Part of the Khronos Group

breve OpenGL API-based multi-agent and artificial life simulation environment enhances 3D performanc

Categories: Applications |

Apr 29, 2005

breve is a free, open-source software package which makes it easy to construct and visualize 3D simulations of decentralized systems and artificial life.  Users define the behaviors of agents in a 3D world and observe how they interact.  breve includes an easy-to-use scripting language and a rich OpenGL API-based visualization engine. The new v2.2 adds classes for hardware-optimized 3D matrix manipulation, optimized volumetric displays via patches, faster physical simulation and collision detection, and an enhanced GUI for Win and Linux.

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NV_vertex_program3 displacement mapping to simulate water effects

Categories: Developers |

Apr 29, 2005

This OpenGL API demo with source and binaries uses NV_vertex_program3 option on NVIDIA newest cards to perturb a grid mesh and simulate a water effect. (FYI: NV_vertex_program3 is what the DX folks refer to as Vertex Shaders 3.0).  If this demo fails to detect VS3.0 hardware support, it will still run but will only give the illusion of displacement (a 2D water effect instead of a full 3D).

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3Dlabs OpenGL 2.0 drivers for Wildcat Realizm

Categories: Processors |

Apr 27, 2005

3Dlabs Inc released OpenGL 2.0 for Wildcat Realizm professional graphics accelerators. OpenGL 2.0 integrates the OpenGL Shading Language into its core so that software developers can create advanced shader programs and easily port them to any OpenGL 2.0-enabled platform. The drivers are available as a free download.
3Dlabs also offer a set of OpenGL Shading Language development tools.

  • OpenGL Shading Language shader viewer enables the user to interactively control shader parameters, model geometry, textures, animation and see the results in real time
  • The ShaderGen software program provides developers a way to compare fixed-function renderings to OpenGL 2.0s programmable shader renderings through an easy-to-use interface. Using this tool, developers will realize how easy and flexible OpenGL 2.0 is
  • Through the shader validation tool, a shader author can quickly validate whether vertex or fragment shaders meet the OpenGL Shading Language specification
  • A parser testing application helps a developer determine how accurately a graphics compiler matches the OpenGL Shading Language specification.

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JUCE v1.9/1.10 C++ library for UIs and audio adds OpenGL API and Linux support

Categories: Developers |

Apr 27, 2005

JUCE is an C++ class library for developing cross-platform applications with a focus on creating highly-specialised user interfaces and for handling graphics and sound. Its features include fully lightweight components with transparency and effects, classes for strings, containers, XML, streams, file handling, messaging, and event queues, vector graphics, a custom font engine, image manipulation, OpenGL API support, low-latency audio I/O using CoreAudio, DSound and ASIO, audio buffers and nodes, MIDI file and event manipulation, Internet streams, undo/redo support, and more. V1.9 added support for the OpenG API. V1.10 adds support for Linux.

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pdnmesh v0.2.2 OpenGL API-based automatic mesh generator and solver for Finite Element problems hand

Categories: Applications |

Apr 27, 2005

pdnMesh is an automatic mesh generator and solver for Finite Element problems.  Common applications occur in electromagnetics, heat flow and fluid dynamics. It will also do post-processing to generate contour plots and Postscript printouts. The quality and the coarseness of the mesh can be controlled by giving input parameters.It requires OpenGL and GTK (linux) or MFC (Win32). The new v0.2.2 improve Windows support and solves very large eigenvalue problems.

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OpenGL API-accelerated Torque 2D and Torque Game engines to support 64-bit code on Mac OS Tiger

Categories: Developers |

Apr 27, 2005

The OpenGL API-based Torque 2D and Torque Game engines will take advantage of 64-bit support and Xcode 2.0 optimizations under Mac OS Tiger.  These enhancements deliver into both professional and consumers hands the ability to create native Mac OS X games with the highest quality tools available for less than a 1,000th the price of comparable technologies on the market.

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Extruder OpenGL API-based program maps photos to extruded objects

Categories: Applications |

Apr 26, 2005

Extruder is a program to create 3D objects using extrusion technique.
It uses the OpenGL API to render the objects in real time with textures from photos or scans. The site features an example of Rome’s Constantine arc reproduced from real photos.

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Soft shadows using the Nvidia OpenGL fragment program 2

Categories: Developers |

Apr 25, 2005

This demo uses the Nvidia OpenGL API extension NV_fragment_program2 aka Pixel Shader 3.0 to create a soft shadows where the penumbra is generated by jittering the sampling position up to 64 times and averaging the results. The advantage of Pixel Shader 3.0 is that you don’t have to over sample unless on a shadow edge. If you detect that you’re on a lit or completely shadowed area, you can skip the 28 x 2* of 32x2* texture fetch necessary to blur the penumbra, yielding performance gains up to 50%.

