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    <title>OpenGL News</title>
    <link>http://www.opengl.org</link>
    <description>OpenGL and related news stories</description>
    <dc:language>en</dc:language>
    <dc:creator>Khronos Group</dc:creator>
    <dc:rights>Copyright 2012</dc:rights>
    <dc:date>2012-05-24T12:37:40+00:00</dc:date>
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    <item>
      <title>Khronos Group Announces the KITE Initiative  to Connect Industry to Education</title>
<link>http://www.opengl.org/news/permalink/khronos&#45;group&#45;announces&#45;the&#45;kite&#45;initiative&#45;to&#45;connect&#45;industry&#45;to&#45;educatio/</link>
      <description>The Khronos Group, an industry consortium creating open standards for the acceleration of graphics, parallel computing, dynamic media and sensor processing, today announced the launch of the KITE (Khronos Institute for Training and Education) Program. KITE is a community&#45;based, cooperative effort between the Khronos Group organization, its individual members, and the worldwide educational community; to encourage the wide availability of courses and a consistently high&#45;level of quality in education regarding Khronos open standard APIs, such as OpenGL ES.&amp;nbsp; The KITE web&#45;site is now available for educators and students to enroll and share courseware.</description>
      <dc:subject>Developers</dc:subject>
      <content:encoded><![CDATA[<p>The Khronos Group, an industry consortium creating open standards for the acceleration of graphics, parallel computing, dynamic media and sensor processing, today announced the launch of the KITE (Khronos Institute for Training and Education) Program. KITE is a community-based, cooperative effort between the Khronos Group organization, its individual members, and the worldwide educational community; to encourage the wide availability of courses and a consistently high-level of quality in education regarding Khronos open standard APIs, such as OpenGL ES.&nbsp; The KITE web-site is <a href="http://www.khronos.org/kite/en/" title="Educators and Students enroll and share courseware">now available</a> for educators and students to enroll and share courseware.
</p>]]></content:encoded>
      <dc:date>2012-02-17T02:57:53+00:00</dc:date>
    </item>

    <item>
      <title>GTC Talks available, including NVIDIA OpenGL in 2012</title>
<link>http://www.opengl.org/news/permalink/gtc&#45;talks&#45;available&#45;including&#45;nvidia&#45;opengl&#45;in&#45;2012/</link>
      <description>The recorded presentations from last week&#8217;s GPU Technology Conference (GTC) 2012 in San Jose are now available on&#45;line. This includes the &#8220;NVIDIA OpenGL in 2012&#8221; session. Or you can review the slides.</description>
      <dc:subject>Developers</dc:subject>
      <content:encoded><![CDATA[<p>The recorded presentations from last week&#8217;s GPU Technology Conference (GTC) 2012 in San Jose are now available on-line. This includes the &#8220;<a href="http://nvidia.fullviewmedia.com/gtc2012/0514-A3-S0023.html">NVIDIA OpenGL in 2012</a>&#8221; session. Or you can review the <a href="http://www.slideshare.net/Mark_Kilgard/gtc-2012-nvidiaopenglfor2012">slides</a>.
</p>]]></content:encoded>
      <dc:date>2012-05-24T12:37:40+00:00</dc:date>
    </item>

    <item>
      <title>VR Bathroom Design Software joins VR Kitchen</title>
<link>http://www.opengl.org/news/permalink/vr&#45;bathroom&#45;design&#45;software&#45;joins&#45;vr&#45;kitchen/</link>
      <description>Following the successful launch of VR Kitchen (News Feb 07), VR Bathroom is now available. Professional bathroom designers can use the OpenGL capabilities of their PC to show customers a high quality walk&#45;through presentation of their new bathroom. VR Bathroom Pro employs a simple drag and drop interface for adding items from an extensive library of bathroom products.</description>
      <dc:subject>Applications</dc:subject>
      <content:encoded><![CDATA[<p>Following the successful launch of VR Kitchen (News Feb 07), VR Bathroom is now available. Professional bathroom designers can use the OpenGL capabilities of their PC to show customers a high quality walk-through presentation of their new bathroom. VR Bathroom Pro employs a simple drag and drop interface for adding items from an extensive library of bathroom products.
</p>]]></content:encoded>
      <dc:date>2012-05-18T14:38:43+00:00</dc:date>
    </item>

