applications |
May 05, 2005
Topicscape is an OpenGL API-based 3D tool to help people organize and find information held in their computer as well as sort out their approach on new projects. It uses a uses a 3D concept mapping approach (a bit like Mind Maps) and allows users to fly around the landscape that they create. But it can also be used for organizing projects and personal material as well as getting your thoughts straight. It’s primarily written in Java and uses the GL4Java binding to the OpenGL API. The authors are looking for beta testers.
Blink 3D rapid application development environment supports the OpenGL Shading Language
Categories: Applications |
May 04, 2005
Blink 3D is a Rapid Application Development environment for building and sharing full 3D, immersive, interactive, animated environments that can be viewed on the Web or locally. It supports the OpenGL Shading Language, multitexture blending, LOD support, Octrees and BSP, fog, and physics engine, and a full JavaScript API.
Unigine v0.3 OpenGL API-based engine adds advanced fx
Categories: Developers |
May 04, 2005
Unigine is an OpenGL API-based engine for games and virtual reality systems. The new v0.3 features a graphics engine (with HDR and soft shadows support), physics engine (with ragdoll, fluid buoyancy, ray car, joints destruction support), easy-to-use C++ API, script interpreter with C-like syntax and virtual 3D GUI. Supported platforms are Windows and Linux.
roGL scriptable COM access to the OpenGL API for 3d imaging and video output
Categories: Applications |
May 02, 2005
Crystal Space (an Open Source and portable 3D game development framework based on the OpenGL API)is looking for donations. Crystal Space works well on both Windows and GNU/Linux. Crystal Space also works on MacOS/X and 64-bit platforms but there are still many issues on those platforms because non of the main developers have access to such a machine - hence the need for donations.
BioSchematics v0.4.6 L-System tool using the OpenGL API for display
Categories: Applications |
May 02, 2005
BioSchematics is a L-System interpreter and drawing tool. L-System grammar is interpreted through a Scheme engine (Guile) and results are drawn in an OpenGL window. The new v0.4.6 improves the installation process.
3D Viewer OpenGL API plotting utility
Categories: Applications |
May 02, 2005
3D Viewer is a utility for plotting lines, surfaces, parametric surfaces and meshes in 3D. It is based on National Instruments 3D Graph control which uses the OpenGL API and provides rich 3D viewing capability.
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