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3D Matrix Code OpenGL API screen saver for Mac OS X!

Categories: Applications |

Apr 25, 2005

Attempt to keep your eyeballs in their sockets as you watch this Mac OS X screen saver display the Matrix code swirl on your desktop in mind bending OpenGL API 3D! It can also be set to display the traditional 2D code, as well as heaps of other options.

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VR driving simulator using the OpenGL API

Categories: Applications |

Apr 25, 2005

AV_TEC is a virtual reality driving simulator for determining road and traffic optimizations.  It uses the OpenGL API for rendering and lets you adjust for weather conditions, lighting and road terrain. Website in spanish.

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Sh GPU metaprogramming language v0.7.7 supports OpenGL Shading Language

Categories: Developers |

Apr 22, 2005

DAZ|Studio is a free OpenGL API-based application to create digital scenes using imported 3D models and includes pre-configured 3D scenes, complete with a poseable character, accessories and environments. Scenes can easily be manipulated including character poses, shape morphs, model textures, and lighting. The new v.9.20.1 renders multiple pass OpenGL renders to an alpha channel and fixes several lighting and camera bugs.

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QuesoGLC free cross-platform implementation of the OpenGL Character Renderer (GLC)

Categories: Developers |

Apr 21, 2005

gDEBugger is an OpenGL API debugger and profiler that traces application activity on top of the OpenGL API letting programmers see what is happening within the graphic system implementation. The new v1.4 supports OpenGL 2.0 and many additional extensions. The latest features include forcing the debugged application to use a stub fragment shader and forcing it to render using no lights. These features enable the pinpointing of application graphic performance bottlenecks caused by either fragment shaders or light-related calculations. The texture viewer also now displays images and properties of multi-textures.

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OpenGL API-based Gizmo3D v1.3.14 enhances speed in scenes with complex state changes

Categories: Developers |

Apr 21, 2005

Gizmo3D is an OpenGL API-based 3D engine which supports fast geometry, real time shadows, particles, recursive structures (trees etc), CLOD, APARS, CAT, scene graph queries, shaders, animation, environment, integrated scene graph physics/triggers and dynamics.  The new v1.3.14 increases speed by allowing the scene graph to optimize state changes in runtime and use results from a previous rendered frame (and scene) and use them in the current frame. It also shows an external debug view.

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Boris FX 8 OpenGL API-accelerated fx creator adds motion tracking

Categories: Applications |

Apr 20, 2005

Boris FX offers broadcast-quality fx and compositing features directly inside nonlinear editing systems.  Features include: realistic lighting, advanced keying and color correction, unlimited layers, DVE, vectorpaint, support for third-party After Effects filters and OpenGL API hardware accelerated previews. The new FX 8.0 features a new template mode as well as new Motion Tracking, Stabilizing and Corner Pin Tracker filters and performance improvements of up to 20 percent in rendering speeds.

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AgentFX Java/OpenGL API based scene graph How-To articles

Categories: Developers |

Apr 20, 2005

AgentFX is a platform-independent 3D engine with scene graph for advanced real-time 3D graphics. AgentFX is based on Java and uses the OpenGL API. It includes extensive high-level methods for creating, configuring and interacting with real-time simulations. A single method call does the work of hundreds of lines of code, dramatically shortening product-development times. This series of 10 articles covers getting started, lights & shading, vectors & matrices, nodes and the rendering pipeline.

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Graffiti 4.0 titler with OpenGL API-based previews adds 2D/3D animated charts

Categories: Applications |

Apr 20, 2005

Graffiti is a plug-in that provides integrated broadcast-quality 2D and 3D titling features directly inside nonlinear editing systems using real-time OpenGL API accelerated previes. Editors can animate 2D and 3D titles over their timeline video without importing or exporting as well as easily create sophisticated extruded text and shapes with bump maps, reflections and textures. The new v4.0 adds animatable 2D and 3D charts, new filters, and rendering optimizations.

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Autodesk Viz 2006 uses the OpenGL API for real-time 2D/3D visual design and presentation

Categories: Applications |

Apr 20, 2005

Autodesk VIZ is an OpenGL API-accelerated interactive environment for 2D drawing and 3D modeling, rendering and animation. The new VIZ 2006 offers an enhanced tool palette, content browser, interoperability with other Autodesk applications and export to the Autodesk DWF Viewer 3D format.

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Virtools Dev3.5 to support OpenGL 1.5

Categories: Applications |

Apr 20, 2005

Virtools Software Suite is a set of tools for creating interactive 3D applications. The newly announce Dev v3.5 adds video textures, native VRML import, 5.1 sound, shaders, and support for OpenGL 1.5.

