Part of the Khronos Group

Simple Pythonic Rendering Engine (SPyRE) v0.6 using OpenGL API

Categories: Developers |

Dec 30, 2004

SPyRE (Simple Pythonic Rendering Engine) is a lightweight rendering engine for the OpenGL API. Provide pyOpenGL code to draw the model, and the SPyRE engine will display the model in an interface that provides zooming, panning and rotation of camera position using mouse and keyboard.

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4D voxel stack processor for medical applications using the OpenGL API

Categories: Applications |

Dec 29, 2004

4D Voxels to 3D Surface is an OpenGL API-based advanced 4D stack visualization for medical applications, that features interactive measurement tools, slicing-dicing, real-time surface rendering, labeling and more.  It is available as a standalon application or ActiveX component.

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32-bit Linux drivers for the Wildcat Realizm 100 and 200 AGP OpenGL API accelerators.

Categories: Processors |

Dec 28, 2004

32-bit Linux drivers are now available for the 3Dlabs Wildcat Realizm 100 and 200 AGP 8x graphics accelerators.  The Wildcat Realizm 100 and 200 driver supports x86 systems (Intel Pentium4 or equivalent running Red Hat Enterprise Linux WS update 3 and XFree86 release 4.3.0. The Wildcat accelerators support 3D volumetric textures, 32 lights in hardware, a 36-bit floating-point pipeline, and unmatched OpenGL Shading Language performance.

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VR Juggler 2.0 Beta 1 OpenGL API-based virtual reality

Categories: Applications |

Dec 28, 2004

VR Juggler provides virtual reality software developers with a suite of APIs that abstract all interface aspects of their program including the display surfaces, object tracking, selection and navigation, and graphical user interfaces. An application written with VR Juggler can transparently move between a wide range of VR systems that support the OpenGL API. The V2.0 Beta 1 release features include modularization, additional compiler support, support for new scengraphs, new device drivers, and more.

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ARB meeting notes from June, Sept and Dec 2004 describe OpenGL 2.X roadmap

Categories: General |

Dec 27, 2004

The Architecture Review Board meeting notes for the last 3 quarters of 2004 are now online. Topics include: OpenGL Roadmap; OpenGL 2.1 proposed features (superbuffers, pixel buffer objects, compiled shaders, timing/async extensions, etc); OpenGL 2.X conformance tests, new Bylaws;  rendering without a window system, floating point buffer extensions, and more.

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GLIntercept v0.41 adds OpenGL Shading Language shader runtime editing

Categories: Developers |

Dec 27, 2004

GLIntercept is an OpenGL API function call interceptor that saves and tracks all OpenGL function calls, display list commands, and textures. It is useful for optimizing OpenGL API-based applications and games. The new v0.41 allows the editing and correction of ARB/NV VP/FP/GLSL shaders/programs at run time , free camera mode that lets you “fly” around the rendered scene to view what actual geometry is sent to the graphics card, and extension/version override so you can test low end rendering pathways without swapping cards.

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Torque ShowTool Pro uses OpenGL API previews to quickly inspect game art

Categories: Developers |

Dec 27, 2004

Torque ShowTool Pro lets artists and programmers who uses GarageGames’ Torque Game Engine, to inspect their game art for esthetic and technical accuracy by simulating the in-game environment without having to wait for the game itself to load. It uses the OpenGL API for realtime rendering.

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Free SOFTIMAGE|XSI Mod Tool uses OpenGL API previews for creating Half-Life 2 props and characters

Categories: Applications |

Dec 27, 2004

Gamers and modders can use the free SOFTIMAGE|XSI Mod Tool with Valve’s Source Software Development Kit (SDK) to create props, characters, environment models and output their content directly into Half-Life 2 and other Valve Source engine-powered titles. Through the use of additional plug-ins, the Mod Tool can also be used with other leading interactive game titles, extending playability of existing and upcoming games. An OpenGL API accelerator is required.

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OpenGLide for Macintosh v0.10 3dfx/Glide emulator using the OpenGL API

Categories: Applications |

Dec 27, 2004

OpenGLide for Macintosh is a shared ibrary that emulates a 3dfx-Voodoo-Graphics board. It allows you to run 3dfx/Glide games without the 3dfx-hardware by translating Glide calls to the OpenGL API. It is a port of OpenGLide for Windows. With v0.10 beta3, 3dfx-based games can be played in any resolution you’re computer is capable of. It also constains also a lot of visual and compatibility improvements.