    <item>
      <title>Planetary engine Proland released in Open Source</title>
<link>http://www.opengl.org/news/permalink/planetary&#45;engine&#45;proland&#45;released&#45;in&#45;open&#45;source/</link>
      <description>INRIA is pleased to announce that Proland has been released as Open Source. Proland is a C++/OpenGL library for the real&#45;time realistic rendering of very large and detailed 3D natural scenes on GPU. It is capable of rendering entire planets from ground to space. Proland is released under a dual GPLv3/commercial license. You can try it by downloading the precompiled Windows demo.</description>
      <dc:subject>Developers</dc:subject>
      <content:encoded><![CDATA[<p>INRIA is pleased to announce that Proland has been released as Open Source. <a href="http://proland.inrialpes.fr">Proland</a> is a C++/OpenGL library for the real-time realistic rendering of very large and detailed 3D natural scenes on GPU. It is capable of rendering entire planets from ground to space. Proland is released under a dual GPLv3/commercial license. You can try it by downloading the precompiled <a href="http://proland.inrialpes.fr/download.html">Windows demo</a>.
</p>]]></content:encoded>
      <dc:date>2012-05-18T14:37:24+00:00</dc:date>
    </item>

    <item>
      <title>Wine 1.5.4 adds OpenGL support to DIB engine</title>
<link>http://www.opengl.org/news/permalink/wine&#45;1.5.4&#45;adds&#45;opengl&#45;support&#45;to&#45;dib&#45;engine/</link>
      <description>The Wine project development team has announced the arrival of version 1.5.4 of its Windows API implementation. Wine 1.5.4 adds a new resampler for Microsoft&#8217;s DirectSound software component and introduces support for OpenGL in the DIB (Device Independent Bitmaps) engine, part of the display subsystem.</description>
      <dc:subject>Developers, Applications</dc:subject>
      <content:encoded><![CDATA[<p>The Wine project development team has announced the arrival of version 1.5.4 of its Windows API implementation. Wine 1.5.4 adds a new resampler for Microsoft&#8217;s DirectSound software component and introduces support for OpenGL in the DIB (Device Independent Bitmaps) engine, part of the display subsystem.
</p>]]></content:encoded>
      <dc:date>2012-05-16T14:40:24+00:00</dc:date>
    </item>

    <item>
      <title>Cafu 12.05 3D game and graphics engine with OpenGL rendering</title>
<link>http://www.opengl.org/news/permalink/cafu&#45;12.05&#45;3d&#45;game&#45;and&#45;graphics&#45;engine&#45;with&#45;opengl&#45;rendering/</link>
      <description>Cafu 12.05 is now available for download. Cafu is an open&#45;source 3D game and graphics engine with OpenGL rendering. The new version 12.05 culminates three years of exciting work into a new stable demo release: It marks the completion and first release of the new Cafu Model Editor and many structural enhancements for game developers. The highlight of the release is the new Cafu Model Editor and the new models program code. The Model Editor answers the question: &#8220;How do I get my models into Cafu?&#8221; It can import many file formats and provides a graphical user interface for making Cafu&#45;specific settings and adjustments to the imported model. The related new model code implements advanced features like automatic resource sharing, skeletal animation, seamless blending of several animation sequences, animation channels, skins, level&#45;of&#45;detail, submodels, GUI fixtures, and a lot more.</description>
      <dc:subject>Developers, Applications</dc:subject>
      <content:encoded><![CDATA[<p>Cafu 12.05 is now available for download. Cafu is an open-source 3D game and graphics engine with OpenGL rendering. The new version 12.05 culminates three years of exciting work into a new stable demo release: It marks the completion and first release of the new <a href="http://www.cafu.de/news">Cafu Model Editor</a> and many structural enhancements for game developers. The highlight of the release is the new Cafu Model Editor and the new models program code. The Model Editor answers the question: &#8220;How do I get my models into Cafu?&#8221; It can import many file formats and provides a graphical user interface for making Cafu-specific settings and adjustments to the imported model. The related new model code implements advanced features like automatic resource sharing, skeletal animation, seamless blending of several animation sequences, animation channels, skins, level-of-detail, submodels, GUI fixtures, and a lot more.
</p>]]></content:encoded>
      <dc:date>2012-05-11T15:09:56+00:00</dc:date>
    </item>

