Part of the Khronos Group

Mediocre Media Player v0.1 for Win32 using OpenGL Shading Language

Categories: Applications |

Aug 30, 2004

The Mediocre Media Player is a simple media player for Win32, designed to be small, fast and flexible. It uses OpenGL for rendering and developers may be interested in the source code as it implements video textures using the OpenGL Shading Language that are actually faster than DirectShow overlay rendering on ATI cards.

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MachineWorks V6.1 CNC simulation/verification application adds OpenGL API-based metallic effect rend

Categories: Applications |

Aug 30, 2004

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The new MachineWorks v6.1 adds OpenGL API-based rendering of realistic metallic effect within its animations. It also adds analytical functions to improve the detection of collisions, gouges and undercuts within the different MachineWorks engines and OpenGL API rendering with wire-frame, hidden line removal, colour shading, transparency ,texture mapping and shadows.

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Nvidia Scene Graph SDK beta operates on top of OpenGL API

Categories: Developers |

Aug 30, 2004

The NVIDIA Scene Graph Software Development Kit (NVSG SDK) is an object-oriented programming library (C++) for creating scenegraph-based applications. The NVSG SDK provides a comprehensive set of classes that developers can easily combine and extend to create fast and reliable graphics applications. It is optimized for Nvidia Quadro hardware and operates on top of the OpenGL API in either 32-or 64-bit Windows or Linux.

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Nvidia Cg 1.3 beta 2 supports OpenGL fixed-function state vectors from within ARB_vertex_program and

Categories: Developers |

Aug 30, 2004

Nvidia Cg 1.3 beta 2 add new features including semantics to access OpenGL fixed-function state vectors from within ARB_vertex_program and ARB_fragment_program,  vp40 profile to enables texture sampling from within vertex programs, new fp40 profile, which provides a robust branching model in fragment programs, and support for output to multiple draw buffers, and a fast precision option.

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OpenGL ES 1.1 Coding Challenge - call for participation from OpenGL API developers

Categories: Developers |

Aug 27, 2004

formZ 4.5 adds a new API and script language and also introduces new features including healing, custom attributes and bill of materials, smooth text and OpenGL API-based smooth interactive shading.

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An introduction to BREW and OpenGL ES

Categories: Developers |

Aug 27, 2004

This article will go from installing and setting up a BREW development environment and emulator, through to getting an OpenGL ES system up and running and displaying a single triangle. From there existing OpenGL API resources can take you further into the process of developing your 3d application.  This tutorial is particularly timely given the OpenGL ES 1.1 Coding Challenge beginning Sept 17th.

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Notes3D lets you view 3D models, without expensive CAD software using the OpenGL API for rendering

Categories: Applications |

Aug 25, 2004

Notes3D lets you view, share and document your 3D CAD models using the OpenGL API for rendering.. While Notes3D has typical viewer capabilities, the real power of Notes3D is in its ability to document the 3D model by adding text and hyperlinks to parts, steps and snapshots, and then publish (on or offline). It also support different render styles.

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RenderMonkey v1.5 shader editor adds support for the OpenGL Shading Language

Categories: Developers |

Aug 23, 2004

RenderMonkey is a full featured shader editor for rapid prototyping of shaders. This major v1.5 update includes full support for OpenGL 1.5 and the OpenGL Shading Language. It also includes a number of improvements to the shader creation workflow and a number of new features.  The integrated shader compiler and preview window provide immediate visual feedback. The SDK supports the creation of custom importers and exporters.

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OpenGL ES, OpenML, OpenVG, OpenMAX lectures and training sessions - London Sept 01, Helskinki Sept 1

Categories: General |

Aug 23, 2004

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Khronos is launching the Khronos Developer University Lecture series which features presentations and practical tutorials focused on the mobile and desktop graphics standards for OpenGL ES (OpenGL for mobile devices), OpenML (video & graphics I/O and handling), OpenVG (vector graphics acceleration), and OpenMAX (acceleration for media primitives). The first 2 lecture events are free in London (Sept 1 ‘04) and Helsinki (Sept 17 ‘04), followed by international locations through the next 6 months.

