OpenGL Headline News
Linderdaum Engine adds a volume rendering demo and a 0.5.84 patch
Category: Developers • Applications •
Jan 08, 2008
Linderdaum Engine adds a new volume rendering demo using a GPU raycasting algorithm implemented in a GLSL fragment program. The new demo is compiled using an updated version of the engine which also uncovers long awaited skeletal animation support and MD5 animated meshes loading.
