Part of the Khronos Group

JSpace OpenGL API-based 3D multi-user cyberspace adds TrueType support

Categories: Applications |

Oct 29, 2004

JSpace is a general purpose, 3D, multi-user cyberspace. JSpace is a client-server version of the OpenGL API-based Digital Sunlite Project. JSpace has a more traditional client-server design instead of a peer-to-peer design. The 3d engine is based on the OpenGL graphics API. Right now it uses the fixed function graphics pipeline as opposed to vertex/fragment shaders. The new v.1 supports Trutype fonts using FTGL and Freetype.

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TopDesk gives you instant access to any open window with a single keystroke using the OpenGL API for

Categories: Applications |

Oct 26, 2004

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TopDesk for Win XP gives you an overview of all open windows, including minimized windows. With a single key press, it immediately scales down all your windows, including your minimized windows, and tiles them all on-screen in an easy to navigate layout. (very similar to Mac OS X Exposé) View thumbnails of all open windows, display windows belonging to the current application, or hide all windows to quickly access the desktop.  Window scaling and animation is in real-time using the OpenGL API.

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VRMesh v1.1 uses OpenGL API for free form 3D “digital clay” polygonal modeling

Categories: Applications |

Oct 26, 2004

VRMesh is a sketch-based free-form 3D polygonal modeling software using the OpenGL API, especially suitable for the conceptual 3d industrial design. The new V1.1 adds enhanced Digital Clay modeling for work on unstructured triangle meshes using Morph, Soft Brush, Crease Brush, Round Brush and Smooth Brush commands.

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VirtualMec uses OpenGL API to simulate Meccano model building

Categories: Applications |

Oct 26, 2004

VirtualMEC is an OpenGL-API-based 3D CAD application for building Meccano models.  Meccano is a model construction system made up of strips, plates, girders, wheels and gears, based on the principles of mechanical engineering. Using VirtualMEC, just like the real Mecanno, you start with a part, insert a bolt into a hole, then add another part, add a nut to the bolt, and so on. VirtualMEC contains the rendering and the behaviour logic of more than 250 parts.

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Rearview raytracing voxel engine using the OpenGL API

Categories: Applications |

Oct 26, 2004

Rearview is an open source real-time raytracing voxel engine intended to run fast enough to act as a game engine. It’s strengths are for rendering grown things, dirty things,  bumpy things like smooth hills or old walls. The new v0.2.0 is faster and uses less memory. It requires an OpenGL API implementation and SDL.

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Ten OpenGL Shading Language tutorials

Categories: Developers |

Oct 25, 2004

This series of ten OpenGL Shading Language tutorials covers loading, compiling and linking GLSL programs, vertex and fragment programs, lighting, multitexturing, toon shading, and more.

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OGRE open source 3D graphics engine v0.15.0 adds support for OpenGL Shading Lanuage

Categories: Developers |

Oct 25, 2004

OGRE is a popular open-source 3D graphics engine. This new v0.15.0 release adds OpenGL Shading Language (GLSL) to the list shader languages already supported (Cg, HLSL, assembler), optimizations to the binary mesh format, reflection enhancements, updated tools, and more.

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FView OpenGL API-powered picture viewer for Manga and comics

Categories: Applications |

Oct 25, 2004

FView for Mac OS X is a fast OpenGL API-powered picture viewer a la ACDsee (2.x). It is aimed at letting you read manga or other comics onscreen (windowed & fullscreen mode). Features include fast prefetching, smooth panning, voice commands, 2-page mode, the ability to browse pictures inside archives (.rar/.cbr, .zip/.cbz) and sticky per-picture options.

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Ink9000 creates non-photorealistic images from 3D models using the OpenGL API

Categories: Applications |

Oct 25, 2004

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Ink9000 is open source software for creating non-photorealistic graphic novel style images from polygonal meshes uisng the OpenGL API. It is an exploration of using 3D graphics and image processing in support of art and illustration.  The new v1.5 adds improved navigation control, color texture support, and several new styles.

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Carrara 4 modeling and animation software adds faster OpenGL API rendering,

Categories: Applications |

Oct 25, 2004

Carrara 4 offers complete 3D modeling, animation and rendering for illustrators, animators and modelers, multimedia producers, and CAD designers. The new shipping V4 includes faster OpenGL API rendering, raytraced depth of field, shader transforms, vector and 3D motion blur, network rendering, and improved import/export.

