Part of the Khronos Group

Unigine supports OpenGL 3.2

Oct 08, 2009

Unigine makes more leaps and bounds as it now supports OpenGL 3.2. Added in the latest version of Unigine: support of OpenGL 3.2—MSAA on scattering and SSAO; support of signed textures for normal maps, added new mesh_tessellation_paint_base base material, granted access to ObjectMeshSkinned via C++ API and updated the C++ API documentation. Plus many bug fixes.

Category: Applications

Posted on 10/08 at 11:38 AM

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