OpenGL Headline News
Khronos Group Announces the KITE Initiative to Connect Industry to Education
Category: Developers •
The Khronos Group, an industry consortium creating open standards for the acceleration of graphics, parallel computing, dynamic media and sensor processing, today announced the launch of the KITE (Khronos Institute for Training and Education) Program. KITE is a community-based, cooperative effort between the Khronos Group organization, its individual members, and the worldwide educational community; to encourage the wide availability of courses and a consistently high-level of quality in education regarding Khronos open standard APIs, such as OpenGL ES. The KITE web-site is now available for educators and students to enroll and share courseware.
GTC Talks available, including NVIDIA OpenGL in 2012
Category: Developers • Comments Permalink
May 24, 2012
The recorded presentations from last week’s GPU Technology Conference (GTC) 2012 in San Jose are now available on-line. This includes the “NVIDIA OpenGL in 2012” session. Or you can review the slides.
VR Bathroom Design Software joins VR Kitchen
Category: Applications • Comments Permalink
May 18, 2012
Following the successful launch of VR Kitchen (News Feb 07), VR Bathroom is now available. Professional bathroom designers can use the OpenGL capabilities of their PC to show customers a high quality walk-through presentation of their new bathroom. VR Bathroom Pro employs a simple drag and drop interface for adding items from an extensive library of bathroom products.
Planetary engine Proland released in Open Source
Category: Developers • Comments Permalink
May 18, 2012
INRIA is pleased to announce that Proland has been released as Open Source. Proland is a C++/OpenGL library for the real-time realistic rendering of very large and detailed 3D natural scenes on GPU. It is capable of rendering entire planets from ground to space. Proland is released under a dual GPLv3/commercial license. You can try it by downloading the precompiled Windows demo.
Wine 1.5.4 adds OpenGL support to DIB engine
Category: Developers • Applications • Comments Permalink
May 16, 2012
The Wine project development team has announced the arrival of version 1.5.4 of its Windows API implementation. Wine 1.5.4 adds a new resampler for Microsoft’s DirectSound software component and introduces support for OpenGL in the DIB (Device Independent Bitmaps) engine, part of the display subsystem.