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OpenGL Shading Language Master Class - Nov 09, 2004, Oregon

Categories: Developers |

Oct 21, 2004

The OpenGL Shading Language is a high level, hardware independent C-like programming language that integrates seamlessly with OpenGL to enable application developers to deploy interactive, cinematic-quality rendering effects using today’s latest Visual Processor Units. This Master class will show the capabilities of OpenGL Shading Language and teach developers how to write a range of shaders. The class includes source code samples, tips, techniques and demonstrations. The seminar will be held in Beaverton, Oregon from 8:30am until 4:00pm. Pre-registration is required.

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Swift 3D V4 for Mac OS X adds support for OpenGL API acceleration

Categories: Applications |

Oct 21, 2004

Swift 3D allows designers to build and export vector and raster-based 3D animations to Flash format. The new v4.0 for Mac OS X adds an enhanced polygon modeling toolset with bitmap texturing, Bezier animation paths and uses the OpenGL API for hardware acceleration of preview and rendering.

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Extglgen extension loader library bug fixes

Categories: Developers |

Oct 21, 2004

Extglgen is a popular tool to generate an OpenGL library to load and use all OpenGL extension functions up to OpenGL 1.5 that are defined in the SGI glext.h header file. In the latest release, the generated library does not solely rely on wglGetProcAddress to return NULL if an extension is not supported, but it first checks the OpenGL extension string.

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Video Fun Box creates 3D video titles and special fx in real time using the OpenGL API

Categories: Applications |

Oct 21, 2004

Video Fun Box is a 3D video titling program that can also create a wide range of fully customizable special effects using the OpenGL API. Effect and titles can then be exported in AVI format for inclusion in any video editing project.

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Free download of M3G 3D API for J2SE and mobile application development using OpenGL ES API acceler

Categories: Developers |

Oct 19, 2004

Hybrid has released freely downloadable Win binaries of its M3G (JSR 184) API implementation for J2SE for non-commercial use. The M3G implementation is built as a lightweight wrapper on top of the Hybrid OpenGL ES API implementation and allows 3D graphics to be rendered at interactive frame rates on mobile devices. Hybrid’s OpenGL ES 1.0 and 1.1 implementations for Win32, N-Gage, and PocketPC 2003 are also available for download for non-commercial use free of charge.  Demos and documentation are available.

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Videocue makes movies with a recording telepromter and OpenGL API compositing, transitions and FX

Categories: Applications |

Oct 18, 2004

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Videocue for Mac OS X combines a teleprompter with a webcam so you can create a video of you giving a presentation, without you having to memorize a word.  Using the OpenGL API that is the basis of Quartz Extreme, it features an ultra-smooth teleprompter, integration with popular blog systems, OpenGL API 3D transitions and fx, over 20 built-in professional broadcast quality titles themes, integration of other media, subtitle track overlays, OpenGL API compositing and motion, and GPU-based acceleration.

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Megacorps Online Java and OpenGL API-based FPS game enhances performance

Categories: Applications |

Oct 18, 2004

Megacorps Online is a tactical multiplayer first person shooter with real-time shadow volumes, dynamic lighting and other high-performance features using Java and the OpenGL API. The latest release offers faster rendering and FPS, improved Linux and ATI performance, and support for Java Webstart.

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Shader Designer IDE for OpenGL Shading Language seeking Linux beta testers

Categories: Developers |

Oct 18, 2004

The Shader Designer is an IDE for creating GLSL shaders. The latest V1.5.7 improves light positions and the vertex shaders and enhances the Fractal Explorer utility. The Shader Designer team is also looking for beta testers for the upcoming Linux version. If you have a Linux GLSL capable card, to become a beta tester, email at jacobo.rodriguez ‘at’ typhoonlabs.com

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breve OpenGL API-based 3D simulation environment 2.0.1 enhances rendering

Categories: Applications |

Oct 15, 2004

breve is a free, open-source software that makes it easy to build 3D simulations of decentralized systems and artificial life.  It includes physical simulation and collision detection so you can simulate realistic creatures, and a rich OpenGL API display engine so you can visualize your simulated worlds.  V2.0 introduces a number of improvements to breve’s rendering capabilities, including improved transparencies, the ability to programmatically modify textures in real-time, and the ability to place multiple cameras throughout the simulated world.

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GLSHell interpreter lets you create basic OpenGL API demos without compiling

Categories: Developers |

Oct 15, 2004

GLSHell interpreter offers built-in basic OpenGL API functions, 3D mathematics, GLApp, PBuffer, Mesh, Texture, and Shader classes. Using GLSHell one could create OpenGL API based demos without using a compiler.

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Cleavage 3D OpenGL API-based interactive screensaver

Categories: Applications |

Oct 15, 2004

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Mix babes, bikinis and blades and you’ve got the OpenGL API-based Cleavage 3D Interactive Screensaver! Challenge your friends to a sword fight in game mode, or for those who like to watch, sit back and watch the bikini clad women battle it out in amazing 3D graphics as a screensaver! You can also make this classic game remake play your MP3s in the background.