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Tutorial on rendering particles using the GL_ARB_point_parameters and GL_ARB_point_sprite extensions

Categories: Developers |

Aug 23, 2004

In particle engines using a quad to render geometry, it is computationally expensive for each particle to billboard the face and then send 4 points and 4 textures coordinate to video cards. The GL_ARB_point_parameters and GL_ARB_point_sprite offer a fast and easy way for rendering particles. This tutorial explains how to use points rather than quads.

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JAD OpenGL API-based game provides sample code

Categories: Developers |

Aug 23, 2004

JAD is a tile based Maze-RPG, using the OpenGL API for graphics and SDL for input and sound. The new release includes sample code for a pong game with simple collision detection, getting input for a map grid, and an example how to implemet a turn based game in a game loop which allows animation at the same time.

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Free Space Colonization game first playable version using the OpenGL API

Categories: Applications |

Aug 23, 2004

FSC is a game which uses SDL for input handling and the OpenGL API for display. This alpha version adds simple slider boxes and is the first playable version.

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Terrain GeoMorphing demo using OpenGL 1.5 vertex shaders

Categories: Developers |

Aug 19, 2004

This is a demo of terrain LODs geomorphing using OpenGL 1.5 vertex shaders. It includes realistic water and pseudo-AI to control the camera.

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VRMesh 1.0 sketch-based 3D modeling tool using the OpenGL API

Categories: Applications |

Aug 17, 2004

VRMesh is a new style of sketch-based free-form 3D polygonal parametric modeling software using the OpenGL API for rendering. It creates an object directly from a sketched curve, represents the object with a two-manifold triangle mesh, and also provides a bundle of mesh editing tools to modify objects indirectly or directly on the triangle mesh (i.e. just sketching a curve, you will get an editable 3D model).

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Fusion 5 media compositing language and pipeline adds OpenGL API-accelerated rendering

Categories: Applications |

Aug 16, 2004

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Fusion is a digital media pipeline language that also takes advantage of an advanced node-based compositing engine.  It permits composite planes transformable in 3D space, but also allows 2D objects to move along spline paths in XYZ space. (e.g. to have text deform on a circular path around another object with occlusion, simply draw a circular spline oriented in 3D space and attach a text object to it). The new Fusion 5 previewed at Siggraph adds OpenGL API-accelerated rendering, camera path import, and masking and B-spline enhancements.

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Silo V1.3 OpenGL-API based modeler adds Topology brush and Mac OS X support

Categories: Applications |

Aug 16, 2004

Silo is a subdivision surfaces modeler that combines several new modeling methods with established tools in an interface that is fully customizable. The new v1.3 for Windows and Mac OS X adds a topology brush that lets you sketch freehand lines on top of an existing mesh and automatically create new geometry based on the sketched topology. It also adds a slide tool, shortest path selection, and drag and drop button placement for custom interfaces.

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Siggraph OpenGL BOF presentation (100 KB pdf)

Categories: General |

Aug 12, 2004

GLGooey is a platform-independent, small, extensible collection of user interface components rendered using the OpenGL API. It can be used to create the user interface for any application.

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Taos Image Manager searches digital photos using color & shape, using the OpenGL Shading Languag

Categories: Applications |

Aug 12, 2004

Gameversity focuses on online-education for game developers. They are currently offering several OpenGL classes and seminars, including a 2 week course on OpenGL Shader Programming.

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OpenGL Shading Language Seminar at Siggraph - Aug 12

Categories: Developers |

Aug 12, 2004

The OpenGL Shading Language Seminar will be held
Thursday, 12 August, 1-4pm, Los Angeles Convention Center, Tech Talk Room 2.  The seminar hosted by the OpenGL Architecture Review Board is for developers wishing to learn how to implement the OpenGL Shading Language in real-world applications. Admittance is free.

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Mac OS X Tiger to enhance support for OpenGL pixel buffers

Categories: Applications |

Aug 12, 2004

The next version of Mac OS X (Tiger) will include better support for OpenGL pixel buffers, which lets developers perform offscreen rendering with OpenGL. For example, developers could create a pixel buffer to store a texture that may be applied to hundreds of different objects in a video game, though the texture would only be processed once.