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Expression OpenGL API-based real time facial animation software now for Linux

Categories: Applications |

Dec 27, 2004

Expression is a real time facial animation package based on muscle models of the face. It includes basic scripting language, full API, animation compositing, tools for creating and exporting muscles in 3D studio max, and OpenGL API-based acceleration.  The new release is available for Linux (was only for Windows).

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Blender v 2.36 OpenGL API-based modeler stability release

Categories: Applications |

Dec 27, 2004

Blender is an OpenGL API-based open source software for 3D modeling, animation, rendering, post-production, interactive creation and playback. Available for Windows, Linux, Irix, Sun Solaris, FreeBSD or Mac OS X under the GNU. The new v2.36 corrects bugs, improves bump mapping, and adds texture warping and RGB normal map rendering.

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GLEWpy v0.4 Python wrappings of the OpenGL Extension Wrangler

Categories: Developers |

Dec 22, 2004

GLEWpy aims to bring advanced OpenGL API extensions to Python. This will allow the Python OpenGL developer to use features such as fragment and vertex shaders and image processing on the GPU. It serves as a compliment to PyOpenGL and toolkits such as GLUT and SDL (pygame).

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ShaderX4 book seeks authors to write chapters on using the OpenGL Shading Language

Categories: Developers |

Dec 20, 2004

Following in the successful footsteps of the books ShaderX, ShaderX2, and ShaderX3, the publishers of ShaderX4 are seeking authors to write chapters that cover advanced rendering techniques that run under the OpenGL API with any shader language available. Topics include: Geometry Manipulation; Rendering Techniques; Software Shaders and Shader Programming Tips; Image Space; Shadows; 3D Engine Design; Tools; Environmental Effects. Proposals are due by February 28th, 2005.

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3D-Space VFS uses OpenGL API-accelerated 3D drawers for managing your desktop

Categories: Applications |

Dec 20, 2004

3D-Space VFS (visual file system) for MacOS X features interactive 3D drawers with enough docking space for all your files and applications. Making it easier to manage computer files by adding 3D is not a new idea. What sets 3D-Space VFS apart from previous attempts is that it does not just try to slap a 3D representation onto the existing arrangement of files and folders. Instead, 3D-Space VFS uses 3D to give you a commanding view of large new spaces where you can see all your files and easily pick the one you want. OpenGL API-based acceleration has the program running fast and smooth, with minimal CPU usage.

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googol-Choo-Choo3D OpenGL API-based 3D model railroad simulation

Categories: Applications |

Dec 20, 2004

googol-Choo-Choo 3D is an OpenGL API-accelerated 3D model railroad simulation program. It is easy to make your own layout by dragging and dropping track items, or other items, on your layout. You can see the layout in 3D from driver’s seat of a running train or from several other views. If you want to create your own trains or structures, you can do it with 3D modeling software and import the file.

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Volumetric rendering of smoke and steam for the movie “The Polar Express” uses OpenGL API hardware a

Categories: Applications |

Dec 17, 2004

feature graphic

CGW features an article on the making of the movie “The Polar Express”. While naturally the entire film used OpenGL API based software and hardware, the story in particular mentions that for smoke and steam, as well as atmospherics and cracking ice, the effect department used Houdini with a new custom tool called SPLAT (Sony Pictures Layered Art Technology). “SPLAT uses a painter’s algorithm to draw all of our smoke and steam,” says Bredow. “It sorts the particles from back to front, draws the back one first and the next one on top of that.” Because the algorithm is accelerated in hardware (Nvidia cards using OpenGL), volumetric renders that might have taken 20 hours were output in three to four minutes per frame. “The nice thing is that an artist can move lights around almost in real time and see the effect on the smoke,” he says.

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RealmForge GDK V.05 pre-beta OpenGL API-based game development framework adds In-Game Editor

Categories: Developers |

Dec 17, 2004

RealmForge GDK is an open-source, cross-platform 3D game development framework and toolkit written in C# that can run on Windows, Linux, Solaris, FreeBSD, HP-UX, and MacOS X when Mono (open-source implementation of the .NET Framework) is installed. RealmForge allows for the rapid development of cutting-edge script & data-driven games and MMORPGs. It uses the OpenGL API for rendering and hardware acceleration.  The new v.05 pre-beta adds in In-Game Editor.

