Jan 10, 2007
If you haven’t already thought about how your desktop OpenGL API coding skills are applicable to handheld development, you might want to check out this video podcast for OpenGL ES 1.1 performance coding techniques. The podcast is fast-paced, and visually compelling, presenting tips on matrix management, vertex lighting, visibility determination, and how to generate convincing volumetric explosions using OpenGL ES 1.1. It brings all the tips together by showing a 64-spaceship battle scene with dynamic lighting and explosions running at 30 fps on a mobile phone.
Posted on 01/10 at 09:47 PM