Oct 08, 2009
Unigine makes more leaps and bounds as it now supports OpenGL 3.2. Added in the latest version of Unigine: support of OpenGL 3.2—MSAA on scattering and SSAO; support of signed textures for normal maps, added new mesh_tessellation_paint_base base material, granted access to ObjectMeshSkinned via C++ API and updated the C++ API documentation. Plus many bug fixes.
Category: Applications •
Posted on 10/08 at 11:38 AM
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