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ACM/SIGGRAPH-TOKYO 33rd Seminar “At the Forefront of OpenGL technology”

Categories: Developers |

Oct 14, 2004

The Siggraph Tokyo seminar on Oct 27, 2004, will feature 3 OpenGL API-related presentations:

  • OpenGL 2.0 Programing
  • OpenGL ES General
  • OpenGL Performer

Presentations run from 17:00-21:00, at the SGI Japan Seminar Hall ( B1F ) Ebisu Garden Place Tower, Ebisu 4-20-3 Shibuya-ku Tokyo Japan.

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3D Box Shot creates 3D packaging prototypes using the OpenGL API for real-time manipulation

Categories: Applications |

Oct 14, 2004

3D Box Shot a new virtual packaging design tool that converts bitmap artwork into a 3D box (6 different types) in realtime using the OpenGL API so you can rapidly prototype your box designs. You can rotate, pan and zoom your box in real-time, then export high quality bitmap images of your packaging for web or print.

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MojoWorld 3 procedural world creator adds OpenGL API-based interactive lights, billboards, and FX

Categories: Applications |

Oct 14, 2004

MojoWorld’s procedural fractal landscape generation engine creates complete planets with unlimited detail including sky, sun, moon, stars and water. Everything can be modified, transformed and animated in real-time using OpenGL API hardware acceleration. New features in version 3 include PhotoBillboards, vegetation, river terrains, terran import/export, interactive light sources, MojoFX 2D special effects, SmartGuides, transformation tools, navigation tools, and more.

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Croquet OpenGL API-based massively multi-user collaboration and visualization developer release

Categories: Developers |

Oct 12, 2004

Croquet is a combination of computer software and network architecture that supports deep collaboration and resource sharing among large numbers of users within the context of a large-scale distributed OpenGL API-based visualization system. This development release (Mac, Win, Linux) is aimed at experienced self-sufficient software developers who are comfortable working with unsupported software with minimal documentation.

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Delta3D open source modular OpenGL API-accelerated engine explores the use of gaming technologies in

Categories: Developers |

Oct 12, 2004

Delta3D v 0.2.0 is an Open Source engine which can be used for games, simulations, or other graphical applications. Its modular design integrates other well-known Open Source projects such as Open Scene Graph, Open Dynamics Engine,  Character Animation Library, and OpenAL. This provides a high-level API while still allowing the end user the optional, low-level functionality. It uses the OpenGL API for rendering. Currently is comes as pre-compiled Win binaries.

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Generating Outlines in OpenGL

Categories: Developers |

Oct 12, 2004

This tutorial describes two techniques to outline 3D objects using the OpenGL API. The first involves the use of Polygon Offsets, and the second involves the use of the Stencil Buffer. Outlining objects on the screen can be used in CAD system to show that an object is currently selected or to improve the display of densely triangulated objects where an outline mode can be a way of portraying the shape of an object to a user without overcomplicated wireframe rendering.

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SGI Prism OpenGL API-based visualization solution for Linux using up to 512 Itanium 2 CPUs and 16 Fi

Categories: Processors |

Oct 11, 2004

The new Silicon Graphics Prism visualization systems offers unmatched OpenGL API-based visualization performance under Linux with independantly scalable (CPU, I/O, memory, storage, graphics), shared system-wide memory visualization architecture. It supports up to 16 ATI FireGL GPUs (with dynamic load balancing) and 512 Intel Itanium 2 CPUs, so the system is both powerful and economical (easier to manage than clusters).  It of course supports the top OpenGL API-based visualization tools and APIs, including OpenGL Performer, OpenGL Multipipe and OpenGL Volumizer.

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Survey on OpenGL ES developer lecture series

Categories: Developers |

Oct 06, 2004

Khronos has posted a survey asking developers when they would want to attend the Khronos Developer University OpenGL ES-focused Lecture Series.  They list a variety of possible dates and associated events throughout 2005 and ask developers to let them know which you would most likely attend, if any.  You can also suggest other locations and times.



The day long sessions review the ‘basics of using OpenGL ES’,  ’ migrating from desktop OpenGL to OpenGL ES’, ‘how to use fixed-point’ and ’ tips & tricks for how to crank maximum performance from very constrained systems’.  Coders will leave the sessions with a clear picture of the techniques required to enable visually rich content on mobile platforms.