    <item>
      <title>Slideshow to help bring developers up to speed with modern OpenGL</title>
<link>http://www.opengl.org/news/permalink/slideshow&#45;to&#45;help&#45;bring&#45;developers&#45;up&#45;to&#45;speed&#45;with&#45;modern&#45;opengl/</link>
      <description>The Little Grasshopper has released a small PDF presentation designed for those who haven&#8217;t used OpenGL in a few years and wish to come up to speed.</description>
      <dc:subject>Developers</dc:subject>
      <content:encoded><![CDATA[<p>The Little Grasshopper has released a small PDF presentation designed for those who haven&#8217;t used OpenGL in a few years and wish to come up to speed.
</p>]]></content:encoded>
      <dc:date>2012-05-11T15:08:56+00:00</dc:date>
    </item>

    <item>
      <title>Plumeria Smart Charts lets you create 3D applications in OpenGL</title>
<link>http://www.opengl.org/news/permalink/plumeria&#45;smart&#45;charts&#45;lets&#45;you&#45;create&#45;3d&#45;applications&#45;in&#45;opengl/</link>
      <description>Plumeria Smart Charts lets you create 3D applications in OpenGL for iPhone and Mac using flow charts. Plumeria Smart Charts was designed with three goals in mind &#45; to make programming visual, expandable, and reusable. PlumeriaSC uses flow charts instead of a written programming language. This bridges the gap to allow beginners to use advanced techniques and features without the hassle of learning a computer code. The features include &#45; an application simulator that launches instantly, only three flow chart symbols, WYSIWYG (what you see is what you get) no hidden programming inside the symbols, no data mining and analytics.</description>
      <dc:subject>Developers, Applications</dc:subject>
      <content:encoded><![CDATA[<p>Plumeria Smart Charts lets you create 3D applications in OpenGL for iPhone and Mac using flow charts. Plumeria Smart Charts was designed with three goals in mind - to make programming visual, expandable, and reusable. PlumeriaSC uses flow charts instead of a written programming language. This bridges the gap to allow beginners to use advanced techniques and features without the hassle of learning a computer code. The features include - an application simulator that launches instantly, only three flow chart symbols, WYSIWYG (what you see is what you get) no hidden programming inside the symbols, no data mining and analytics.
</p>]]></content:encoded>
      <dc:date>2012-05-11T15:02:26+00:00</dc:date>
    </item>

    <item>
      <title>Shikoba: OpenGL 3+ Font Library</title>
<link>http://www.opengl.org/news/permalink/shikoba&#45;opengl&#45;3&#45;font&#45;library/</link>
      <description>Shikoba is a C++ text library for OpenGL 3 and above using the FreeType 2 library. It fills a single GL_TEXTURE_RECTANGLE with a GL_R8 charmap and returns vertex and texture coordinate information for each requested glyph. The texture ID and glyph information never change and are valid until the destruction of the Library object.</description>
      <dc:subject>Developers</dc:subject>
      <content:encoded><![CDATA[<p>Shikoba is a C++ text library for OpenGL 3 and above using the FreeType 2 library. It fills a single GL_TEXTURE_RECTANGLE with a GL_R8 charmap and returns vertex and texture coordinate information for each requested glyph. The texture ID and glyph information never change and are valid until the destruction of the Library object.
</p>]]></content:encoded>
      <dc:date>2012-05-07T16:49:28+00:00</dc:date>
    </item>

    <item>
      <title>Cg Toolkit 3.1 now Available</title>
<link>http://www.opengl.org/news/permalink/cg&#45;toolkit&#45;3.1&#45;now&#45;available/</link>
      <description>Cg is a cross&#45;platform shading language with a complete effect system for OpenGL, Direct3D, and console shader development. The April 2012 release fixes bugs in Cg 3.1.</description>
      <dc:subject>Developers</dc:subject>
      <content:encoded><![CDATA[<p>Cg is a cross-platform shading language with a complete effect system for OpenGL, Direct3D, and console shader development. The April 2012 release fixes bugs in Cg 3.1.
</p>]]></content:encoded>
      <dc:date>2012-05-07T16:48:43+00:00</dc:date>
    </item>

    
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