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Cheetah3D v2.0 modeller and renderer adds HDRI and radiosity support with OpenGL API previews

Categories: Applications |

Dec 16, 2004

Cheetah3D is a lean, fast and intuitive 3D modeller and renderer for Mac OS X. The new v2.0 renderer adds HDRI backgrounds, radiosity, ambient occlusion and area lights, as well as new modifier objects for models and an enhanced UI. It uses the OpenGL API for hardware accelerated previews and manipulation.

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FastVox volume renderer supports OpenGL API hardware acceleration

Categories: Applications |

Dec 16, 2004

FastVox is a state of the art volume rendering API with outstanding image quality and hardware acceleration features taking advantage of OpenGL 1.5. The free and commercial versions include the complete API with all features includingrenderers optimized for NVidia hardware, clipping-planes, support for 16-Bit datatypes and 32-Bit RGBA datatypes.

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NVIDIA OpenGL Texture Formats

Categories: Developers |

Dec 16, 2004

Nvidia has put together a convenient list of all supported OpenGL texture formats for each generation of NVIDIA GPUs.  The list starts from NV4 (TNT-class GPUs) and works all the way up to the latest NV4X (GeForce 6 Series) family.

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Lightweight Java Game Library with OpenGL API support now for MacOS X

Categories: Developers |

Dec 16, 2004

The Lightweight Java Game Library (LWJGL) is an open source library for professional and amateur Java programmers to write quality games in Java. It allows developers to get at resources that are simply otherwise unavailable or poorly implemented on the existing Java platform. It supports the OpenGL API, OpenAL and input devices.  The new v0.94 release offers MacOS X support.

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HueSpace OpenGL API-based fast volume renderer with full geometry support for standalone PCs or PC c

Categories: Applications |

Dec 16, 2004

HueSpace is a fast volume renderer with full geometry support for standalone PCs or PC clusters. It contains a large number of innovative optimizations and algorithms that provide real time rendering of extremely large volume datasets using off-the-shelf OpenGL API hardware accelerators. It also offers a 2D/3D scenegraph and animation.

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pro Fit v6 uses OpenGL API acceleration for fast rendering of drawings and plots

Categories: Applications |

Dec 14, 2004

pro Fit is a Mac OSX application for data/function analysis, plotting, and curve fitting including 3D plotting using the OpenGL API.  The new v6 adds built-in support for color plots, contour plots and box plots, dynamic updating of plots, improved fitting algorithms and OpenGL API accelerated Quartz rendering.

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A-OK! spacecraft simulation system using the OpenGL API as the rendering layer

Categories: Applications |

Dec 14, 2004

A-OK! Spacecraft Simulation System is a “construction kit” for spacecraft simulators of all types. It is designed to be modular on multiple levels so that the system can be configured as a single-spacecraft simulator, a multiple-spacecraft simulator, or as a driver for hardware-based simulations like immersive amusement rides. It is programmed in REALbasic and uses the OpenGL API for rendering.

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JahPlayer v1.9alpha media player uses OpenGL and OpenML APIs

Categories: Applications |

Dec 13, 2004

feature graphic

JahPlayer is an open source 2D/3D hybrid player targeted at professional users using the OpenGL and OpenML APIs.  While there is still a lot of work to do before it can become a real competitor to WMP, Quicktime or Real, this is the first player to sport a true, built in 3D engine! Video out is also supported along with playback of HD/PAL/NTSC formats!

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fv HDRI viewer using the OpenGL API

Categories: Applications |

Dec 13, 2004

fv is an HDRI viewer that uses the OpenGL API and GLUT so that it is highly portable. It currently supports the HDR Radiance/PIC/RGBE and Portable Float Map formats. High Dynamic Range images have a much greater amount of illumination information than can be reproduced with a standard display device or captured using a conventional camera with a single exposure. They are made by combining multiple normal images of the same scene taken with different intensity levels, or are the result of creating a global illumination rendering. The environment provides not just reflections but the full intensity of any natural or artificial light source present.

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BlitzMax BASIC-based game programming engine with OpenGL API support

Categories: Developers |

Dec 10, 2004

BlitzMax is the next generation of the Blitz BASIC-based game programming language which supports function pointers, fully dynamic arrays, inheritance and polymorphism, Byte, Short, Int, Long, Float and Double numeric data types, flexible ‘collection’ system for dealing with linked lists etc, external language support for interfacing with C/C++/ObjectiveC or assembly code and more. Using the OpenGL module, you can use BlitzMax for direct OpenGL API programming. A module based on the the OpenGL Extension Wrangler Library provides support for all OpenGL API extensions. Available now for MacOS X with Win and Linux to follow.