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GPUBench benchmarking of programmable graphics hardware for OpenGL API shader programs

Categories: Processors |

Oct 06, 2004

GPUBench is a benchmark suite designed to analyze the performance of programmable graphics processors in areas of particular importance to general purpose computation. Included in the suite are tests that rigorously exercise a system’s GPU, determining statistics such as memory input/output bandwidth to floating point buffers, texture cache bandwidth, data download and readback rates, instruction throughput, and instruction precision. Information included in GPUBench reports is useful in accurately estimating the performance of OpenGL shader programs as well as determining if a particular GPU is a viable target platform for a particular computation.

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Three Quake3 OpenGL API-based BSP loader tutorials on collision

Categories: Developers |

Oct 06, 2004

These 3 new tutorials feature step-by-step simple instructions on how to handle collision with BSP worlds, sliding, gravity, jumping and climbing stairs/slopes. They add to 3 previous BSP Loader tutorials

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Jun for Java OpenGL API-based library supports Java 2 Platform Standard Edition 5.0

Categories: Developers |

Oct 06, 2004

Jun for Java is an open source, OpenGL API-based class library framework to handle 3D graphics and multimedia. It provides an OpenGL API interface as a primitive for 3D graphics handling. The new v482 release adds support for Java 2 Platform Standard Edition 5.0.

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Nvidia System N2 Arcade Platform Solution to use OpenGL API for Japanese arcade games

Categories: Processors |

Oct 04, 2004

Nvidia will be providing Japanese arcade game maker Namco with the “Nvidia System N2 Arcade Platform Solution” for its next-generation arcade hardware. It will feature a GeForce graphics card using the OpenGL graphics API, and the Linux operating system.

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Croquet uses OpenGL API for 3D visualization with massively multi-user peer-to-peer collaboration

Categories: Developers |

Oct 04, 2004

Croquet is a combination of computer software and network architecture that supports deep collaboration and resource sharing among large numbers of users within the context of a large-scale distributed information system. Along with its ability to deliver compelling 3D visualization and simulations, the Croquet system’s components are designed with a focus on enabling massively multi-user peer-to-peer collaboration and communication.  Croquet utilizes an OpenGL API-based graphics engine and a semi-retained graphical engine pipeline, with a rendering hierarchy based upon dynamically composeable objects, with each of these objects having full access to the OpenGL API libraries. Developers have the ability to make direct calls to the OpenGL library at any of the nodes making it possible for them to extend the rendering engine in virtually unlimited ways.

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Classical Moon Game Development Kit v18 supports OpenGL 2.0

Categories: Developers |

Oct 04, 2004

The latest v18 of the Moon Game 2D/3D Game Development Library adds support for OpenGL 2.0 and OpenAL 1.0/OpenALEE.

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HVox terrain engine uses OpenGL fragment shaders

Categories: Applications |

Oct 01, 2004

The HVox terrain engine is unique from other engines because it can render arbitrary terrain with caves and overhangs. The approach is based on Voxels in combination with continous level of detail. The engine uses OpenGL Fragment and Vertex shaders, so at least a GeforceFX or Radeon 9600 are required.

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gDEBugger V0.9.5 adds support for OpenGL 1.5

Categories: Developers |

Oct 01, 2004

gDEBugger lets you trace application activity on top of the OpenGL API to see what’s happening within the graphic system implementation. The new v0.9.5 supports OpenGL 1.5 standard and additional extensions. Latest features include automatic trace of OpenGL errors, the ability to save OpenGL state variables snapshot into a file and to record the OpenGL calls log into a file. It also adds support for Windows XP service pack 2.

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Ch embeddable interpreter with OpenGL API support adds enhanced APIs

Categories: Developers |

Oct 01, 2004

Ch is an embeddable C/C++ interpreter for cross platform scripting,
2D/3D plotting, shell programming, numerical computing and embedded scripting. All programs using OpenGL API function calls can run in Ch across platforms (Solaris, HP-UX, Linux, Windows and Mac OSX) without compilation. The new v4.7 includes thirty-six new APIs as well as input/output redirection, variable queries, and interfacing functions with a variable number of arguments. Ch Standard Edition is free for commercial and non-commercial use.

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A Horribly 3D Halloween OpenGL API -based Screensaver v2.0

Categories: Applications |

Oct 01, 2004

A Horribly 3D Halloween Screen Saver displays kids on their way home from trick or treating who are stupid enough to take a shortcut through the local haunted graveyard, but the ghosts have other ideas. The kids have heaps of different costumes including Harry Potter, Buffy, Yoda and Halloween favourites like Pirates, Skeletons, Witches and much more. Watch the bats fly overhead or tremble at the site of the glowing ghosts, and it’s all thanks to extra-scary OpenGL API 3D!

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