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Tribal Trouble 2 now browser based hardware accelerated using OpenGL

Oct 29, 2008

The sequel of the cross-platform OpenGL based RTS game Tribal Trouble has been transformed into a game that launches directly from the browser. While taking advantage of the extensive possibilities of a browser for displaying all the quests, missions and expansions, the game doesn’t settle for traditional flash-style gaming integrated in the website, but launches a fully hardware accelerated 3D window using OpenGL, in fullscreen. A standard Java browser plugin is required as our implementation uses the Lightweight Java Game Library (LWJGL).

Category: Applications

Posted on 10/29 at 04:02 PM


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