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gDEBugger V1.1 adds ability to watch objects as they are being rendered in shaded, point or wire-fra

Categories: Developers |

Dec 10, 2004

gDEBugger is an OpenGL API debugger that lets programmers trace application activity on top of the OpenGL API to see what is happening within the graphic system implementation. The new v1.1 includes “Interactive Mode” and “Raster Mode” toolbars which enable programmers to watch objects as they are being rendered in shaded, point or wire-frame mode and break the program execution where they would like to debug. It also now supports applications that load OpenGL32.dll dynamically and applications that use OpenGL through an ActiveX control / OCX / COM object.

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Espresso3D Java engine with OpenGL API rendering adds orthographic viewports and particle system

Categories: Developers |

Dec 10, 2004

Espresso3D is a high performance real-time 3D engine for Java. E3D is not just a scene graph. It aims to be a complete solution for application development with OpenGL API rendering, OpenAL audio, collision detection, and input support. The new v0.2 adds orthographic viewports, a portal rendering algorithm, particle system support, improved mapfile support, completely reworked collision detection and performance enhancements

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formZ solid and surface modeler adds OpenGL API-based shadowed renderings and new lighting

Categories: Applications |

Dec 09, 2004

formZ is a general purpose solid and surface modeler with an extensive set of 2D/3D form manipulating and sculpting capabilities. It uses the OpenGL API for rendering on MacOS X and Windows. The new v5.0 adds a new API for developing extension, interative OpenGL API-based shaded rendering with shadows, new primitives, a frame tool, smooth parametric text, and news types of lighting and rendering.

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OpenVG 1.0 draft specification available for public review: 2D vector graphics rendering API uses s

Categories: Developers |

Dec 09, 2004

OpenVG is a royalty-free, cross-platform API that provides a low-level hardware acceleration interface for vector graphics libraries such as Flash, PDF and SVG. The syntax of the OpenVG API models that of the OpenGL API, in order to make learning OpenVG as easy as possible for OpenGL developers. The 1.0 draft specification is now available for public review and comment.

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FLTK v1.1.6 GUI toolkit with GLUT emulation adds bug fixes

Categories: Developers |

Dec 09, 2004

FLTK is a cross-platform C++ LGPL’d GUI toolkit for UNIX/Linux (X11), Windows, and MacOS X that provides modern GUI functionality without the bloat and supports 3D graphics via the OpenGL API and its built-in GLUT emulation. The new v 1.1.6 fixes bugs in Visual C++ support and window positioning in OS X and KDE. It also adds features from the upcoming 2.0 version. (available as a beta via CVS).

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ActiveSolid 1.5b OpenGL-based 3D ActiveX control adds associative dimensions for CAD prototyping

Categories: Applications |

Dec 09, 2004

ActiveSolid is unique from other 3D ActiveX controls in that it has a built-in rich GUI and a import/export plugin architecture.  It uses the OpenGL for rendering.  The new v1.5b adds associative 3D dimensions (point-to-point and point-to-face), 2D boolean operations on polygons and text outlines, ability to extrude from complex and nested polygons, 2D polygons from true type fonts (in addition to 3D text meshes), and enhanced 3D text mesh construction.

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OpenGL ES Coding Challenge Update: Prize sponsors include 3DLabs, ATI, Bitboy, Nokia, Nvidia, Garage

Categories: Developers |

Dec 08, 2004

OpenGL ES is the 3D graphics standard for mobile phones, handhelds, gamepads and embedded devices. The OpenGL ES 1.1 Coding Challenge is intended to kick start development of the next generation of high-performance 3D games, screensavers, animation, applications and user interfaces for mobile devices. Multiple winners (deadline Feb 15, ‘05) will be selected from each of four project categories: Visual FX demos, Games, Educational demos/tutorials, and Linux entries. Sponsors of the Challenge are now offering an array of interesting prizes from travel to professional and gamer video cards, to 3G handhelds, to coding assistance to a night out on the town.  Prize sponsors include 3DLabs, ATI, Bitboys, Gameversity, GarageGames, Hi Corp, Hybrid, Nokia, Nvidia and more.

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DeleD OpenGL API-based 3D Editor v0.90 adds lightmapping

Categories: Applications |

Dec 08, 2004

The DeleD 3D Editor 0.90 LITE has been released! DeleD is most suitable for creating 3D levels and reasonably complex 3D models and is meant for (hobby) game-developers. Features added to this version: lightmapping, a more flexible plugin-system, new levels, prefabs and textures.

