Universal 3D Chess is using OpenGL
U3DC is a chinese chess editor (Go, Weichi, Baduk), it’s using OpenGL to display games and FBO with multisample for offscreen rendering to create videos in real time. A technology called Massive rendering used to display a large amount of games at the same time was optimised with GL_ARB_vertex_buffer_object. The number of object displayed at the same time could reach a few hundred of thousands with a good frame rate.
Posted on 12/16 at 04:11 AM
Next entry: Nvidia releases OpenGL 3.0 drivers
Previous entry: Bonelab learning tool based on OpenGL
This page has been viewed 1811452 times •
