OpenGL Headline News

MeVisLab 1.3 adds multi-resolution volume renderer using ARB_FRAGMENT_PROGRAM

Category: Applications

Feb 07, 2006

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The Giga Voxel Renderer contains advanced shading modes implemented using ARB_FRAGMENT_PROGRAM and frame buffer objects. It supports directional lights, tone shading (Gooch shading), silhouette and boundary enhancement, tagged volume rendering,per tag shading effects and a mask volume. It uses a multi-resolution approach to allow the rendering of large datasets at interactive frame rates. It is part of the MeVisLab 1.3 release, a Medical Imaging and Visualization platform that is available as a free binary download as well as a commercial SDK.

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