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OpenGL 2.0 announced - specification expected by August 31st

Categories: General |

Aug 11, 2004

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The OpenGL Architecture Review Board announced the OpenGL 2.0 specification. New features of OpenGL 2.0 include:

  • Programmable shading - With the new release, both OpenGL Shading Language and its APIs are now core features of OpenGL. New functionality includes the ability to create shader and program objects; and the ability to write vertex and fragment shaders in OpenGL Shading Language.
  • Multiple render targets that enable programmable shaders to write different values to multiple output buffers in a single pass.
  • Non-power-of-two textures for all texture targets, thereby supporting rectangular textures and reducing memory consumption.
  • Two-sided stencil with the ability to define stencil functionality for the front and back faces of primitives, improving performance of shadow volume and constructive solid geometry rendering algorithms.
  • Point sprites which replace point texture coordinates with texture coordinates interpolated across the point. This allows drawing points as customized textures, useful for particle systems.

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ImageModeler 4.0 and StoryViz 1.0 use the OpenGL API for realtime display of image-based 3D modeled

Categories: Applications |

Aug 11, 2004

ImageModeler is an image-based 3D modeler that uses the to extract 3D information from still images and construct accurate 3D models with realistic textures using realtime OpenGL API display.  V4.0 adds a new 3D/2D Integration tool for incorporating 3D projects into 2D photos, a new UV Mapping Editor and export of a 3D scene as a JPG file.  RealViz also announced StoryViz for planning film scense in detail and in real time. Based upon an OpenGL API 3D rendering engine and non-linear editing tools, it links storyboards and film production by simulating the shooting phase and pre-editing the final shots.

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Airburst Extreme game for Mac OS X uses the OpenGL API

Categories: Applications |

Aug 11, 2004

Airburst Extreme is a multi-player game for Mac OS X in which players try to burst each others’ cushions of balloons at 30,000 feet. The game features OpenGL API graphics, a custom soundtrack, and unlimited level.

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Open Inventor v5.0 supports OpenGL Shading Language

Categories: Developers |

Aug 10, 2004

Open Inventor is the most widely used object-oriented, cross-platform 3D graphics API for C++ and Java developers. The new Version 5.0adds features that broaden its functionality, including more than 1,000 classes and an intuitive, easy-to-use programming interface that allows for rapid prototyping and development of graphics applications. Open Inventor has an extensible architecture that allows developers to add their own custom functionality. New features include: support for programmable shaders (ARB, Cg, and OpenGL Shading Language), OpenGL 1.5 texture extensions (plus multi-texture, etc.), direct import of OpenFlight files (for vis-sim applications), improved transparency (by sorting triangles), support for X3D nodes, including 2D geometry node, astEdit mode (for small changes in a big scene), an interactive scene graph editing tool, multipipe and volume extensions and more.

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Zoran and Falanx partner to provide high quality OpenGL ES 3D core engine for multimedia mobile phon

Categories: Processors |

Aug 10, 2004

Zoran amd Falanx Microsystems have have entered into a partnership to implement Falanx OpenGL ES 3D hardware acceleration engine in Zoran’s next-generation high performance multimedia processors for mobile phones. This integration project is based on Falanx’s OpenGL ES 1.0 Conformant Mali100, an advanced 2D/3D hardware acceleration engine that enhances the processing speed and image quality capabilities dramatically for a wide range of multimedia applications, while providing an extended feature set with reduced power consumption and system production costs.

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OpenSceneGraph V0.9.7 adds support for large scale geospatial paged terrian databases

Categories: Developers |

Aug 10, 2004

The OpenSceneGraph is an open source graphics toolkit, with support for a wide range of OpenGL API features and latest extensions, including the OpenGL Shading Language, Vertex Buffer Objects, Texure compression, shadow texures, vertex and fragment programs and register combiners. The new v 0.9.7 release adds osgTerrain library with support for and generation of large scale geospatial databases, revamped TerraPage loader, support for movies and examples of shadows and volume rendering and much more.

