Part of the Khronos Group

OpenGL Architecture Review Board adopts new membership policy

Categories: General |

Nov 30, 2004

As of November 26, 2004, the OpenGL ARB has adopted a new Membership Agreement (including Bylaws, Glossary, and Patent Policy) governings its activities.  There are now two levels of ARB Membership: Promoter (with a formal vote in the ARB, and subject to annual dues), and Contributor (with a vote in ARB working groups but no formal vote,  and not subject to annual dues).

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Jahshaka real-time editor and fx system using the OpenGL API adds GPU support

Categories: Applications |

Nov 30, 2004

Jahshaka is an open source real-time editing and effects system using the OpenGL and OpenML APIs for high performance. The new v1.9a9 adds GPU support on Windows, multi format and HD support, plug-in engine,embedded encoder, and enchanced stability.

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MotionBuilder 6 OpenGL API-based 3D character animato supports both keyframe and motion capture data

Categories: Applications |

Nov 29, 2004

MotionBuilder 6 3D character animation software offers tools for motion editing, motion layering and story-telling tool. The new version (the first release by Alias) adds an expanded suite of keyframing tools, new rigging (e.g. auto-rigging with Human IK) and precision animation tools, new pipeline tools including an improved Story Timeline and preview capabilities, a new Sets tool, interface enhancements and supports FBX, a platform-independent 3D authoring and interchange format. It requries an OpenGL API hardware accelerator.

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MojoWorld Focus OpenGL API-accelerated 3D composition tool for digital camera users

Categories: Applications |

Nov 29, 2004

MojoWorld Focus is a new tool that lets digital camera users take their 2D images and manipulate them in an OpenGL API-accelerated 3D environment. Users set up their own scene, use photobillboards to insert any 2D picture and treat it like a 3D object, resizing, rotating and positioning, add stage lights then generate a new image. Other features include background trimming, an automatic planet and landscape creator, 3D props library, weather overlays, and graphic effects.

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OpenGL header file for C# 2.0

Categories: Developers |

Nov 29, 2004

This OpenGL header file for C# 2.0 consists of one single source file and requires no external assemblies or dlls. It does require the .Net 2.0 framework. It currently supports many OpenGL API functions and extensions.

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3D eBook Shot uses the OpenGL API to prototype book cover designs

Categories: Applications |

Nov 29, 2004

3D eBook Shot transforms your artwork into a 3D book cover prototype in real time using OpenGL API hardware acceleration. You can easily rotate, pan and zoom your book in real-time, which helps visualize the finished design and make better looking ebook covers. 3D eBook Shot can then export high quality bitmap images of your book which can be edited for inclusion on your web site or in promotional literature. Unlike many other eBook cover design packages, 3D eBook Shot produces true perspective correct 3D images in real time.

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Aabel v1.5.85 OpenGL API-based 3D data analyzer expands line charting

Categories: Applications |

Nov 29, 2004

Aabel is a high performance and dynamic data analysis, statistics &charting application for Mac OS X using the OpenGL API for plotting and rotation of 3-D graphics (over 90 chart types with more than 200 styles. Pipeline architecture allows real-time, two-way interaction between data sources and the visualization and data processing windows. The new release enhances categorical line charts, and overhauls the user-defined regression handling.

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Mmmm Beer! free OpenGL API 3D screensaver

Categories: Applications |

Nov 25, 2004

With the Mmmm Beer! screensaver, gaze in wonder while beer bottles float around your screen in OpenGL API-based 3D. To add to the mesmerizing experience, you can have an optional clock going, and a configurable countdown to Beer O’Clock, so you know to the second how long you have to wait til your work is done, and you can down a cold one. Includes some of the world’s favourite brews, such as Budweiser, Heineken, Foster’s, and Carlsberg. Want more 3D beer bottle designs? No worries, mate! There’s heaps more free beer add-ons available to download and install from the website!

