OpenGL Headline News
Heat haze effect using the OpenGL Shading Language and FBO
Category: Developers •
May 06, 2005
This demo with source, simulates a heat haze effect through several render to texture passes and a set of OpenGL Shading Language shaders and ARB programs. It uses FBOs to do the offscreen rendering, however if your current driver doesn’t support them, there is a fall back to using the good old glCopyTexImage2D function.