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TechViz accelerates or makes multidisplay existing OpenGL API applications

Categories: Processors |

Aug 09, 2004

TechViz XL is a software that instantaneously turns a pack of common PCs into a highly powerful multi-screen visualization system or a CAVE. No specific application developpement is needed, TechViz enables unmodified OpenGL API applications to display in realtime on multiple screens. Moreover, TechViz Turbo uses a cluster of PC to accelerate the 3D display of an existing OpenGL API application. SIGGRAPH 2004 booth #1930

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Optimizations for OpenGL API-based stencil shadows and lighting

Categories: Developers |

Aug 09, 2004

The demo code features two optimizations for stencil shadows and lighting, which make it possible to increase FPS 2-3 times without any new extensions. The first optimization is the extrusion of shadow volumes to the length equal to the radius of light source. The second is a clipping of triangles via vertex shader. The demo also features support for the OpenGL Shading Language.

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UberFlow GPU-based particle engine using OpenGL memory objects

Categories: Developers |

Aug 06, 2004

UberFlow is a particle engine using GPU computations for real-time animation of large particle sets using OpenGL memory objects to create, manipulate, and render geometry without read-back, including inter-particle collision and visibility sorting. The paper is a available as a PDF and will also be presented at Siggraph.

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Fast and reliable collision culling using GPUs and OpenGL occlusion query

Categories: Developers |

Aug 06, 2004

This paper presents a fast and reliable collision culling algorithm using OpenGL API occlusion query and vertex arrays, on graphics processors for handling complex objects with tens of thousands of polygons, including objects undergoing deformation and non-rigid motion. The new algorithm overcomes a major limitation of earlier GPU-based collision detection algorithms and is able to perform reliable interference queries. It improve the rendering throughput by using vertex arrays and use GL_NV_occlusion_query to perform the visibility queries.

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DevMaster game and graphics OpenGL API engine database

Categories: Developers |

Aug 06, 2004

DevMaster’s Game and Graphics Engines Database is committed to providing the most accurate and up-to-date information for current OpenGL API 3D engines around the web. Each engine contains a brief description as well as a list of supported features and general info (platform, API, etc.). In addition, you will find reviews/ratings from DevMaster.net staff or community members to help you decide which engine is right for you

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OpenGL API Shader Designer V1.5.5 enhances perlin noise generator plugin

Categories: Developers |

Aug 05, 2004

The OpenGL API-based Shader Designer is an IDE for developing fragment and vertex shaders in the OpenGL shading language. The latest update v1.5.5 enhances the 3D Texture Noise plugin performance and application stability. It also includes an interactive AVI export feature, letting you choose the resolution, fps, codec, and the usual mesh manipulation.

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Unity game engine for Mac OS X supports scriptable OpenGL API shaders

Categories: Developers |

Aug 04, 2004

The upcoming Unity game development engine for Mac OS X features OpenGL 1.5 Vertex & Fragment programming using a custom scripting language as well as Cg shaders. This includes full per-pixel projected lights with bumpmapping,  shader LODs, and fallback shaders to target every graphics card profile from fragment programs down to unextended OpenGL 1.0. Unity also support 3D positional audio, physics, and collisions. It is a simple-to use application and will create games for both PC and Mac.

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OpenWorlds OpenGL API-based 3D simulation engine for sale

Categories: Developers |

Aug 04, 2004

After 8 years of providing developer products for the OpenGL API 3D simulation community, OpenWorlds Inc. has announced it is seeking a
company or organization to acquire the source code and IP rights to its
OpenWorlds’ OpenGL API-based 3D simulation engine. It provides an X3D network 3D rendering engine which supports real-time shadows, mirrors, reflection mapping, movie textures, speech synthesis, and bump mapping.

