Vision Game Engine V4.5 enhances performance and supports OpenGL Shading Language
Nov 24, 2004
The new Vision Game Engine v4.5 is based on a largely re-written rendering core, with enhanced performance and flexibility. The PC version of the new renderer is based on the OpenGL API and supports the OpenGL Shading Language as well as a large set of extensions. GLSL support has also been added to the tool chain of the Vision SDK.
Category: Developers •
Posted on 11/24 at 02:54 PM
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