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Frame Buffer Object accelerated shadow cube map for stained glass effect

Categories: Developers |

Apr 19, 2005

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This demo with source and binaries, uses the Frame Buffer Object extension to render the scene shadows into a cubemap, and then it retrieves the light color from a rotating cube with stained glass texture.

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projectM v0.96 OpenGL API-based music visualizer eases integraton into any musical application

Categories: Developers |

Apr 18, 2005

projectM is a music visualizer which uses OpenGL API 3D hardware accelerated iterative image based rendering. It basically a reimplementation of Mildrop using the OpenGL API. The new v0.96 supots libvisual and converts projectM to a library so that it can easily be integrated into any application that plays music. A developer only needs an OpenGL context to use projectM now. You open up a window with an OpenGL rendering context, and that’s it.

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Shake 4 adds OpenGL API-accelerated 3D multi-plane compositing

Categories: Applications |

Apr 18, 2005

Shake for Mac OS X and Linux is a high end compositing software for film and television visual effects. The new Shake 4 will feature OpenGL API 3D multi-plane compositing, optical flow image processing for extremely slow motion effects and better integration with Apple’s Final Cut Pro 5 software. 3D multi-plane compositing uses OpenGL API graphics hardware to let you composite layers in 3D space, viewing top, side, front and camera angles simultaneously to make it easier to position layers.

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Sylphis 3D engine V.90 adds support for OpenGL Shading Language

Categories: Developers |

Apr 18, 2005

Sylphis is a 3D engine with a unified lighting/shadowing model, physics, 3d sound, etc. The new v.90 supports the OpenGL Shading Language and creates effects like parallax mapping and post-processing effects like glow, old film etc.

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OpenCity uses the OpenGL API to render city simulations

Categories: Applications |

Apr 18, 2005

OpenCity is a 3D city simulator project based on the OpenGL and SDL APIs. The new 0.0.3beta includes a Win32 all in one installer

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GLFW 2.5 OpenGL API framework enhances support for Mac OS X and Linux

Categories: Developers |

Apr 15, 2005

GLFW is a library for handling operating system specific tasks, such as opening an OpenGL window and reading keyboard, mouse and joystick input.
The new v2.5 adds better event loop control, support for loading alpha textures, better Mac OS X and Linux support, support for Lua and the D programming language and bugfixes.

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TagCMA uses the OpenGL API for real-time collaborative editing of 3D scenes

Categories: Applications |

Apr 15, 2005

TagCMA is a collaborative application that let many users work together in real-time on the same 3D scene by creating and animating models in the scene. It includes a 3D model editor based on XML and a 3D Map Editor.The project is C++/C#/OpenGL API-based.

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Batman Begins free OpenGL API 3D screensaver for Windows!

Categories: Applications |

Apr 15, 2005

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Watch as Batman roams a rooftop beating up some of Gotham City’s low-lifes! In the background of this amazing free real-time 3D screensaver, pictures from the upcoming film Batman Begins are projected like the Bat Symbol onto the clouds in the sky. Includes options for a countdown to the movies release, different Batman costumes, background music, and heaps more! And it’s all presented by the caped crusading, crime busting, thug pounding niftyness of OpenGL API 3D graphics! POW!

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Frame Buffer Object demo using the OpenGL Shading Language

Categories: Developers |

Apr 14, 2005

Nvidia has posted their PDF slides from the I3D 2005. Topics include: Introduction to the Hardware Graphics Pipeline; Programming the GPU: High-Level Shading Languages; Per-Pixel Displacement Mapping with Distance Functions; and General-Purpose Computation Using Graphics Hardware.

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Interesting OpenGL API-related job opportunities available

Categories: General |

Apr 12, 2005

If you are not already familiar, OpenGL.org posts OpenGL-related job openings on our web site.  There has recently been a lot of activity so if you are an OpenGL software or hardware engineer or coding guru, you should check out some of the very interesting opportunities.

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OpenGL 2.0 soap film simulation

Categories: Developers |

Apr 12, 2005

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This small program for Windows simulates a soap film enclosed in an animated wireframe. The rendering is done using OpenGL 2.0 with GLSL, whereas the simulation uses the well-known relaxation technique also employed for cloth simulations. The wireframe itself is modeled by interpolating between random trigonometric polynomials. The complete source code to the demo and the still growing framework is available under a BSD-style license.

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Brain OpenGL API-accelerated voxel visualizator

Categories: Applications |

Apr 12, 2005

Brain is a medical application developed to visualize voxels in real time using the OpenGL API. It works with a header file (.cb) and a volume file (.img) like MRIcro, regardless of the difference between Brain’s and MRIcro’s header file. Available for Linux.

