Visage Technologies character animation SDK now more accessible
Visage Technologies AB adopts a new licensing policy for its powerful visage|SDK real-time character animation software development kit. The major motivation for the new policy is to make sophisticated real-time character animation more accessible for a large population of interested developers. Full body characters with skinning and facial animation controlled through standard MPEG-4 Face and Body Animation Parameters are now available in extremely competitively priced visage|SDK BASE package, with other packages providing higher level functions such as lip sync and animation driven by speech synthesis. Find out more and try out the OpenGL powered demo here.
Posted on 06/21 at 12:50 AM
Next entry: Call for Heroes: Pompolic Wars an OpenGL API based third-person action game released
Previous entry: OpenGL Pipeline Newsletter Vol 4 covers Long Peak, shaders, debugging and more
This page has been viewed 872036 times •
