XNA, DirectX & OpenGL® Fieldguide

An interesting post in Scriptionary.com has appeared outlining the major differences and pros and cons of OpenGL, DirectX and XNA. XNA is a product based on the Microsoft .NET framework v2.0 and sits on top of Microsoft Direct3D. Because of this, XNA is only suitable for Microsoft Windows platforms and the Microsoft XBox platform.

Posted on 12/11 at 05:48 AM

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