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GLLoader 2.01 with support for OpenGL 2.0

Categories: Developers |

Apr 12, 2005

GLLoader is an OpenGL Extension Loading Library that supports OpenGL core 1.0 to 2.0, as well as WGL, GLX, and other GL extensions with auto initialize. There is also an automatic code generater. To support new extensions, simply write an xml script.

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OpenGL API-accelerated Facial Animation for LightWave

Categories: Applications |

Apr 12, 2005

Facial Animation uses OpenGL API acceleration to provide real-time morph-based animation of subdivided, surface-lit, textured objects.  This tool was used in the short film Kaze: Ghost Warrior to animate lip-sync and facial performances.

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Call for Contributors to “More OpenGL Game Programming”

Categories: Developers |

Apr 07, 2005

As a follow-up to Beginning OpenGL Game Programming and an indirect sequel to OpenGL Game Programming, the authors of the new book “More OpenGL Game Programming” are looking for others to contribute specialized content. You will be credited and paid. The first part of the book will cover advanced OpenGL topics not covered in our previous books, and the second part will cover graphics techniques that are useful to game programmers.

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Sample code and demos from GPU Gems 2 available for download

Categories: Developers |

Apr 07, 2005

The content from the GPU Gems 2 CD is now availabe for free download. Each chapter that has an accompanying code sample or demonstration is linked to the corresponding ZIP file, installer EXE, movie clip, or folder containing the unzipped data.

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OpenEV library uses the OpenGL API for raster and vector rendering of geospatial data

Categories: Developers |

Apr 07, 2005

OpenEV is a library, and reference application for viewing and analysing raster and vector geospatial data. It uses the OpenGL API for high speed raster and vector rendering in accelerated environments. Texture mapping is used for raster display.

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G3D open source 3D engine with OpenGL 2.0 support adds 2D rendering

Categories: Developers |

Apr 06, 2005

G3D is a BSD open source 3D engine that supports real-time rendering, off-line rendering, back-end game server management of 3D worlds, and use of graphics hardware for general purpose computing. It supports OpenGL 2.0, depth textures, AABSPTree Frustum Culling, and access to programmable hardware using the OpenGL Shading Language. The new v6.05 beta 2 adds support for 3DS files, 2D and video rendering, wxWidgets integration, and performance improvements in the networking API.

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GLIntercept V0.42 adds improved runtime shader editing

Categories: Developers |

Apr 04, 2005

GLIntercept is a OpenGL debugger/logger for shaders/images/function calls. V0.42 adds improved support for runtime shader editing of the OpenGL Shading Language. This release also includes initial OpenGL 2.0 support for logging and creating frame buffer composition movies. (to visually inspect how a scene is created)

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COLLADA importer plugin for OpenSceneGraph to be used to develop OpenGL Shading Language profile

Categories: Developers |

Apr 04, 2005

osgdb_collada is an OpenSceneGraph ReaderWriter plugin for the COLLADA digital asset exchange fileformat.  It is the basis for a framework to develop an OpenGL Shading Language profile for the COLLADA file format.  This release is alpha. Geometry from the COLLADA example datasets will load and render in osgviewer, but many COLLADA features (such as animimation and skinning) have not been implemented.

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Free production evaluation version of OpenGL API-based modo subdivision surface modeler

Categories: Applications |

Apr 04, 2005

Modo is an OpenGL API-based real-time subdivision surface engine, modeling tools and a flexible user interface. modo 102 adds improvements to various tools, stability enhancements and more. The new evaluation version for Mac OS X and Windows is free, fully functional and unrestricted.

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New DepthQ Stereoscopic Projector supports OpenGL API quad-buffered stereoscopic progressive page-fl

Categories: Processors |

Apr 04, 2005

The new DepthQ portable projector makes stereo 3D a more affordable tool for the engineers, product designers, and marketers allowing real-time projection of stereo 3D CAD designs for collaborative product review. It’s primary display output is via an OpenGL APIquad-buffered stereoscopic progressive page-flip (Analog RGB, Digital DVI)

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Slut framework integrates OpenGL API, SDL and Twisted

Categories: Developers |

Apr 04, 2005

Slut is a programming framework for 3D graphics and networking applications that integrates the OpenGL, SDL, and Twisted networking APIs with a coherent interface to them using a Python wrapper. It fuses the libraries’ event loops which sufficiently reduces the complexities that are common to concurrency-critical frameworks. Networking and interactive computer graphics can be lerveraged from within one thread-less process.

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“Moving Beyond Ragdolls” GDC presentation and OpenGL-API based demo

Categories: Developers |

Apr 01, 2005

This talk form GDC 2005 covered techniques developed in the research community to augment ragdoll systems with more interesting behaviors as well as techniques to integrate simulation with traditional character animation.  The demo uses the OpenGL API, GLUT and the ODE free library for rigid body dynamic to simulate a ragdoll character augmented with a simple pose controller.

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