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Endorphin V1.6 OpenGL API-based 3D animation software optimizes character simulation

Categories: Applications |

Aug 04, 2004

endorphin lets you create high-quality character motions in real-time using an OpenGL API renderer. You direct your charaters’ actions by choosing from a list of adaptive AI behaviours that lets them interact all in real-time. When you’re happy with your animation, export crisp clean animation data. The new V1.6 adds enhanced adaptive AI behaviors, optimized character simulation, camera import, video plane back projection and dotXSI support

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ATIs FireGL X3-256 offers stereo 3D with quad-buffering to AGP computers

Categories: Processors |

Aug 03, 2004

Expanding on the FireGL family of workstation graphics accelerators, the FireGL X3-256 gives AGP computer users dual DVI connectors, dual link support for 9 megapixel displays, OpenGL API-based stereo 3D with quad-buffered support, 12 pixel pipelines, six geometry engines, increased sub-pixel precision and 256MB of GDDR3 memory. MSRP of $1099US.

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Nvidia SDK 8.0

Categories: Developers |

Aug 03, 2004

The latest version of Nvidia’s software development kit includes support for the latest GeForce 6 Series GPUs. Hundreds of new effects and code samples cover areas such as Shader Model 3.0, High Dynamic Range Rendering, Deferred Shadring, Instancing, Multiple Render Targets, Vertex Texturing, Soft Shadows, Perspective Shadow Maps, and more. Be sure to also review the latest Nvidia OpenGL Extensions.

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ATI NVIDIA GET RAM shows VRAM usage and OpenGL API GPU statistics for Mac OS X

Categories: Applications |

Aug 03, 2004

Like the OpenGL Profiler, for OS X developers, the ATI NVIDIA GET RAM V058 shows some of your systems OpenGL API graphics card performance values. You do not need to install Apple’s Dev Tools.

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Andromeda Online RTS uses OpenGL API for rendering

Categories: Applications |

Aug 03, 2004

Andromeda Online is a strategic starship wargame where players design a command crew, pick a stock starship or design their own, and go into battle. The game uses OpenGL API hardware acceleration on all 2D and 3D images.

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OpenGL Volumizer 2.7 adds support for Windows

Categories: Developers |

Aug 02, 2004

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OpenGL Volumizer is a high-level volume rendering API for the energy, manufacturing, medical, and sciences markets and is designed for interactive, high quality, scalable visualization of large volumetric data sets. (Examples include diagnostic CT, MRI, and PET scans; seismic data; and unstructured meshes common in computational fluid dynamics analysis.)  OpenGL Volumizer provides a high-level interface to OpenGL hardware to allow application writers and researchers to visualize multiple gigabytes of volumetric data. The API uses OpenGL for volume rendering and hence allows standard graphics applications to treat volumetric and surface data in a similar fashion. OpenGL Volumizer 2.7 adds support for the Windows OS.

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Volocity uses OpenGL API acceleration for high performance biomedial 3D imaging

Categories: Applications |

Aug 02, 2004

Volocity for biomedical imaging uses new advanced algorithims and OpenGL API acceleration to provide high-speed, easy to use, interactive rendering of time resolved color 3D volumes. Volocity allows the user to visualize a 3D object and then observe and interact with it over time, providing scientists with a system to dynamically visualize both the structure and the purpose of biological structures.

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solidThinking DESIGN 6.0 and solidThinking VANTAGE 6.0 add OpenGL API-based non-photorealistic rende

Categories: Applications |

Aug 02, 2004

The new solidThinking DESIGN 6.0 offers parametric surface modeling for industrial designers with state-of-the-art photorealistic visualization. solidThinking VANTAGE 6.0 targets industrial designers with engineering needs. Both provide full OpenGL API acceleration for realtime modeling and feedback.  The new v6.0 adds artistic sketch rendering (cartoon, color wash, pencil and ink), keyframe animation, and G3 curvature continuous fillets.

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I Have No Tomatoes OpenGL API-based open source game

Categories: Applications |

Aug 02, 2004

“I Have No Tomatoes” features solid game play with beautiful OpenGL API driven isometric 3d graphics. It is free and open source for Linux and Windows.  Now, the question is, what to do when you have to waste ten minutes? The answer is, of course: squish as many tomatoes as you can! This game is just for that, but it is also a bit more. You may find it not to be complete waste of time after all…

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OpenGL API based 64k animation used for EVOKE 2004 meeting invitation

Categories: Applications |

Aug 01, 2004

This 64kb real-time animation featuring graphics and music is used as the official invitation to EVOKE 2004. It requires a video card with Opengl 1.1 or better support.

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