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OpenSG v1.4.0 scenegraph adds support for the OpenGL Shading Language

Categories: Developers |

Nov 25, 2004

OpenSG is a scenegraph system for realtime rendering. Besides good performance our goals easy multithreading support, portability, and a very extendable system. V1.4.0 adds support for the OpenGL Shading Language, a new Starter Guide, non power-of-two textures, texture LOD control, SGIS_generate_mipmap support and more

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Vision Game Engine V4.5 enhances performance and supports OpenGL Shading Language

Categories: Developers |

Nov 24, 2004

The new Vision Game Engine v4.5 is based on a largely re-written rendering core, with enhanced performance and flexibility. The PC version of the new renderer is based on the OpenGL API and supports the OpenGL Shading Language as well as a large set of extensions. GLSL support has also been added to the tool chain of the Vision SDK.

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NVIDIA OpenGL API Developer Tools Survey

Categories: Developers |

Nov 18, 2004

NVIDIA wants to know what kind of OpenGL tools you need to create awesome products?  Last year Nvidia listened to OpenGL API developer feedback and added dozens of new features to FX Composer, NVPerfHUD, Melody, and the Texture Tools.  They also started working on a new performance analysis infrastructure for OpenGL applications.



Dont hold back!  Tell Nvidia what theyҒre we doing right, and where theyre screwing up!  They want to hear how you think they should invest time and energy on OpenGL developer tools. Several survey participants will be selected at random to receive a GeForce 6800 GT or the popular book GPU Gems: Programming Techniques, Tips, and Tricks for Real-Time Graphics.

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Advanced Lighting and Materials with Shaders explains advanced lighting fx using the OpenGL API

Categories: Developers |

Nov 17, 2004

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Advanced Lighting and Materials with Shaders explains the principles of lighting theory and discusses how to create realistic lighting that takes full advantage of the capabilities of modern hardware using the OpenGL API. Topics include the physics of light, modeling real-world light, raytracing and related techniques, objects and materials, lighting and reflectance models, implementing lights in shaders, spherical harmonic lighting,  and real-time radiosity. The CD-ROM contains all of the source code used in the sample applications, the resources (models, textures, probes, etc.), along with the SDKs and libraries needed to build them.

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OpenGL API-based Blender v2.35 enhances mesh modeling

Categories: Applications |

Nov 17, 2004

Blender is a free OpenGL API-based modeler, animation and rendering tool. The new v2.35 adds a full undo system,  upgraded mesh modeling, Outliner tool, and new deform features.

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Live Channel Pro uses the OpenGL API for live video production

Categories: Applications |

Nov 12, 2004

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Live Channel Pro for Mac OS X is a live television studio in software. Using the OpenGL API it performs real-time compositing and effects on multiple video layers. Version 2.2 adds support for animated clips with alpha-channel transparency.

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GLLoader OpenGL extension loding library and code generator

Categories: Developers |

Nov 11, 2004

GLLoader is an OpenGL Extension Loading Library that supports OpenGL core 1.0 to 2.0, as well as WGL, GLX, and other GL extensions. There is also an automatic code generater. To support new extensions, simply write an xml script. With GLLoader, if an extension has been promoted into the core, the loader will try to load it from the core. If it fails, it will then try the extension. Licensed under LGPL

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MathGL++ class library for OpenGL C++ projects improves quaternion support

Categories: Developers |

Nov 10, 2004

MathGL++ is a class library for fast C++ maths for use in OpenGL C++ projects. V0.4 improves quaternion handling and adds a 3D plane class. Overall performance of the vector and matrix operations is improved.

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Shader Designer V1.58 improves OpenGL 2.0 compatibility

Categories: Applications |

Nov 10, 2004

The Shader Designer is an IDE for creating GLSL shaders. The latest v1.58 improves OpenGL 2.0 compatibility, adds project compability with the Linux version and adds more textures and shaders.

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Two week demo of Cedega to test off the shelf DirectX 9 games on Linux using OpenGL 1.5 acceleration

Categories: Applications |

Nov 05, 2004

Cedega (formerly known as WineX) allows Windows-based games to run on Linux, out-of-the-box, seamlessly and transparently. The new v4.1 supports DirectX 9.0 that works on top of the OpenGL 1.5 API, including Pixel and Vertex shaders, and a programmable pipeline.  The Cedega Time Limited Demo (v4.0) from November 2nd to November 15th is intended to acquaint gamers with the technology and showcase how effectively games can run OpenGL API accelerated on Linux using Cedega.

