Vertex displacement mapping using the OpenGL Shading Language

This tutorial shows how to perform vertex displacement mapping on current hardware using the OpenGL Shading Language (GLSL). It shows how to look up texture data from a vertex shader in order to deform the mesh in realtime. The problem of normals is also addressed. Several simple demos using the freeware Hyperion Demo-System are provided.

Posted on 03/26 at 10:29 AM

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