OpenGL Headline News

Linderdaum Engine adds GPU accelerated direct volume rendering

Category: Developers

Feb 23, 2009

Linderdaum Engine was updated to version 0.5.89. It utilizes OpenGL 2.1 and GLSL to do a real-time direct volume rendering using GPU accelerated raycasting. Different rendering modes are supported including isosurface rendering, opacity accumulation and MIP.

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