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GLEW OpenGL extension library adds support for FreeBSD

Categories: Developers |

Dec 06, 2004

The goal of the OpenGL Extension Wrangler Library (GLEW) is to assist C/C++ OpenGL developers with two tedious tasks: initializing and using extensions and writing portable applications. The new v1.2.5 adds support for new extensions and FreeBSD.

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A Very 3D Christmas OpenGL API Screensaver

Categories: Applications |

Dec 06, 2004

Get into the Christmas spirit with this jolly 3D screensaver which features Santa delivering presents in his sleigh. However, Santa is a slacker, so as the reindeer pull him thru the sky, his friendly elf sidekick does all the hard work! With heaps of configuration options including a countdown to Christmas day, and over 50 Christmas carols as background music that will really set your teeth on edge, this is fun for the whole family! And it’s all presented in the gift wrapped goodness of the OpenGL 3D API!

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X3D standard for communicating real-time, interactive 3D content adds support for OpenGL Shading Lan

Categories: Developers |

Dec 02, 2004

X3D is a powerful and extensible open file format and scene graph standard for 3D visual effects, behavioral modeling and interaction (the successor to VRML, but more stable, higher throughput, and XML enabled for network services). The new Amendment 1 adds support for Shaders with bindings to the OpenGL Shading Language (GLSL). It also add the CAD Distillation Format for CAD publishing and file interchange.

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FreeForm Modeling Plus V8.0 OpenGL API-based organic modeler combines voxels and NURBS modeling

Categories: Applications |

Dec 02, 2004

The FreeForm Modeling Plus system is a unique OpenGL API-based 3D touch-enabled Computer Aided Sculpting system rapidly creating highly detailed organic models. V8.0 software combines the detail and speed of voxel modeling with the precision, sharp edges and smooth surfaces of imported NURBS models. It also adds expanded CAD interoperability with native Parasolid, IGES, and STEP file formats.

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Document3D suite uses the OpenGL API to position and render 3D objects for printed manuals from CAD

Categories: Applications |

Dec 01, 2004

Document3D is a set of applications that lets companies leverage the direct use of interactive 3D within a page-based document. CAD and non-CAD users can work using interactive OpenGL API-based rednering to create exploded views, modify part colors and add illustration-style markups and annotation. This new release lets you create both printed and interactive 3D documents from the same information.

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H3D V1.0 open source API for developing touch-enabled applications with OpenGL API-based rendering

Categories: Developers |

Dec 01, 2004

H3D V1.0 API is a C++ implementation of the X3D standard as an open source API for the development of haptic (touch-enabled) applications. Graphics rendering is performed using the OpenGL API and haptics rendering using SensAble Technologies’ Open Haptics SDK. Users who do not have a haptic device can still evaluate the API with haptics disabled, effectively using H3D as a stand-alone X3D compliant API. Commercial licensing of H3D API available.

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DepthCube 3D volumetric display adds OpenGL API interceptor

Categories: Processors |

Dec 01, 2004

The DepthCube Z1024 3D Display creates volumetric 3D images having all of the visual characteristics of real 3D images. It requires no glasses and no special viewing distances. The DepthCube GLInterceptor software captures, in real-time, the 3D images generated by any software written to use the OpenGL API, so most professional (and game) 3D applications such as Catia, Pro/ENGINEER, 3ds Max, SolidWorks, etc. will be immediately useable.

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Mesh Compiler uses OpenGL API-based views for editing and Model Post-Scripting for compact compressi

Categories: Applications |

Dec 01, 2004

Mesh Compiler uses “Model Post-Scripting” technology to convert 3D models to extremely compact VRML97 files. The full model quality is maintained, and the number of polygons is preserved. Model Post-Scripting analyses the geometry of all model parts and translates it to more compact geometric definition javascript-controlled VRML97 files. Internet download time of 3d models can be reduced by a typical factor between 3 and 10. It supports multiple synchronized OpenGL API-based viewing regions. A free version is available for downloaded.

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vTunes V4.0 iTunes OpenGL API-accelerated visualizer adds new fx

Categories: Applications |

Dec 01, 2004

vTunes is freeware a collection of simple, OpenGL accelerated iTunes visualizer pluins. The new v4.0 has been completely rewritten and adds 3 new visualizers: Plasma, Skyscraper, and Ripple.

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