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Nvidia GPU Jackpot 2004 presentations

Categories: Developers |

Nov 05, 2004

Nvidia has published the notes and slide (pdf format) from the GPU Jackpot 2004 presentations. The OpenGL API developer topics include GPU Performance tools and bottleneck analysis methodology, guidelines to get the most out of your GPU, high dynamic range rendering and recent real-time improvements to shadow mapping.

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OpenGL.org search engine updated

Categories: General |

Nov 03, 2004

The search engine on OpenGL.org has been updated and should be many times more useful and functional than previous version.  Thanks to all of the users who sent feedback.

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gDEBugger V1.0 adds call stack and source code views

Categories: Developers |

Nov 03, 2004

gDEBugger lets you trace application activity on top of the OpenGL API (OpenGL 1.5 and additional extensions)to see whats happening within the graphic system implementation.  The latest v1.0 features include call stack and source code views which enable a user to view the function calls and source codes that led to the debugged breakpoint hit, OpenGL error, exception or OpenGL call. This version also contains many bug fixes making it the most stable gDEBugger release.

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FantaMorph offers real-time morphing using OpenGL API hardware acceleration

Categories: Applications |

Nov 03, 2004

FantaMorph is easy-to-use morphing software for the creation of image morphing pictures and animation effects. It imports 24 and 32-bit image formats with alpha channels and exports to movie, flash and image sequence formats.  It uses OpenGL API hardware acceleration for rendering speeds up to several hundred FPS and real-time previews.

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Simple Life 3D OpenGL API-based screensaver simulates Conway’s the Game of Life

Categories: Applications |

Nov 02, 2004

Be entranced by hypnotic animations of increasing complexity as this screensaver simulates Conway’s the Game of Life. Customizable options include music, nodes size, speed, color, and style.  The OpenGL API is used to accelerate node rendering via the GL_POINTS primitive and options include enabling GL_POINT_SMOOTH for rendering round nodes rather than square ones.

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Espresso3D V0.1 Java Engine with OpenGL API bindings and open source Pong clone demo

Categories: Developers |

Nov 02, 2004

Espresso3D v0.1 is an application/game engine written entirely in Java using the Lightweight Java Game Library‘s OpenGL bindings.  A completely free open source sample application, Pong clone, shows how to use the E3D API.

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Public beta of open source H3D OpenGL API-accelerated API for adding haptic (touch-enabled) support

Categories: Developers |

Nov 01, 2004

H3D API is a C++ implementation of the X3D standard as an
open source API for the development of haptic (touch-enabled)
applications. H3D API uses the OpenGL API to support hardware accelerated graphics rendering as well as open source libraries such as Python, FreeImage, Xerces and GLEW. Haptic rendering is performed using SensAble Technologies Open Haptics SDK.  Haptic rendering can be easily disabled, allowing H3D to be optionally used as an X3D compliant API (X3D is the successor to VRML). Commercial, NON-GPL, licensing of H3D API is also available.

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Ayam V1.8 3D modelling environment adds CSG previews using the OpenGL API

Categories: Applications |

Nov 01, 2004

Ayam is a free 3D modelling environment for the RenderMan interface.
The new release v1.8 adds support for birailed surfaces, text objects,
and CSG previews rendered with the OpenGL API via OpenCSG.

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Ultimate Unwrap3D uses the OpenGL API for unwrapping 3D models and editing UVs

Categories: Applications |

Nov 01, 2004

Ultimate Unwrap3D is a specialty Windows tool for unwrapping 3D models. It includes an easy-to-use UV coordinate editor, a standard set of UV mapping projections such as planar, box, cylindrical, and spherical, as well as advanced UV mapping projections such as face mapping, camera mapping, and unwrap faces for those difficult to map areas on a model. It features OpenGL API rendered viewports, with multiple layouts.

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