Tutorial on deforming 3D geometry using RBFs using OpenGL
Aug 27, 2009
We present a method for deforming three dimensional geometry using a technique relying on radial basis functions (RBFs). The tutorial will give a short introduction to the linear algebra involved. However accompanying source code contains a working implementation of the technique which may be used as a black box.
Category: Developers •
Posted on 08/27 at 03:41 AM
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